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Wildlands Expansion - Aspects: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Wildlands Expansion This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024). == Aspect Gear Updates == === Aspect Weapons === * Now provide a base bonus of +10% Accuracy (was 0%). * Now provide a base bonus of +10 Tactics (was 0). === Aspect Spellbooks === * Now provide a base bonus of +10% Mana Refund Chance (was 0%). * Bonus per Tier Level i..."
 
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=== Aspect Weapons ===
=== Aspect Weapons ===
*   Now provide a base bonus of +10% Accuracy (was 0%).
* '''+10% Accuracy''' (was 0%)
*   Now provide a base bonus of +10 [[Tactics]] (was 0).
* '''+10 [[Tactics]]''' (was 0)


=== Aspect Spellbooks ===
=== Aspect Spellbooks ===
*   Now provide a base bonus of +10% Mana Refund Chance (was 0%).
* '''+10% Mana Refund Chance''' (was 0%)
*   Bonus per Tier Level increased to +2% Mana Refund Chance (was 1.5%).
** Bonus per Tier Level increased to '''+2%''' (was 1.5%)
*   Now provide a base bonus of +10% Spell Damage (was 0%).
* '''+10% Spell Damage''' (was 0%)
*   Bonus per Tier Level increased to +2% Spell Damage (was 1.5%).
** Bonus per Tier Level increased to '''+2%''' (was 1.5%)


=== Aspect Armor ===
=== Aspect Armor ===
*   Now provides a base bonus of +20% Armor Rating (was 0%).
* '''+20% Armor Rating''' base (was 0%)
*   Bonus per Tier Level changed to +5% (was 8%).
** Bonus per Tier Level changed to '''+5%''' (was 8%)


=== Aspect Support Items (Oils, Foci, Ammo) [Phased Out] ===
=== Aspect Support Items (Oils, Foci, Ammo) [Phased Out] ===
*   These items no longer provide bonuses. See [[#Aspect Crystals]] below.
* No longer provide bonuses. See [[#Aspect Crystals]].
*   Previous Bonus: +25% Aspect Weapon/Spell Special Chances.
** Previous Bonus: '''+25% Aspect Weapon/Spell Special Chance'''


== Aspect Crystals ==
== Aspect Crystals ==
*   Aspect Weapon Oils, Aspect Spell Foci, and Aspect Ammo Bundles are replaced by Aspect Crystals.
* Replace Aspect Oils, Foci, Ammo
*   Bonuses (Damage Bonus + Aspect Special Chance) now provided by consuming Aspect Crystals of the matching Aspect from the player's backpack automatically on Melee Attack or Spellcast.
** Provide Damage Bonus + Special Chance when consumed from backpack on Melee/Spell
*   Consumption rate matches previous Charge loss rate.
** Consumption rate matches old system
*   Crafted via [[Alchemy]] (Aspect Items category, stacks of 2000).
* Crafted via [[Alchemy]] (Aspect Items category, in stacks of 2000)
*   Storable in [[Resource Stockpiles]].
* Storable in [[Resource Stockpiles]]
*   Remaining Oils/Foci/Bundles can be converted to Crystals (1 Crystal per Charge) at Prevalia Exchange Officer.
* Old items can be converted at Prevalia Exchange Officer (1 Crystal per Charge)


== Arcane Aspect ==
== Arcane Aspect ==
*   New aspect enhancing [[Wildlands Expansion - Arcane Skill and Staves|Arcane Staves]] mechanics for pure spellcasters.
* Enhances [[Wildlands Expansion - Arcane Skill and Staves|Arcane Staves]] for pure spellcasters


