|
|
(13 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| [[Category:Ships]] | | [[Category:Ships]] |
| [[Category:PvP]] | | [[Category:Gameplay Systems]] |
| [[Category:PvM]] | | <noinclude>[[Category:Guides]]</noinclude> |
| [[Category:Bosses]]
| |
|
| |
|
| Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the '''[[Carpentry]]''' skill and sail into a '''Lawless Zone''' where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level '''NPC Crewmembers''', who assist in battle and provide various enhancements while sailing. | | Ships are a cornerstone of gameplay in UO Outlands, enabling high-seas adventure, trade, and access to exclusive content. This page serves as the central hub for understanding these versatile vessels. |
|
| |
|
| Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have '''unlimited weight capacity''', similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."
| | == Overview == |
| | [[File:doubloonsoncorpse.png|thumb|right|[[Doubloons]], the currency of the high seas, looted from fallen crew.]] |
| | Navigating the oceans of Outlands requires a ship, granting access to '''Lawless Zones''' where [[Player versus Player|PvP]] combat occurs without guard intervention. Ships are indispensable for deep-sea [[Fishing]], hunting formidable [[Ocean Mini-Boss]]es and [[Bosses|Ocean Bosses]], pursuing [[Treasure Map]]s found in [[Message in a Bottle|MIBs]], and transporting vast quantities of resources thanks to their holds boasting '''unlimited weight capacity''', much like a Bank Box. The naval experience is further enriched by systems for recruiting [[Ship Crewmembers|NPC Crewmembers]] and installing powerful [[Ship Upgrades|Ship Upgrades]]. |
|
| |
|
| Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.
| | Understanding ship mechanics is crucial. Players aboard a vessel become flagged for PvP if their [[Ship Crewmembers|NPC Crewmembers]] engage an enemy player. Damage between players, pets, or summons on '''different''' ships is halved, encouraging tactical positioning. While friends and guildmates can join you to fish, they generally cannot operate core ship functions unless designated as co-owners. Captains must also manage their [[Control Slots]]; exceeding limits or lacking necessary [[Animal Taming|Taming]] skills for followers can prevent ship movement commands beyond "Stop". Lastly, note that while NPC Crew generate significant threat (Aggro), tamed and summoned creatures do not receive the same Aggro bonus at sea as they do on land. |
|
| |
|
| {{ShipIndex}}
| | == Key Topics == |
| | For detailed information, explore these related pages generated using information from this wiki: |
| | * '''[[Acquiring and Controlling Ships]]''': Covers crafting, registering, launching, and commanding your ship using the built-in interfaces, along with details on ship types and speeds. |
| | * '''[[Ship Crewmembers]]''': Explains how to recruit, train (via Loyalty), and benefit from the various professions of NPC crewmembers. |
| | * '''[[Ship Upgrades]]''': Details the different enhancements looted at sea to improve your ship's stats, appearance, and abilities. |
| | * '''[[Naval Combat and Salvage]]''': Describes the rules of engagement, repairing damage, boarding enemy vessels, the consequences of sinking, and the vital Salvage system for recovering lost assets. |
|
| |
|
| ==Types of Ships== | | == Ship Types Overview == |
| Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.
| | Outlands features a diverse fleet, from nimble starters to massive warships. Each type, crafted via [[Carpentry]], possesses unique base stats affecting speed, durability, crew capacity, and armament potential. Known details can be found on the [[Acquiring and Controlling Ships#Ship Types, Costs, and Speeds|Acquiring and Controlling Ships]] page. |
| | * Small Ship / Small Dragonship |
| | * Medium Ship / Medium Dragonship |
| | * Large Ship / Large Dragonship |
| | * Carrack |
| | * Galleon |
| | * Longship |
| | * Ship of the Line |
|
| |
|
| {{ShipTypes}}
| | == Doubloons == |
| | '''[[Doubloons]]''' serve as the unique currency for nearly all naval endeavors. They are earned primarily through combat (sinking ships, looting crew), successful [[Fishing]] ventures (including Frenzies and Nets), and defeating powerful sea creatures. [[Doubloons]] are spent on registering new ships (except Small Ships and Small Dragonships) and hiring crew. Like gold, they can be stored in your bank and converted into [[Bank Check|checks]] for easier trading by visiting a Banker. |
|
| |
|
| ==Doubloons==
| | {{Navbox Ships}} |
| '''[[Doubloons]]''' are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as [[Fishing]], Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.
