The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.
Mechanics
- Players can use the Provocation skill to make creatures fight one another.
- Provoked Creatures have a 200% bonus to damage dealt to other creatures.
- Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
- Barding Breaks can still occur as normal.
- Skill usage cooldown:
- 10 seconds on success.
- 5 seconds on failure.
- Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
- The Bard Codex greatly enhances the Provocation skill.
More Details
- A player's **base Provocation skill** is **capped by their Musicianship skill**.
- Example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
- A player's **Effective Provocation Skill** is calculated as:
(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)
.
- Players can increase their **Effective Provocation Skill** using:
- **Forensic Eval** and **Tracking** skills (listed as "Supplemental Skill Bonuses").
- See the Forensic Eval and Tracking skill pages for more details.
- A player's **total bonuses** to **Effective Provocation** from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor **cannot exceed their Musicianship skill**.
- Example: A player with **25 Musicianship** can only gain **25 Effective Provocation** from Instruments, Supplemental Skills, or Lyric Aspect Armor.
- Chance for **skill gain** is **doubled** on a **successful Provocation check**.
- Provocation **effect duration** is calculated as:
((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))
.- **Minimum duration:**
(15 * (Musicianship Skill / 100))
seconds.
- If a player **Pacifies a Provoked creature** (or vice versa), the new barding effect **overrides** the existing one.
- Players attempting to **Provoke creatures that are already Pacified or Discorded** gain:
(+12.5 Effective Barding Skill per barded creature)
.- Since **Provocation targets two creatures**, both are checked.
Barding Songs
The Barding Songs are:
Barding Songs | |
---|---|
Skill | Effect |
![]() Discordance |
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers |
![]() Peacemaking |
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers |
![]() Provocation |
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers |
All AoE Barding Song Buffs durations are 15 minutes | |
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage |
Provoked Creatures
- **Provoked creatures** will **attack each other** until the effect expires.
- **Provoked creatures now deal +50% damage to other Provoked creatures**.
- **Creatures display a timer** (*provoked Xs*) above their head showing **seconds remaining** when using AllNames.
- If the bard moves **further than their Tether distance**, the creature **only deals 1 damage** to other Provoked creatures.
- **Players and creatures receive a 10% Accuracy bonus** against Provoked creatures.
- This can be toggled in the Bard Codex settings.
Miscellaneous
- **Tamed creatures cannot be provoked**.
- Provocation **"Tether Distance"** is calculated as:
(Effective Provocation Skill / 2)
tiles.- Default Tether distance was previously **18 tiles**.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Provocation on creatures in New Player Dungeon |
80-100 | Use Provocation on creatures at the Prevalia Zoo |