=== Arcane Aspect Armor ===
=== Arcane Aspect Armor ===
*   **Increase to Arcane Buildup Bonuses:** Damage and Damage Resistance bonuses from Arcane Buildup increased by (20% * (6% * Tier Level)) of normal.
* '''Increase to Arcane Buildup Bonuses:''' (20% * (6% * Tier Level))
*   **HP Recovered Per Mana Cost of Damaging Spell:** Recover health = (Mana Cost * (10% * (3% * Tier Level))). Occurs even on Mana Refund. (In PvP, this becomes Damage Resistance vs creatures: (3% * (1% * Tier Level))).
* '''HP Recovered Per Mana Cost of Damaging Spell:''' Mana Cost * (10% * (3% * Tier Level))
*   **Chance to Ignore Arcane Buildup Decay:** (12% * (4% * Tier Level)) chance.
** In PvP: becomes Damage Resistance vs creatures = (3% * (1% * Tier Level))
* '''Chance to Ignore Arcane Buildup Decay:''' (12% * (4% * Tier Level))


=== Arcane Aspect Weapon/Spellbook ===
=== Arcane Aspect Weapon/Spellbook ===
*   **Aspect Special Effect: Mana Thief:**
* '''Aspect Special Effect: Mana Thief:'''
    *  Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles.
** Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles
    *   Additionally, for 60 sec, Arcane Staff hits have (12% * (4% * Tier Level)) chance to restore 10 Mana (effect can stack).
** Arcane Staff hits restore 10 Mana with (12% * (4% * Tier Level)) chance for 60s (can stack)


== Frost Aspect ==
== Frost Aspect ==
*   New aspect focused on building Chill Effects for damage bonuses.
* Focuses on Chill Effects for stacking damage bonuses


=== Frost Aspect Armor ===
=== Frost Aspect Armor ===
*   **Chill Effect Applied Per Damage:** Damage inflicted applies (.006% * (.002% * Tier Level)) Chill Effect (lasts 5 min). Chill increases damage dealt by player/followers.
* '''Chill Effect Applied Per Damage:''' (.006% * (.002% * Tier Level)), lasts 5 min
*   **Increase to Max Chill Effect:** Max Chill Effect on creatures increased by (8% + (0.8% * Tier Level)) (base max is 20%).
** Chill increases damage dealt by player/followers
*   **Frost Shell Cooldown:** If reduced below 50 Health, Frost Shell triggers (lasts 5s, prevents dropping below 50 Health). Cooldown before next trigger: (30 - (1 * Tier Level)) seconds.
* '''Increase to Max Chill Effect:''' +8% + (0.8% * Tier Level) (base is 20%)
* '''Frost Shell Cooldown:''' Prevents death below 50 HP for 5s; 30 - (1 * Tier Level) sec cooldown


=== Frost Aspect Weapon/Spellbook ===
=== Frost Aspect Weapon/Spellbook ===
*   **Aspect Special Effect: Ice Blast:** (Formerly Water Aspect's special)
* '''Aspect Special Effect: Ice Blast:'''
    *   Inflicts (600 + (60 * Tier Level)) damage divided among creatures within 6 tiles.
** Inflicts (600 + (60 * Tier Level)) damage to creatures within 6 tiles
    *   Applies Chill Effect of (6% * (0.6% * Tier Level)) for 5 min to creatures hit.
** Applies Chill: (6% * (0.6% * Tier Level)) for 5 min


== Madness Aspect ==
== Madness Aspect ==
*   New aspect focused on high damage output at the cost of player health loss.
* High damage output, health cost mechanic


=== Madness Aspect Armor ===
=== Madness Aspect Armor ===
*   **Damage Bonus:** All player Damage increased by (15% * (4% * Tier Level)).
* '''Damage Bonus:''' (15% * (4% * Tier Level))
*   **Chance Per Sec to Lose Health After Dealing Dmg:** For 30s after dealing damage, (3.0% * (1.0% * Tier Level)) chance each second to lose 5 Health (unpreventable, ignores DR). Changing Aspect/Tier during this window uses the highest Tier active in the last 30s for checks.
* '''Chance per second to lose 5 HP after dealing damage:''' (3.0% * (1.0% * Tier Level)), lasts 30s
** Health loss is unpreventable, ignores DR
** Changing Aspect/Tier during duration uses highest Tier active


