Summary
The Evaluating Intelligence skill increases the damage and effectiveness of Magery spells. When a spell is cast, its potential damage is calculated based on several factors, including the spell's circle, the mage's spellbook, and relevant skills.
The final damage output is then scaled based on the caster's Evaluating Intelligence skill.
Additionally, Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.
PvM Bonus
- Modifies **base spell damage against creatures** by:
(0.75 + (0.75 * (Eval/100)))
- At 100 Evaluating Intelligence, this provides a **50% Spell Damage Increase**.
- At 0 Evaluating Intelligence, the player suffers a **-25% Spell Damage Increase**.
PvP Bonus
- Modifies **base spell damage against players** by:
(0.75 + (0.375 * (Eval/100)))
- There is a **10% spell damage cap** on supplemental skills, including **Tracking, Camping, Inscription, etc.**
* This cap is **independent** of Evaluating Intelligence. * If a player has 0 Evaluating Intelligence, they **cannot** gain 20% spell damage by stacking **Tracking and Camping**. * However, a player with 100 Evaluating Intelligence and 100 Tracking **can** gain **22.5% spell damage increase**.
Training
Skill | Activity | |
---|---|---|
0-50 | Train from NPC | |
50-80 | Casting spells in the New Player Dungeon | Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer) |
80-100 | Passively while casting spells | Use the skill on a target (No resources used, but will take much longer) |