| |
| | |
| [[File:doubloonsoncorpse.png|link=]]
| |
| | |
| ==Crafting a Ship==
| |
| Players craft ships using the '''[[Carpentry]]''' skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A '''Ship Deed''' must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.
| |
| | |
| Players can access the '''Ship Gump''' by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.
| |
| | |
| Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between '''-10% to +10%''' of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At '''120 Carpentry skill''', all values will only vary between '''0% to +10%'''.
| |
| | |
| {| class="wikitable" style="text-align: center;background:black;"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="3" | Carpentry
| |
| |-
| |
| ! Name
| |
| ! Ingredients
| |
| ! Min. Skill
| |
| |-
| |
| | [[File:shipdeed.png|link=]]<br />Small Ship Deed
| |
| | 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| |
| | 85
| |
| |-
| |
| | [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| |
| | 4 Mastercrafting Diagrams<br />5 Board Commodities<br />2500 Iron Ingots<br />2500 Cloth
| |
| | 120
| |
| |}
| |
| | |
| ==Registering a Ship==
| |
| To register a ship, players must click the '''"Register Ship"''' button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. '''Small Ships''' do not require a Doubloon Registration Fee, making them ideal for new sailors.
| |
| | |
| {| class="wikitable" style="text-align: center;background:black;"
| |
| ! Ship Type
| |
| ! Registration Cost<br />(Doubloons)
| |
| |-
| |
| | Small Ship
| |
| | 0
| |
| |-
| |
| | Ship of the Line
| |
| | 750,000
| |
| |}
| |
| | |
| [[File:asmallunnamedship.png|link=]]
| |
| | |
| ==Ship Deeds and Placement==
| |
| Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last '''5 minutes'''. This delay increases to '''10 minutes''' if a '''Contested Ocean Boss''' is active. Ship Deeds in player backpacks are '''Blessed''' if the player has used Recall, Gate, or Hike in the last '''30 seconds'''. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last '''3 minutes'''.
| |
| | |
| Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for '''30 seconds'''. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.
| |
| | |
| ==Ship Tillerman Gumps==
| |
| Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.
| |
| ===Overview===
| |
| {| class="wikitable"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Overview
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpoverview.png|link=]]
| |
| | style="padding: 5px" |
| |
| * Open Ship Hotbars
| |
| * Embark
| |
| * Embark Followers
| |
| * Disembark Followers
| |
| * Targeting Mode
| |
| * Reload Cannons
| |
| * Launch Ship
| |
| * Throw Overboard
| |
| * Ready Crew
| |
| * Send Crew Below
| |
| * Send Boarding Party
| |
| * Recall Boarding
| |
| * Crew Attack
| |
| * Crew Stop
| |
| * Repair Ship
| |
| * Clear the Deck
| |
| * Yield Salvage
| |
| |}
| |
| | |
| ===Crew===
| |
| {| class="wikitable"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Crew
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpcrew.png|link=]]
| |
| | style="padding: 5px" |
| |
| * Crew Size
| |
| * Add Crewmember
| |
| * View Crewmember Info
| |
| * View Crewmember Location
| |
| * View Crewmember Loyalty
| |
| |}
| |
| | |
| ===Players===
| |
| {| class="wikitable"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Players
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpplayers1.png|link=]]
| |
| | style="padding: 5px" |
| |
| * Auto-Join All Boarding Parties
| |
| * Treat All in Guild as Co-Owners
| |
| * Treat All in Party as Co-Owners
| |
| * Treat All in Alliance as Co-Owners
| |
| * Add Entire Party to Co-Owners List
| |
| * Add Co-Owner
| |
| * View Co-Owners List
| |
| |}
| |
| | |
| ===Upgrades===
| |
