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Skills: Difference between revisions

Core character attributes advanced through gameplay actions in Outlands.
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=== Skill Caps ===
=== Skill Caps ===
'''Individual Skill Cap:''' Skills start at 0.0 and can be trained to a base maximum of '''100.0'''. This cap can be raised for many skills to '''120.0''' using [[Skill Mastery#Skill Mastery Scroll|Skill Mastery Scrolls]].
'''Individual Skill Cap:''' Skills start at 0.0 and can be trained to a base maximum of '''100.0'''. This cap can be raised for many skills to '''120.0''' using [[Skill Mastery#Skill Mastery Scroll|Skill Mastery Scrolls]].
'''Total Skill Cap:''' A character has a base limit of '''700.0''' total skill points distributed across all skills. This can be increased to '''720.0''' through [[Skill Mastery]]
 
'''Total Skill Cap:''' A character has a base limit of '''700.0''' total skill points distributed across all skills. This can be increased to '''720.0''' through [[Skill Mastery]]


== Stats ==
== Stats ==
Characters have three primary stats that influence their core attributes and interact with skills: '''Strength (Str)''', '''Dexterity (Dex)''', and '''Intelligence (Int)'''.
Characters have three primary stats that influence their core attributes and interact with skills: '''Strength (Str)''', '''Dexterity (Dex)''', and '''Intelligence (Int)'''.


'''Stat Cap:''' Players have a maximum '''total of 225 points''' combined across all three stats. Near the cap, stats must be adjusted using the arrow controls (increasing one decreases another).
'''Stat Cap:''' Players have a maximum '''total of 225 points''' combined across all three stats. Near the cap, stats must be adjusted using the arrow controls (increasing one decreases another).
'''Starting Stats:''' Characters begin with a default distribution (details needed, typically balanced).
 
'''Starting Stats:''' Characters begin with a default distribution (details needed, typically balanced).


=== Stat Effects ===
=== Stat Effects ===
'''Strength:''' Primarily determines maximum '''Hit Points'''. It '''no longer''' directly affects maximum carrying weight (see [[#Carrying Capacity|Carrying Capacity]]).
'''Strength:''' Primarily determines maximum '''Hit Points'''. It '''no longer''' directly affects maximum carrying weight (see [[#Carrying Capacity|Carrying Capacity]]).
'''Dexterity:''' Influences maximum '''Stamina''', the speed of [[Bandaging|bandage application]] (healing speed capped at 100 Dexterity), and melee swing speed (affected by Stamina, capped at 100 Stamina). Dexterity also scales the [[#Ranged Weapon Delays|Stationary and Damage Delays]] for ranged weapons in PvP.
 
'''Intelligence:''' Determines maximum '''Mana''' available for spellcasting and certain abilities.
'''Dexterity:''' Influences maximum '''Stamina''', the speed of [[Bandaging|bandage application]] (healing speed capped at 100 Dexterity), and melee swing speed (affected by Stamina, capped at 100 Stamina). Dexterity also scales the [[#Ranged Weapon Delays|Stationary and Damage Delays]] for ranged weapons in PvP.
 
'''Intelligence:''' Determines maximum '''Mana''' available for spellcasting and certain abilities.


=== Stat Regeneration ===
=== Stat Regeneration ===
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*  '''Stamina:''' 1 Stamina every 2 seconds.
*  '''Stamina:''' 1 Stamina every 2 seconds.
*  '''Mana:''' 1 Mana every 2 seconds.
*  '''Mana:''' 1 Mana every 2 seconds.
*  *(Note: Mana Regeneration and Swing Speed can be significantly improved by Food Satisfaction effects from [[Cooking|Delectable Food]])*.
Note: Mana Regeneration and Swing Speed can be significantly improved by Food Satisfaction effects from [[Cooking|Delectable Food]]


=== Carrying Capacity ===
=== Carrying Capacity ===
Maximum weight a player can carry is now a flat '''450 Stones''', '''regardless of Strength'''.
Maximum weight a player can carry is now a flat '''450 Stones''', '''regardless of Strength'''.
This base limit can be further increased by the [[Camping]] skill.
 