=== Madness Aspect Weapon/Spellbook ===
=== Madness Aspect Weapon/Spellbook ===
*   **Aspect Special Effect: Mania:**
* '''Aspect Special Effect: Mania:'''
    *  Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR). ''(Note: Source text says 5 + (1 * Tier Level), but image shows 7.5 + (1.5 * Tier Level). Using image value.)''
** Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR)
    *   Inflicts (1100 + (110 * Tier Level)) damage divided among creatures within 4 tiles.
** Inflicts (1100 + (110 * Tier Level)) damage within 4 tiles


== Lightning Aspect ==
== Lightning Aspect ==
*   New aspect focusing on arcing damage and Shock debuffs.
* Arcing damage and Shock effect focus


=== Lightning Aspect Armor ===
=== Lightning Aspect Armor ===
*   **Chance on Melee/Spell to Arc:** (7.5% + (2.5% * Tier Level)) chance [scaled by Speed/Mana Cost] to arc to random target within 6 tiles (was 4) for 50% Damage. 50% chance to arc again, repeating until failure. Can hit same target multiple times (cumulative 33% damage penalty after first hit). If no other targets, arcs again on current target.
* '''Arc Chance on Melee/Spell:''' 7.5% + (2.5% * Tier Level), arcs within 6 tiles
*   **Chance on Arc to Shock:** Creatures hit by Arc have (9% + (3.0% * Tier Level)) chance to be Shocked.
** Repeat chance 50%, cumulative 33% damage penalty per repeat
**Shock Effect:** Entangled for 3s, Player Damage vs target +50% for 5s (no stack).
* '''Shock Chance on Arc:''' 9% + (3.0% * Tier Level)
*   **Volt Shield Cooldown:** First damage taken every (30 - (1 * Tier Level)) seconds triggers Volt Shield: 1s Hinder to adjacent creatures, reduces further damage taken to 1 for 3s.
** Shock: 3s entangle + 50% Player Damage for 5s
* '''Volt Shield Cooldown:''' First hit triggers Shield: 1s hinder, 3s reduce damage to 1
** Cooldown: 30 - (1 * Tier Level) sec


=== Lightning Aspect Weapon/Spellbook ===
=== Lightning Aspect Weapon/Spellbook ===
*   **Aspect Special Effect: Sky Bolt:**
* '''Aspect Special Effect: Sky Bolt:'''
    *  Inflicts (600 + (60 * Tier Level)) damage divided among creatures within 3 tiles.
** Inflicts (600 + (60 * Tier Level)) damage within 3 tiles
    *   Creatures hit have (9% + (3.0% * Tier Level)) chance to be Shocked (see effect above).
** Chance to Shock: 9% + (3.0% * Tier Level)
*   Fixed issue with Shock damage bonus not applying correctly.
* Fixed bug with Shock damage not applying


== Existing Aspects ==
== Existing Aspects ==


=== Water Aspect ===
=== Water Aspect ===
*   Previous "Ice Storm" special moved to Frost Aspect.
* '''Old "Ice Storm" special''' moved to Frost
*   New Special: Tidal Boon.
* New Special: '''Tidal Boon'''


==== Water Aspect Weapon/Spellbook Special ====
==== Water Aspect Weapon/Spellbook Special ====
*   **Aspect Special Effect: Tidal Boon:**
* '''Aspect Special Effect: Tidal Boon:'''
    *  Inflicts (700 + (70 * Tier Level)) damage divided among creatures within 4 tiles.
** Inflicts (700 + (70 * Tier Level)) damage within 4 tiles
    *   Clears all Poison, Bleed, and Disease effects on Player and nearby Followers.
** Clears Poison, Bleed, Disease on Player and Followers nearby


=== Gadget Aspect ===
=== Gadget Aspect ===


==== Gadget Aspect Weapon/Spellbook Special ====
==== Gadget Aspect Weapon/Spellbook Special ====
*   Can now trigger when detonating Ground [[Traps]].
* Triggers when detonating Ground [[Traps]]
*   Banked damage bonuses now stack.
** Banked bonuses now stack
*   Bonuses from Support Items (now [[#Aspect Crystals|Crystals]]) and Mastery Chains determined by currently equipped item (Weapon or Spellbook) at time of detonation.
** Crystal/Mastery Chain bonuses taken from equipped item on detonation


