Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ship Upgrades

From Fiend's Outlands Wiki
Revision as of 17:24, 26 March 2025 by Fiend (talk | contribs)


Ship Upgrades are special components found at sea that allow captains to enhance their vessel's performance, unlock powerful abilities, and customize its appearance. This page outlines the different upgrade types and how they function. Return to the main Ships page.

Acquiring and Applying Upgrades

Unlike regular loot, Ship Upgrades (and Crewmember Contracts) are not physical items found in holds or chests. When generated as loot from sources like MIB Salvage Crates, NPC ship holds, or Boss kills, they are automatically assigned to your ship as "Pending Salvage". This pending loot is inaccessible while at sea and its count is displayed in the Ship Overview Gump.

Notification upon receiving Pending Salvage.
Pending Salvage count shown in the Ship Overview.

Upon docking your ship, all Pending Salvage is transferred to your personal Salvage System, where it becomes immediately available for retrieval. Retrieved upgrades can then be installed onto a ship using the Upgrades Gump Tab. Installed upgrades can also be removed using the Remove Button within the same interface.

Upgrade Categories

Upgrades fall into several categories, affecting different aspects of the ship:

Themes

Themes provide a major visual overhaul to the ship's model, offering distinct aesthetic styles. Available themes include:

  • Ancient
  • Arctic
  • Derelict
  • Drow
  • Fishing
  • Ghostly
  • Gore
  • Mariner
  • Merchant
  • Overgrown
  • Pirate
  • Primitive
  • Raider
  • Slime
  • Sorcerous
  • Submerged
  • Tradesman
  • Traveler

Ship Paint Hues

These allow customization of the ship's primary color scheme. Available hues include (Number likely corresponds to a Hue ID):

Hue Name Number
Shimmer Cardinal 1476
Shimmer Evergreen 1479
Shimmer Spice 1577
Sunsetwood 2077
Barkwood 2112
Redwood 2118
Orc Greenwood 2141
Fleshwood 2261
Blackwood 2269
Shrubwood 2334
Pinewood 2347
Driftwood 2361
Rotwood 2363
Deep Violetwood 2374
Sunburstwood 2433
Violetwood 2463
Spectral Bluewood 2487
Orange Peelwood 2503
Turtleshellwood 2527
Spectral Greenwood 2553
Coral Greenwood 2563
Midnight Bluewood 2587
Seafoamwood 2590
Dark Waterwood 2592
Voidwood 2599
Twilightwood 2602
Orchidwood 2606
Mysticwood 2612
Melonwood 2623
Tangerinewood 2635
Peachwood 2651
Bluewavewood 2659
Eldritchwood 2660
Fisher Greenwood 2706
Coalwood 2738
Bloodwood 2740
Strangelands 2752
Goldwood 2766
Paperwood 2767
Grimewood 2787
Maplewood 2790
Tanwood 2792
Deep Greenwood 2793
Rosewood 2794
Dustwood 2796
Light Salmonwood 2808
Salmonwood 2814
Lemonwood 2815
Aquawood 2826
Truefrost 2827
Sprucewood 2829
Cinderwood 2834
Rustwood 2840
Bilewood 2841
Forest Greenwood 2845
Olive Greenwood 2856
Light Greywood 2873
Dark Greywood 2891
Druidic 2897
Frostwood 2809
Ashwood 2910
Smokewood 2915
Deathwood 2927
Firewood 2929
Icewood 2933
Limewood 2937
Birchwood 2944
Burgundywood 2949
Ghostwood 2955

Ship Cannon Hues

Similar to paint, these upgrades change the metallic hue of the ship's cannons. Available hues include:

Hue Name Number
Orc Green Iron 2212
Pure Bluesteel 2602
Arcanesteel 2619
Eldritch Iron 2629
Midnight Bluesteel 2659
Gold Leaf Metal 2699
Leaf Iron 2709
Brass Metal 2766
Bronze Metal 2766
Forest Green Iron 2793
Rust Iron 2794
Black Iron 2797
Orchidsteel 2808
Firesteel 2810
Coral Iron 2811
Salmonsteel 2814
Blood Iron 2817
Twilight Iron 2823
Nightsteel 2825
Deep Blue Iron 2826
Copper Metal 2831
Blackrust Iron 2834
Volcanic Iron 2839
True Green Iron 2841
Flesh Iron 2851
Dark Green Iron 2856
Coal Iron 2874
Shrub Iron 2897
Plum Iron 2898
Sunburst Iron 2900
Wavesteel 2902
Violet Iron 2904
Deep Seasteel 2906
Valorite Iron 2908
Ghost Iron 2914
Wrought Iron 2915
Burnished Steel 2918
Aquasteel 2938
Mirror Steel 2940
Silver Metal 2941
True Steel 2942
Cold Steel 2944
Rose Iron 2949
Dark Violet Iron 2949
Spectral Green Iron 2963
Dried Blood Iron 2976
Verdant Iron 2979
Frost Iron 2980
Sea Iron 2985
Dark Rose Iron 2987
Gold Metal 2990

Abilities

Abilities are activated via the Actions Hotbar or Gump.

Abilities grant powerful, activatable effects. Ships have slots for up to two Lesser, two Regular, and two Greater abilities.

Lesser Abilities

Arcane Shot: Fires 8 volleys (+50% Acc, scatter 1, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 66% base dmg (Armor Ignore) to creatures/players.
Boneshot: Fires 8 volleys (scatter 2, radius 1). Hits deal 50% base dmg to Hull/Creatures/Players, 75% to Sails, 25% to Guns. Reduces target Armor Rating by 25 for 30s.
Depth Charges: Deploys charges behind ship (1 per cannon/side). Detonate on contact for 500 Hull dmg. Last 60s.
Explosive Ammunition: Fires 4 volleys (scatter 2, radius 1). Hits deal 125% base dmg to Hull, 75% to Sails/Guns, 100% to creatures/players.
Glass Cannon: Fires 8 volleys (scatter 2, radius 1). Hits deal 25% base dmg to Hull, 75% to Sails, 50% to Guns/Creatures/Players. Inflicts 100% base dmg as Bleed to creatures/players.
Hard to Port: [No Cannon CD] +20% ship speed for 15s.
Hold Fast: [No Cannon CD] -25% ship dmg taken, -50% crew dmg taken for 30s.
Luck: [No Cannon CD] +33% cannon accuracy, -33% enemy accuracy vs ship for 30s.
Mortar Fire: Fires 4 volleys (scatter 3, radius 1). Hits deal 125% base dmg to Hull/Sails/Guns/Creatures/Players.
Powder Mishap: Targets nearest reloading ship (12 tiles). Deals 300 Hull/Gun dmg per cannon/side. Hits targets on board for 3% max HP per cannon/side (max 1500 total). Dmg reduced 50% if target already hit by this during same reload.
Sea Change: [No Cannon CD] Cancels negative ship effects, ignores movement penalties for 30s. Heals crew 10%, cures poison/bleed/disease on board.
Smokeshot: Fires 8 volleys (scatter 3, radius 1). Hits deal 50% base dmg to all locations. Reduces enemy ship cannon Accuracy by 10% for 30s.
Swift Reload: [No Cannon CD] Resets reload cooldown to 0. +25% cannon dmg for 10s.

Regular Abilities

Bad Rations: [No Cannon CD] Targets nearest ship (12 tiles). Reduces damage dealt by all targets on that ship by 50% for 30s (non-stacking).
Beat to Quarters: [No Cannon CD] +15% movement speed for 30s.
Boarding Hooks: [No Cannon CD] +50% boarding success chance, +25% crew bravery for 45s.
Boarding Pikes: [No Cannon CD] Prevents enemy boarding for 45s.
Chainshot: Fires 4 volleys (scatter 2, radius 1). Hits deal 50% base dmg to Hull, 125% to Sails, 75% to Guns/Creatures/Players. Reduces target ship speed by 25% for 10s.
Expedite Repairs: [No Cannon CD] Resets current repair cooldown to 0.
Flameshot: Fires 8 volleys (scatter 3, radius 1). Hits deal 25% base dmg to Hull/Sails/Guns, 75% to Creatures/Players. Inflicts additional DoT based on Hull dmg dealt over 30s.
Ghost Fire: Fires 4 volleys (+25% Acc, scatter 2, radius 1). Hits deal 50% base dmg to Hull, 100% to Sails/Guns/Creatures/Players. Ignores 100% creature armor, 50% player armor.
Grapeshot Ammunition: Fires 16 volleys (scatter 3, radius 1). Hits deal 10% base dmg to Hull/Sails/Guns, 100% to Creatures/Players.
Grenades: Targets nearest ship (12 tiles). Crew throw grenades (Hit chance = Cannon Acc). Hits deal 300 Hull dmg and splash dmg (5% max HP, max 500) to players/crew within 2 tiles.
Heatseeker Ammunition: Fires 4 volleys (+75% Acc, scatter 1, radius 1). Hits deal 75% base dmg to all locations. +25% accuracy vs target ship for 30s.
Heavy Ordinance: Fires 4 volleys (scatter 2, radius 1). Hits deal 150% base dmg to Hull, 75% to Sails, 125% to Guns. Deals 100% base dmg (Armor Ignore) to Creatures/Players.
Powdersoak Ammunition: Fires 4 volleys (scatter 2, radius 1). Hits deal 100% base dmg to Hull, 75% to Sails, 150% to Guns, 100% to Creatures/Players. Chance to remove 1 ammo from enemy cannons (100% NPC, 50% Player).
Rally: [No Cannon CD] Heals crew 33%. Cures poison, disease, bleed ticks on crew.
Razorwire: [No Cannon CD] For 180s, anyone boarding this ship takes +33% dmg for 30s.
Special Powderkeg: [No Cannon CD] For 60s, normal cannon fire gains +25% accuracy, +100% damage.
Toxic Ammunition: Fires 8 volleys (scatter 3, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 150% base dmg (Armor Ignore) to Creatures/Players. Inflicts Deadly Poison. Reduces target ship's damage dealt by 10% for 30s (non-stacking).

