Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Loot: Difference between revisions

From Fiend's Outlands Wiki
Fiend>Expo
mNo edit summary
 
No edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:PvM]][[Category:Bosses]]
[[Category:PvM]]
==Summary==
[[Category:Bosses]]
Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:
[[Category:PvM Mechanics]]
[[Category:Rewards]]


* [[Region Bonus Board|Region Bonus]] (Gold, Special Loot)
'''Loot''' refers to the items obtained from various activities in Outlands, primarily killing creatures, opening chests, and engaging in naval combat. Loot is generally categorized into '''regular loot''' (common items like [[Gold]], reagents), '''special loot''' (less common items like [[Aspect Cores]], [[Skill Mastery#Epic Skill Mastery Scroll|Skill Mastery Scrolls]]), and '''rare loot''' (valuable items like [[Mastercrafting Diagram|Mastercrafting Diagrams]], [[Collectable Cards]]).
* [[Guild Prestige|Guild Favor]] (Gold, Special Loot, Rare Loot)
 
* Mastery Chain (Gold, Special Loot, Rare Loot)
Several systems provide bonuses that can independently increase the quantity or chance of obtaining items within these categories:
* Fortune Aspect (Gold, Special Loot, Rare Loot)
*   '''[[Region Bonus Board|Region Bonus]]''': Increases Gold and Special Loot chance based on activity in specific map regions.
* Event Bonus
*   '''[[Guild Favors|Guild Favor]]''': Increases Gold, Special Loot chance, and Rare Loot chance based on active Guild Favors.
*   '''[[Mastery Chain]]''': Specific links can enhance Gold drop amounts, Special Loot chance, and Rare Loot chance.
*   '''[[Fortune Aspect]]''': Provides bonuses to Gold drop amounts, Special Loot chance, and Rare Loot chance based on Aspect Tier.
*   '''[[Events|Event Bonus]]''': Temporary server-wide events may boost loot rewards.


{{Loot}}
{{Loot}}


== Bonuses to Loot Sources ==
Different loot sources are affected by player bonuses based on specific criteria:


==Bonuses to Loot==
{|class="wikitable mw-collapsible" style="text-align:left;background:black;"
{|class="wikitable mw-collapsible" style="text-align:center"
|+ Loot Source Bonus Criteria
! Loot
! Loot Source !! Bonuses Applied !! Criteria for Bonus Application
! Bonuses
|-
! Criteria
| [[Creatures]] || [[Mastery Chain|Mastery Chain Links]]<br />[[Fortune Aspect]]<br />[[Region Bonus Board|Region Bonuses]]<br />[[Guild Favors]] || Bonuses are determined by '''all players''' who damaged the creature. The system likely averages or aggregates these bonuses. (Exact formula needs confirmation).
|-
|-
! [[Creatures]]
| [[Ships|NPC Ship Holds]] || [[Mastery Chain|Mastery Chain Links]]<br />[[Fortune Aspect]]<br />[[Region Bonus Board|Region Bonuses]]<br />[[Guild Favors]] || Bonuses are determined by the player who is the '''Captain''' of the player ship dealing the killing blow or significant damage. Multiple player ship captains involved might increase loot similarly to creature loot.
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Affected by all players who attacked the creature
|-
|-
! [[Ships|NPC Ship Holds]]
| [[Fishing#Messages_in_a_Bottle.2FSOS|Salvage Crates]] || [[Mastery Chain|Mastery Chain Links]]<br />[[Fortune Aspect]]<br />[[Region Bonus Board|Region Bonuses]]<br />[[Guild Favors]] || Bonuses are determined by the player who '''fished up the creature''' (e.g., Water Elemental from an SOS) that dropped the Salvage Crate.
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Affected by the player who is the Captain of the player ship attacking the NPC ship<br>(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
|-
|-
! [[Fishing#Messages_in_a_Bottle.2FSOS|Salvage Crates]]
| [[Treasure Hunting|Treasure Chests]]<br />[[Dungeon Chests]] || [[Mastery Chain|Mastery Chain Links]]<br />[[Fortune Aspect]]<br />[[Harvest Aspect]]<br />[[Region Bonus Board|Region Bonuses]]<br />[[Guild Favors]] || Bonuses are determined by the player who successfully '''completes the lockpicking''' of the chest.
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Affected by the player who fished up the creature that dropped the Salvage Crate
|-
! [[Treasure Hunting|Treasure Chests]]<br>[[Dungeon Chests]]
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Harvest Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Affected by the player who completes the lockpicking of the chest
|}
|}


== Progressive Loot ==
'''Note: Creatures on the [[Test Shard]] are NOT affected by Progressive Loot Bonuses.'''


