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[[Category:Skills]]
[[Category:Skills]][[Category:Taming]][[Category:PvP]]
[[Category:Taming]]
The Animal Taming skill allows players to tame, control, and command creatures throughout the world. It is a vital skill for those who wish to use pets in PvM and PvP, offering a wide range of strategic benefits. As tamers progress, they can bond with their pets, train them to gain levels, and unlock powerful Follower Abilities.
[[Category:PvM]]
[[Category:PvP]]


== Summary ==
Higher Animal Taming skill increases success rates for taming creatures, enables the use of stronger pets, and grants access to Underdog Bonuses for weaker creatures. The Zoology Guild system further enhances pet combat potential by rewarding players who diversify their tamed creatures.
The path of an '''Animal Tamer''' is long and often challenging, but mastering it allows players to control animals and monsters, making it a lucrative profession for those with patience. The skill enables taming and commanding various creatures, which can be used in both PvM and PvP.
 
Tamed creatures can be used for combat, utility, or tanking, with various pet classes and abilities that allow for specialized roles. Mastering Animal Taming is a long but rewarding journey, making it one of the most powerful and versatile skills in the game.  


* Complete list of [[Tameables_List|Tameable Creatures]] and their stats.   
* Complete list of [[Tameables_List|Tameable Creatures]] and their stats.   
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=== Taming Success Chance ===
=== Taming Success Chance ===
* Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill.   
* Players always have a minimum '''5%''' success chance to tame a creature if they meet the required taming skill.   
* Using a '''Shepherd's Crook''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %).   
* Using a '''[[Shepherd's Crook]]''' provides a bonus to Taming Success chance based on its '''Accuracy''' and '''Damage''' (Tactics as %).   
* Additionally, equipping a Shepherd's Crook will automatically set it as the active one for the [[Herding#Focus Aggression|Focus Aggression]] mechanic, triggering a system message if it wasn't already the active one.
* Example:  
* Example:  
   An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%'''  
   An '''Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage)''' increases taming success chance by '''+40%'''  
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All creatures have specific [[Follower Abilities|abilities]] linked to that creature type and each ability is split into three categories:
All creatures have specific [[Follower Abilities|abilities]] linked to that creature type and each ability is split into three categories:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
! Category !! Description
! Category !! Description
|-
|-
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All tameable creatures fall into one of three classes:   
All tameable creatures fall into one of three classes:   


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
! Class !! Description
! Class !! Description
|-
|-
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* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is '''Blessed'''
* The Taming Bestiary is crafted by players using the [[Inscription]] skill and is '''Blessed'''


==Underdog Bonus==
== Underdog Bonus ==
* If a player uses Tamed Creatures where the player's Animal Taming and Animal Lore skills exceed the "Min Taming Skill" needed for that creature, the Tamed Creature will receive a number of bonuses
* If a player uses Tamed Creatures where their '''Animal Taming''' and '''Animal Lore''' skills exceed the '''Minimum Taming Skill''' required for that creature, the Tamed Creature will receive a number of bonuses
* The bonuses from the Underdog mechanic are designed to offset the player choosing using a "weaker than normal" creature
* The '''Underdog mechanic''' is designed to offset the disadvantage of using a "weaker than normal" creature
* Players can view the Underdog Bonuses provided to a creature on the Detail page of the Animal Lore menu for the creature
* Players can view the '''Underdog Bonuses''' in the '''Details Page''' of the [[Animal Lore]] menu for the creature
* Creatures will receive a Damage bonus of (50% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 40%
* Creatures will receive the following bonuses:
* Creatures will receive a Damage Resistance bonus of (10% * (Player Taming Skill - Creature Min Taming) / 70) upwards to a maximum of 20%
**'''Damage Bonus:''' '''(50% * (Player Taming Skill - Creature Min Taming) / 70)''', up to a maximum of '''40%'''. 
* Creatures will not receive a Healing bonus
**'''Damage Resistance Bonus:''' '''(10% * (Player Taming Skill - Creature Min Taming) / 70)''', up to a maximum of '''20%'''. 
* Note: A player's Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (i.e. players will need both skills)
**'''No Healing Bonus:''' Creatures do not receive any healing increase from the Underdog mechanic. 
* Players can optionally disable the Underdog bonuses for all of their Tamed Followers by unchecking the "Enabled" button, as some players may wish to disable Underdog Bonuses for testing purposes
* A player's '''Animal Taming skill''' is capped by their '''Animal Lore skill''' for the purposes of Underdog (players must have both skills leveled)
* Players can disable Underdog Bonuses for all of their Tamed Followers by unchecking the '''Enabled''' button, useful for testing purposes.
 