Greater Abilities

Brimstone: Fires 8 volleys (scatter 3, radius 1). Hits deal 33% base dmg to Hull/Sails/Guns, 100% to Creatures/Players. Inflicts additional DoT based on Hull dmg dealt over 30s.
Eldritch Ammunition: Fires 8 volleys (+50% Acc, scatter 1, radius 1). Hits deal 50% base dmg to Hull/Sails/Guns, 100% base dmg (Armor Ignore) to Creatures/Players. Reduces target ship cannon dmg by 10% for 30s.
Eye of the Storm: Targets nearest ship (12 tiles). Creates storm eye that follows target for 30s, triggering every 5s. Chance (Cannon Acc) to inflict 100 damage per cannon/side (random type: Hull/Sails/Guns).
Flak Cannons: Fires 8 volleys (+75% Acc, scatter 4, radius 2). Hits deal 75% base dmg to all locations.
Furious Assault: [No Cannon CD] +50% Crew dmg, +50% crew bravery for 60s.
Hellfire Barrage: Fires 4 volleys (scatter 3, radius 2). Hits deal 175% base dmg to Hull, 100% to Sails, 150% to Guns, 75% to Creatures/Players.
Icebreaker Ammunition: Fires 4 volleys (scatter 2, radius 1). Hits deal 100% base dmg to Hull, 150% to Sails, 125% to Guns, 100% to Creatures/Players. Target ship takes +10% dmg for 30s.
Low Profile: [No Cannon CD] Reduces ship wake scalar by 150% for 30s, then by 50% for next 60s.
Mariner's Fortune: [No Cannon CD] For 3 min: +15% Tidings, +10 Effective Fishing Skill.
Ride the Waves: [No Cannon CD] +10% movement speed for 90s.
Rum Rations: [No Cannon CD] Heals crew 5% HP every 10s for 2 min.
Sargasso: Targets nearest ship (12 tiles). Spawns seaweed (4 per cannon/side) randomly within 12 tiles. Lasts 60s. Ships moving over slow by 75% for 5s.
Tanglevine Ammunition: Fires 4 volleys (scatter 3, radius 1). Hits deal 50% base dmg to Hull/Sails/Guns, 100% to Creatures/Players. Reduces target ship speed by 50% for 10s. Hinders nearby players (5s) / creatures (10s).
Venom Barrage: Fires 4 volleys (scatter 3, radius 2). Hits deal 75% base dmg to Hull/Sails/Guns, 350% base dmg to Creatures/Players. Inflicts Lethal Poison. Reduces target ship's damage dealt by 15% for 30s (non-stacking).

Outfittings

Outfittings provide passive statistical bonuses. The values below represent the % bonus granted by each outfitting.

Outfitting Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Destroyer 10 20 40 10 15 50 5 10 50
Dreadnought 20 40 40 10 5 15 50 50 20 10 30
Explorer 40 5 25 15 5 15 10 7.5 5 20 10
Fisherman 20 40 2.5 5 10 50 10 15 5 10
Merchant 10 20 2.5 10 5 5 15 15 22.5 10
Privateer 20 20 5 7.5 5 5 5 50 10 20 10
Raider 20 40 5 5 50 5 20 30 15 7.5
Runner 40 7.5 50 5 15 50 15 5
Sentry 10 20 20 5 5 5 5 5 7.5 7.5
Skirmisher 2.5 20 10 10 10 15 22.5 12.5

Specialty Items

These offer unique passive effects or bonuses, often focused on specific stats.

