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Outlands Patch January 21, 2023

Outlands patch released on 2023-01-21
Released
2023-01-21 - 2 years ago

Outlands Patch January 21, 2023 is the initial launch update for the Factions system on Outlands.

This patch introduces the Factions system, including joining/participation rules, flagging mechanics, Castles, Wayposts, Flags (Stealing, Purifying, Securing), Tabula Rasa weekly reset, scoring, rewards (Faction Silver, Titles, Aspect Triumphs), Faction Dungeons, Faction Hues/Dye Tubs, and the new Mount Gear customization system with Mount Tacks and Dyes.

Factions

Factions on Outlands is a persistent PvP system with four factions:

  • The Andarian Legion
  • The Golden Banner of Cambria
  • The Prevalian Order
  • The Terran Rebellion

Global War

  • Existing Global War system for Guilds removed.

Factions Menu

  • Requires Guild membership to participate.
  • Access via Guild Menu -> Factions Tab, or `[Faction` command.
  • *(Note: During first 30 days, Join/Leave Guild cooldown reduced to 5 minutes, was 1 hour).*

Joining a Faction

  • Guild aligns with one Faction (optional).
  • Officer/Guildmaster sets Faction via Factions Menu (Page 3).
  • Cooldown: Join/Leave Faction max once every 7 days (Note: Reduced to 24 hours for first 30 days).
  • Own Faction text = Green, Others = Orange.
  • Leave Faction via Leave button.

Allied Guilds

  • Cannot join Faction if any Allied Guild belongs to a different Faction.

Last Week Tally

  • Weekly ranking (1st-4th) based on previous week's Waypost/Flag control.
  • Guilds cannot join the Faction ranked 1st ("strongest" from previous week).

Participate in Factions

  • Individual players in Factioned Guilds must enable "Participate in Factions" (Page 1 of Menu).
  • Cooldown: Change setting max once every 24 hours (Note: Reduced to 2 hours for first 30 days). (Note: Changed to 1 hour later)
  • Cannot change setting while: Flagged PvP, inside Faction Castle, within 50 tiles of Faction Flag/Waypost.
  • Players with setting disabled: No Orange flagging, cannot enter Castles, cannot engage in Faction Activity, no overhead Faction Tag.

Faction Restrictions

  • "Participate in Factions" enabled for only ONE Faction across all accounts/IP.
  • Attempting to enable for a second Faction is blocked.
  • If Guild changes Faction causing player to be in multiple Factions across accounts, participation disabled on ALL characters (must re-choose one). Offline players notified on login.

Faction Flagging

Criminals and Murderers

  • Faction Murderers always flag RED to other Faction players.
  • Faction Criminals always flag GREY to other Faction players.
  • Murderer/Criminal flags take priority; Beneficial actions on them still Criminal Action.

Ships

  • Players on Ships NOT Faction Participants (no Faction flagging, no Faction Kills).

PvP Events and Special Events

  • Players in PvP Events (Town Struggle, CCC, Flashpoint, Rifts) or Special Events (Strangelands, etc.) NOT Faction Participants while in event zone (no Faction flagging/kills).

Opposing Factions

  • Active participants flag Orange to opposing Faction participants. Freely attackable (except in PvP/Special Events).

Same Faction

  • Active participants flag Green to each other by default.
  • Exception: If in same Faction but different Guilds at WAR, flag Orange.

Parties

  • If in same Party and target has "Flag Green to Party" enabled, displays Green regardless of Faction.

Harmful Actions

  • Cannot harm Same Faction players UNLESS:
    • Both in same Guild.
    • Both in same Party + target has "Flag Green to Party" ON.
    • Belong to different Guilds currently at WAR.

Beneficial Actions

  • If NON-participant performs Beneficial Action on active Faction Participant (or Follower):
    • Non-participant becomes attackable (Orange) by ALL OTHER Factions for 2 minutes.
    • Exception: Does not apply during PvP/Special Events.

[PreventFactionHealing

  • Command toggles blocking Beneficial Actions on Faction Participants if self is NOT active participant (avoids flagging). Default Enabled.