== Zoology Guild ==
* The '''[[Zoology Guild]]''' is a network of Zoologist NPCs that collect data on the usage frequency of different Tamed Creature Types in Outlands. 
* Players automatically receive '''Combat Bonuses''' for their Tamed Creatures based on this collected data. 
* Higher bonuses are granted to creatures that are used less frequently by players. 
* Players can unlock additional '''Stable Slots''' for their character by using a diverse set of Tamed Creatures (similar to the previous Taming Bestiary system). 


==Zoology Guild==
== Follower Creature Specifics ==
* The [[Zoology Guild]] is a network of Zoologist NPCs that work behind the scenes to collect data on the frequency at which different Tamed Creature Types are being used by players to tackle content across Outlands
* Player pets can be freely pushed through for movement by all players. 
* Players will automatically receive Combat Bonuses to their Tamed Creatures based on this data collected, with higher bonuses granted to Tamed Creature Types that are being utilized less frequently by players on the server
* Player pets move at '''80% speed''' when attacking a player target. 
* Players will also be rewarded with unlocking additional Stable Slots for their character by utilizing a variety of Tamed Creatures (similar to the old Taming Bestiary handling)
* Tamed pets will no longer use abilities within '''1 second''' of performing a melee attack against a player (PvP only). 
* If a player dies in a dungeon, their '''Pack Animals''' and creatures with the '''Mule''' trait will now drop their backpack’s contents into the player’s corpse instead of onto the ground. 
* Tamed/Summoned follower changes in PvP:
* '''Spell Interactions (PvP):'''
** Spells cast by Followers against other players will '''ignore''' [[Magic Reflect]] on the target player (the spell is not reflected, and Magic Reflect is not removed).
** Spells cast by Followers against other players will '''no longer affect''' the target player's 1st-4th circle Interrupt Window for PvP.
**'''PvP Damage Scalar''' increased to '''30%''' (previously '''25%'''). 
**'''Maximum Melee Hit Chance''' in PvP increased to '''66%''' (previously '''50%'''). Melee hit chance against creatures remains at '''100%'''. 
**'''Chance to Trigger Abilities in PvP''' increased from '''10% to 40%''' of their normal PvM chance (previously reduced by 90%). 
**'''Special Ability Activation Chance in PvP''' increased from '''60% to 75%''' of their normal PvM chance (previously reduced by 40%). 
**'''Ability Cooldowns in PvP''' are now increased by '''50%''' (previously doubled).
* '''PvP Zone Restrictions:''' Followers face restrictions in certain PvP zones. They generally cannot be summoned within, and existing summoned followers may be unsummoned upon entry. Combat commands (Attack/Guard/Patrol) are also typically disabled, forcing followers into Follow mode. See [[PvP Events]], [[Factions]], [[Town Struggles]], [[Corpse Creek Contest]] for details.


[[File:zoologyguild1.png|link=]]
== Follower PvP Damage Window ==
When a player is engaged in PvP with another player, a '''Follower PvP Damage Window''' mechanic applies, resetting every 3 seconds.


During each 3-second window, every Follower (Tamed or Summoned) belonging to a player is capped at inflicting a cumulative amount of Damage against another single player target. This limit is known as the '''Follower PvP Damage Cap'''.


== Follower Creature Specifics==
Any cumulative damage inflicted by a Follower during a window that would exceed its Follower PvP Damage Cap for that target will be reduced to 0.
* Player pets can be pushed through freely for movement by all players
* Player pets move at 80% speed while attacking a player target
* Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player. The behavior of special abilities is unchanged when fighting other creatures.
* When a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack's contents into the player's corpse (rather than onto the ground)
* Tamed/Summoned follower PvP damage scalar has been increased to 30% (previously was 25%)
* Tamed/Summoned follower maximum melee hit chance in PvP is now 66%. (previously was 50%)  They may get up to 100% chance to hit other creatures
* Tamed/Summoned followers now have a 60% reduced chance in PvP to trigger abilities against players (previously was 90% reduction)  For example, an untamed ember drake has a 25% chance to trigger a Flamestrike against any target after a melee attack. A tamed ember drake has a 15% chance to trigger a flamestrike against a creature. A tamed ember drake has a 6% chance to trigger a Flamestrike against a player.
* Tamed/Summoned followers now have a 25% reduced chance in PvP to use a special ability when attacking a player (previously was 40% reduction)
* Tamed/Summoned follower ability cooldowns in PvP are now only increased by 50% (previously were increased by 100%)


