This page details the new Weapon Ability system introduced with the Wildlands Expansion (May 19, 2024).
Overview
Players can now perform powerful Weapon Abilities against Creatures in combat. Each Weapon Skill (including the new Arcane and updated Fishing skills) has 3 unique Weapon Abilities that can be unlocked and activated.
Requirements
Unlocking Weapon Abilities
- Each ability starts Locked.
- Unlock abilities using Upgrade Points earned within the weapon's Codex by killing creatures with that weapon skill.
- Click the Up Arrow next to "Pts to Unlock" in the Codex Menu to unlock an ability.
- Once unlocked, the Lock symbol is replaced by the Weapon Ability Meter orb.
- Click the Small Orb button next to an ability name for its description.
Weapon Ability Meter
- All three abilities for a skill share the same Meter (0% to 100% Fill).
- Meter fills by 10% every 6 seconds automatically.
- Meter fills by an additional (10% * (Arms Lore Skill / 100%)) every 6 seconds.
- Ability activation requires the Meter to be at 100%.
Activating Weapon Abilities
- Requires 100% Meter Fill.
- Click the Meter orb button next to the ability name to Activate (icon changes, text turns green).
- Click again to Deactivate.
- Alternatively, use commands: `[WeaponAbility1`, `[WeaponAbility2`, `[WeaponAbility3`.
Triggering Weapon Abilities
- An Activated Weapon Ability triggers on the next successful Melee Hit landed on a Creature.
- Upon triggering, the ability effect occurs, the Meter resets to 0%, and the ability is deselected.
Hotbars
- Weapon Ability buttons are available on the Codex Hotbar (`[CodexHotbar` or button in Codex menu).
- A dedicated Weapon Abilities Hotbar is available (`[AbilityHotbar` or `[AbilitiesHotbar`).
Weapon Abilities by Skill
Arcane Abilities
- Seeking: For next 15 seconds accuracy increased by 25% and attack speed increased by 15%.
- Leyline: For next 15 seconds player recovers 5 mana every 3 seconds.
- Soulfire: Immediately applies maximum Arcane Buildup.
Archery Abilities
- Skirmish: For next 15 seconds damage increased by 25% and can fire while moving.
- Full Draw: For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire.
- Repeater: If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed).
Fencing Abilities
- Gambit: For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses.
- Swiftstrikes: For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%.
- Bane: Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature.
Fishing Abilities
- Rouse: For next 15 seconds all damage dealt by ship crewmembers increased by 25%.
- Scourge: For next 15 seconds the Impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target.
- Buoy: Immediately restore 5% of each crewmember's health.
Macing Abilities
- Pummel: For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%.
- Stun: For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target.
- Smash: Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage.
Swords Abilities
- Spinslash: For next 15 seconds accuracy, damage, and weapon special chance increased by 15%.
- Rend: Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage.
- Chop: Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed).
Wrestling Abilities
- Brawl: For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%.
- Haymaker: For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses.
- Takedown: Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect.