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Bosses

From Fiend's Outlands Wiki
Revision as of 01:39, 29 April 2025 by Fiend (talk | contribs)
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Bosses are powerful creatures that serve as major PvM challenges. They start with 200,000 Hit Points, though their health can increase through scaling mechanics. Bosses cannot be tracked within dungeons, but players can still receive tracking-related damage bonuses against them.

Bosses naturally respawn between 24 to 48 hours. Additionally, they can be summoned through the [dungeons gump or via the Dungeons tab in the [guild gump.

Boss Custodians

Each Boss Room (excluding Mini-Boss areas) contains a Custodian that patrols the room when the Boss is not present. If a Boss spawns, the Custodian will disappear. Custodians will respawn 5 minutes after a Mini-Boss or Boss in that room has been killed.

Custodians periodically scan the area for hidden players and tamed creatures. Any detected players or pets will be revealed, a Fire Field will be placed on them, and they will be prevented from hiding again for 10 seconds. Custodians may also attack revealed targets.

Summoning Bosses

Bosses can be summoned using the [dungeons menu. In order to summon a dungeon's boss, a guild must collectively farm up the required amount of gold within that dungeon. This begins at 1 million gold farmed for a main boss, and 500,000 gold farmed for a mini-boss. Each time a guild summons a particular dungeon's boss for the week, the cost of summoning this boss increases. The cost of a main boss increases by 500,000 gold farmed per summon, and the cost of a mini-boss increases by 250,000 per summon. This resets each week at the Friday weekly reset.

Each time a boss is summoned, the total amount of gold farmed that the boss bar can contain will also increase. The maximum amount of gold farmed that the bar can contain at any given time is 2x the highest summon cost out of either the main or the mini-boss. For example, if the main boss currently costs 3m to summon, and the mini-boss currently costs 2.5m to summon, then the boss bar can be filled to a total of 6m.

Contested Bosses

At times, naturally spawned bosses will be Contested, triggering a hostile event where all players in the boss room are flagged as gray to one another.

  • While a Contested Boss is active, players cannot cast Field Spells such as Wall of Stone, Energy Field, or Poison Field inside the boss room.
  • Players who leave a Contested Boss room will be flagged as orange to each other for 2 minutes.
  • A Contested Boss is marked by blue flames on the braziers outside the Boss Room, signaling that it is a gray zone.
  • Once the Contested Boss is defeated, the blue flames will extinguish.

More Details

Damage Entries Expiration Duration: 40 minutes – This determines when a player's damage progress towards a creature will reset. Expired damage does not count toward loot rights, Aspect XP, Achievements, or Society progress.

Bosses do not have mandatory cooldowns for Barding Effects. Multiple players can apply the same effect on a boss simultaneously, though only the highest raw skill Discordance effect will take precedence.

The Boss Barding Break effect increases a Boss's ability cooldowns by 33%, replacing normal Provocation or Peacemaking effects.

Discordance effects on bosses suffer effect scaling reductions:

  • 50% reduced effectiveness on Mini-Bosses.
  • 40% reduced effectiveness on Bosses, including Omni Bosses.

Boss Results Gump

The Boss Results system tracks player and guild performance against Boss-Level creatures, including:

Players can access Boss Results by typing [BossResults in-game. Results from fights remain available for 30 days. Players can navigate previous fights using the Previous/Next buttons.

Boss Results Visibility

Players will now only be able to see the [BossResults entry for a specific boss kill if either they or someone in their guild participated in that fight. This prevents players from monitoring the results window to immediately locate groups that have just completed a boss fight unless they have a connection to the fight.

