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Outlands Patch October 17, 2024

Outlands patch released on 2024-10-17
Revision as of 12:52, 10 March 2025 by Fiend (talk | contribs)
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Released
2024-10-17 - 10 months ago

Outlands Patch October 17, 2024 is a minor update for Outlands.

This patch contained bug fixes and quality of life upgrades, with some minor Time content.

Magic Item Recycler

  • The Spellbook category of the Magic Item Recycler now has a "Quality" property similar to handling for Weapons.

Ships

  • Fixed an issue where some player ship Crewmembers would only inflict 1-2 damage in combat due to wielding "Training Weapons" such as Cleavers. These weapons will now do intended damage.
  • Fixed an issue where some player ship Crewmembers would not switch to their Ranged Weapon in combat.
  • Ranged Weapons for player ship Crewmembers are now universally set to Range 12.

IDOCs (House Decay)

  • Fixed an issue that was causing the randomized duration House Placement Prevention for IDOCs to not apply properly.

Potion Codex

  • Fixed an issue where the Freedom upgrade in the Potion Codex wouldn't work properly when upgraded to Tier 1.

Ground Traps

  • Ground Traps will now only damage creatures that are within a -18 to +18 z-level height range above or below the trap placement location.

Aspects

  • Fixed an issue where players were unable to unlock a new Aspect by clicking the Unlock button from the Spellbook section of the Aspect Menu.
  • Fixed an issue where the Chill Effect of the Frost Aspect Weapon/Spellbook special "Ice Blast" was lasting 60 seconds instead of the intended 5 minute duration.

Interior Decorator

  • Interior Decorators will now correctly account for "Surface" height of items when determining the floor Z level when moving items.

Dungeon Flashpoint

  • Fixed an incorrect Green Beacon location for the Darkmire Temple Dungeon Flashpoint.

Bandages

  • Selecting the target for a Bandage while having a Spell Cursor up should no longer cause the spell to become stuck.

Rental Vendors

  • Fixed an issue where the Shift-Click menu for Bank Checks would not appear if placed onto a Rental Vendor.

Tamed Creatures

  • Tamed Creatures that are released or abandoned by their owner should now never attack players (but will still defend themselves if attacked).

Phoenix

  • Updated the Phoenix Epic Barrage ability to have less pre-delays and faster resolving projectiles, so it should no longer impact the delay of its next spellcast.

Spitting Viper / Giant Spitting Viper / Colossal Spitting Viper

  • Venom Barrage for Spitting Vipers now has the following description: "Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Has a (50% * (poisoning skill / 100)) chance on hit to apply greater poison"
  • Venom Barrage will have a range of 8 in PvP.

Container LOS

  • Fixed an issue that was sometimes causing players to incorrectly be considered out of LOS (Line of Sight) for:
    • Distribution Chests
    • Magic Item Recyclers
    • Magic Item Vaults
    • Prevalia Trunks

Context Menus

  • Updated the shift-click Context Menu entry for Prevalia Trunks and Magic Item Vaults to display as "Restock" instead of "Add All in Backpack".

Mount Tokens

  • Unique Mount Tokens that play sounds/effects when summoned will no longer play sounds/effects if the player is Hidden while summoning them.

Atlas / Hiking

  • Updated the random Hiking destinations for Horseshoe Bay Moongate (some locations were inaccessible).

Summoner's Tome

  • Fixed an issue where the Corporeal Tether Summoner's Tome upgrade wouldn't apply to summoned Air Elementals.

Paragon Chests

  • Players are no longer able to use lockpicking to open Paragon Chests on the Test Shard.

Necromancy

  • The Poison Strike ability for Necromancy will now correctly have a Harmful flag for its targeting cursor.

Runebooks

  • Fixed an issue where using a Charge on a Runebook to cast Recall was also consuming a Recall Scroll in the backpack if [AutoUseSpellScrolls] was enabled.

Commodities

  • Fixed an issue where some Commodities would display incorrect "held per commodity" amounts and be unable to redeem them.

Codexes

  • Fixed an issue where players were receiving benefits of:
    • Healers Codexes
    • Potions Codexes
    • While not having the respective codexes in their backpack.

Spell Hues

  • Fixed an issue where the "Reveal" Spell entry in the Spell Hue Customization menu was displaying as Mass Curse.
  • Fixed an issue where some players' clients would crash when navigating to certain pages of the Spell Hue Customization menu.

Factions

  • Fixed an issue where the Faction Trophies for Cambria would display as Andaria Trophies.

Ghosts

  • Fixed an issue where Ghost players were unintentionally able to see:
    • Players
    • Creatures
    • Items
    • That normally would be Hidden to them at that location (such as Dungeon / Wilderness Boss Chaos Shrine).

Holiday PvP Events

  • Players who die and resurrect during the following events should now automatically have their event Hotbars re-appear:
    • Stalag Grotto Battle
    • Graveyard Bash
    • Jawbreaker

Dye Items

  • Fixed an issue where Dusty Purple Runebook Dye was using the incorrect color.

Furniture

  • Fixed an issue where Hardwood Tables would unintentionally have "rocks" as part of their graphics.
  • Players will need to re-deed and then place the Add-On again to remove the rocks.

Society Master NPCs

  • Players can now use the shift-click Context Menu on Society Master NPCs up to 8 tiles away (previously was 4).

Wizard's Grimoire

  • Fixed an issue where damage bonuses from some Wizard's Grimoire upgrades would not apply to the "Test Shard Max Damage Rolls" mechanic.

Time Dungeon

  • Fixed an issue that was causing some Time Relics/Runes to become deleted if being held in a container that was being Held/Lifted by a player.
  • The Negate Time rune will now have its effect persist through death.

Rune-Summoned Allied Monsters

  • Players can no longer attack or damage any Allied monsters created from Time Runes/Relics, such as:
    • Silver Elementals
    • Animated Weapons

Time Dungeon Toys

  • Players can now acquire a wide variety of decorative Time Dungeon Toys.
  • Players receive Time Dungeon Toys by spending Claw Machine Tokens at a Claw Machine in The Last Colony within Time Dungeon.

Claw Machine Tokens

  • Players will come across Claw Machine Tokens as very rare loot within Time Dungeon.

Claw Machine

  • Players should bring any Claw Machine Tokens found to the Game Room near the Provisioner within The Last Colony inside Time Dungeon.
  • Players will find a Claw Machine at the back of the Game Room.
  • If a player double-clicks a Claw Machine Token in their backpack while within 4 tiles of a Claw Machine, it will consume 1 token and the player will receive a randomized Time Dungeon Toy.
  • Time Dungeon Toys are temporarily Blessed for 60 minutes.

Time Dungeon Menageries

  • Players can now assemble decorative Time Dungeon Menageries from a collection of Crafted components and Loot Items.

Colony Vendors

  • A number of The Last Colony vendors have new merchandise available to sell.