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<noinclude>[[Category:Guides]]</noinclude>
<noinclude>[[Category:Guides]]</noinclude>


Ships play a vital role in naval combat, trade, exploration, and accessing unique content in UO Outlands. This page serves as the central hub for ship-related information.
Ships are a cornerstone of gameplay in UO Outlands, enabling high-seas adventure, trade, and access to exclusive content. This page serves as the central hub for understanding these versatile vessels.


== Overview ==
== Overview ==
Ships allow players to traverse the seas, entering '''Lawless Zones''' where PvP is unrestricted. They are essential for activities like [[Fishing]], hunting [[Ocean Mini-Boss]]es and [[Bosses|Ocean Bosses]], [[Treasure Map]] hunting (via [[Message in a Bottle|MIBs]]), and transporting large amounts of goods thanks to their '''unlimited weight capacity''' holds (similar to Bank Boxes). Ships are also deeply integrated with the [[#NPC Crewmembers|NPC Crewmember]] and [[#Ship Upgrades|Ship Upgrade]] systems.
[[File:doubloonsoncorpse.png|thumb|right|[[Doubloons]], the currency of the high seas, looted from fallen crew.]]
Navigating the oceans of Outlands requires a ship, granting access to '''Lawless Zones''' where [[Player versus Player|PvP]] combat occurs without guard intervention. Ships are indispensable for deep-sea [[Fishing]], hunting formidable [[Ocean Mini-Boss]]es and [[Bosses|Ocean Bosses]], pursuing [[Treasure Map]]s found in [[Message in a Bottle|MIBs]], and transporting vast quantities of resources thanks to their holds boasting '''unlimited weight capacity''', much like a Bank Box. The naval experience is further enriched by systems for recruiting [[Ship Crewmembers|NPC Crewmembers]] and installing powerful [[Ship Upgrades|Ship Upgrades]].


=== Key Concepts ===
Understanding ship mechanics is crucial. Players aboard a vessel become flagged for PvP if their [[Ship Crewmembers|NPC Crewmembers]] engage an enemy player. Damage between players, pets, or summons on '''different''' ships is halved, encouraging tactical positioning. While friends and guildmates can join you to fish, they generally cannot operate core ship functions unless designated as co-owners. Captains must also manage their [[Control Slots]]; exceeding limits or lacking necessary [[Animal Taming|Taming]] skills for followers can prevent ship movement commands beyond "Stop". Lastly, note that while NPC Crew generate significant threat (Aggro), tamed and summoned creatures do not receive the same Aggro bonus at sea as they do on land.
*  '''Lawless Zone:''' Ocean areas are lawless, meaning players can freely attack others or commit criminal actions without penalty from guard zones.
*  '''PvP Flagging:''' Players on board a ship will be flagged for PvP if their [[Ship Crewmembers (Outlands)|NPC Crewmembers]] attack another player, even if the captain hasn't directly attacked. All damage from players, tamed creatures, and summons towards enemies on ''different'' ships is reduced by 50%.
*  '''Passenger Restrictions:''' Friends and Guildmates can board ships (if permitted by the owner) for activities like fishing, but typically cannot interact with core ship systems like steering, cannons, or repairs unless designated as a Co-Owner.
*  '''Follower Limits:''' Captains exceeding their [[Control Slots]] or lacking the required [[Animal Taming|Taming skills]] for their current followers may find themselves unable to issue ship movement commands other than "Stop".
*  '''Creature Aggro:''' Tamed and Summoned creatures on ships do not generate the high bonus Aggro they do on land, though NPC Crewmembers still generate significant Aggro.


== Key Topics ==
== Key Topics ==
*  '''[[Acquiring and Controlling Ships]]''': Learn how to craft, register, place, command, and manage your vessel using Gumps and Hotbars. Covers ship types and speeds.
For detailed information, explore these related pages generated using information from this wiki:
*  '''[[Ship Crewmembers]]''': Recruit, level, and utilize NPC crew for powerful ship-wide bonuses and combat assistance.
*  '''[[Acquiring and Controlling Ships]]''': Covers crafting, registering, launching, and commanding your ship using the built-in interfaces, along with details on ship types and speeds.
*  '''[[Ship Upgrades]]''': Enhance your ship's performance and appearance with various upgrades looted at sea.
*  '''[[Ship Crewmembers]]''': Explains how to recruit, train (via Loyalty), and benefit from the various professions of NPC crewmembers.
*  '''[[Naval Combat and Salvage]]''': Engage enemies, repair damage, board vessels, handle sinking, and recover lost ships and items via the Salvage system.
*  '''[[Ship Upgrades]]''': Details the different enhancements looted at sea to improve your ship's stats, appearance, and abilities.
*  '''[[Naval Combat and Salvage]]''': Describes the rules of engagement, repairing damage, boarding enemy vessels, the consequences of sinking, and the vital Salvage system for recovering lost assets.