Faction Commands and Settings

  • Faction-specific toggles/hotkeys available via Paperdoll -> Help -> Commands -> Faction.

Area of Effect (AoE) Spells in Factions

  • Cannot harm Same Faction members by default (unless Guild/War/Party exceptions apply).
  • Damage Penalty: For each Friendly Faction Player in AoE radius caster cannot harm, spell damage reduced cumulatively by 20% vs ALL targets hit (max 80% penalty).
  • *(Note: Intended to encourage careful AoE usage near friendlies).*
  • *(Note: Targeting rules changed later based on location).*

Player Faction Score

  • Weekly score tracked per player, resets during Tabula Rasa.
  • Increases via Faction activities.
  • View Current/Last Week/Seasonal Score and Last Week Silver Earned on Page 1 of Menu.

Faction Castles

  • Each Faction has a Castle in their respective town.
  • Requires Faction Participation to enter any Castle.
  • Cannot Recall/Gate/Hike into opposing Faction's Castle region.

Wayposts

  • Control zones representing conflict points between Factions.
  • 18 total, organized into "Chains" of 3 between each pair of Factions.
  • View layout on Page 2 of Menu or via `[FactionMap` command (also shows Castles, Purification Pyre).

Waypost Markers

  • Show controlling Faction banner and Control Progress % bar overhead. Single-click for exact %.
  • Neutral: No control.
  • Partial Control: >0% but <100%.
  • Full Control: 100%. Required for Flag Steals.

Waypost Region

  • Area around Waypost; must be inside to contest. System messages on enter/leave.

Traveling to Waypost Regions

  • Faction players can only Recall/Gate/Hike if region is Neutral OR their Faction has Control.
  • Non-participants cannot travel to Waypost Regions.

Waypost Control Ticks

  • Occur every 30 seconds (Note: Changed to 15s later). Checks for Valid Contestants:
    • Alive, Visible, Inside Region, "Participate" Enabled, Not in House/Ship within 100 tiles in last 2 min, Faction controls prerequisite Wayposts in chain.
  • Control Progress: If all Valid Contestants from one Faction:
    • If Opponent controls: Opponent loses 10% progress.
    • If Neutral: Contesting Faction gains 10% progress.
    • If Self controls: Gain another 10% progress.
  • System message shows new %, status changes, Potential Score.

Potential Faction Score

  • Increasing Control Progress adds Potential Score (1% Progress = +1 Potential Score) (Note: Max Potential Score changed later).
  • Awarded only when Waypost reaches Full Control under player's Faction.
  • Lost if Waypost becomes Neutral.

Waypost Full Control

  • Reached at 100% (takes multiple ticks). (Note: Time changed later).
  • Players contributing in last 10 min earn banked Potential Score.
  • Waypost becomes "Locked" (uncontestable) for 2 minutes (sparkle animation). Single-click shows remaining lock time.

Waypost Chain Control Order

  • Must capture in specific order relative to own Castle: Nearest -> Middle -> Farthest.
  • Cannot contest out of order (requires Full Control of previous step).

Waypost Summaries

  • View status via:
    • Page 2 of Menu (all Wayposts, progress bars).
    • `[FactionHotbar` (relevant Wayposts only).
    • Page 1 of Menu (compact summary: counts per opposing Faction, Crown icon for full chain control).

Orb Buttons

  • Clicking Orb icon (Menu, Hotbar, FactionMap) shows Waypost location on map, lists coords, starts Tracking Arrow.

Faction Flags

  • Each Faction has a unique Flag, starts in their Castle Flag Room.
  • Goal: Steal enemy Flags, Secure in own Castle.

Flag Status

  • View current location (Secured in Castle or Carried) on Page 1 of Menu ("Flags in Castle") and Faction Hotbar top section.