| {| class="wikitable"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Upgrades
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpupgrades.png|link=]]
| |
| | style="padding: 5px" | Install Upgrade Parts
| |
| * Theme
| |
| * Paint
| |
| * Cannon Metal
| |
| * Outfitting
| |
| * Specialty Item
| |
| * Lesser Ability
| |
| * Regular Ability
| |
| * Greater Ability
| |
| * Crew Supplies
| |
| * Lesser Ability
| |
| * Regular Ability
| |
| * Greater Ability
| |
| |}
| |
| | |
| ===Stats===
| |
| {| class="wikitable"
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Stats Page 1
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpstatspage1.png|link=]]
| |
| | style="padding: 5px" |
| |
| * Ship Type
| |
| * Max Crew Size
| |
| * Hold Capacity
| |
| * Registration Cost
| |
| * Upgrade Cost Multiplier
| |
| * Total Value
| |
| * Hull Max Points
| |
| * Sail Max Points
| |
| * Gun Max Points
| |
| * Forward Speed
| |
| * Strafe Speed
| |
| * Reverse Speed
| |
| * Cannons Per Side
| |
| * Cannon Range
| |
| * Cannon Accuracy
| |
| * Cannon Min Damage
| |
| * Cannon Max Damage
| |
| * Cannon Reload Time
| |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Stats Page 2
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumpstatspage2.png|link=]]
| |
| | style="padding: 5px" |
| |
| * Lesser Ability Cooldown
| |
| * Regular Ability Cooldown
| |
| * Greater Ability Cooldown
| |
| * Crew Hit Points Bonus
| |
| * Crew Breach Bonus
| |
| * Crew Damage Bonus
| |
| * Crew Healing Bonus
| |
| * Repair Cooldown
| |
| * Hull Repair Amount
| |
| * Sails Repair Amount
| |
| * Guns Repair Amount
| |
| * Boarding Chance
| |
| * Doubloons Earned Bonus
| |
| * Effective Fishing Skill
| |
| * Spyglass Distance Bonus
| |
| * Wake Scalar
| |
| |}
| |
| | |
| ===Roles===
| |
| {| class="wikitable" | |
| |- style="vertical-align: top;"
| |
| ! colspan="2" | Roles
| |
| |- style="vertical-align: top;"
| |
| | [[File:shipgumproles.png|link=]]
| |
| | style="padding: 5px" |
| |
| * View/Add/Remove Fighting Party Members
| |
| * View/Remove Friendly Players
| |
| |}
| |
| | |
| ==Ship Speeds==
| |
| Ship speed varies by vessel type, determining movement efficiency in combat and navigation. Each ship has a defined base speed, measured in '''Tiles Per Second (t/s)'''. Smaller ships tend to be faster, while larger ships move more slowly.
| |
| | |
| ===Base Ship Speeds===
| |
| Different ship types have different base speeds:
| |
| {| class="wikitable" style="text-align: center;" | |
| ! Ship Type
| |
| ! Tiles Per Second<br />(t/s)
| |
| |-
| |
| | Small Ship
| |
| | 6.25
| |
| |-
| |
| | Small Dragonship
| |
| | 6.25
| |
| |-
| |
| | Medium Ship
| |
| | 5.556
| |
| |-
| |
| | Medium Dragonship
| |
| | 5.556
| |
| |-
| |
| | Large Ship
| |
| | 5
| |
| |-
| |
| | Large Dragonship
| |
| | 5
| |
| |-
| |
| | Carrack
| |
| | 4.545
| |
| |-
| |
| | Galleon
| |
| | 4.167
| |
| |-
| |
| | Longship
| |
| | 3.846
| |
| |-
| |
| | Ship of the Line
| |
| | 3.517
| |
| |-
| |
| |}
| |
| | |
| ===Speed Caps===
| |
| Ship movement is subject to maximum speed limitations. All ships have a '''Forward Speed Cap''' of '''6.5 Tiles/sec''' and a '''Strafe/Reverse Speed Cap''' of '''3.25 Tiles/sec'''. Some activated ship abilities, such as '''Beat to Quarters''', allow temporary speed boosts that exceed the standard Speed Cap. However, the bonus is applied based on the ship's existing Speed Cap. For example, a ship with a '''6.5 Tiles/sec''' Speed Cap using a '''15% speed boost''' will move at '''7.475 Tiles/sec'''.
| |
| | |
| If a ship exceeds its Speed Cap, the '''"Stats"''' page in the Ship Menu will display an '''"*"''' next to the Speed value, and the numbers will appear in '''Red text''', indicating that the ship is operating beyond its normal speed limitations.