=== Calculating the Damage Cap ===
The Follower PvP Damage Cap is calculated using the following formula:
'''Cap = (Creature's Control Slots * (1 + (Controller's Total Printed Follower Skills / 100)))'''


== Follower PvP Damage Caps==
'''Follower Skills''' include the sum of the controller's printed (real) skill points in:
{| class="wikitable" style="text-align: center;"
* [[Animal Taming]]
! Damage Type
* [[Animal Lore]]
! Description
* [[Veterinary]]
|-
* [[Herding]]
| Melee
* [[Spirit Speaking]]
| style="text-align: left;" | Capped at inflicting at most 10 Damage Per Control Slot over a 3 second window to individual players in PvP
|-
| Range/Spellcasting
| style="text-align: left;" | Capped at inflicting at most 7 Damage Per Control Slot over a 3 second window to individual players in PvP. Capped at 8 tiles distance.
|}


'''Example:'''
A player has 100 Animal Taming, 100 Animal Lore, and 100 Veterinary (Total Follower Skills = 300).
They are using a Bullvore (3 Control Slots) and a Black Widow (2 Control Slots).


==Other Notes==
*   The Bullvore can inflict a maximum of '''(3 * (1 + (300 / 100))) = 12 Damage''' every 3 seconds against another player in PvP.
* Tamed Creatures who are teleported (via Recall/Gate/Moongate) will default to "Follow" mode
*   The Black Widow can inflict a maximum of '''(2 * (1 + (300 / 100))) = 8 Damage''' every 3 seconds against another player in PvP.
* Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)


== Other Notes ==
* Tamed creatures that are teleported (via Recall, Gate, Moongate) will default to '''Follow Mode'''. 
* Tamed and Summoned followers cannot have their damage reduced by more than '''90%''', unless specifically reduced to '''1 damage''' by an ability or effect. 
* Dispelling a Summoned Follower belonging to a [[Murderers|Murderer]] or [[Criminals|Criminal]] player will flag the caster as attackable (grey) by the owner.
* Stealthed Tamed Followers now leave [[Stealth#Footprints|Footprints]] behind less frequently than before.


==Player Made Guides==
== Player-Made Guides ==
* [https://www.tameoutlands.com/ All-In-One Taming Guide and Scripts by Khal Draco and Zell]
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]
* [http://forums.uooutlands.com/index.php?threads/animal-taming-faq.1353/ Animal Taming FAQ by Ahamkara]
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]
* [https://docs.google.com/spreadsheets/u/1/d/1u5R7Idf8QDJkTsHs2eCiqlOhASTTDcU1t6DLuVTkeQ8/htmlview#/ Pet Abilities and Traits]



Latest revision as of 01:20, 29 April 2025

The Animal Taming skill allows players to tame, control, and command creatures throughout the world. It is a vital skill for those who wish to use pets in PvM and PvP, offering a wide range of strategic benefits. As tamers progress, they can bond with their pets, train them to gain levels, and unlock powerful Follower Abilities.

Higher Animal Taming skill increases success rates for taming creatures, enables the use of stronger pets, and grants access to Underdog Bonuses for weaker creatures. The Zoology Guild system further enhances pet combat potential by rewarding players who diversify their tamed creatures.

Tamed creatures can be used for combat, utility, or tanking, with various pet classes and abilities that allow for specialized roles. Mastering Animal Taming is a long but rewarding journey, making it one of the most powerful and versatile skills in the game.

Skill Gain & Passive Taming Gains

  • Players gain Animal Taming skill from taming creatures where the success chance is below 100%.
  • Players cannot gain skill from taming a creature that has been released by themselves or another player.
  • Taming skill gains do not occur when standing inside a house (though taming itself is still possible).

Passive Taming Gains

  • Each time a player gains 0.1 skill from taming a creature, they bank 0.5 passive taming points (max of 5 points banked).
  • Passive taming gains are consumed by killing monsters with tamed pets.
  • The harder the monster, the greater the chance to trigger a skill gain.
  • Players can assist their pets in combat; as long as the pets contribute damage, they are eligible for gains.