Qualifying For Stealing Faction Flags

  • Requires Full Control over all 3 Wayposts in chain to Flag's Faction.
  • If Flag is in an Enemy Castle: ALSO need Full Control over all 3 Wayposts in chain to the Castle's Faction (total 6 Wayposts needed).
  • *(Note: Makes securing multiple flags difficult).*

Faction Doors

  • Destructible doors impeding foot travel into Flag Room.
  • Opposing Factions double-click to attack (destroys after enough damage). Respawn 30 min. Auto-repair if undamaged 30 min.
  • Owning Faction double-clicks to teleport through (5s cooldown).
  • Likely need to destroy some doors for Flag Room access.

Initiating a Flag Steal Attempt

  • If Qualified, player moves within 2 tiles of Flag, double-clicks.
  • Initiator becomes "Stealing Player" (important role, announced, light beam).
  • Only one Steal Attempt per Flag active at a time.
  • Individual players can only attempt one Steal at a time.

Flag Steal Status

  • If Faction under attack: Crossed Swords icon on Page 1 Menu, "Under Attack at X Castle" status on Hotbar.

Flag Steal Control Ticks and Steal Progress

  • Occur every 30 seconds (Note: Changed to 15s later).
  • Steal Progress increases 10% IF Stealing Player is: Alive, Visible, Inside Flag Room.
  • Failure resets progress.
  • *(Note: Losing qualifying Waypost control AFTER starting does NOT cancel attempt. Failure requires requalifying.)*
  • Light beam appears over Stealing Player on tick.
  • Single-click Flag shows Stealing Player name, Steal Progress %.

Potential Faction Score (Steal)

  • During Steal Tick, participating players (Alive, Visible, In Room) get message, gain Potential Score (1% Progress = +3 Potential Score) (Note: Ratio changed, then Potential Score from Steal removed later).
  • Score awarded only after Steal + Purify + Secure complete.

Successful Flag Steal

  • At 100% Steal Progress: Flag "equipped" by Stealing Player, who becomes Flag Carrier.

Faction Flag Carriers

  • Status shown in Menu/Hotbar ("Flags Carried").
  • Orb button tracks Flag location (map, coords, arrow).

Faction Flag Carrier Restrictions

  • Can ride Mounts, Teleport, most movement.
  • CANNOT: Enter Houses, Board Ships, Recall/Hike/Gate/Moongate, Enter Dungeons/Non-Overworld, Hide/Invis.

Flag Returning

  • Flag auto-returns to last Secured Castle IF: Carrier enters invalid location (House, Ship, Dungeon, etc.).
  • Clears associated Potential Score.

Flag Steal Expiration

  • Flag auto-returns if 30 minutes pass since Steal without being Secured.
  • Clears associated Potential Score.

Flag Carrier Death

  • Flag Drops at location. Single-click shows remaining return timer (30 min total).

Picking Up a Dropped Faction Flag

  • Double-click within 1 tile.
  • Requires player's Faction has Full Control over 3 Wayposts in chain to the Flag's Faction.
  • *(Emphasizes maintaining Waypost control throughout).*

Purifying Faction Flags

  • Required before Securing stolen Flag.
  • Bring Flag to Purification Pyre (center of Daemon Keep - Grey Zone). Use `[FactionMap` Orb for tracking arrow.

Flag Purification

  • Carrier must stay within 2 tiles of Pyre for 60 consecutive seconds (Note: Time changed later).
  • Moving too far / Hidden resets process.
  • Control Ticks occur every 10 seconds (Note: Changed later), show progress.
  • Successful Purification: Firestorm graphic on carrier, Flame graphic on Flag item/icons.

Securing a Faction Flag

  • Bring Purified Flag to own Faction Castle Flag Room to attempt Secure.

Flag Secure Control Ticks

  • Occur every 30 seconds (Note: Changed to 15s later).
  • Secure Progress increases 10% IF Flag Carrier is: Alive, Visible, Inside Flag Room.
  • Failure resets progress, but can re-attempt immediately if still carrying flag.
  • *(Note: Waypost control NOT required for Secure attempts).*

Potential Faction Score (Secure)

  • During Secure Tick, participating players (Alive, Visible, In Room) gain Potential Score (1% Progress = +3 Potential Score) (Note: Ratio changed, then Potential Score from Secure removed later).