==== Gadget Aspect Armor ====
==== Gadget Aspect Armor ====
*   Now provides:
* '''Trap Damage Bonus:''' 15% + (5% * Tier Level)
    *  Trap Damage Bonus: (15% + (5% * Tier Level))
* '''Trap Cooldown Reduction:''' 1.2s + (0.4s * Tier Level)
    *   Trap Cooldown Reduction: (1.2 sec + (0.4 sec * Tier Level))
* '''DR After Trap Detonation (15s):''' 5% + (1.5% * Tier Level)
    *   Damage Resist for 15 sec After Trap Detonation: (5% + (1.5% * Tier Level))


=== Artisan Aspect ===
=== Artisan Aspect ===


==== Artisan Aspect Armor ====
==== Artisan Aspect Armor ====
*   Now provides:
* '''Crafting Skill Bonus from Worn Equipment:''' 30% + (10% * Tier Level)
    *  Crafting Skill Worn Equipment Bonus: (30% + (10% * Tier Level))
* '''Repair Kit Damage Boost (20 min):''' 2.0% + (0.75% * Tier Level)
    *   Repair Kit Boosts Target's Damage (20 min): (2.0% + (0.75% * Tier Level))
* '''Exceptional Crafting Chance:''' 5% + (1.5% * Tier Level)
    *   Exceptional Crafting Chance Bonus: (5% + (1.5% * Tier Level))
** Repair Kit bonus only applies if target stays within 50 tiles and Artisan Armor is active
**Repair Kit Boost:** Using Repair Kit on a player increases their damage dealt by the specified amount for 20 min. Target must stay within 50 tiles of Artisan. Bonus requires Artisan Armor active.


==== Artisan Aspect Weapon/Spellbook Special ====
==== Artisan Aspect Weapon/Spellbook Special ====
*   **Aspect Special Effect: Fortify:**
* '''Aspect Special Effect: Fortify:'''
    *  Inflicts (500 + (50 * Tier Level)) damage to target.
** Inflicts (500 + (50 * Tier Level)) damage
    *   Grants Damage and Damage Resistance bonus of (5% + (0.5% * Tier Level)) to friendly players within 12 tiles for 30 seconds (no stack).
** Grants +Damage/+DR (5% + (0.5% * Tier Level)) to friendly players in 12 tiles for 30s


=== Death Aspect ===
=== Death Aspect ===


==== Death Aspect Armor ====
==== Death Aspect Armor ====
*   Now provides:
* '''Effective Necromancy Bonus:''' 6 + (2 * Tier Level)
    *  Effective Necromancy Skill Bonus: (6 + (2 * Tier Level))
* '''Chance for Bonus Unholy Symbol Tick:''' 20% + (4% * Tier Level)
    *   Chance for Bonus Unholy Symbol on Tick: (20% + (4% * Tier Level))
* '''Disease Chance on Melee/Spell:''' 5% + (1.5% * Tier Level)
    *   Chance to Inflict Disease on Melee or Spell: (5% + (1.5% * Tier Level))
** Disease deals 50% of Hit/Spell damage every 5s for 20s
*   **Chance to Inflict Disease:** Applies Disease effect dealing 50% of Hit/Spell damage every 5s for 20s.


