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Created page with "Category:Wildlands Expansion This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024). == Aspect Gear Updates == === Aspect Weapons === * Now provide a base bonus of +10% Accuracy (was 0%). * Now provide a base bonus of +10 Tactics (was 0). === Aspect Spellbooks === * Now provide a base bonus of +10% Mana Refund Chance (was 0%). * Bonus per Tier Level i..." |
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=== Aspect Weapons === | === Aspect Weapons === | ||
* | * '''+10% Accuracy''' (was 0%) | ||
* | * '''+10 [[Tactics]]''' (was 0) | ||
=== Aspect Spellbooks === | === Aspect Spellbooks === | ||
* | * '''+10% Mana Refund Chance''' (was 0%) | ||
* | ** Bonus per Tier Level increased to '''+2%''' (was 1.5%) | ||
* | * '''+10% Spell Damage''' (was 0%) | ||
* | ** Bonus per Tier Level increased to '''+2%''' (was 1.5%) | ||
=== Aspect Armor === | === Aspect Armor === | ||
* | * '''+20% Armor Rating''' base (was 0%) | ||
* | ** Bonus per Tier Level changed to '''+5%''' (was 8%) | ||
=== Aspect Support Items (Oils, Foci, Ammo) [Phased Out] === | === Aspect Support Items (Oils, Foci, Ammo) [Phased Out] === | ||
* | * No longer provide bonuses. See [[#Aspect Crystals]]. | ||
* | ** Previous Bonus: '''+25% Aspect Weapon/Spell Special Chance''' | ||
== Aspect Crystals == | == Aspect Crystals == | ||
* | * Replace Aspect Oils, Foci, Ammo | ||
* | ** Provide Damage Bonus + Special Chance when consumed from backpack on Melee/Spell | ||
* | ** Consumption rate matches old system | ||
* | * Crafted via [[Alchemy]] (Aspect Items category, in stacks of 2000) | ||
* | * Storable in [[Resource Stockpiles]] | ||
* | * Old items can be converted at Prevalia Exchange Officer (1 Crystal per Charge) | ||
== Arcane Aspect == | == Arcane Aspect == | ||
* | * Enhances [[Wildlands Expansion - Arcane Skill and Staves|Arcane Staves]] for pure spellcasters | ||
=== Arcane Aspect Armor === | === Arcane Aspect Armor === | ||
* | * '''Increase to Arcane Buildup Bonuses:''' (20% * (6% * Tier Level)) | ||
* | * '''HP Recovered Per Mana Cost of Damaging Spell:''' Mana Cost * (10% * (3% * Tier Level)) | ||
* | ** In PvP: becomes Damage Resistance vs creatures = (3% * (1% * Tier Level)) | ||
* '''Chance to Ignore Arcane Buildup Decay:''' (12% * (4% * Tier Level)) | |||
=== Arcane Aspect Weapon/Spellbook === | === Arcane Aspect Weapon/Spellbook === | ||
* | * '''Aspect Special Effect: Mana Thief:''' | ||
** Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles | |||
** Arcane Staff hits restore 10 Mana with (12% * (4% * Tier Level)) chance for 60s (can stack) | |||
== Frost Aspect == | == Frost Aspect == | ||
* | * Focuses on Chill Effects for stacking damage bonuses | ||
=== Frost Aspect Armor === | === Frost Aspect Armor === | ||
* | * '''Chill Effect Applied Per Damage:''' (.006% * (.002% * Tier Level)), lasts 5 min | ||
* | ** Chill increases damage dealt by player/followers | ||
* | * '''Increase to Max Chill Effect:''' +8% + (0.8% * Tier Level) (base is 20%) | ||
* '''Frost Shell Cooldown:''' Prevents death below 50 HP for 5s; 30 - (1 * Tier Level) sec cooldown | |||
