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[[Category:Ships]]
[[Category:Ships]]
[[Category:NPCs]]
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<noinclude>[[Category:Guides]]</noinclude>
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[[Category:Guides]]
</noinclude>


'''Ship Crewmembers''' are essential NPCs that provide powerful ship-wide bonuses, assist in combat, and gain experience alongside the captain. This page details their recruitment, professions, stats, and the loyalty system. Return to the main [[Ships]] page.
'''Ship Crewmembers''' are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main [[Ships]] page.


== Acquiring Crewmembers ==
== Acquiring Crewmembers ==
Crewmember Contracts can be obtained in several ways:
You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be '''hired''' directly from NPCs found in Taverns, Inns, and Docks using [[Doubloons]] (costs vary by rank, see [[#Crewmember Cost|cost table]]). Some may even be persuaded to join your cause through skillful use of the [[Begging]] skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as '''loot''' during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]].
'''Hiring:''' Found in Taverns, Inns, Docks. Hired using [[Doubloons]] (see [[#Crewmember Cost|cost table]] below).
*  '''Begging:''' Some crewmembers can be recruited using the [[Begging]] skill.
**  120 Begging gives a '''2% chance''' to recruit Heroic crew in towns.
**  120 Begging gives a '''1% chance''' to recruit Legendary crew in towns.
'''Loot:''' Found as loot during seafaring activities. These contracts start at Loyalty Level 0. Looted contracts are acquired as [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]].


== Adding and Removing Crew ==
== Managing Your Crew ==
Crewmembers exist as Contracts (items) when not assigned to a ship.
Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]] while the ship is either a deed in your possession or docked with a [[Dockmasters|Dockmaster]]. Removing a crewmember requires the Ship Deed to be in your backpack.
*  Add/Remove contracts to/from your ship via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]] while the ship is a Deed or Docked with a [[Dockmasters|Dockmaster]].
*  The Ship Deed must be in your backpack to remove crewmembers.


== Crewmember Professions and Bonuses ==
== Crewmember Professions and Bonuses ==
Each crewmember belongs to a '''Profession''' (e.g., Pirate, Cannoneer, Carpenter - ''List all professions from {{ShipCrewmembers}} here'').
Each crewmember belongs to a specific '''Profession''' which dictates the types of passive, ship-wide bonuses they can potentially grant. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains [[#Ship Crewmember Loyalty|Loyalty]]. When a Crewmember reaches Loyalty Level 10, their base bonuses gain an additional +50% multiplier.
*  Each profession provides specific ship-wide bonuses (e.g., Cannon Damage, Repair Speed, Movement Speed - ''List bonuses per profession from {{ShipCrewmembers}} here'').
Crewmembers can potentially roll multiple instances of the same bonus type.
*  Bonuses scale with [[#Ship Crewmember Loyalty|Loyalty Level]].


{{ShipCrewmembers}} <!-- Embed the ShipCrewmembers template content directly here if possible, or replicate its data in tables -->
=== Profession Details ===
''Example Structure (repeat for each profession):''
Each point listed is a base stat value. Crewmembers can potentially roll multiple bonuses from their profession's list. ''(Note: Scaling % for some bonuses is currently unavailable).''
=== Pirate ===
 
Bonuses: <!-- List possible bonus types like Cannon Damage, Boarding Chance -->
==== Carpenter ====
Description: <!-- Brief flavor text -->
*  '''Repair Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Hull Repair Amount Bonus''': Base 2 (+0.1% per level)
*  '''Hull Max Points Bonus''': Base 1 (+0.05% per level)
 
==== Cook ====
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Healing Bonus''': Base 3 (+0.15% per level)
 
==== Engineer ====
*  '''Lesser Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Regular Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Greater Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Repair Cooldown Reduction''': Base 2 (+0.1% per level)
 
==== Fisherman ====
*  '''Effective Fishing Bonus''': Base 0.2 (+0.01% per level)
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Sails Repair Amount Bonus''': Base 4 (+0.2% per level)
 
==== Gunner ====
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Guns Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Guns Repair Amount Bonus''': Base 4 (+0.2% per level)
 
==== Hedge Mage ====
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
*  '''Greater Ability Cooldown Reduction''': Base 2 (+0.1% per level)
 