==Progressive Loot==
Dungeon and Wilderness creatures accumulate a '''Progressive Loot bonus''' the longer they remain alive.
'''Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses'''
*  Bonus Accumulation: '''+5% per hour''' the creature is alive.
*  Maximum Bonus: '''+250%''' (after 50 hours).
*  Effect: Increases the amount of '''[[Gold]] dropped''' and improves the chance of receiving '''Special Loot''' and '''Rare Loot'''.
*  Stacking: This bonus stacks multiplicatively with all other loot bonuses (Guild Favor, Fortune Aspect, etc.).
*  Exemptions: Ocean creatures (from [[Fishing]] SOS/MiBs, Ship Combat) and [[New Player Dungeon]] creatures do '''not''' benefit from Progressive Loot.


* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
'''Example:''' A creature that normally drops '''100 gold''' and has been alive for '''10 hours''' (accumulating a +50% bonus) will drop '''150 gold''' (100 * 1.50) before other modifiers are applied.
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold

Latest revision as of 08:09, 29 March 2025


Loot refers to the items obtained from various activities in Outlands, primarily killing creatures, opening chests, and engaging in naval combat. Loot is generally categorized into regular loot (common items like Gold, reagents), special loot (less common items like Aspect Cores, Skill Mastery Scrolls), and rare loot (valuable items like Mastercrafting Diagrams, Collectable Cards).

Several systems provide bonuses that can independently increase the quantity or chance of obtaining items within these categories:

  • Region Bonus: Increases Gold and Special Loot chance based on activity in specific map regions.
  • Guild Favor: Increases Gold, Special Loot chance, and Rare Loot chance based on active Guild Favors.
  • Mastery Chain: Specific links can enhance Gold drop amounts, Special Loot chance, and Rare Loot chance.
  • Fortune Aspect: Provides bonuses to Gold drop amounts, Special Loot chance, and Rare Loot chance based on Aspect Tier.
  • Event Bonus: Temporary server-wide events may boost loot rewards.
Regular Loot Special Loot Rare Loot

Gold
Research Materials
Research Materials

Mastercrafting Diagram

Doubloons

Skill Mastery Scroll

Skill Mastery Orb

Treasure Map

Aspect Core

Collectable Card

Resource Map

Plant Seed

Dungeon Lantern

Magical Items

Aspect Phylactery/Distillation

Rare Cloth

Gems

Arcane Rune

Rare Footwear

Reagents

Spell Scrolls


Arcane Scroll

Dyeable Carpet Tile

Arrows & Bolts
Bandages
Potions

Plant Chemical

Carpet Dye

Spell Hue Deed

Accessory Dye
Backpack Dye
Facial Hair Dye
Furniture Dye
Hair Dye
Headwear Dye
Mastery Chain Dye
Runebook Dye

Bonuses to Loot Sources

Different loot sources are affected by player bonuses based on specific criteria:

Loot Source Bonus Criteria
Loot Source Bonuses Applied Criteria for Bonus Application
Creatures Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Bonuses are determined by all players who damaged the creature. The system likely averages or aggregates these bonuses. (Exact formula needs confirmation).
NPC Ship Holds Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Bonuses are determined by the player who is the Captain of the player ship dealing the killing blow or significant damage. Multiple player ship captains involved might increase loot similarly to creature loot.
Salvage Crates Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Bonuses are determined by the player who fished up the creature (e.g., Water Elemental from an SOS) that dropped the Salvage Crate.
Treasure Chests
Dungeon Chests
Mastery Chain Links
Fortune Aspect
Harvest Aspect
Region Bonuses
Guild Favors
Bonuses are determined by the player who successfully completes the lockpicking of the chest.

Progressive Loot

Note: Creatures on the Test Shard are NOT affected by Progressive Loot Bonuses.

Dungeon and Wilderness creatures accumulate a Progressive Loot bonus the longer they remain alive.

  • Bonus Accumulation: +5% per hour the creature is alive.
  • Maximum Bonus: +250% (after 50 hours).
  • Effect: Increases the amount of Gold dropped and improves the chance of receiving Special Loot and Rare Loot.
  • Stacking: This bonus stacks multiplicatively with all other loot bonuses (Guild Favor, Fortune Aspect, etc.).
  • Exemptions: Ocean creatures (from Fishing SOS/MiBs, Ship Combat) and New Player Dungeon creatures do not benefit from Progressive Loot.

Example: A creature that normally drops 100 gold and has been alive for 10 hours (accumulating a +50% bonus) will drop 150 gold (100 * 1.50) before other modifiers are applied.