Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's Cooking skill or Taste Identification skill
Mana Regen
Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
| Type | % Chance for 2 Mana Regen | Add. Bonus |
|---|---|---|
| Measly | 2.5% | + 5% * (Highest Skill / 100) |
| Paltry | 5% | + 10% * (Highest Skill / 100) |
| Meager | 10% | + 20% * (Highest Skill / 100) |
| Adequate | 15% | + 30% * (Highest Skill / 100) |
| Appetizing | 20% | + 40% * (Highest Skill / 100) |
| Delectable | 25% | + 50% * (Highest Skill / 100) |
If the player is actively Meditating, the chance is reduced to 50% of normal
Swing Speed Bonus
Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
| Type | Swing Speed Bonus | Add. Bonus |
|---|---|---|
| Measly | +0.5% | + 1% * (Highest Skill / 100) |
| Paltry | +1% | + 2% * (Highest Skill / 100) |
| Meager | +2% | + 4% * (Highest Skill / 100) |
| Adequate | +3% | + 6% * (Highest Skill / 100) |
| Appetizing | +4% | + 8% * (Highest Skill / 100) |
| Delectable | +5% | + 10% * (Highest Skill / 100) |