The Stealth skill allows players to move undetected while hidden. It requires a minimum of 80 Hiding skill to activate. Players receive a set number of Stealth steps per activation and must wait for the Stealth Skill Use Timer before reactivating stealth.
Mechanics
Must have at least 80 Hiding to be able to use Stealth.
Players gain (5 + (10 * (Stealth Skill / 100)))
Stealth steps per Stealth activation.
After the Hiding Skill Use Timer has expired, a system message appears: "You feel comfortable enough to begin stealthing."
Players have a (100% * (Stealth Skill / 100))
chance to successfully stealth after being hidden for 10 seconds.
- If they fail, they are revealed.
While Stealthing, if the player moves more than their available steps before the Stealth Skill Use Timer expires (10s), they must wait before continuing Stealthing.
- The system will display: "You feel ready to continue stealthing." when they can move again without revealing.
Auto-Stealth Command
If a player has Auto-Stealth enabled:
- When 10 seconds have passed since their last Stealth use and they still have Stealth Steps remaining, they receive the message: "You will automatically stealth when out of steps."
- If they reach 0 Stealth Steps remaining, they receive: "You feel ready to continue stealthing." (if the cooldown has expired).
Toggle Auto-Stealth by typing: [AutoStealth
Backstabbing
A player who is stealthed can perform a Backstab attack against creatures in their weapon range if they meet the following criteria:
- 80 Stealth skill
- 80 skill in their equipped weapon's skill
Backstab Attack Modifiers:
- A player's accuracy when making Backstab attacks is increased by +25%.
- Chance to inflict poison is increased by +25%.
- Players cannot trigger Weapon Specials or Weapon Abilities on Backstab hits.
Backstab Damage Scaling:
- The damage multiplier for Stealth Backstabs ranges from +800% to +1600%, scaled by the weapon's speed.
- Backstab damage is further modified by:
(Backstab Damage * (Stealth Skill / 100)).
- Backstab damage can be further increased with Mastery Chain Links or Shadow Aspect.
- Dice rolls for resolving damage on Stealth Backstabs are rolled an additional time and take the best result (can stack with additional rolls from other sources).
- Players making a Backstab attempt receive a +50% Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee] for its duration).
- This bonus does not apply if the Backstab attempt is made while Stealthed via Shadow Aspect Special.
PvP Backstab Effects:
- Players attacking other players from Stealth will trigger the Backstab sound effect.
- No Backstab bonuses apply in PvP.
Skill Gains:
- Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
Footprints

Players and creatures moving while hidden via Stealth may leave behind footprints, which can be detected by players with the Tracking skill.
- Footprints left by stealthing creatures with non-humanoid body types now have new graphics.
- Stealthed Tamed Followers will now leave Footprints behind less frequently than before.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Hide and then use Stealth within New Player Dungeon |
80-120 | Continue Hiding and Stealthing |