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[[Category:Ships]]
[[Category:Ships]]
==Summary==
[[Category:NPCs]]
* Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the [[Begging]] Skill
<noinclude>
* Ship Crewmembers can also be found as loot while out seafaring
[[Category:Guides]]
* The Begging Skill "Motivation" mechanic increases Crewmember Damage by '''(25% * (Begging Skill / 100)) for 5 minutes''' (no longer impacts [[Wrestling]] Skill)
</noinclude>
* Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses
* Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
* Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
* Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a [[Dockmasters|Dockmaster]]
* Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
* Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns


==Ship Crewmember Professions==
'''Ship Crewmembers''' are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main [[Ships]] page.
* Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus
* Every Profession has a set list of Ship Bonuses that is rolled on when spawned
** All Crewmembers spawning as loot start at level 0
** When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses


{{ShipCrewmembers}}
== Acquiring Crewmembers ==
You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be '''hired''' directly from NPCs found in Taverns, Inns, and Docks using [[Doubloons]] (costs vary by rank, see [[#Crewmember Cost|cost table]]). Some may even be persuaded to join your cause through skillful use of the [[Begging]] skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as '''loot''' during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]].


== Managing Your Crew ==
Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]] while the ship is either a deed in your possession or docked with a [[Dockmasters|Dockmaster]]. Removing a crewmember requires the Ship Deed to be in your backpack.


==Ship Crewmember Cost==
== Crewmember Professions and Bonuses ==
{| class="wikitable" style="text-align: center;"
Each crewmember belongs to a specific '''Profession''' which dictates the types of passive, ship-wide bonuses they can potentially grant. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains [[#Ship Crewmember Loyalty|Loyalty]]. When a Crewmember reaches Loyalty Level 10, their base bonuses gain an additional +50% multiplier.
! Base Rank
! Cost<br />(Doubloons)
|-
| [[File:shipcrewrank1.png|link=]]<br />Novice
| 600
|-
| [[File:shipcrewrank2.png|link=]]<br />Adept
| 700
|-
| [[File:shipcrewrank3.png|link=]]<br />Veteran
| 800
|-
| [[File:shipcrewrank4.png|link=]]<br />Expert
| 900
|-
| [[File:shipcrewrank5.png|link=]]<br />Master
| 1000
|-
| [[File:shipcrewrank6.png|link=]]<br />Heroic
| 10000
|-
| [[File:shipcrewrank7.png|link=]]<br />Legendary
| 25000
|}


==Ship Crewmember Stats==
=== Profession Details ===
* Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)
Each point listed is a base stat value. Crewmembers can potentially roll multiple bonuses from their profession's list. ''(Note: Scaling % for some bonuses is currently unavailable).''
* When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.
* When a ship crewmember gains Loyalty, it will gain points into that bonus.  The amount of bonus gained per loyalty level depends on the crewmember type.
* When the Loyalty Level is fully maxed to 10 the base stat will have a 50% bonus from the base stat roll.


==Breach / Bravery==
==== Carpenter ====
* The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions [https://forums.uooutlands.com/index.php?threads/expansion-ships.5486/ Wildands Expansion Patch Notes]
*   '''Repair Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Hull Repair Amount Bonus''': Base 2 (+0.1% per level)
*  '''Hull Max Points Bonus''': Base 1 (+0.05% per level)


==Ship Crewmember Loyalty==
==== Cook ====
* All Ship Crewmembers have a Loyalty Level ranging from 0-10
*   '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
* Ship Crewmembers begin at Loyalty Level 0
*   '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
* When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
*   '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
* Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs
*   '''Crew Healing Bonus''': Base 3 (+0.15% per level)
* A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
* Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
* Loyalty Experience gain rate has been increased by 50% [https://forums.uooutlands.com/index.php?threads/patch-notes-for-november-8-2021-ship-patch.3879/ (Patch 11/8/21)]


[[File:shipcrewmemberloyalty.jpg|link=]]
==== Engineer ====
*  '''Lesser Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Regular Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Greater Ability Cooldown Reduction''': Base 2 (+0.1% per level)
*  '''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Repair Cooldown Reduction''': Base 2 (+0.1% per level)