==== Death Aspect Weapon/Spellbook Special ====
==== Death Aspect Weapon/Spellbook Special ====
*   **Aspect Special Effect: Decay:**
* '''Aspect Special Effect: Decay:'''
    *  Inflicts (1000 + (100 * Tier Level)) Disease damage to target over 20 seconds.
** Inflicts (1000 + (100 * Tier Level)) Disease over 20s
    *   Your Undead followers prevented from undead decay for 30 seconds.
** Prevents Undead Decay on your followers for 30s


=== Holy Aspect ===
=== Holy Aspect ===


==== Holy Aspect Armor ====
==== Holy Aspect Armor ====
*   Now provides:
* '''Effective Chivalry Bonus:''' 6 + (2 * Tier Level)
    *  Effective Chivalry Skill Bonus: (6 + (2 * Tier Level))
* '''Chance for Bonus Holy Symbol Tick:''' 20% + (4% * Tier Level)
    *   Chance for Bonus Holy Symbol on Tick: (20% + (4% * Tier Level))
* '''Holy Shield Chance (scaled):''' 7.5% + (2.5% * Tier Level)
    *   Holy Shield Chance on Melee or Spell (scaled by speed/mana): (7.5% + (2.5% * Tier Level))
** Prevents 15 damage for 10s (no stack)
*  **Holy Shield Chance:** Applies Holy Shield effect preventing up to 15 damage within next 10 seconds (no stack).


==== Holy Aspect Weapon/Spellbook Special ====
==== Holy Aspect Weapon/Spellbook Special ====
*   **Aspect Special Effect: Judgment:**
* '''Aspect Special Effect: Judgment:'''
    *  Inflicts (600 + (60 * Tier Level)) damage to target.
** Inflicts (600 + (60 * Tier Level)) damage
    *   Applies Holy Shield on friendly players within 12 tiles preventing up to (15 + (1.5 * Tier Level)) damage within 30 seconds (can stack).
** Applies Holy Shield to friendlies in 12 tiles: prevents (15 + (1.5 * Tier Level)) damage for 30s


=== Lyric Aspect ===
=== Lyric Aspect ===


==== Lyric Aspect Armor ====
==== Lyric Aspect Armor ====
*   Now provides:
* '''Effective Barding Bonus:''' 6 + (2 * Tier Level)
    *  Effective Barding Skill Bonus: (6 + (2 * Tier Level))
* '''Damage Bonus to Barded Targets:''' 6% + (2% * Tier Level)
    *   Damage Bonus to Barded Targets: (6% + (2% * Tier Level))
* '''Bard Reset/Break Ignore Chance:''' 7.5% + (2.5% * Tier Level)
    *   Bard Reset/Break Ignore Chance: (7.5% + (2.5% * Tier Level))
** Each source checked independently, resolves separately
*   **Bard Reset:** Functions like Mastery Chain link, potentially removing skill cooldown. Multiple sources checked independently.
*  **Resolving Barding Breaks:** If multiple bards have effects and Ignore Chance, each source (Lyric Aspect, Mastery Chain) resolves separately using the highest effect among active bards.


=== Earth Aspect ===
=== Earth Aspect ===


==== Earth Aspect Armor ====
==== Earth Aspect Armor ====
*   Now provides:
* '''Chance to Deal +250% Dmg on Melee/Spell:''' 5% + (1.5% * Tier Level)
    *  Chance to Increase Melee/Spell Damage by 250%: (5% + (1.5% * Tier Level))
* '''DR While Stationary or Above 33% HP:''' 6% + (2% * Tier Level)
    *   Damage Resistance While Above 33% HP or Stationary for 3 sec: (6% + (2% * Tier Level))
* '''DR Cap Increase:''' 2% + (0.75% * Tier Level)
    *   Damage Resistance Max Cap Increase: (2% + (0.75% * Tier Level))


=== Void Aspect ===
=== Void Aspect ===


==== Void Aspect Weapon/Spellbook Special ====
==== Void Aspect Weapon/Spellbook Special ====
*   **Aspect Special Effect: Claws of the Abyss:**
* '''Aspect Special Effect: Claws of the Abyss:'''
    *  Inflicts (600 + (60 * Tier Level)) Damage to target.
** Inflicts (600 + (60 * Tier Level)) damage to target
    *   Player gains bonuses of (15% + (1.5% * Tier Level)) Damage AND (15% + (1.5% * Tier Level)) Damage Resistance against that target for 15 seconds.
** Player gains +Damage and +DR: (15% + (1.5% * Tier Level)) vs that target for 15s

Latest revision as of 13:04, 27 March 2025


This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024).

