In Outlands, Overcapping refers to scenarios where a player's bonuses exceed their functional caps. When this occurs, the excess bonuses are converted into additional damage against creatures, based on specific rules and conversion ratios per stat.
Accuracy
When making Melee Attacks against creatures:
- If the player has higher than a 100% chance to hit, any excess chance to hit will be converted into a Damage Bonus.
- Conversion Ratio: 1% to 0.5% (Max: +25% Damage Bonus)
However, if the player is performing a Stealth Backstab or wearing Shadow Aspect Armor, the conversion ratio is reduced:
- Conversion Ratio: 1% to 0.25% (Max: +25% Damage Bonus)
Example: A player has a 120% chance to hit a creature. The player receives a (20% * 0.5) = +10% Damage Bonus against the creature.
Charged Spell Chance
When casting Spells against creatures:
- If the player has higher than a 100% chance to trigger a Charged Spell, the excess is converted into a Damage Bonus.
- Conversion Ratio: 1% to 0.5% (Max: +25% Damage Bonus)
Note: Currently, there are not enough available bonuses for players to reach 100% Charged Spell Chance. This mechanic exists for future scalability.
Example: A player has a 120% Charged Spell Chance when casting on a creature. The player receives a (20% * 0.5) = +10% Damage Bonus against the creature.
Swing Speed
When making Melee Attacks against creatures:
- If a player's Swing Speed Bonuses exceed their Swing Speed Cap, the excess is converted into a Damage Bonus.
- Conversion Ratio: 1% to 1%
Example: A player has 75% Swing Speed bonuses, but a Swing Speed Cap of 60%. The player receives (75% - 60%) = +15% Damage Bonus against the creature.
Mana Refund
When casting Damaging Spells against creatures:
- If a player's Mana Refund Chance exceeds their Mana Refund Cap, the excess is converted into a Spell Damage Bonus.
- Conversion Ratio: 1% to 1%
Example: A player has a 70% Mana Refund Chance, but a Mana Refund Cap of 60%. The player receives (70% - 60%) = +10% Spell Damage Bonus against the creature.