==== Marine ====
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
 
==== Marksman ====
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
 
==== Medic ====
*  '''Crew Healing Bonus''': Base 3 (+0.15% per level)
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
 
==== Merchant ====
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Tidings Bonus''': Base 0.5 (+0.025% per level)
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
 
==== Navigator ====
*  '''Movement Speed Bonus''': Base 0.5 (+0.10% per level)
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Sails Repair Amount Bonus''': Base ? ''(Value Missing)''
 
==== Orc Reaver ====
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
 
==== Paviseman ====
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
 
==== Pilgrim ====
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Effective Fishing Bonus''': Base 0.2 ''(Scaling % Data Missing)''
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
 
==== Pirate ====
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
 
==== Powder Monkey ====
'''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Regular Ability Cooldown Reduction''': Base 2 (+0.1% per level)
 
==== Raider ====
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
 
==== Sailor ====
*  '''Movement Speed Bonus''': Base 0.5 ''(Scaling % Data Missing)''
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Sails Repair Amount Bonus''': Base ? ''(Value Missing)''
'''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
 
==== Sea Dog ====
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
 
==== Spy ====
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Tidings Bonus''': Base 0.5 (+0.025% per level)
*  '''Lesser Ability Cooldown Reduction''': Base 2 (+0.1% per level)


== Crewmember Cost ==
== Crewmember Cost ==
The [[Doubloon]] cost to hire a crewmember depends on their base Rank.
The initial [[Doubloon]] cost for hiring crew depends on their starting Rank:
{| class="wikitable" style="text-align: center;"
! Base Rank !! Icon !! Cost<br />([[Doubloons]])
|-
| Novice || [[File:shipcrewrank1.png|link=]] || 600
|-
| Adept || [[File:shipcrewrank2.png|link=]] || 700
|-
| Veteran || [[File:shipcrewrank3.png|link=]] || 800
|-
| Expert || [[File:shipcrewrank4.png|link=]] || 900
|-
| Master || [[File:shipcrewrank5.png|link=]] || 1000
|-
| Heroic || [[File:shipcrewrank6.png|link=]] || 10000
|-
| Legendary || [[File:shipcrewrank7.png|link=]] || 25000
|}


== Crewmember Stats and Pips ==
{{Crew Cost Table}}
*  Crewmembers have base stats determined by their Rank (Novice to Legendary).
*  These stats are represented by "pips" distributed randomly among the possible bonuses for their Profession when the contract is generated/looted.
*  Stats increase as the crewmember gains [[#Ship Crewmember Loyalty|Loyalty Levels]].


== Breach / Bravery ==
== Crewmember Stats ==
The former "Breach" stat is now '''Bravery'''.
[[File:shipcrewmemberloyalty.jpg|thumb|right|The Crewmember Info Gump displays stats, Loyalty (Rum Bottles), and XP progress towards the next level.]]
*  Instead of Armor Ignore, Bravery provides a '''Damage Bonus''' for crewmembers against:
A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the [[#Ship Crewmember Loyalty|Loyalty system]].
**  Creatures on the '''same ship''' (e.g., repelling boarders).
 
**  [[Bosses|Bosses]] / Boss Minions.
The "Breach" stat is now '''Bravery''' (displayed as '''Crew Breach Bonus''' in the stats gump). It grants a direct '''Damage Bonus''' when crewmembers fight enemies on the '''same ship''' (repelling boarders) or engage [[Bosses|Ocean Bosses]] and their minions.


== Ship Crewmember Loyalty ==
== Ship Crewmember Loyalty ==
[[File:shipcrewmemberloyalty.jpg|thumb|right|Crewmember Info showing Loyalty Level and XP bar.]]
Loyalty reflects a crewmember's experience and effectiveness, ranging from '''Level 0 to 10'''. Higher loyalty significantly boosts their provided ship bonuses and personal stats.
*  Loyalty ranges from '''Level 0 to 10'''. Crewmembers start at Level 0.
*  Loyalty Level is depicted by Rum Bottles in the info gump (0 bottles = Level 0).