Direct Taming Gain Limits Per Creature

Each creature has a maximum pool of taming skill points available before skill gains stop:

Skill Level Max Points Per Creature
0-50 5.0
50-70 1.0
70-90 0.5
90-119.9 0.2

Taming Creatures & Pet Bonding

  • Taming a creature requires both Animal Taming and Animal Lore.
  • Players must be within 3 tiles to begin taming and within 6 tiles to continue the process.
  • Pets bond with their owner after reaching Level 1.
  • Pack animals cannot be bonded.
  • Bonded pets recall, hike, teleport, rope, or gate with their owner.
  • When a bonded pet dies, it turns into a ghost.
  • Pets can be resurrected by a player with 80 Veterinary, the Resurrection spell, or an NPC Healer.
  • Pets that are left out in the world without receiving a command from their owner for 24 hours will become untamed, unbonded, and deleted.

Taming Success Chance

  • Players always have a minimum 5% success chance to tame a creature if they meet the required taming skill.
  • Using a Shepherd's Crook provides a bonus to Taming Success chance based on its Accuracy and Damage (Tactics as %).
  • Additionally, equipping a Shepherd's Crook will automatically set it as the active one for the Focus Aggression mechanic, triggering a system message if it wasn't already the active one.
  • Example:
 An Exceedingly Accurate (+20% Accuracy) Shepherd's Crook of Power (+20% Damage) increases taming success chance by +40% 
 Using this, a base chance of 50% will become 70%.  
  • If a pet is taking damage, it cannot be tamed and will display the message: "It is too angry to tame."
  • A common taming method is to command another pet to attack the wild creature, then use "All Stop" or "(petname) stop" before attempting to tame.
  • It is possible to have a number of pets with you GREATER than the number of control slots (eg. You have 5 control slots filled and you tame another creature) however once this occurs the only orders you will be able to give to them are to follow you, until you are at or under your max number of control slots again.

Abandoned and Released Pets

  • Pets must be interacted with by their owner at least once every 24 hours to prevent abandonment.
  • Players remaining in-game for long periods should either:
    • Use the Stables to protect their pets.
    • Return to refresh their pet’s abandonment timer.
  • Released pets are now Hindered for 60 minutes instead of being Pacified.
  • Recently released creatures display the "*released*" text above their head.
  • Abandoned pets can be recovered from an Animal Wrangler in Prevalia or Corpse Creek stables.

Stables and Control Slots

  • Players can speak with a Stablemaster to access their Stables.
  • A mounted pet does not count toward Control Slots (See: Mounts).
  • Stabled pets do not accrue fees after 60 days.

Stable Options

  • Retrieve Lost Followers: Allows players to retrieve lost pets for a fee.
  • Reset Follower Level Selections: Resets all Stat/Skill/Trait selections for a pet (usable anytime outside of combat).
  • Reset Follower Name: Resets a pet’s name back to its default untamed name.

Pull Followers

  • Players can use [pullfollowers to retrieve any follower within 5 tiles (cooldown: 5 minutes).
  • Cannot be used if recently engaged in PvP.

Tamed Stats and Skills

  • Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Followers only use one form of combat, Melee or Spells, each follower's combat type is listed as either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate this
Stat Increment Per Level Up to a Maximum of
Hits +10% +100%
Attack Speed +2.5% +25%
Wrestling +5.0% +50%
Armor +2.5 +25
Magic Resist +5.0 +50
Poisoning +2.5% +25%

Tamed Abilities

All creatures have specific abilities linked to that creature type and each ability is split into three categories:

Category Description
Innate Always active for that creature.
Passive Has a chance to trigger on hit or damage taken.
Cooldown Activated once and requires cooldown before reuse.

Abilities can be viewed using Animal Lore on the creature.

Tamed Classes

All tameable creatures fall into one of three classes:

Class Description
Attack Focuses on dealing damage.
Utility Specializes in poison, disease, or debuffs.
Tank Designed for survival and maintaining aggro.

Players can view a pet’s class in the Animal Lore menu.

Taming Bestiary

  • The Taming Bestiary is an item which lets tamers earn experience to unlock upgrades which apply to creatures of the various tamed classes.
  • The Taming Bestiary is crafted by players using the Inscription skill and is Blessed

Underdog Bonus

  • If a player uses Tamed Creatures where their Animal Taming and Animal Lore skills exceed the Minimum Taming Skill required for that creature, the Tamed Creature will receive a number of bonuses.
  • The Underdog mechanic is designed to offset the disadvantage of using a "weaker than normal" creature.
  • Players can view the Underdog Bonuses in the Details Page of the Animal Lore menu for the creature.
  • Creatures will receive the following bonuses:
    • Damage Bonus: (50% * (Player Taming Skill - Creature Min Taming) / 70), up to a maximum of 40%.
    • Damage Resistance Bonus: (10% * (Player Taming Skill - Creature Min Taming) / 70), up to a maximum of 20%.
    • No Healing Bonus: Creatures do not receive any healing increase from the Underdog mechanic.
  • A player's Animal Taming skill is capped by their Animal Lore skill for the purposes of Underdog (players must have both skills leveled).
  • Players can disable Underdog Bonuses for all of their Tamed Followers by unchecking the Enabled button, useful for testing purposes.