| |
| | |
| [[File:shipspeedcappedgump.jpg|link=]]
| |
| | |
| ==Ship Repairing==
| |
| Ships can sustain damage during combat, requiring repairs to maintain their effectiveness. Players repair ships using '''[[Ship Repair Kits]]''', which can be crafted with the '''[[Tinkering]]''' skill. When a repair action is performed, an overhead message will indicate the specific location being repaired, such as '''"*Repairing Hull*"' or '"*Repairing Sails*"'. | |
| | |
| Ship repairs are subject to cooldown mechanics. By default, a ship can only be repaired once every '''5 minutes''' while in combat. However, players can reduce this cooldown by increasing their '''Ship Repair Cooldown''' stat. Once a ship has been out of combat for '''60 seconds''', and the last repair cooldown has resolved, it may be repaired continuously without restrictions.
| |
| | |
| When repairing, players must select which '''Hit Point type''' to restore—Hull, Sails, or Guns. Each ship has individual stats that determine the effectiveness of the repair for each category. The repair process requires the ship to remain stationary for '''10 seconds'''. If the repairing player is killed or moved before the repair completes, the action will fail.
| |
| | |
| [[File:shiprepairinggump1a.png|link=]]
| |
| | |
| | |
| ==Ship Activities==
| |
| {{Main|Ship Activities}}
| |
| Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.
| |
| | |
| ==Ship Crewmembers==
| |
| {{Main|Ship Crewmembers}}
| |
| '''[[Ship Crewmembers]]''' can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with '''Doubloons''' or through the '''[[Begging]] Skill'''. Crewmembers belong to different '''Professions''' and provide ship-wide bonuses while sailing, as well as earn [[Loyalty Experience]] when the player earns Doubloons.
| |
| | |
| ==Ship Upgrades==
| |
| '''[[Ship Upgrades]]''' enhance ship performance and provide various bonuses. These include '''Themes, Paints, Cannons, Outfittings, Specialty Items, Abilities, and Crew Supplies'''. Upgrades are obtained from ship salvaging and ocean-based encounters.
| |
| | |
| [[File:shipupgradesitem3.png|link=Ship Upgrades]]
| |
| | |
| ==Ship Boarding==
| |
| Players can board enemy ships using '''[[Boarding Rope]]''', provided the target ship’s '''Sail or Gun HP''' is below '''50%'''. Successfully boarding allows players and their crew to engage in close-quarters combat, looting valuable Doubloons from enemy crewmembers.
| |
| | |
| [[File:shipboardingparty.jpg|link=]]
| |
| | |
| ==Ship Sinking and Salvaging==
| |
| When a player's ship sinks, the captain immediately receives '''80% of the Total Doubloon Value''' of the ship, deposited into their bank. '''10% of the Doubloon Value''' is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the '''Salvage System''', where the captain can recover them.
| |
| | |
| [[File:shipsinking1.png|link=Ship Salvaging]]
| |
| | |
| ==Docking the Ship==
| |
| Players dock their ships by reaching a landmass and clicking '''Dock Ship'''. Alternatively, [[Dockmasters]] facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last '''60 seconds''' must remain stationary for '''10 seconds''' before docking.
| |
| | |
| [[File:shipdockingdockmaster.jpg|link=]]
| |
| | |
| ==Fighting Parties==
| |
| The Fighting Party system has been removed. Now, only the '''Ship’s Captain''' can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.
| |
| | |
| ==Ship Ramming and Sinking==
| |
| Players may attempt to ram enemy ships if their vessel is stationary for at least '''5 seconds''' and has not rammed another ship in the last '''10 seconds'''. Ramming inflicts '''Hull Damage''' based on ship size and impact force.
| |
| | |
| [[File:shipramming1.png|link=]]
| |
| | |
| ==General Damage Scaling==
| |
| All damage from '''Players, Tamed Creatures, and Summons''' toward enemies on different ships is '''reduced by 50%'''. However, '''NPC Crewmembers''' deal '''50% increased damage''' in ship battles. Poison damage follows similar reductions to balance ship combat.
| |
| | |
| {{ShipIndex}}
| |