Fencing Codex Stances, Finishers and Abilities | ||
---|---|---|
Type | Name | Description |
Stance | Aggressive | Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources |
Stance | Defensive | Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) |
Stance | Cleave | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
Stance | Blackguard | Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds |
Stance | Fang | Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher |
Finisher | Assassinate | Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target |
Finisher | Flurry | Increases Weapon Speed by 15% for 20 seconds (does not stack) |
Weapon Ability | Gambit | For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses |
Weapon Ability | Swiftstrikes | For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25% |
Weapon Ability | Bane | Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature |