Weapons and Armor Overview
Weapons and armor mechanics on Outlands feature various balance changes to improve gameplay.
- Weapons are Insta-Hit and Quick Switch, meaning a player who swings with a halberd and then switches to a katana will only wait for the katana's swing delay before attacking again.
- Ranged weapons have a flat 0.5-second stationary delay, regardless of Dexterity.
- Armor Values are cumulative, meaning melee damage reduction is based on total armor value rather than individual armor pieces.
- Meditation Penalties are cumulative, rather than being dictated by the worst piece of armor worn.
- Dexterity penalties have been removed from armor/shields and replaced with a Stamina Fatigue Penalty that increases stamina loss when taking damage.
- Mind Blast deals more damage based on a player’s Meditation Penalty from armor.
- Players can inspect full weapon and armor stats via the Arms Lore skill.
- Players can access their Player Stats Profile page to view their equipped gear and overall stats.
Colored Materials
In addition to traditional colored ores for blacksmithing, there are colored boards and colored leathers that serve as equivalents.
For example:
- A Valorite Viking Sword provides the same material bonuses as a Valewood Quarterstaff.
- A Shadow Iron Ringmail set offers the same bonuses as a Shadowhide Leather Armor set.
Accuracy Bonuses
Melee accuracy bonuses from materials, magical properties, aspects, and mastery chains are capped by a player's melee skill.
Examples:
- A player with 100 Swordsmanship can receive a maximum +100% melee accuracy bonus from items.
- A player with 50 Swordsmanship can receive a maximum +50% melee accuracy bonus from items.
- A player with 0 Swordsmanship receives no bonus from accuracy-enhancing items.
Swing Speed Bonuses
- Swing Speed determines the delay between weapon swings.
- Swing Speed is affected by current Stamina, up to a max of 100 Stamina.
- Swing Speed can be increased via:
- Delectable Foods
- Air/Holy Aspects
- Chivalry/Focus/Taste ID/Cooking/Resisting Spells Skills
- Swing Speed Increase Links
- Fencing/Wrestling Codexes
- Swing Speed Increase cap: 50% base, 60% Hard Cap (with the Redline System)
- Weapon Speed is capped at 0.5s per swing, regardless of Swing Speed Increase.
Weapon Timers
- Weapons are Insta-Hit and Quick Switch.
- After attacking with a halberd (3.0s swing speed), equipping and attacking with a katana (1.5s swing speed) would take only 1.5 seconds.
- Ranged weapons (except Ocean Weapons) have a 0.5s stationary delay before firing.
- PvP scaling: 1.0s delay at 25 Dex, decreasing to 0.5s at 100 Dex.
- Ocean Weapons (Harpoons, Tridents, etc.) have a flat 1.0s stationary delay.
Damage Delays in PvP
- Ranged Weapon PvP attacks have a randomized damage delay based on Dexterity.
- The delay scales between 0 seconds (100 Dex) and 0.5 seconds (25 Dex or lower).
Weapons Chart
Weapon Roles
Weapons are grouped into PvP roles:
- Interrupt – Fast weapons used to disrupt spellcasting.
- Grinding (Light/Medium) – Steady damage over time.
- Light = One-handed weapons.
- Medium = Two-handed weapons.
- Burst – Slow weapons with high max damage, useful for burst combos.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 40% SSi |
Sec/Swing 50% SSi |
Sec/Swing 60% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 4 | 4 | 4 | 8 | 20 | 14 | 11.57 | 7.42 | 10.85 | 8.97 | 5.75 | 0.77 | 0.65 | 0.52 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 5 | 5 | 3 | 10 | 20 | 15 | 12.4 | 7.95 | 11.19 | 9.25 | 5.93 | 0.8 | 0.67 | 0.54 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 6 | 3 | 9 | 21 | 15 | 12.40 | 7.95 | 10.79 | 8.92 | 5.72 | 0.83 | 0.7 | 0.56 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.5 | 7 | 4 | 4 | 11 | 23 | 17 | 14.05 | 9.01 | 11.33 | 9.37 | 6.01 | 0.9 | 0.75 | 0.6 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 11.54 | 9.54 | 6.12 | 0.94 | 0.78 | 0.62 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 11.04 | 9.13 | 5.85 | 0.98 | 0.82 | 0.65 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 9 | 4 | 4 | 13 | 25 | 19 | 15.71 | 10.07 | 8.6 | 7.11 | 4.56 | 1.33 | 1.11 | 0.88 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.5 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 12 | 9.92 | 6.36 | 0.9 | 0.75 | 0.6 | (2H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 9 | 4 | 6 | 13 | 33 | 23 | 19.02 | 12.18 | 12.23 | 10.12 | 6.48 | 1.13 | 0.94 | 0.75 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 12 | 5 | 4 | 17 | 32 | 24.5 | 20.26 | 12.98 | 12.44 | 10.28 | 6.59 | 1.18 | 0.99 | 0.79 | (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 6 | 4 | 15 | 33 | 24 | 19.84 | 12.71 | 11.54 | 9.54 | 6.11 | 1.25 | 1.04 | 0.83 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 11 | 4 | 6 | 15 | 35 | 25 | 20.67 | 13.24 | 9.33 | 7.71 | 4.94 | 1.61 | 1.34 | 1.07 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.5 | 13 | 4 | 6 | 17 | 37 | 27 | 22.32 | 14.3 | 10.8 | 8.93 | 5.72 | 1.5 | 1.25 | 1 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3 | 16 | 5 | 6 | 21 | 46 | 33.5 | 27.7 | 17.75 | 11.17 | 9.23 | 5.92 | 1.8 | 1.5 | 1.2 | (2H) Halberd, Bardiche, Zweihander, Great Axe |
Mace Fighting | 27 | 2.78 | 12 | 6 | 5 | 18 | 42 | 30 | 24.80 | 15.89 | 10.79 | 8.92 | 5.72 | 1.67 | 1.39 | 1.11 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 13 | 4 | 8 | 17 | 45 | 31 | 25.63 | 16.42 | 8.27 | 6.83 | 4.38 | 2.25 | 1.88 | 1.5 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 14 | 4 | 8 | 15 | 43 | 29 | 23.98 | 15.36 | 7.73 | 6.39 | 4.1 | 2.25 | 1.88 | 1.5 | (2H) Harpoon, Trident |
Arcane | 20 | 3.75 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 4.8 | 3.97 | 2.54 | 2.25 | 1.88 | 1.5 | (2H) Arcane Staves |
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
Armor Mechanics
Armor Values
Armor reduces physical attack damage (melee, breath attacks, boss abilities) based on total armor value.
Damage reduction range:
- Minimum:
0.333% * (Total Armor Value)
- Maximum:
0.666% * (Total Armor Value)
Example:
- A player with 50 Armor Value reduces melee damage by 16.5% to 33%.
Durability
Armor and weapons degrade over time and suffer penalties when durability reaches 0 HP.
- Weapon Durability:
- Broken weapons suffer -25% damage.
- Starting durability: 50 HP.
- Spellbook & Arcane Staff Durability:
- Broken books/staves suffer -25% spell damage.
- Starting durability: 150 HP.
- Armor Durability:
- Broken armor suffers -50% armor rating.
- Starting durability: 50 HP.
Meditation & Armor
- Base mana regen: 1 mana every 2 seconds.
- Passive meditation: +100% mana regen.
- Active meditation: +100% additional mana regen.
- Armor Meditation Penalty reduces regen by:
2% * (player's Total Armor Meditation Penalty)
- Max mana regen: 1 mana every 0.5 seconds.
- Min mana regen: 1 mana every 8 seconds.
Armor Location Penalty
![]() Shield |
![]() Chest |
![]() Legs |
![]() Arms |
![]() Helmet |
![]() Gloves |
![]() Gorget |
---|---|---|---|---|---|---|
35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
![]() ![]() ![]() |
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% |
![]() ![]() |
Studded Armor or Wooden Kite Shield | 20% |
![]() ![]() ![]() |
Bone Armor, Metal Shield or Bone Shield | 40% |
![]() ![]() |
Ringmail Armor or Bronze Shield | 60% |
![]() ![]() |
Chainmail Armor or Metal Kite Shield | 80% |
![]() ![]() ![]() ![]() |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Stamina Fatigue & Armor
Dexterity penalties have been replaced with Stamina Fatigue Penalty, increasing stamina loss when taking damage.
- Total Stamina Fatigue Penalty = (Total Armor Meditation Penalty / 2)
- Example: Chainmail armor (80% penalty) → 40% stamina fatigue penalty
Piece | Material | Armor Rating | Material Penalty | Location Penalty |
---|---|---|---|---|
Chest/ Bustier |
Leather | 9 | 0% | 35% |
Studded | 11 | 10% | ||
Bone | 12 | 25% | ||
Ringmail | 14 | 50% | ||
Chainmail | 16 | 75% | ||
Platemail | 18 | 100% | ||
Legs/ Skirt |
Leather | 6 | 0% | 22% |
Studded | 7 | 10% | ||
Bone | 8 | 25% | ||
Ringmail | 9 | 50% | ||
Chainmail | 10 | 75% | ||
Platemail | 11 | 100% | ||
Arms | Leather | 4 | 0% | 15% |
Studded | 5 | 10% | ||
Bone | 5 | 25% | ||
Ringmail | 6 | 50% | ||
Chainmail | 7 | 75% | ||
Platemail | 8 | 100% | ||
Gloves | Leather | 2 | 0% | 7% |
Studded | 2 | 10% | ||
Bone | 2 | 25% | ||
Ringmail | 3 | 50% | ||
Chainmail | 3 | 75% | ||
Platemail | 4 | 100% | ||
Gorget | Leather | 2 | 0% | 7% |
Studded | 2 | 10% | ||
Bone | 2 | 25% | ||
Ringmail | 3 | 50% | ||
Chainmail | 3 | 75% | ||
Platemail | 4 | 100% | ||
Helmet | Leather | 4 | 0% | 14% |
Studded | 4 | 10% | ||
Bone | 5 | 25% | ||
Ringmail Orc Helm |
6 | 50% | ||
Chainmail | 6 | 75% | ||
Platemail | 7 | 100% | ||
Shield | Buckler Wooden |
4 | 0% | 35% |
Wooden Kite | 5 | 10% | ||
Metal | 6 | 25% | ||
Bronze | 7 | 50% | ||
Metal Kite | 8 | 75% | ||
Heater Order Chaos |
9 | 100% | ||
Non-GM, NPC bought armors |
Mind Blast & Armor
- Against Players:
Total Meditation Penalty % / 3
- Example: A 100% penalty results in +50% Mind Blast damage.
- Against Creatures:
0.25% * Total Armor Value
- Example: A creature with 100 Armor takes +25% Mind Blast damage.
Viewing Weapon & Armor Stats
Players can use the Arms Lore skill to view detailed stats of their equipped weapons and armor.
- The Arms Lore Window displays:
- Base and effective weapon stats.
- Full armor suit values.
- Player-specific adjustments (e.g., Swing Delays, Tactics modifiers).
- Players can also access their Player Stats Profile to view a full summary of their gear.