Players also have an '''Item Count Limit''' (base 125, increased by Camping), though certain containers like [[Potion Satchels]], [[Wizard Satchels]], and [[Quivers]] can mitigate this for specific item types.
This base limit can be further increased by the [[Camping]] skill.
Exceeding Weight or Item limits incurs significant Stamina penalties on movement. See [[Weight]] page for details.
 
Players also have an '''Item Count Limit''' (base 125, increased by Camping), though certain containers like [[Potion Satchels]], [[Wizard Satchels]], and [[Quivers]] can mitigate this for specific item types.
 
Exceeding Weight or Item limits incurs significant Stamina penalties on movement.


== Training Skills from NPCs ==
== Training Skills from NPCs ==
Many skills can be trained up to a certain level (typically around 30-40) by paying Gold or Training Credits to specific NPC trainers.
Many skills can be trained up to a certain level (typically around 30-40) by paying Gold or Training Credits to specific NPC trainers.


'''How to Train:''' Single-click the NPC trainer, select the desired skill from their context menu, ensure the skill arrow is set to "Up" in your Skills menu, and then drop the payment onto the NPC.
'''How to Train:''' Single-click the NPC trainer, select the desired skill from their context menu, ensure the skill arrow is set to "Up" in your Skills menu, and then drop the payment onto the NPC.


{{TrainableSkills}} <!-- Embeds a list of skills trainable by NPCs -->
{{TrainableSkills}} <!-- Embeds a list of skills trainable by NPCs -->

Latest revision as of 14:04, 5 May 2025

The Skills menu accessible via Paperdoll -> Skills.

Skills represent a character's proficiency in various activities within Outlands. These attributes are advanced by repeatedly performing actions related to the skill, such as swinging a sword, chopping trees, casting spells, or taming animals. Many skills are "interlaced," meaning using one action can potentially raise multiple related skills (e.g., attacking with a sword can increase both Swordsmanship and Tactics).

There are 51 distinct skills available for players to develop.

Skill Basics

Gaining Skill

Skills primarily increase through successful use. The chance to gain skill generally depends on the difficulty of the action relative to the character's current skill level.

Skill Caps

Individual Skill Cap: Skills start at 0.0 and can be trained to a base maximum of 100.0. This cap can be raised for many skills to 120.0 using Skill Mastery Scrolls.

Total Skill Cap: A character has a base limit of 700.0 total skill points distributed across all skills. This can be increased to 720.0 through Skill Mastery

Stats

Characters have three primary stats that influence their core attributes and interact with skills: Strength (Str), Dexterity (Dex), and Intelligence (Int).

Stat Cap: Players have a maximum total of 225 points combined across all three stats. Near the cap, stats must be adjusted using the arrow controls (increasing one decreases another).

Starting Stats: Characters begin with a default distribution (details needed, typically balanced).

Stat Effects

Strength: Primarily determines maximum Hit Points. It no longer directly affects maximum carrying weight (see Carrying Capacity).

Dexterity: Influences maximum Stamina, the speed of bandage application (healing speed capped at 100 Dexterity), and melee swing speed (affected by Stamina, capped at 100 Stamina). Dexterity also scales the Stationary and Damage Delays for ranged weapons in PvP.

Intelligence: Determines maximum Mana available for spellcasting and certain abilities.

Stat Regeneration

Base regeneration rates per tick:

  • Health: 1 HP every 4 seconds.
  • Stamina: 1 Stamina every 2 seconds.
  • Mana: 1 Mana every 2 seconds.

Note: Mana Regeneration and Swing Speed can be significantly improved by Food Satisfaction effects from Delectable Food

Carrying Capacity

Maximum weight a player can carry is now a flat 450 Stones, regardless of Strength.

This base limit can be further increased by the Camping skill.

Players also have an Item Count Limit (base 125, increased by Camping), though certain containers like Potion Satchels, Wizard Satchels, and Quivers can mitigate this for specific item types.

Exceeding Weight or Item limits incurs significant Stamina penalties on movement.

Training Skills from NPCs

Many skills can be trained up to a certain level (typically around 30-40) by paying Gold or Training Credits to specific NPC trainers.

How to Train: Single-click the NPC trainer, select the desired skill from their context menu, ensure the skill arrow is set to "Up" in your Skills menu, and then drop the payment onto the NPC.