=== Earning Loyalty Experience (XP) ===
=== Gaining Loyalty Experience ===
Crewmembers gain XP when the captain's ship earns [[Doubloons]] from:
Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns [[Doubloons]] from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, [[Fishing Spot]]s, and [[SOS]]/[[Message in a Bottle|MIB]] quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump.
**  Killing enemy NPC Crewmembers.
**  Sinking enemy NPC ships.
*  XP is also gained from completing:
**  Special Fishing Nets
**  [[Fishing Spot]]s
**  [[SOS]] / [[Message in a Bottle|MIBs]]
XP gain rate was increased by 50% (Patch 11/8/21).
Progress is shown by a yellow/white bar and specific values in the Crewmember Info gump.


=== Upgrading Loyalty Level ===
=== Upgrading Loyalty Level ===
[[File:shipcrewmemberloyalty02.jpg|thumb|right|Upgrading Loyalty requires Pirate Booty.]]
[[File:shipcrewmemberloyalty02.jpg|thumb|left|Upgrading Loyalty requires spending Pirate Booty via the Crewmember Info page while docked or on land.]]
*  When XP bar is full, the Loyalty Level can be upgraded via the Crewmember Info page.
Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while '''on land or docked''' (not at sea). Upgrading requires spending '''Pirate Booty''', a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.
Upgrading requires spending '''Pirate Booty''' (items found during seafaring).
 
*  The Pirate Booty cost increases with each level.
=== Effects of Loyalty Upgrades ===
Upgrades '''cannot''' be performed while at sea (must be on land/docked).
Each level gained provides significant enhancements:


=== Loyalty Upgrade Stat Increases ===
{{Crew Loyalty Stats}}
Each Loyalty Level upgrade provides:
*  At '''Max Loyalty Level 10''', the crewmember's base Ship Bonuses gain an additional '''+50% multiplier''', making high-loyalty crew incredibly valuable.
{| class="wikitable" style="text-align: center;"
! Stat Increase !! Amount
|-
| Ship Bonus (from Profession) || +5% (scalar multiplier on base bonus)
|-
| Hit Points || +25 to +50 (random)
|-
| Dexterity || +0 to +2 (random)
|-
| Damage Bonus (Personal) || +0 to +2 (random)
|-
| Wrestling Skill || +0 to +2 (random)
|-
| Armor Rating || +0 to +2 (random)
|-
| Magic Resist Skill || +0 to +3 (random)
|}
*  At '''Max Loyalty Level 10''', the crewmember's base Ship Bonuses gain an additional '''+50%''' multiplier.


== Crewmembers in Combat ==
== Crewmembers in Combat ==
[[Begging]] Skill's "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100))''' for 5 minutes (no longer affects Wrestling).
In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew", "Send Below", "Attack", and "Stand Down" via the [[Acquiring and Controlling Ships#Crewmember Hotbar|Crewmember Hotbar]]. The [[Begging]] skill's "Motivation" ability can boost crew damage temporarily. NPC Crew deal '''+50% increased damage''' in ship combat compared to players or pets. Their roles during [[Naval Combat and Salvage#Boarding|Boarding actions]], including incapacitation and recovery, are detailed on the Naval Combat page.
NPC Crewmembers deal '''+50% increased damage''' in ship battles (compared to players/pets).
*  Crew cannot be directly controlled in combat; they attack the nearest enemy autonomously.
*  See [[Acquiring and Controlling Ships#Crewmember Hotbar|Crewmember Hotbar]] for managing crew readiness and attack commands.
*  See [[Naval Combat and Salvage#Boarding|Boarding]] for crewmember roles in boarding parties and incapacitation/recovery.


<!-- Removed redundant {{ShipIndex}} template -->
{{Navbox Ships}}

Latest revision as of 04:25, 27 March 2025


Ship Crewmembers are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main Ships page.

Acquiring Crewmembers

You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be hired directly from NPCs found in Taverns, Inns, and Docks using Doubloons (costs vary by rank, see cost table). Some may even be persuaded to join your cause through skillful use of the Begging skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as loot during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as Pending Salvage.

Managing Your Crew

Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the Crew Gump Tab while the ship is either a deed in your possession or docked with a Dockmaster. Removing a crewmember requires the Ship Deed to be in your backpack.

Crewmember Professions and Bonuses

Each crewmember belongs to a specific Profession which dictates the types of passive, ship-wide bonuses they can potentially grant. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains Loyalty. When a Crewmember reaches Loyalty Level 10, their base bonuses gain an additional +50% multiplier.