===Loyalty and Pirate Booty===
==== Fisherman ====
* When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
*   '''Effective Fishing Bonus''': Base 0.2 (+0.01% per level)
* In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
*   '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
* The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
*   '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
* Players cannot upgrade Crewmembers while at sea (they must be on land)
*   '''Sails Repair Amount Bonus''': Base 4 (+0.2% per level)
* A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
* Players will come across Pirate Booty as loot in a variety of seafaring activities


[[File:shipcrewmemberloyalty02.jpg|link=]]
==== Gunner ====
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Guns Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Guns Repair Amount Bonus''': Base 4 (+0.2% per level)


===Loyalty Upgrade Increases===
==== Hedge Mage ====
Each Loyalty Level upgrade increases the following:
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
*  '''Greater Ability Cooldown Reduction''': Base 2 (+0.1% per level)


{| class="wikitable" style="text-align: center;"
==== Marine ====
! Crewmember Bonuses
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
! Amount
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
|-
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
| Ship Bonus
| +5% (scalar)
|-
| HP Increase
| 25-50 (random)
|-
| Dex Increase
| 0-2 (random)
|-
| Damage Increase
| 0-2 (random)
|-
| Wrestling Increase
| 0-2 (random)
|-
| Armor Increase
| 0-2 (random)
|-
| Magic Resist Increase
| 0-3 (random)
|}


==== Marksman ====
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)


==== Medic ====
*  '''Crew Healing Bonus''': Base 3 (+0.15% per level)
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)


==Ship People Things==
==== Merchant ====
{{ShipIndex}}
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Tidings Bonus''': Base 0.5 (+0.025% per level)
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
 
==== Navigator ====
*  '''Movement Speed Bonus''': Base 0.5 (+0.10% per level)
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Sails Repair Amount Bonus''': Base ? ''(Value Missing)''
 
==== Orc Reaver ====
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
 
==== Paviseman ====
*  '''Crew Hit Points Bonus''': Base 2 (+0.1% per level)
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
 
==== Pilgrim ====
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Effective Fishing Bonus''': Base 0.2 ''(Scaling % Data Missing)''
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
 
==== Pirate ====
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
 
==== Powder Monkey ====
*  '''Cannon Reload Speed Increase''': Base 3 (+0.15% per level)
*  '''Cannon Damage Bonus''': Base 0.5 (+0.025% per level)
*  '''Regular Ability Cooldown Reduction''': Base 2 (+0.1% per level)
 
==== Raider ====
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Boarding Success Chance Bonus''': Base 4 (+0.2% per level)
*  '''Crew Damage Bonus''': Base 0.5 (+0.025% per level)
 
==== Sailor ====
*  '''Movement Speed Bonus''': Base 0.5 ''(Scaling % Data Missing)''
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
*  '''Sails Repair Amount Bonus''': Base ? ''(Value Missing)''
*  '''Cannon Accuracy Bonus''': Base 0.5 (+0.05% per level)
 
==== Sea Dog ====
*  '''Doubloons Earned Bonus''': Base 0.5 (+0.025% per level)
*  '''Movement Speed Bonus''': Base 0.5 (+0.025% per level)
*  '''Crew Wrestling Bonus''': Base 0.75 (+0.015% per level)
*  '''Sails Max Points Bonus''': Base 2 (+0.1% per level)
 
==== Spy ====
*  '''Wake Scalar Bonus''': Base 1.5 (+0.075% per level)
*  '''Tidings Bonus''': Base 0.5 (+0.025% per level)
*  '''Lesser Ability Cooldown Reduction''': Base 2 (+0.1% per level)
 
== Crewmember Cost ==
The initial [[Doubloon]] cost for hiring crew depends on their starting Rank:
 
{{Crew Cost Table}}
 
== Crewmember Stats ==
[[File:shipcrewmemberloyalty.jpg|thumb|right|The Crewmember Info Gump displays stats, Loyalty (Rum Bottles), and XP progress towards the next level.]]
A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the [[#Ship Crewmember Loyalty|Loyalty system]].
 