=== Frost Aspect Weapon/Spellbook === | === Frost Aspect Weapon/Spellbook === | ||
* | * '''Aspect Special Effect: Ice Blast:''' | ||
** Inflicts (600 + (60 * Tier Level)) damage to creatures within 6 tiles | |||
** Applies Chill: (6% * (0.6% * Tier Level)) for 5 min | |||
== Madness Aspect == | == Madness Aspect == | ||
* | * High damage output, health cost mechanic | ||
=== Madness Aspect Armor === | === Madness Aspect Armor === | ||
* | * '''Damage Bonus:''' (15% * (4% * Tier Level)) | ||
* | * '''Chance per second to lose 5 HP after dealing damage:''' (3.0% * (1.0% * Tier Level)), lasts 30s | ||
** Health loss is unpreventable, ignores DR | |||
** Changing Aspect/Tier during duration uses highest Tier active | |||
=== Madness Aspect Weapon/Spellbook === | === Madness Aspect Weapon/Spellbook === | ||
* | * '''Aspect Special Effect: Mania:''' | ||
** Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR) | |||
** Inflicts (1100 + (110 * Tier Level)) damage within 4 tiles | |||
== Lightning Aspect == | == Lightning Aspect == | ||
* | * Arcing damage and Shock effect focus | ||
=== Lightning Aspect Armor === | === Lightning Aspect Armor === | ||
* | * '''Arc Chance on Melee/Spell:''' 7.5% + (2.5% * Tier Level), arcs within 6 tiles | ||
* | ** Repeat chance 50%, cumulative 33% damage penalty per repeat | ||
* '''Shock Chance on Arc:''' 9% + (3.0% * Tier Level) | |||
* | ** Shock: 3s entangle + 50% Player Damage for 5s | ||
* '''Volt Shield Cooldown:''' First hit triggers Shield: 1s hinder, 3s reduce damage to 1 | |||
** Cooldown: 30 - (1 * Tier Level) sec | |||
=== Lightning Aspect Weapon/Spellbook === | === Lightning Aspect Weapon/Spellbook === | ||
* | * '''Aspect Special Effect: Sky Bolt:''' | ||
** Inflicts (600 + (60 * Tier Level)) damage within 3 tiles | |||
** Chance to Shock: 9% + (3.0% * Tier Level) | |||
* | * Fixed bug with Shock damage not applying | ||
== Existing Aspects == | == Existing Aspects == | ||
=== Water Aspect === | === Water Aspect === | ||
* | * '''Old "Ice Storm" special''' moved to Frost | ||
* | * New Special: '''Tidal Boon''' | ||
==== Water Aspect Weapon/Spellbook Special ==== | ==== Water Aspect Weapon/Spellbook Special ==== | ||
* | * '''Aspect Special Effect: Tidal Boon:''' | ||
** Inflicts (700 + (70 * Tier Level)) damage within 4 tiles | |||
** Clears Poison, Bleed, Disease on Player and Followers nearby | |||
=== Gadget Aspect === | === Gadget Aspect === | ||
==== Gadget Aspect Weapon/Spellbook Special ==== | ==== Gadget Aspect Weapon/Spellbook Special ==== | ||
* | * Triggers when detonating Ground [[Traps]] | ||
* | ** Banked bonuses now stack | ||
* | ** Crystal/Mastery Chain bonuses taken from equipped item on detonation | ||
==== Gadget Aspect Armor ==== | ==== Gadget Aspect Armor ==== | ||
* | * '''Trap Damage Bonus:''' 15% + (5% * Tier Level) | ||
* '''Trap Cooldown Reduction:''' 1.2s + (0.4s * Tier Level) | |||
* '''DR After Trap Detonation (15s):''' 5% + (1.5% * Tier Level) | |||
=== Artisan Aspect === | === Artisan Aspect === | ||
==== Artisan Aspect Armor ==== | ==== Artisan Aspect Armor ==== | ||