Specialty Item Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Custom Rigging 20 5
Exceptional Oars 7.5
Storage Lockers 15 5
Cannon Targets 7.5 2.5 20
Routine Maintenance 5 10 10 1 25 10 25 25 25
Fearsome Totem 1 5 50 30 10
Tavern Connections 50 20 20 10 15 5 5
Carpentry Station 10 25 15 50 25 25
Sewing Station 20 1 25 15 25 50 25
Gunsmithing Station 20 5 50 15 25 25 50
Galley Station 2.5 25 22.5 5
Mongbat Figurehead 10 5 5
Eagle Figurehead 5 10 5
Gorgon Figurehead 5 5 10
Exceptional Powder 2.5 10 5
Stacked Powderkegs 5 50 5 5
Smoothbore Cannonshot 5 5 25 5
Auxiliary Cannons 7.5 5
Exotic Bait 10 10 5
Pristine Lumber 20 25 2.5 5 25
Exquisite Cloth 40 2.5 25 5 25
Flawless Iron 40 2.5 2.5 25 5 25
Powder Carts 5 50 2.5 2.5 2.5 2.5
Accurate Maps 5 2.5
Navigation Chart 5 2.5 5
Exquisite Globe 5 10
Shipping Contracts 15
Luxury Goods 12.5 5 7.5
Livestock 10 10 15
Grain Shipment 10 15 5
Crows Nest 2.5 5 20
Weathervane 5 5 5
Telescope 2.5 10 10
Signal Pigeons 5 5 5 10
Blast Furnace 5 50 5 25

Crew Supplies

These upgrades specifically enhance the effectiveness or survivability of your NPC Crew.

Crew Supply Bonuses (%)
Name Hull Sail Guns Spd Acc Dmg Rld Tid Lsr Reg Grt Rpr HuRp SaRp GuRp Brd Dbl CrHt Brav CDmg Heal Fsh Spy Wake
Boarding Knives 100 60 5
Heavy Weaponry 20 25
Medium Weaponry 25 30 20
Light Weaponry 50 40 15
Practice Targets 5 20 10
Silk Hammocks 1 2.5 2.5 2.5 2.5 30
Fur Bedrolls 1 2.5 2.5 2.5 45
Stockade 2.5 50 15
Bananas 1 2.5 2.5 2.5 10 2.5 15
Limes 1 2.5 2.5 2.5 15 2.5 7.5
Delicious Rations 2.5 20 22.5
Savory Rations 2.5 25 15
Healthy Rations 2.5 30 7.5
Wild Game 1 2.5 2.5 2.5 15 2.5 5 5
Hardtack 1 2.5 2.5 2.5 50 15 5 5 7.5
Hookah 2.5 2.5 5 30 5
Medical Supplies 2.5 2.5 2.5 10 2.5 22.5
Alchemical Supplies 2.5 2.5 2.5 5 5 15
Spices 1 2.5 2.5 2.5 7.5
Ale Supply 1 2.5 2.5 2.5 25 25 10 7.5 5
Smoke Bombs 2.5 5 2.5 25 10
Intercepted Orders 2.5 5 5
Crew Hatches 1 5 5 2.5 5
Dueling Rapiers 75 50 10

Ship Stat Abbreviations

Upgrade descriptions often use abbreviations for brevity. Refer to the table below for their meanings:

Abbr. Full Stat Abbr. Full Stat Abbr. Full Stat
Hull Max Hull Points Dmg Cannon Damage Bonus Grt Greater Ability Cooldown Reduction
Sail Max Sail Points Rld Cannon Reload Speed Increase Rpr Repair Cooldown Reduction
Guns Max Gun Points Tid Tidings Bonus (Increases chance for Upgrade/Crew Salvage) HuRp Hull Repair Bonus Amount
Spd Movement Speed Bonus Lsr Lesser Ability Cooldown Reduction SaRp Sail Repair Bonus Amount
Acc Cannon Accuracy Bonus Reg Regular Ability Cooldown Reduction GuRp Gun Repair Bonus Amount
Brd Boarding Success Chance Bonus Dbl Doubloons Earned Bonus CrHt Crew Hit Points Increase
Heal Bonus Healing to Crewmembers Fsh Effective Fishing Bonus Brav Crew Bravery Bonus
Spy Spyglass Effectiveness Increase Wake Wake Scalar Bonus (Decreases ship detection range) CDmg Crew Damage Bonus

Note: The table above is generated by Template:Ship Stat Abbreviations.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.