The Healing skill allows players to use bandages to heal, cure poison, and resurrect others. It interacts with Anatomy and requires certain skill levels to unlock specific abilities.
Mechanics
- A minimum of 60 Anatomy skill is required for a chance at successful bandage cure attempts.
- A minimum of 80 Anatomy skill is required for a chance at successful bandage resurrection attempts.
- Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
- Players with 80 Healing and 80 Anatomy can use the Healers Codex.
- Bandage healing amounts are calculated as:
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Bandage healing amounts are reduced by 2% for each bandage slip during combat.
- Bandaging self takes 10-15 seconds, scaled based on Dexterity (capped at 100 Dexterity). This can be further reduced with the Healers Codex.
- Bandaging another target takes 5-7.5 seconds, scaled based on Dexterity (capped at 100 Dexterity).
- Bandaging time is calculated as:
15 - (5 * (dex - 25) / 75) seconds.
Stationary Bandaging
- Players who remain stationary for 5 seconds can bandage targets up to 2 tiles away.
- If the player moves within 5 seconds of finishing the bandage, the range reverts to 1 tile.
Resurrection
- Players require 80 Healing and 80 Anatomy to have a chance at successfully resurrecting a target with bandages.
- Players with 100 Healing and 80 Anatomy will always have a 100% chance to resurrect.
- Chance to resurrect with less than 100 Healing skill scales from 24% at 80 Healing to 62% at 99 Healing (assuming the minimum requirement of 80 Anatomy is met).
Curing Poison
Progressive Curing
Each consecutive failed attempt at curing poison increases the next attempt's success chance by 100% of the base cure chance.
Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:
- Base cure chance via Greater Cure Potion or GM Magery is 50%.
- If the first cure attempt fails, the next attempt gets a 50% bonus.
- Poisons created with GM Poisoning and GM Taste ID have a 50% cure chance reduction (e.g., 50% → 25%).
Cure Attempts for Deadly Poison:
- 1st Attempt: 25% Cure Chance
- 2nd Attempt: 75% Cure Chance
- 3rd Attempt: 125% Cure Chance
Example of curing Lethal Poison created by a player with 120 Poisoning and 120 Taste ID:
- Base cure chance via Greater Cure Potion or GM Magery is 25%.
- If the first cure attempt fails, the next attempt gets a 25% bonus.
- Poisons created with 120 Poisoning and 120 Taste ID have a 60% cure chance reduction (e.g., 25% → 10%).
Cure Attempts for Lethal Poison:
- 1st Attempt: 10% Cure Chance
- 2nd Attempt: 35% Cure Chance
- 3rd Attempt: 60% Cure Chance
- 4th Attempt: 85% Cure Chance
- 5th Attempt: 110% Cure Chance
- Player-applied poisons (weapons and spells) have a cure chance penalty of:
(25% * (Poisoning Skill / 100))
- Player-applied poisons (weapons and spells) have a cure chance penalty of:
(25% * (Taste ID Skill / 100))
For example, a player who normally has a 50% chance to cure a poison would instead have only a 25% chance if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID.
Bandaging Cure Chances
- Chance to Cure Player:
((125% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%)
- Chance to Cure Creature:
((125% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%)
PvM
Bandaging a poisoned target still heals them, even if the cure attempt fails. Healing amounts while poisoned are as follows:
Poison Type | Healing Effectiveness |
---|---|
Lesser Poison | 100% of normal healing |
Regular Poison | 100% of normal healing |
Greater Poison | 75% of normal healing |
Deadly Poison | 50% of normal healing |
Lethal Poison | 25% of normal healing |
Bandaging Skills Crossover
- Players can use Veterinary + Animal Lore to bandage players, or Healing + Anatomy to bandage creatures.
- Crossover Healing has severe penalties:
Healing amounts are reduced to 33% of normal. Cure and Resurrection chances are reduced to 33% of normal.
- To cure or resurrect with crossover skills, both crossover skills must meet the base requirements:
60 skill required to cure 80 skill required to resurrect
- If the player has both the normal and crossover skills available, the bandaging attempt will use the skill set that results in higher healing amounts and higher cure/resurrection success chances.
- Skill gain always follows normal bandaging rules:
Bandaging players increases Healing + Anatomy. Bandaging creatures increases Veterinary + Animal Lore.
Healer's Codex
- The Healers Codex requires 80 Healing and 80 Anatomy to use.
- Bonuses from the Healer's Codex only apply when bandaging players or Ship Crewmembers.
- Any bonus effects provided by the Healer's Codex (such as increased melee damage, damage resistance, or poison debuffs) only apply against creatures.
Healing Codex Upgrades | ||
---|---|---|
Name | Points Per Tier | Description |
Combat Medic | 1/2/3 | Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack) |
Immunize | 1/2/3 | Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
Overheal | 1/2/3 | An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients) |
Pressure Points | 1/2/3 | Melee damage increased by (7% / 14% / 21%) against creatures |
Specialist | 1/2/3 | Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients) |
Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged) |
Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack) |
Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | New Player Dungeon |
80-100 | Bandage ghosts to attempt resurrection or heal a Battletrainer |