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Template:FencingCodex

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Revision as of 07:07, 28 February 2025 by Fiend (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-fencing.png Fencing Codex Stances, Finishers and Abilities |- ! Type ! Name ! Description |- | Stance | Aggressive | style="text-align: left;"| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources |- | Stance | Defensive | style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stac...")

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature