| Swordsmanship Codex Stances, Finishers and Abilities | ||
|---|---|---|
| Type | Name | Description |
| Stance | Aggressive | Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources |
| Stance | Defensive | Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack) |
| Stance | Cleave | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
| Stance | Warrior | Increases Accuracy, Defense, and Damage by 2% per rank |
| Stance | Flaying | Increases non-Aspect Bleed Damage by 10% per rank |
| Finisher | Bleed Out | Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance) |
| Finisher | Execute | Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player |
| Weapon Ability | Spinslash | For next 15 seconds accuracy, damage, and weapon special chance increased by 15% |
| Weapon Ability | Rend | Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage |
| Weapon Ability | Chop | Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed) |