The "Breach" stat is now '''Bravery''' (displayed as '''Crew Breach Bonus''' in the stats gump). It grants a direct '''Damage Bonus''' when crewmembers fight enemies on the '''same ship''' (repelling boarders) or engage [[Bosses|Ocean Bosses]] and their minions.
 
== Ship Crewmember Loyalty ==
Loyalty reflects a crewmember's experience and effectiveness, ranging from '''Level 0 to 10'''. Higher loyalty significantly boosts their provided ship bonuses and personal stats.
 
=== Gaining Loyalty Experience ===
Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns [[Doubloons]] from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, [[Fishing Spot]]s, and [[SOS]]/[[Message in a Bottle|MIB]] quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump.
 
=== Upgrading Loyalty Level ===
[[File:shipcrewmemberloyalty02.jpg|thumb|left|Upgrading Loyalty requires spending Pirate Booty via the Crewmember Info page while docked or on land.]]
Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while '''on land or docked''' (not at sea). Upgrading requires spending '''Pirate Booty''', a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.
 
=== Effects of Loyalty Upgrades ===
Each level gained provides significant enhancements:
 
{{Crew Loyalty Stats}}
*  At '''Max Loyalty Level 10''', the crewmember's base Ship Bonuses gain an additional '''+50% multiplier''', making high-loyalty crew incredibly valuable.
 
== Crewmembers in Combat ==
In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew", "Send Below", "Attack", and "Stand Down" via the [[Acquiring and Controlling Ships#Crewmember Hotbar|Crewmember Hotbar]]. The [[Begging]] skill's "Motivation" ability can boost crew damage temporarily. NPC Crew deal '''+50% increased damage''' in ship combat compared to players or pets. Their roles during [[Naval Combat and Salvage#Boarding|Boarding actions]], including incapacitation and recovery, are detailed on the Naval Combat page.
 
{{Navbox Ships}}

Latest revision as of 04:25, 27 March 2025


Ship Crewmembers are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main Ships page.

Acquiring Crewmembers

You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be hired directly from NPCs found in Taverns, Inns, and Docks using Doubloons (costs vary by rank, see cost table). Some may even be persuaded to join your cause through skillful use of the Begging skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as loot during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as Pending Salvage.

Managing Your Crew

Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the Crew Gump Tab while the ship is either a deed in your possession or docked with a Dockmaster. Removing a crewmember requires the Ship Deed to be in your backpack.

Crewmember Professions and Bonuses

Each crewmember belongs to a specific Profession which dictates the types of passive, ship-wide bonuses they can potentially grant. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains Loyalty. When a Crewmember reaches Loyalty Level 10, their base bonuses gain an additional +50% multiplier.

Profession Details

Each point listed is a base stat value. Crewmembers can potentially roll multiple bonuses from their profession's list. (Note: Scaling % for some bonuses is currently unavailable).

Carpenter

  • Repair Cooldown Reduction: Base 2 (+0.1% per level)
  • Hull Repair Amount Bonus: Base 2 (+0.1% per level)
  • Hull Max Points Bonus: Base 1 (+0.05% per level)

Cook

  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Healing Bonus: Base 3 (+0.15% per level)

Engineer

  • Lesser Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Regular Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Greater Ability Cooldown Reduction: Base 2 (+0.1% per level)
  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Repair Cooldown Reduction: Base 2 (+0.1% per level)

Fisherman

  • Effective Fishing Bonus: Base 0.2 (+0.01% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base 4 (+0.2% per level)

Gunner

  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Guns Max Points Bonus: Base 2 (+0.1% per level)
  • Guns Repair Amount Bonus: Base 4 (+0.2% per level)

Hedge Mage

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Greater Ability Cooldown Reduction: Base 2 (+0.1% per level)

Marine

  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Marksman

  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)

Medic

  • Crew Healing Bonus: Base 3 (+0.15% per level)
  • Crew Hit Points Bonus: Base 2 (+0.1% per level)

Merchant

  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Tidings Bonus: Base 0.5 (+0.025% per level)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)

Navigator

  • Movement Speed Bonus: Base 0.5 (+0.10% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base ? (Value Missing)

Orc Reaver

  • Crew Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)

Paviseman

  • Crew Hit Points Bonus: Base 2 (+0.1% per level)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)

Pilgrim

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Effective Fishing Bonus: Base 0.2 (Scaling % Data Missing)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)

Pirate

  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Powder Monkey

  • Cannon Reload Speed Increase: Base 3 (+0.15% per level)
  • Cannon Damage Bonus: Base 0.5 (+0.025% per level)
  • Regular Ability Cooldown Reduction: Base 2 (+0.1% per level)

Raider

  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Boarding Success Chance Bonus: Base 4 (+0.2% per level)
  • Crew Damage Bonus: Base 0.5 (+0.025% per level)

Sailor

  • Movement Speed Bonus: Base 0.5 (Scaling % Data Missing)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)
  • Sails Repair Amount Bonus: Base ? (Value Missing)
  • Cannon Accuracy Bonus: Base 0.5 (+0.05% per level)

Sea Dog

  • Doubloons Earned Bonus: Base 0.5 (+0.025% per level)
  • Movement Speed Bonus: Base 0.5 (+0.025% per level)
  • Crew Wrestling Bonus: Base 0.75 (+0.015% per level)
  • Sails Max Points Bonus: Base 2 (+0.1% per level)

Spy

  • Wake Scalar Bonus: Base 1.5 (+0.075% per level)
  • Tidings Bonus: Base 0.5 (+0.025% per level)
  • Lesser Ability Cooldown Reduction: Base 2 (+0.1% per level)

Crewmember Cost

The initial Doubloon cost for hiring crew depends on their starting Rank:

Base Rank Icon Cost
(Doubloons)
Novice 600
Adept 700
Veteran 800
Expert 900
Master 1000
Heroic 10000
Legendary 25000


Crewmember Stats

The Crewmember Info Gump displays stats, Loyalty (Rum Bottles), and XP progress towards the next level.

A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the Loyalty system.

The "Breach" stat is now Bravery (displayed as Crew Breach Bonus in the stats gump). It grants a direct Damage Bonus when crewmembers fight enemies on the same ship (repelling boarders) or engage Ocean Bosses and their minions.

Ship Crewmember Loyalty

Loyalty reflects a crewmember's experience and effectiveness, ranging from Level 0 to 10. Higher loyalty significantly boosts their provided ship bonuses and personal stats.

Gaining Loyalty Experience

Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns Doubloons from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, Fishing Spots, and SOS/MIB quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump.

Upgrading Loyalty Level

Upgrading Loyalty requires spending Pirate Booty via the Crewmember Info page while docked or on land.

Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while on land or docked (not at sea). Upgrading requires spending Pirate Booty, a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.

Effects of Loyalty Upgrades

Each level gained provides significant enhancements:

Stat Increase Amount per Loyalty Level
Ship Bonus (from Profession) +5% (scalar multiplier on base bonus)
Hit Points +25 to +50 (random)
Dexterity +0 to +2 (random)
Damage Bonus (Personal) +0 to +2 (random)
Wrestling Skill +0 to +2 (random)
Armor Rating +0 to +2 (random)
Magic Resist Skill +0 to +3 (random)
  • At Max Loyalty Level 10, the crewmember's base Ship Bonuses gain an additional +50% multiplier, making high-loyalty crew incredibly valuable.

Crewmembers in Combat

In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew", "Send Below", "Attack", and "Stand Down" via the Crewmember Hotbar. The Begging skill's "Motivation" ability can boost crew damage temporarily. NPC Crew deal +50% increased damage in ship combat compared to players or pets. Their roles during Boarding actions, including incapacitation and recovery, are detailed on the Naval Combat page.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.