The Healing skill allows players to use bandages to heal, cure poison, and resurrect others. It interacts with Anatomy and requires certain skill levels to unlock specific abilities.
Mechanics
- A minimum of 60 Anatomy skill is required for a chance at successful bandage cure attempts.
- A minimum of 80 Anatomy skill is required for a chance at successful bandage resurrection attempts.
- Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
- Players with 80 Healing and 80 Anatomy can use the Healers Codex.
- Bandage healing amounts are calculated as:
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Bandage healing amounts are reduced by **2% for each bandage slip** during combat.
- Bandaging self takes **10-15 seconds**, scaled based on Dexterity (capped at **100 Dexterity**). This can be further reduced with the Healers Codex.
- Bandaging another target takes **5-7.5 seconds**, scaled based on Dexterity (capped at **100 Dexterity**).
- Bandaging time is calculated as:
15 - (5 * (dex - 25) / 75) seconds
.
Stationary Bandaging
- Players who remain **stationary for 5 seconds** can bandage targets up to **2 tiles away**.
- If the player moves within **5 seconds** of finishing the bandage, the range reverts to **1 tile**.
Resurrection
- Players require 80 Healing and 80 Anatomy to have a chance at successfully resurrecting a target with bandages.
- Players with 100 Healing and 80 Anatomy will always have a 100% chance to resurrect.
- Chance to resurrect with less than 100 Healing skill scales from **24% at 80 Healing** to **62% at 99 Healing** (assuming the minimum requirement of 80 Anatomy is met).
Curing Poison
Progressive Curing
Each consecutive failed attempt at curing poison now **increases the next attempt's success chance** by **100%** (previously **50%**) of the base cure chance.
Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:
- Base cure chance via **Greater Cure Potion** or **GM Magery** is **50%**.
- If the first cure attempt fails, the next attempt gets a **50% bonus**.
- Poisons created with **GM Poisoning** and **GM Taste ID** have a **50% cure chance reduction** (e.g., **50% → 25%**).
- Cure Attempts for Deadly Poison:**
- 1st Attempt: 25% Cure Chance
- 2nd Attempt: 75% Cure Chance
- 3rd Attempt: 125% Cure Chance
---
Example of curing Lethal Poison created by a player with 120 Poisoning and 120 Taste ID:
- Base cure chance via **Greater Cure Potion** or **GM Magery** is **25%**.
- If the first cure attempt fails, the next attempt gets a **25% bonus**.
- Poisons created with **120 Poisoning** and **120 Taste ID** have a **60% cure chance reduction** (e.g., **25% → 10%**).
- Cure Attempts for Lethal Poison:**
- 1st Attempt: 10% Cure Chance
- 2nd Attempt: 35% Cure Chance
- 3rd Attempt: 60% Cure Chance
- 4th Attempt: 85% Cure Chance
- 5th Attempt: 110% Cure Chance
---
- Player-applied poisons (**weapons and spells**) have a cure chance penalty of:
(25% * (Poisoning Skill / 100))
- Player-applied poisons (**weapons and spells**) have a cure chance penalty of:
(25% * (Taste ID Skill / 100))
For example, a player who normally has a **50% chance to cure** a poison would instead have only a **25% chance** if the poison was inflicted by a player with **100 Poisoning** and **100 Taste ID**.
Bandaging Cure Chances
- **Chance to Cure Player:**
((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)
- **Chance to Cure Creature:**
((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)
PvM
Bandaging a poisoned target **still heals them**, even if the cure attempt fails. Healing amounts while poisoned are as follows:
Poison Type | Healing Effectiveness |
---|---|
Lesser Poison | 100% of normal healing |
Regular Poison | 100% of normal healing |
Greater Poison | 75% of normal healing |
Deadly Poison | 50% of normal healing |
Lethal Poison | 25% of normal healing |
Bandaging Skills Crossover
- Players can use **Veterinary + Animal Lore** to bandage players, or **Healing + Anatomy** to bandage creatures.
- **Crossover Healing has severe penalties:**
* Healing amounts are **reduced to 33%** of normal. * Cure and Resurrection chances are **reduced to 33%** of normal.
- To cure or resurrect with crossover skills, both crossover skills **must meet the base requirements** (i.e., 60+ for curing, 80+ for resurrection).
- If the player has both the **normal** and **crossover** skills available, the bandaging attempt will use the skill set that results in **higher healing amounts** and **higher cure/resurrection success chances**.
- **Skill gain always follows normal bandaging rules:**
* Bandaging **players** increases **Healing + Anatomy**. * Bandaging **creatures** increases **Veterinary + Animal Lore**.
Healer's Codex
- The Healers Codex requires **80 Healing and 80 Anatomy** to use.
- Bonuses from the **Healer's Codex** only apply when bandaging **players or Ship Crewmembers**.
- Any bonus effects provided by the **Healer's Codex** (such as increased melee damage, damage resistance, or poison debuffs) **only apply against creatures**.
Healing Codex Upgrades | ||
---|---|---|
Name | Points Per Tier | Description |
Combat Medic | 1/2/3 | Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack) |
Immunize | 1/2/3 | Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
Overheal | 1/2/3 | An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients) |
Pressure Points | 1/2/3 | Melee damage increased by (7% / 14% / 21%) against creatures |
Specialist | 1/2/3 | Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients) |
Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged) |
Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack) |
Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | New Player Dungeon |
80-100 | Bandage ghosts to attempt resurrection or heal a Battletrainer |