Zoology Guild

  • The Zoology Guild is a network of Zoologist NPCs that collect data on the usage frequency of different Tamed Creature Types in Outlands.
  • Players automatically receive Combat Bonuses for their Tamed Creatures based on this collected data.
  • Higher bonuses are granted to creatures that are used less frequently by players.
  • Players can unlock additional Stable Slots for their character by using a diverse set of Tamed Creatures (similar to the previous Taming Bestiary system).

Follower Creature Specifics

  • Player pets can be freely pushed through for movement by all players.
  • Player pets move at 80% speed when attacking a player target.
  • Tamed pets will no longer use abilities within 1 second of performing a melee attack against a player (PvP only).
  • If a player dies in a dungeon, their Pack Animals and creatures with the Mule trait will now drop their backpack’s contents into the player’s corpse instead of onto the ground.
  • Tamed/Summoned follower changes in PvP:
  • Spell Interactions (PvP):
    • Spells cast by Followers against other players will ignore Magic Reflect on the target player (the spell is not reflected, and Magic Reflect is not removed).
    • Spells cast by Followers against other players will no longer affect the target player's 1st-4th circle Interrupt Window for PvP.
    • PvP Damage Scalar increased to 30% (previously 25%).
    • Maximum Melee Hit Chance in PvP increased to 66% (previously 50%). Melee hit chance against creatures remains at 100%.
    • Chance to Trigger Abilities in PvP increased from 10% to 40% of their normal PvM chance (previously reduced by 90%).
    • Special Ability Activation Chance in PvP increased from 60% to 75% of their normal PvM chance (previously reduced by 40%).
    • Ability Cooldowns in PvP are now increased by 50% (previously doubled).
  • PvP Zone Restrictions: Followers face restrictions in certain PvP zones. They generally cannot be summoned within, and existing summoned followers may be unsummoned upon entry. Combat commands (Attack/Guard/Patrol) are also typically disabled, forcing followers into Follow mode. See PvP Events, Factions, Town Struggles, Corpse Creek Contest for details.

Follower PvP Damage Window

When a player is engaged in PvP with another player, a Follower PvP Damage Window mechanic applies, resetting every 3 seconds.

During each 3-second window, every Follower (Tamed or Summoned) belonging to a player is capped at inflicting a cumulative amount of Damage against another single player target. This limit is known as the Follower PvP Damage Cap.

Any cumulative damage inflicted by a Follower during a window that would exceed its Follower PvP Damage Cap for that target will be reduced to 0.

Calculating the Damage Cap

The Follower PvP Damage Cap is calculated using the following formula: Cap = (Creature's Control Slots * (1 + (Controller's Total Printed Follower Skills / 100)))

Follower Skills include the sum of the controller's printed (real) skill points in:

Example: A player has 100 Animal Taming, 100 Animal Lore, and 100 Veterinary (Total Follower Skills = 300). They are using a Bullvore (3 Control Slots) and a Black Widow (2 Control Slots).

  • The Bullvore can inflict a maximum of (3 * (1 + (300 / 100))) = 12 Damage every 3 seconds against another player in PvP.
  • The Black Widow can inflict a maximum of (2 * (1 + (300 / 100))) = 8 Damage every 3 seconds against another player in PvP.

Other Notes

  • Tamed creatures that are teleported (via Recall, Gate, Moongate) will default to Follow Mode.
  • Tamed and Summoned followers cannot have their damage reduced by more than 90%, unless specifically reduced to 1 damage by an ability or effect.
  • Dispelling a Summoned Follower belonging to a Murderer or Criminal player will flag the caster as attackable (grey) by the owner.
  • Stealthed Tamed Followers now leave Footprints behind less frequently than before.

Player-Made Guides

Training

Skill Training Method
0-50 Train from NPC
50-60 Colossal Frog in New Player Dungeon
60-80 Cave Bear in New Player Dungeon
80-85 Deep Crawler
85-90 Drake
90-95 Husk Crab
95-100 Dragon
100-105 Snowdrift
105-110 Earth Drake
110-115 Sphinx
115-120 Earth Dragon