By Skill

Alchemy Alchemist, Herbalist
Anatomy Butcher, Healer,
Animal Lore Stablemaster
Animal Taming Stablemaster
Arcane Mage
Archery Bowyer, Ranger
Arms Lore Armorer, Blacksmith, Weaponsmith
Begging Beggar
Blacksmithy Armorer, Blacksmith, Weaponsmith
Camping Beggar, Farmer, Ranger
Carpentry Bowyer, Carpenter, Lumberjack
Cartography Dockmaster, Mapmaker
Chivalry Paladin
Cooking Baker, Butcher, Farmer
Detecting Hidden Beggar, Ranger, Thief
Discordance Bard
Evaluating Int Mage
Fencing Weaponsmith
Fishing Dockmaster, Fisher, Shipwright
Focus Armorer, Mage, Necromancer, Paladin, Weaponsmith
Forensic Eval Butcher, Healer, Tanner
Healing Healer
Herding Stablemaster
Hiding Ranger, Thief
Inscription Scribe
Item ID Banker, Beggar, Provisioner, Jeweler
Lockpicking Thief, Tinker
Lumberjacking Bowyer, Carpenter, Lumberjack
Mace Fighting Weaponsmith
Magery Mage, Scribe
Meditation Mage
Mining Miner
Musicianship Bard
Necromancy Necromancer
Parrying Armorer, Weaponsmith
Peacemaking Bard
Poisoning Alchemist, Herbalist, Thief
Provocation Bard
Resisting Spells Mage
Snooping Thief
Spirit Speaking Healer, Mage, Scribe
Stealing Thief
Stealth Ranger, Thief
Swordsmanship Lumberjack, Weaponsmith
Tactics Weaponsmith
Tailoring Armorer, Cobbler, Tailor
Taste ID Alchemist, Baker, Cook
Tinkering Tinker
Tracking Dockmaster, Ranger
Veterinary Stablemaster
Wrestling Blacksmith, Healer, Mage

By NPC

Alchemist Alchemy, Poisoning, Taste ID
Armorer Arms Lore, Blacksmithy, Focus, Tailoring, Parrying
Baker Cooking, Taste ID
Banker Item ID
Bard Discordance, Musicianship, Peacemaking, Provocation
Beggar Begging, Camping, Detecting Hidden, Item ID
Blacksmith Arms Lore, Blacksmithy, Wrestling
Bowyer Archery, Carpentry, Lumberjacking
Butcher Anatomy, Cooking, Forensic Eval, Taste ID
Carpenter Carpentry, Lumberjacking
Cobbler Tailoring, Lumberjacking
Cook Cooking, Taste ID
Dockmaster Cartography, Fishing, Tracking
Farmer Camping, Cooking, Lumberjacking
Fisher Fishing
Herbalist Alchemy, Poisoning, Taste ID
Jeweler Item ID
Lumberjack Camping, Lumberjacking, Swordsmanship
Mage Arcane, Focus, Eval Int, Magery, Meditation, Resisting Spells, Spirit Speaking, Wrestling
Mapmaker Cartography
Miner Camping, Mining
Necromancer Necromancy, Focus
Paladin Chivalry, Focus
Provisioner Camping, Item ID
Ranger Archery, Camping, Detecting Hidden, Hiding, Stealth, Tracking
Scribe Inscription, Magery, Spirit Speaking
Shipwright Carpentry, Fishing
Stablemaster Animal Lore, Animal Taming, Herding, Veterinary
Tailor Tailoring
Tanner Forensic Eval, Tailoring
Thief Detecting Hidden, Hiding, Lockpicking, Poisoning, Snooping, Stealing, Stealth
Tinker Lockpicking, Tinkering
Weaponsmith Arms Lore, Blacksmithy, Fencing, Focus, Macing, Parrying, Swordsmanship, Tactics

Skill Mastery

Skill Mastery items.

The Skill Mastery system allows players to exceed the base skill caps:

  • Increase the Total Skill Cap from 700.0 up to 720.0.
  • Increase individual skill caps from 100.0 up to 120.0 using Skill Mastery Scrolls.