* | * '''Crafting Skill Bonus from Worn Equipment:''' 30% + (10% * Tier Level) | ||
* '''Repair Kit Damage Boost (20 min):''' 2.0% + (0.75% * Tier Level) | |||
* '''Exceptional Crafting Chance:''' 5% + (1.5% * Tier Level) | |||
** Repair Kit bonus only applies if target stays within 50 tiles and Artisan Armor is active | |||
==== Artisan Aspect Weapon/Spellbook Special ==== | ==== Artisan Aspect Weapon/Spellbook Special ==== | ||
* | * '''Aspect Special Effect: Fortify:''' | ||
** Inflicts (500 + (50 * Tier Level)) damage | |||
** Grants +Damage/+DR (5% + (0.5% * Tier Level)) to friendly players in 12 tiles for 30s | |||
=== Death Aspect === | === Death Aspect === | ||
==== Death Aspect Armor ==== | ==== Death Aspect Armor ==== | ||
* | * '''Effective Necromancy Bonus:''' 6 + (2 * Tier Level) | ||
* '''Chance for Bonus Unholy Symbol Tick:''' 20% + (4% * Tier Level) | |||
* '''Disease Chance on Melee/Spell:''' 5% + (1.5% * Tier Level) | |||
** Disease deals 50% of Hit/Spell damage every 5s for 20s | |||
* | |||
==== Death Aspect Weapon/Spellbook Special ==== | ==== Death Aspect Weapon/Spellbook Special ==== | ||
* | * '''Aspect Special Effect: Decay:''' | ||
** Inflicts (1000 + (100 * Tier Level)) Disease over 20s | |||
** Prevents Undead Decay on your followers for 30s | |||
=== Holy Aspect === | === Holy Aspect === | ||
==== Holy Aspect Armor ==== | ==== Holy Aspect Armor ==== | ||
* | * '''Effective Chivalry Bonus:''' 6 + (2 * Tier Level) | ||
* '''Chance for Bonus Holy Symbol Tick:''' 20% + (4% * Tier Level) | |||
* '''Holy Shield Chance (scaled):''' 7.5% + (2.5% * Tier Level) | |||
** Prevents 15 damage for 10s (no stack) | |||
==== Holy Aspect Weapon/Spellbook Special ==== | ==== Holy Aspect Weapon/Spellbook Special ==== | ||
* | * '''Aspect Special Effect: Judgment:''' | ||
** Inflicts (600 + (60 * Tier Level)) damage | |||
** Applies Holy Shield to friendlies in 12 tiles: prevents (15 + (1.5 * Tier Level)) damage for 30s | |||
=== Lyric Aspect === | === Lyric Aspect === | ||
==== Lyric Aspect Armor ==== | ==== Lyric Aspect Armor ==== | ||
* | * '''Effective Barding Bonus:''' 6 + (2 * Tier Level) | ||
* '''Damage Bonus to Barded Targets:''' 6% + (2% * Tier Level) | |||
* '''Bard Reset/Break Ignore Chance:''' 7.5% + (2.5% * Tier Level) | |||
** Each source checked independently, resolves separately | |||
* | |||
=== Earth Aspect === | === Earth Aspect === | ||
==== Earth Aspect Armor ==== | ==== Earth Aspect Armor ==== | ||
* | * '''Chance to Deal +250% Dmg on Melee/Spell:''' 5% + (1.5% * Tier Level) | ||
* '''DR While Stationary or Above 33% HP:''' 6% + (2% * Tier Level) | |||
* '''DR Cap Increase:''' 2% + (0.75% * Tier Level) | |||
=== Void Aspect === | === Void Aspect === | ||
==== Void Aspect Weapon/Spellbook Special ==== | ==== Void Aspect Weapon/Spellbook Special ==== | ||
* | * '''Aspect Special Effect: Claws of the Abyss:''' | ||
** Inflicts (600 + (60 * Tier Level)) damage to target | |||
** Player gains +Damage and +DR: (15% + (1.5% * Tier Level)) vs that target for 15s |
Latest revision as of 13:04, 27 March 2025
This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024).
