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PvM Mechanics

From Fiend's Outlands Wiki
Revision as of 04:06, 28 March 2025 by Fiend (talk | contribs) (1 revision imported)

This page serves as a central hub for understanding Player vs. Monster (PvM) combat mechanics in Outlands.

Core Combat Concepts

  • Armor & Weapons: Covers fundamental equipment mechanics like Insta-Hit, Quick Switch, armor values, meditation penalties, colored materials, and durability.
  • Combat Overview: Discusses general combat flow, precasting, and provides context, including some PvP interactions like poisoning.

Damage Calculation

  • Base Weapon Damage: Explains how the initial damage value from weapons is determined and modified based on the target type (player, tamed, non-tamed).
  • Modifiers: Details the various magical properties found on equipment (weapons, armor, spellbooks, instruments) and bonuses from crafting materials.
  • Effective Skill: Describes how skills boosted by gear affect certain calculations like damage and buff durations, and what they *don't* affect.
  • Overcapping: Explains the mechanic where exceeding certain stat caps (like Accuracy or Swing Speed) converts the excess into a PvM damage bonus.

Combat Actions & Abilities

  • Swing Speed: Details how attack speed is calculated, the sources of swing speed increase (SSI), caps, and the effect of stamina.
  • Magery: Comprehensive guide to the Magery skill, including spells, reagents, damage calculation, interrupts, and specific spell mechanics relevant to PvM.
  • Disarm: Explains the Disarm weapon ability, its requirements, cooldowns, and effects in PvM (damage/accuracy bonus).
  • Hamstring: Details the Hamstring ability, its requirements, cooldowns, and effects in PvM (Entanglement).
  • Traps: Covers the Tinkering-based Trap system for PvM, including placement, detonation, damage, cooldowns, and the Trap Kit upgrade system.

Defense & Status Effects

  • Armor Mechanics: Details how armor reduces physical damage, cumulative values, meditation penalties, and the Stamina Fatigue system.
  • Chill Effect: Explains the Chill debuff, its sources (like Frost Aspect and certain pets), and its benefits (increased damage and resistance against the target).
  • Buff Bar: Guide to the user interface element showing active buffs and debuffs.

Progression & Rewards

  • Experience Gain: Outlines how experience is earned for various systems (Aspects, Codexes, Mastery Chains) through PvM activities, including group and party mechanics.
  • Redline System: Describes the end-game progression system for exceeding normal caps on Aspects, Mastery Chains, and stats.
  • Loot: Explains the different loot categories (regular, special, rare), sources, and bonuses affecting drops from creatures and activities, including Progressive Loot.

User Interface

  • Buff Bar: Guide to understanding the icons representing buffs and debuffs.
  • Player Stats: Information on accessing the player statistics window (Note: This window is currently reported as unreliable).