Aspect Gear Updates

Aspect Weapons

  • +10% Accuracy (was 0%)
  • +10 Tactics (was 0)

Aspect Spellbooks

  • +10% Mana Refund Chance (was 0%)
    • Bonus per Tier Level increased to +2% (was 1.5%)
  • +10% Spell Damage (was 0%)
    • Bonus per Tier Level increased to +2% (was 1.5%)

Aspect Armor

  • +20% Armor Rating base (was 0%)
    • Bonus per Tier Level changed to +5% (was 8%)

Aspect Support Items (Oils, Foci, Ammo) [Phased Out]

  • No longer provide bonuses. See #Aspect Crystals.
    • Previous Bonus: +25% Aspect Weapon/Spell Special Chance

Aspect Crystals

  • Replace Aspect Oils, Foci, Ammo
    • Provide Damage Bonus + Special Chance when consumed from backpack on Melee/Spell
    • Consumption rate matches old system
  • Crafted via Alchemy (Aspect Items category, in stacks of 2000)
  • Storable in Resource Stockpiles
  • Old items can be converted at Prevalia Exchange Officer (1 Crystal per Charge)

Arcane Aspect

Arcane Aspect Armor

  • Increase to Arcane Buildup Bonuses: (20% * (6% * Tier Level))
  • HP Recovered Per Mana Cost of Damaging Spell: Mana Cost * (10% * (3% * Tier Level))
    • In PvP: becomes Damage Resistance vs creatures = (3% * (1% * Tier Level))
  • Chance to Ignore Arcane Buildup Decay: (12% * (4% * Tier Level))

Arcane Aspect Weapon/Spellbook

  • Aspect Special Effect: Mana Thief:
    • Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles
    • Arcane Staff hits restore 10 Mana with (12% * (4% * Tier Level)) chance for 60s (can stack)

Frost Aspect

  • Focuses on Chill Effects for stacking damage bonuses

Frost Aspect Armor

  • Chill Effect Applied Per Damage: (.006% * (.002% * Tier Level)), lasts 5 min
    • Chill increases damage dealt by player/followers
  • Increase to Max Chill Effect: +8% + (0.8% * Tier Level) (base is 20%)
  • Frost Shell Cooldown: Prevents death below 50 HP for 5s; 30 - (1 * Tier Level) sec cooldown

Frost Aspect Weapon/Spellbook

  • Aspect Special Effect: Ice Blast:
    • Inflicts (600 + (60 * Tier Level)) damage to creatures within 6 tiles
    • Applies Chill: (6% * (0.6% * Tier Level)) for 5 min

Madness Aspect

  • High damage output, health cost mechanic

Madness Aspect Armor

  • Damage Bonus: (15% * (4% * Tier Level))
  • Chance per second to lose 5 HP after dealing damage: (3.0% * (1.0% * Tier Level)), lasts 30s
    • Health loss is unpreventable, ignores DR
    • Changing Aspect/Tier during duration uses highest Tier active

Madness Aspect Weapon/Spellbook

  • Aspect Special Effect: Mania:
    • Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR)
    • Inflicts (1100 + (110 * Tier Level)) damage within 4 tiles

Lightning Aspect

  • Arcing damage and Shock effect focus

Lightning Aspect Armor

  • Arc Chance on Melee/Spell: 7.5% + (2.5% * Tier Level), arcs within 6 tiles
    • Repeat chance 50%, cumulative 33% damage penalty per repeat
  • Shock Chance on Arc: 9% + (3.0% * Tier Level)
    • Shock: 3s entangle + 50% Player Damage for 5s
  • Volt Shield Cooldown: First hit triggers Shield: 1s hinder, 3s reduce damage to 1
    • Cooldown: 30 - (1 * Tier Level) sec