Aspect Gear Updates
Aspect Weapons
- +10% Accuracy (was 0%)
- +10 Tactics (was 0)
Aspect Spellbooks
- +10% Mana Refund Chance (was 0%)
- Bonus per Tier Level increased to +2% (was 1.5%)
- +10% Spell Damage (was 0%)
- Bonus per Tier Level increased to +2% (was 1.5%)
Aspect Armor
- +20% Armor Rating base (was 0%)
- Bonus per Tier Level changed to +5% (was 8%)
Aspect Support Items (Oils, Foci, Ammo) [Phased Out]
- No longer provide bonuses. See #Aspect Crystals.
- Previous Bonus: +25% Aspect Weapon/Spell Special Chance
Aspect Crystals
- Replace Aspect Oils, Foci, Ammo
- Provide Damage Bonus + Special Chance when consumed from backpack on Melee/Spell
- Consumption rate matches old system
- Crafted via Alchemy (Aspect Items category, in stacks of 2000)
- Storable in Resource Stockpiles
- Old items can be converted at Prevalia Exchange Officer (1 Crystal per Charge)
Arcane Aspect
- Enhances Arcane Staves for pure spellcasters
Arcane Aspect Armor
- Increase to Arcane Buildup Bonuses: (20% * (6% * Tier Level))
- HP Recovered Per Mana Cost of Damaging Spell: Mana Cost * (10% * (3% * Tier Level))
- In PvP: becomes Damage Resistance vs creatures = (3% * (1% * Tier Level))
- Chance to Ignore Arcane Buildup Decay: (12% * (4% * Tier Level))
Arcane Aspect Weapon/Spellbook
- Aspect Special Effect: Mana Thief:
- Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles
- Arcane Staff hits restore 10 Mana with (12% * (4% * Tier Level)) chance for 60s (can stack)
Frost Aspect
- Focuses on Chill Effects for stacking damage bonuses
Frost Aspect Armor
- Chill Effect Applied Per Damage: (.006% * (.002% * Tier Level)), lasts 5 min
- Chill increases damage dealt by player/followers
- Increase to Max Chill Effect: +8% + (0.8% * Tier Level) (base is 20%)
- Frost Shell Cooldown: Prevents death below 50 HP for 5s; 30 - (1 * Tier Level) sec cooldown
Frost Aspect Weapon/Spellbook
- Aspect Special Effect: Ice Blast:
- Inflicts (600 + (60 * Tier Level)) damage to creatures within 6 tiles
- Applies Chill: (6% * (0.6% * Tier Level)) for 5 min
Madness Aspect
- High damage output, health cost mechanic
Madness Aspect Armor
- Damage Bonus: (15% * (4% * Tier Level))
- Chance per second to lose 5 HP after dealing damage: (3.0% * (1.0% * Tier Level)), lasts 30s
- Health loss is unpreventable, ignores DR
- Changing Aspect/Tier during duration uses highest Tier active
Madness Aspect Weapon/Spellbook
- Aspect Special Effect: Mania:
- Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR)
- Inflicts (1100 + (110 * Tier Level)) damage within 4 tiles
Lightning Aspect
- Arcing damage and Shock effect focus
Lightning Aspect Armor
- Arc Chance on Melee/Spell: 7.5% + (2.5% * Tier Level), arcs within 6 tiles
- Repeat chance 50%, cumulative 33% damage penalty per repeat
- Shock Chance on Arc: 9% + (3.0% * Tier Level)
- Shock: 3s entangle + 50% Player Damage for 5s
- Volt Shield Cooldown: First hit triggers Shield: 1s hinder, 3s reduce damage to 1
- Cooldown: 30 - (1 * Tier Level) sec