Boss Scaling

Bosses scale based on the number of unique players dealing damage. Each unique player who inflicts at least 1,000 damage increases the Boss’s:

  • Damage Dealt by 0.5%
  • Potential Loot by 1%
  • Chance to spawn additional minions by 1% per player

Hit Points and Scaling

Bosses start with the following hit points (with some exceptions for Ocean Bosses):

Boss Type Starting HP
Ocean Mini-Boss 100,000
Mini-Boss 100,000
Lore-Boss 75,000
Ocean Boss 200,000
Boss 200,000
Omni Boss 1,500,000

For every new, unique player dealing 1,000 damage, the boss’s hit points increase as follows:

Boss Type Increased HP per Player
Ocean Mini-Boss +40,000
Mini-Boss +40,000
Lore-Boss +40,000
Ocean Boss +80,000
Boss +80,000
Omni Boss +500,000

Maximum Scaling

There is a cap on how many players can contribute to boss scaling:

Boss Type Max Player Scaling
Lore-Boss 10
Mini-Boss 20
Boss 30
Omni Boss 40

Omni Boss Loot Note: Any Mastery Chain Links added to the corpse of an Omni Boss (because a player was unable to receive them due to inventory limits or other issues) will now be shuffled amongst the existing items of the corpse, instead of always being added to the end of the item list.

Boss Loot Skull Tokens

All Boss loot initially drops as Skull Tokens. When a player moves a Skull Token out of the boss corpse, it transforms into its actual loot item. Normal looting rights apply.

Loot Increasing

Boss loot increases based on the number of unique players:

  • High-volume items like Gold, Reagents, and Arrows increase by 0.5% per player.
  • Guaranteed drop items (e.g., Aspect Cores) have a 0.5% chance per player to duplicate.
  • Rare drops see their drop chance increased by 0.5% per player.

Boss Creature Carving

Boss-type creatures yield additional resources when carved. Different boss types have different values:

Boss Type Carving Yield
Mini-Boss 1,000
Shrine Boss 1,500
Boss 2,000
Omni Boss 5,000
Event Boss 10,000

Boss Barding: Provocation and Peacemaking

Applying Provocation or Peacemaking on a Boss (including Lore Bosses, Mini-Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses) triggers the Boss Barding Effect. This effect:

  • Reduces Melee Attack Speed by 25%
  • Increases Spellcast Cooldowns by 25%
  • Increases Ability Cooldowns by 33%

A *Barded* message will appear above the boss’s name when affected.

Boss-type creatures have no cooldown restrictions on multiple Barding effects, though stacking Discordance effects do not stack—only the highest Discordance effect applies.

Boss Creature Hindering

Bosses have a chance to ignore movement-restricting abilities. Instead of being hindered, the player receives a damage bonus:

Boss Type Chance to Ignore Hinder
Lore Boss 70%
Mini Boss 75%
Boss 80%
Shrine Boss 85%
Omni Boss 90%
Event Boss 95%


Boss Creatures

Boss Name Location Slayer Group Difficulty Hits Min Dmg Max Dmg Wrestling Armor Resist Magery Eval Int Poison Resist

Aegis High Priest
Aegis Keep Humanoid 4836 200,000 20 30 90 25 150 125 125

Behemoth Basilisk
Cavernam Monstrous 5481 200,000 30 50 90 75 100 20%

Emperor Dragon
Nusero Beastial 4573 200,000 30 50 90 75 100
File:Forgottenking.gif
The Forgotten King
Ossuary Undead 5481 200,000 30 50 90 75 100 20%

Gargoyle Primogen
Shadowspire Cathedral Daemonic 1,341 200,000 50 60 110 75 150 125

Gatekeeper
The Mausoleum Undead 7545 200,000 25 35 75 50 200 125 125 20%

Great Sunken Serpent
Pulma Beastial 2892.1 200,000 20 30 85 50 100

Infernus
Inferno Daemonic 4420 200,000 30 50 90 50 150 75 75

Lord Bile
Darkmire Temple Monstrous 3818 200,000 30 50 80 50 100 40%

Terathan Goliath
Mount Petram Monstrous 5481 200,000 30 50 90 75 100 20%

Kraul Hydra
Kraul Hive Beastial 2919.6 200,000 50 60 120 50 25

Stygian Gaoler
Wilderness Construct 2828.4 200,00 50 60 150 75 (25 min) 25

Ocean's Fury
Ocean Monstrous 770.2 200,000 50 60 110 50 25