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Created page with "{| class="wikitable" style="text-align: center;background:black;" !colspan="3"|25px|link= Trap Kit Upgrades |- ! Name ! Points Per Tier ! Description |- | Blasting Powder | 1 / 2 / 3 | style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (3% / 6% / 9%) |- | Breaching Charge | 1 / 2 / 3 | style="text-align: left;"| Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5%..." |
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{| class="wikitable" style="text-align: center;background:black;" | {| class="wikitable" style="text-align: center;background:black;" | ||
!colspan="3"| | !colspan="3"|Trap Kit Upgrades | ||
Trap Kit Upgrades | |||
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! Name | ! Name | ||
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| Blasting Powder | | Blasting Powder | ||
| 1 / 2 / 3 | | 1 / 2 / 3 | ||
| style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by ( | | style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (4% / 7% / 10%) | ||
|- | |- | ||
| Breaching Charge | | Breaching Charge |
Latest revision as of 11:15, 10 March 2025
Trap Kit Upgrades | ||
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Name | Points Per Tier | Description |
Blasting Powder | 1 / 2 / 3 | Reduces the cumulative Damage Penalty of hitting more than one target by (4% / 7% / 10%) |
Breaching Charge | 1 / 2 / 3 | Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack) |
Flashdust | 1 / 2 / 3 | Increases Damage by (5% / 10% / 15%) and each target hit will be will be Hindered for (1.5 / 3.0 / 4.5) seconds |
Groundwork | 1 / 2 / 3 | Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds |
Kill Switch | 1 / 2 / 3 | Detonating a trap has a (6% / 12% / 18%) chance for player to incur no Trap Cooldown |
Nail Canister | 1 / 2 / 3 | Increases Damage by (4% / 8% / 12%) and hits will ignore (20% / 40% / 60%) of target's Armor |
Razorglass | 1 / 2 / 3 | Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (2 / 4 / 6) seconds |
Trigger Happy | 1 / 2 / 3 | Increases Damage by (3% / 6% / 9%) and reduces the time needed to place traps by (0.5 / 1.0 / 1.5) seconds |