Lightning Aspect Weapon/Spellbook
- Aspect Special Effect: Sky Bolt:
- Inflicts (600 + (60 * Tier Level)) damage within 3 tiles
- Chance to Shock: 9% + (3.0% * Tier Level)
- Fixed bug with Shock damage not applying
Existing Aspects
Water Aspect
- Old "Ice Storm" special moved to Frost
- New Special: Tidal Boon
Water Aspect Weapon/Spellbook Special
- Aspect Special Effect: Tidal Boon:
- Inflicts (700 + (70 * Tier Level)) damage within 4 tiles
- Clears Poison, Bleed, Disease on Player and Followers nearby
Gadget Aspect
Gadget Aspect Weapon/Spellbook Special
- Triggers when detonating Ground Traps
- Banked bonuses now stack
- Crystal/Mastery Chain bonuses taken from equipped item on detonation
Gadget Aspect Armor
- Trap Damage Bonus: 15% + (5% * Tier Level)
- Trap Cooldown Reduction: 1.2s + (0.4s * Tier Level)
- DR After Trap Detonation (15s): 5% + (1.5% * Tier Level)
Artisan Aspect
Artisan Aspect Armor
- Crafting Skill Bonus from Worn Equipment: 30% + (10% * Tier Level)
- Repair Kit Damage Boost (20 min): 2.0% + (0.75% * Tier Level)
- Exceptional Crafting Chance: 5% + (1.5% * Tier Level)
- Repair Kit bonus only applies if target stays within 50 tiles and Artisan Armor is active
Artisan Aspect Weapon/Spellbook Special
- Aspect Special Effect: Fortify:
- Inflicts (500 + (50 * Tier Level)) damage
- Grants +Damage/+DR (5% + (0.5% * Tier Level)) to friendly players in 12 tiles for 30s
Death Aspect
Death Aspect Armor
- Effective Necromancy Bonus: 6 + (2 * Tier Level)
- Chance for Bonus Unholy Symbol Tick: 20% + (4% * Tier Level)
- Disease Chance on Melee/Spell: 5% + (1.5% * Tier Level)
- Disease deals 50% of Hit/Spell damage every 5s for 20s
Death Aspect Weapon/Spellbook Special
- Aspect Special Effect: Decay:
- Inflicts (1000 + (100 * Tier Level)) Disease over 20s
- Prevents Undead Decay on your followers for 30s
Holy Aspect
Holy Aspect Armor
- Effective Chivalry Bonus: 6 + (2 * Tier Level)
- Chance for Bonus Holy Symbol Tick: 20% + (4% * Tier Level)
- Holy Shield Chance (scaled): 7.5% + (2.5% * Tier Level)
- Prevents 15 damage for 10s (no stack)
Holy Aspect Weapon/Spellbook Special
- Aspect Special Effect: Judgment:
- Inflicts (600 + (60 * Tier Level)) damage
- Applies Holy Shield to friendlies in 12 tiles: prevents (15 + (1.5 * Tier Level)) damage for 30s
Lyric Aspect
Lyric Aspect Armor
- Effective Barding Bonus: 6 + (2 * Tier Level)
- Damage Bonus to Barded Targets: 6% + (2% * Tier Level)
- Bard Reset/Break Ignore Chance: 7.5% + (2.5% * Tier Level)
- Each source checked independently, resolves separately
Earth Aspect
Earth Aspect Armor
- Chance to Deal +250% Dmg on Melee/Spell: 5% + (1.5% * Tier Level)
- DR While Stationary or Above 33% HP: 6% + (2% * Tier Level)
- DR Cap Increase: 2% + (0.75% * Tier Level)
Void Aspect
Void Aspect Weapon/Spellbook Special
- Aspect Special Effect: Claws of the Abyss:
- Inflicts (600 + (60 * Tier Level)) damage to target
- Player gains +Damage and +DR: (15% + (1.5% * Tier Level)) vs that target for 15s