Trap Kit Upgrades
|
Name
|
Points Per Tier
|
Description
|
Blasting Powder
|
1 / 2 / 3
|
Reduces the cumulative Damage Penalty of hitting more than one target by (4% / 7% / 10%)
|
Breaching Charge
|
1 / 2 / 3
|
Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
|
Flashdust
|
1 / 2 / 3
|
Increases Damage by (5% / 10% / 15%) and each target hit will be will be Hindered for (1.5 / 3.0 / 4.5) seconds
|
Groundwork
|
1 / 2 / 3
|
Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds
|
Kill Switch
|
1 / 2 / 3
|
Detonating a trap has a (6% / 12% / 18%) chance for player to incur no Trap Cooldown
|
Nail Canister
|
1 / 2 / 3
|
Increases Damage by (4% / 8% / 12%) and hits will ignore (20% / 40% / 60%) of target's Armor
|
Razorglass
|
1 / 2 / 3
|
Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (2 / 4 / 6) seconds
|
Trigger Happy
|
1 / 2 / 3
|
Increases Damage by (3% / 6% / 9%) and reduces the time needed to place traps by (0.5 / 1.0 / 1.5) seconds
|