== Ship Types Overview ==
== Ship Types Overview ==
Ships come in various sizes, affecting stats like speed, HP, crew capacity, and cannon count. See [[Acquiring and Controlling Ships (Outlands)#Ship Types|Acquiring and Controlling Ships]] for detailed stats.
Outlands features a diverse fleet, from nimble starters to massive warships. Each type, crafted via [[Carpentry]], possesses unique base stats affecting speed, durability, crew capacity, and armament potential. Known details can be found on the [[Acquiring and Controlling Ships#Ship Types, Costs, and Speeds|Acquiring and Controlling Ships]] page.
*  Small Ship / Small Dragonship
*  Small Ship / Small Dragonship
*  Medium Ship / Medium Dragonship
*  Medium Ship / Medium Dragonship
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== Doubloons ==
== Doubloons ==
[[File:doubloonsoncorpse.png|thumb|right|Doubloons looted from an enemy crewmember.]]
'''[[Doubloons]]''' serve as the unique currency for nearly all naval endeavors. They are earned primarily through combat (sinking ships, looting crew), successful [[Fishing]] ventures (including Frenzies and Nets), and defeating powerful sea creatures. [[Doubloons]] are spent on registering new ships (except Small Ships and Small Dragonships) and hiring crew. Like gold, they can be stored in your bank and converted into [[Bank Check|checks]] for easier trading by visiting a Banker.
'''[[Doubloons]]''' are the primary currency for naval activities.
*  '''Earning:''' Obtained from sinking enemy ships, looting enemy crew, [[Fishing]], Frenzies, Nets, [[Ocean Mini-Boss]]es, [[Bosses|Ocean Bosses]], and other ocean events.
*  '''Spending:''' Used for [[Acquiring and Controlling Ships (Outlands)#Registering a Ship|registering ships]], hiring [[Ship Crewmembers (Outlands)|crewmembers]], and potentially other naval services.
*  '''Storage:''' Can be stored in the bank and converted into [[Bank Check|checks]] via a Banker (say "balance", enter amount).


<!-- Removed redundant {{ShipIndex}} template -->
{{Navbox Ships}}

Latest revision as of 17:22, 26 March 2025


Ships are a cornerstone of gameplay in UO Outlands, enabling high-seas adventure, trade, and access to exclusive content. This page serves as the central hub for understanding these versatile vessels.

Overview

Doubloons, the currency of the high seas, looted from fallen crew.

Navigating the oceans of Outlands requires a ship, granting access to Lawless Zones where PvP combat occurs without guard intervention. Ships are indispensable for deep-sea Fishing, hunting formidable Ocean Mini-Bosses and Ocean Bosses, pursuing Treasure Maps found in MIBs, and transporting vast quantities of resources thanks to their holds boasting unlimited weight capacity, much like a Bank Box. The naval experience is further enriched by systems for recruiting NPC Crewmembers and installing powerful Ship Upgrades.

Understanding ship mechanics is crucial. Players aboard a vessel become flagged for PvP if their NPC Crewmembers engage an enemy player. Damage between players, pets, or summons on different ships is halved, encouraging tactical positioning. While friends and guildmates can join you to fish, they generally cannot operate core ship functions unless designated as co-owners. Captains must also manage their Control Slots; exceeding limits or lacking necessary Taming skills for followers can prevent ship movement commands beyond "Stop". Lastly, note that while NPC Crew generate significant threat (Aggro), tamed and summoned creatures do not receive the same Aggro bonus at sea as they do on land.

Key Topics

For detailed information, explore these related pages generated using information from this wiki:

  • Acquiring and Controlling Ships: Covers crafting, registering, launching, and commanding your ship using the built-in interfaces, along with details on ship types and speeds.
  • Ship Crewmembers: Explains how to recruit, train (via Loyalty), and benefit from the various professions of NPC crewmembers.
  • Ship Upgrades: Details the different enhancements looted at sea to improve your ship's stats, appearance, and abilities.
  • Naval Combat and Salvage: Describes the rules of engagement, repairing damage, boarding enemy vessels, the consequences of sinking, and the vital Salvage system for recovering lost assets.

Ship Types Overview

Outlands features a diverse fleet, from nimble starters to massive warships. Each type, crafted via Carpentry, possesses unique base stats affecting speed, durability, crew capacity, and armament potential. Known details can be found on the Acquiring and Controlling Ships page.

  • Small Ship / Small Dragonship
  • Medium Ship / Medium Dragonship
  • Large Ship / Large Dragonship
  • Carrack
  • Galleon
  • Longship
  • Ship of the Line

Doubloons

Doubloons serve as the unique currency for nearly all naval endeavors. They are earned primarily through combat (sinking ships, looting crew), successful Fishing ventures (including Frenzies and Nets), and defeating powerful sea creatures. Doubloons are spent on registering new ships (except Small Ships and Small Dragonships) and hiring crew. Like gold, they can be stored in your bank and converted into checks for easier trading by visiting a Banker.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.