Successful Flag Secure

  • At 100% Secure Progress: All banked Potential Score (Steal + Purify + Secure) awarded to participants.
  • Flag appears in "Flags in Castle" list for that Faction.
  • Newly Secured Flag becomes "Locked" (unstealable) for 10 minutes (sparkle animation). Single-click shows remaining lock time.

Faction Handicap Bonus

  • Based on "Last Week Tally" rank (1st=Strongest, 4th=Weakest). Persists for the week.
  • Bonus % = Chance for Control Ticks (Waypost, Purify, Steal, Secure) to grant double progress (20% instead of 10%).
  • Bonuses: 1st=0%, 2nd=10%, 3rd=20%, 4th=30%.
  • Double progress grants more Potential Score if applicable.
  • *(Intended to help weaker factions catch up).*

Heat of Battle

  • 2 minute Heat of Battle flag applied for: (Note: Duration changed later)
    • Valid Contestant during Waypost Tick.
    • Purifying during Purify Tick.
    • In Room during Steal Tick.
    • Damaging Faction Door.
    • In Room during Secure Tick.
  • *(Intended to make players commit).*

Heat of Battle Removal

  • Removed for players within 50 tiles when Faction takes Full Control of Waypost OR Secures a Flag.
  • *(Allows immediate travel after successful objective).*
  • *(Note: Removal on Waypost 100% control regardless of switch added later).*

Player Kills

  • Player inflicting most damage credited with Faction Kill.
  • Base Faction Score = 5 (Note: Value changed multiple times later).
  • Upgraded Kill Score = 15 if near Waypost/Flag (50 tiles), in Dungeon (Classic/Faction), or Faction Castle (Note: Value changed later).
  • Victim killed within last 5 minutes = 0 Score (Note: Time changed later).
  • Victim killed >= 5 times that day = 0 Score (resets daily) (Note: Replaced by KTG system later).
  • Inflicts Faction Death Penalty on victim.

Faction Death Penalties

  • Applied for 2 minutes to ALL characters on Account/IP after Faction Kill death.
  • Effects while penalized:
    • Do not count as valid for Contesting/Stealing/Securing (still get banked score).
    • Cannot initiate Steal or pick up Dropped Flag.
    • Cannot cast Field or AoE Spells.
    • Damage Dealt vs Players/Creatures -50%.
    • Healing Amounts Dealt (Self/Others) -50%.

Faction Ghost Gates

  • Located near each Waypost.
  • Visible/Usable ONLY by Dead Faction participants.
  • Teleports ghost (and nearby followers) to random spot in own Faction Castle courtyard.

Faction Moongates

  • Inside each Faction Castle Flag Room. Usable ONLY by members of that Faction.
  • Allows travel to Wayposts in that Faction's chains. Destination text hue matches opposing Faction.
  • Follow standard Moongate restrictions (no Criminals, no Heat of Battle).
  • Teleports player/followers to random spot near destination. Arrive Revealed (not Hidden).

Tabula Rasa (Weekly Reset)

  • Occurs Fridays at 7pm EST (Note: Time changed later).
  • Resets:
    • All Flags return to home Castles.
    • All Wayposts become Neutral.
    • Faction Doors fully repaired.
    • Potential Faction Scores cleared.
    • Faction Dungeon rotates.
    • Scoring/Rewards resolved.
  • *(Intended to provide clean slate each week).*

Faction Ranking

  • During Tabula Rasa, "Last Week Tally" calculated based on Waypost/Flag control, ranks Factions 1st-4th.
  • Determines next week's Handicap Bonus and prevents joining 1st place Faction.

Faction Silver

  • Earned during Tabula Rasa based on individual Faction Score Rank % within own Faction.
  • Rank % = (Score higher than X% of faction members).
  • Silver = (10000 * (Faction Score Rank / 100)).
  • Account-bound, shared by all characters.
  • Only character with highest score on Account/IP considered for calculation.
  • Example: 25th highest out of 100 = 75% Rank -> (10000 * 0.75) = 7500 Silver.
  • View Last Week Score/Silver Earned on Page 1 Menu.

Faction Silver Capping

  • Amount received capped at player's Faction Score for the week.
  • Example: Rank 75% (7500 base Silver), Score 4000. Receives capped 4000 Silver.
  • *(Intended to prevent high silver with low activity on sparse factions).*
  • *(Note: Silver calculation and capping overhauled later).*

Battle Commendations

  • Receive 1 Battle Commendation in Bank Box per 500 Faction Silver (rounded down) earned during Tabula Rasa.
  • Double-click to consume for random reward (Gold, Loot, etc.).
  • *(Note: Delivery method changed later).*

Aspect Triumphs

  • Required (1 per Aspect) along with Cores/Distillations to upgrade Aspects to Tier 15.

Earning Aspect Triumphs

  • Receive 1 Aspect Triumph in Bank Box per cumulative 40,000 Faction Silver earned.
  • Progress Meter on Page 4 of Faction Menu. Can earn multiple over time.

Faction Dungeons (i.e Classic Dungeons)

  • 1 Classic OSI dungeon active per week, Faction players only. Rotates during Tabula Rasa.
  • Current Rotation: Covetous, Deceit, Destard, Shame.
  • Creature spawns thematically similar but balanced difficulty progression.
  • View active dungeon on Page 2 of Menu.

Travel Restrictions

  • Requires Faction Guild + "Participate" Enabled to enter.
  • Cannot Gate Travel or Chivalry Moongate into/out of.
  • Can Hike (Camping) into/out of freely.
  • Can Recall into freely.
  • Can Recall out of, but casting time increased to 4 seconds. Max 5 successful Recall casts allowed per entry (cursor appears = success). Prevents Recall-camping.

Faction Moongates

  • Active Faction Dungeon listed as destination. Warps player/followers to Level 1 Entryway.

Gameplay Mechanics

  • Mounts allowed.
  • Cannot activate Echoes.
  • Cannot disable "Participate" setting.
  • Cannot leave Guild.

Faction Dungeon Ejection

  • Killed and ejected if: "Participate" forcibly disabled, removed from Guild, Guild disbands.
  • *(Prevents escaping PvP / warping out with loot).*

Tracking

  • Cannot Track players inside.
  • Entering with Player Hunting Mode enabled disables it.
  • Automatic Tracking bonuses (Damage/Barding) apply inside.

Creature Spawns and Loot

  • Creatures inflict 25% Less Damage (Note: Removed later).
  • Creatures have 25% Less HP (Note: Removed later).
  • Additional 25% penalty to Gold Loot / Special/Rare Loot chance (Note: Removed later).
  • War Aspect Cores/Distillations drop as uncommon Loot.
  • Earn War Aspect Experience (+50% bonus) for kills inside while wearing War gear.

Faction Spawns

  • Occasional spawns indicated by Orange overhead text.
  • Killing rewards Faction Score = 20% of Gold Value (divided by Damage Dealt %). (Note: Score value changed later).

PvM Bonuses

  • Primary (Skills/Equip) and Secondary (Aspects/Codexes) PvM bonuses work normally (all Aspects apply).

Ghost Gates

  • Numerous Ghost Gates placed throughout, usable only by Ghosts. Teleport out to Towns.

Dungeon Exits

  • Can Recall/Hike out.
  • Can exit via Level 1 Entrance (warps player/followers to Daemon Keep center).

Faction Titles

  • Earned Seasonally based on `[ServerRank` for Factions.
  • "Display Faction Title" toggle overrides Achievement Titles. Managed in Factions Menu.
  • Per-character basis. Determined by Faction Title Tier earned from seasonal Rank %.

[ServerRank

  • New category tracks cumulative Faction Score per season.
  • End of season: Rank % calculated vs all other Faction players.
  • Example: 50th highest out of 500 = 90% Rank.