Lightning Aspect Weapon/Spellbook

  • Aspect Special Effect: Sky Bolt:
    • Inflicts (600 + (60 * Tier Level)) damage within 3 tiles
    • Chance to Shock: 9% + (3.0% * Tier Level)
  • Fixed bug with Shock damage not applying

Existing Aspects

Water Aspect

  • Old "Ice Storm" special moved to Frost
  • New Special: Tidal Boon

Water Aspect Weapon/Spellbook Special

  • Aspect Special Effect: Tidal Boon:
    • Inflicts (700 + (70 * Tier Level)) damage within 4 tiles
    • Clears Poison, Bleed, Disease on Player and Followers nearby

Gadget Aspect

Gadget Aspect Weapon/Spellbook Special

  • Triggers when detonating Ground Traps
    • Banked bonuses now stack
    • Crystal/Mastery Chain bonuses taken from equipped item on detonation

Gadget Aspect Armor

  • Trap Damage Bonus: 15% + (5% * Tier Level)
  • Trap Cooldown Reduction: 1.2s + (0.4s * Tier Level)
  • DR After Trap Detonation (15s): 5% + (1.5% * Tier Level)

Artisan Aspect

Artisan Aspect Armor

  • Crafting Skill Bonus from Worn Equipment: 30% + (10% * Tier Level)
  • Repair Kit Damage Boost (20 min): 2.0% + (0.75% * Tier Level)
  • Exceptional Crafting Chance: 5% + (1.5% * Tier Level)
    • Repair Kit bonus only applies if target stays within 50 tiles and Artisan Armor is active

Artisan Aspect Weapon/Spellbook Special

  • Aspect Special Effect: Fortify:
    • Inflicts (500 + (50 * Tier Level)) damage
    • Grants +Damage/+DR (5% + (0.5% * Tier Level)) to friendly players in 12 tiles for 30s

Death Aspect

Death Aspect Armor

  • Effective Necromancy Bonus: 6 + (2 * Tier Level)
  • Chance for Bonus Unholy Symbol Tick: 20% + (4% * Tier Level)
  • Disease Chance on Melee/Spell: 5% + (1.5% * Tier Level)
    • Disease deals 50% of Hit/Spell damage every 5s for 20s

Death Aspect Weapon/Spellbook Special

  • Aspect Special Effect: Decay:
    • Inflicts (1000 + (100 * Tier Level)) Disease over 20s
    • Prevents Undead Decay on your followers for 30s

Holy Aspect

Holy Aspect Armor

  • Effective Chivalry Bonus: 6 + (2 * Tier Level)
  • Chance for Bonus Holy Symbol Tick: 20% + (4% * Tier Level)
  • Holy Shield Chance (scaled): 7.5% + (2.5% * Tier Level)
    • Prevents 15 damage for 10s (no stack)

Holy Aspect Weapon/Spellbook Special

  • Aspect Special Effect: Judgment:
    • Inflicts (600 + (60 * Tier Level)) damage
    • Applies Holy Shield to friendlies in 12 tiles: prevents (15 + (1.5 * Tier Level)) damage for 30s

Lyric Aspect

Lyric Aspect Armor

  • Effective Barding Bonus: 6 + (2 * Tier Level)
  • Damage Bonus to Barded Targets: 6% + (2% * Tier Level)
  • Bard Reset/Break Ignore Chance: 7.5% + (2.5% * Tier Level)
    • Each source checked independently, resolves separately

Earth Aspect

Earth Aspect Armor

  • Chance to Deal +250% Dmg on Melee/Spell: 5% + (1.5% * Tier Level)
  • DR While Stationary or Above 33% HP: 6% + (2% * Tier Level)
  • DR Cap Increase: 2% + (0.75% * Tier Level)

Void Aspect

Void Aspect Weapon/Spellbook Special

  • Aspect Special Effect: Claws of the Abyss:
    • Inflicts (600 + (60 * Tier Level)) damage to target
    • Player gains +Damage and +DR: (15% + (1.5% * Tier Level)) vs that target for 15s