Profession Details

Each point listed is a base stat value. Crewmembers can potentially roll multiple bonuses from their profession's list. (Note: Scaling % for some bonuses is currently unavailable).

Carpenter

  • Repair Cooldown Reduction: Base 2 (+0.1% per level)
  • Hull Repair Amount Bonus: Base 2 (+0.1% per level)
  • Hull Max Points Bonus: Base 1 (+0.05% per level)

Cook

  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Healing Bonus: Base 3 (+0.15% per level)

Engineer

  • Lesser Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Regular Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Greater Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Repair Cooldown Reduction: Base 2 (+0.1% per level)

Fisherman

  • Effective Fishing Bonus: Base 0.2 (+0.01% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base 4 (+0.2% per level)

Gunner

  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Guns Max Points Bonus: Base 2 (+0.1% per level)
  • Guns Repair Amount Bonus: Base 4 (+0.2% per level)

Hedge Mage

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Greater Ability Cooldown Reduction: Base 2 (+0.1% per level)

Marine

  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Marksman

  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)

Medic

  • Crew Healing Bonus: Base 3 (+0.15% per level)
  • Crew Hit Points Bonus: Base 2 (+0.1% per level)

Merchant

  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Tidings Bonus: Base 0.5 (+0.025% per level)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)

Navigator

  • Movement Speed Bonus: Base 0.5 (+0.10% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base ? (Value Missing)

Orc Reaver

  • Crew Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)

Paviseman

  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)

Pilgrim

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Effective Fishing Bonus: Base 0.2 (Scaling % Data Missing)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)

Pirate

  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Powder Monkey

  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Regular Ability Cooldown Reduction: Base 2 (+0.1% per level)

Raider

  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Sailor

  • Movement Speed Bonus: Base 0.5 (Scaling % Data Missing)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base ? (Value Missing)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)

Sea Dog

  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)

Spy

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Tidings Bonus: Base 0.5 (+0.025% per level)
  • Lesser Ability Cooldown Reduction: Base 2 (+0.1% per level)

Crewmember Cost

The initial Doubloon cost for hiring crew depends on their starting Rank:

Base Rank Icon Cost
(Doubloons)
Novice 600
Adept 700
Veteran 800
Expert 900
Master 1000
Heroic 10000
Legendary 25000


Crewmember Stats

The Crewmember Info Gump displays stats, Loyalty (Rum Bottles), and XP progress towards the next level.

A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the Loyalty system.

The "Breach" stat is now Bravery (displayed as Crew Breach Bonus in the stats gump). It grants a direct Damage Bonus when crewmembers fight enemies on the same ship (repelling boarders) or engage Ocean Bosses and their minions.

Ship Crewmember Loyalty

Loyalty reflects a crewmember's experience and effectiveness, ranging from Level 0 to 10. Higher loyalty significantly boosts their provided ship bonuses and personal stats.

Gaining Loyalty Experience

Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns Doubloons from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, Fishing Spots, and SOS/MIB quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump.

Upgrading Loyalty Level

Upgrading Loyalty requires spending Pirate Booty via the Crewmember Info page while docked or on land.

Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while on land or docked (not at sea). Upgrading requires spending Pirate Booty, a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.

Effects of Loyalty Upgrades

Each level gained provides significant enhancements:

Stat Increase Amount per Loyalty Level
Ship Bonus (from Profession) +5% (scalar multiplier on base bonus)
Hit Points +25 to +50 (random)
Dexterity +0 to +2 (random)
Damage Bonus (Personal) +0 to +2 (random)
Wrestling Skill +0 to +2 (random)
Armor Rating +0 to +2 (random)
Magic Resist Skill +0 to +3 (random)
  • At Max Loyalty Level 10, the crewmember's base Ship Bonuses gain an additional +50% multiplier, making high-loyalty crew incredibly valuable.

Crewmembers in Combat

In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew", "Send Below", "Attack", and "Stand Down" via the Crewmember Hotbar. The Begging skill's "Motivation" ability can boost crew damage temporarily. NPC Crew deal +50% increased damage in ship combat compared to players or pets. Their roles during Boarding actions, including incapacitation and recovery, are detailed on the Naval Combat page.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.