Faction Title Tiers

  • Assigned based on seasonal Rank %, determines displayed title. Persists through season even if Faction changes.
  • Tiers: 1 (0-25%), 2 (25-50%), 3 (50-75%), 4 (75-95%), 5 (95-99%), 6 (99-100%).
  • *(Note: Title calculation changed later to weekly based on Combined Score).*

Faction-Specific Titles

  • Displayed title = Current Faction + Earned Title Tier.
  • Example: Andaria Faction + Tier 4 = Andaria Tier 4 Title. Switch to Prevalia -> Prevalia Tier 4 Title displays.

Faction Hues

  • Each Faction has unique Hue. Equipable only by participating members of that Faction.

Faction Dye Tubs

  • Craftable via Tailoring ("Faction Dye Tubs" category).
  • Dyes items normally dyeable.
  • Equippable item dyed with Faction Hue requires participation in that Faction to equip.

Faction Reward Items

  • Purchased with Faction Silver (Account-bound) on Page 4 of Menu. Placed in Bank Box.
  • Check "Info" button for item details/use info.
  • Most rewards usable by any player unless item has Faction Hue.

Mount Gear System

  • New Faction Reward allows customizing Mounts (Horse-types initially, others planned).
  • Purely cosmetic. Works on Tamed/Bonded and Mount Tokens.
Mount Tack
  • Required item, purchased with Faction Silver. Blessed.
  • Install Mount Gear into slots (Head/Neck/Body Barding, Caparison, Saddle Pad, Saddle).
  • Double-click Tack in backpack to open Menu. Starts empty.
Installing Mount Gear
  • Purchase individual gear items (Head Barding, etc.) with Faction Silver.
  • Double-click gear item, target Tack (both in backpack) to install permanently.
  • "Remove" button returns item to backpack. Cannot lose installed gear otherwise.
Displaying Mount Gear
  • Ride valid mount with Tack in backpack -> installed gear marked "Show" automatically appears.
Dismounting
  • Visuals vanish on dismount. Gear remains installed in Tack.
Mount Gear Hues
  • Each slot (except Saddle) has own collection of unlocked Hues.
  • Starts with Hue 0 and all Faction Hues unlocked.
  • Use Left/Right arrows to select Hue. Applied automatically on mount.
  • If Faction Hue selected but player not participating, displays Hue 0 instead.
Mount Gear Dyes
  • Used to permanently unlock dye's hue for a specific Mount Gear slot in a Tack.
  • Click "Add" button for slot, target Dye in backpack (consumed).
  • Can unlock hues even if base gear item not yet installed. Cannot remove unlocked hues.
  • Each slot has individual collection; need dye for each slot for full set.
Loadouts
  • Save/manage multiple Mount Gear settings (up to 25). Create via "New Loadout".
  • Current Loadout applies automatically when mounting.
  • Navigate/Delete Loadouts via buttons. Deleting resets slots to Hue 0/"Show" if last loadout.
Acquring Mount Gear Dyes
  • Available from various systems: PvP Events (Reward), PvP Legacy Faction (Reward), Strangelands (Reward), Societies (Reward), Aspect (Craftable), Ore Hue (Craftable), Dungeon (Loot), Thieves Guild (Black Goods), Shimmer (Prevalia Market).
  • *(Note: Arena currently excluded due to hue rendering issues).*
Purchased Mount Gear Dyes
  • Available from Reward Systems, Prevalia Market (Shimmer Hues, limited availability).
Craftable Mount Gear Dyes
  • Aspect Hue / Ore Hue craftable via Blacksmithing (Mount Gears Dyes category).
  • Requires Aspect Triumph + large amounts Cores/Distillations or Ingots.
  • Crafted in Bundles of 5 (full set).

Faction Mount Tokens

  • Purchasable with Faction Silver (Horse, Llama, Ostard types).
  • Not tied to specific faction initially (unhued).
  • When used by Faction participant: Summoned Mount adopts user's Faction Hue.
  • If used by non-participant: Summoned Mount is Hue 0.
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