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Modifiers: Difference between revisions

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[[Category:Crafting]][[Category:PvM]][[Category:PvP]][[Category:Mechanics]][[Category:New Player]]__NOTOC__
[[Category:Crafting]]
==Summary==
[[Category:PvM]]
[[Category:PvP]]
[[Category:PvM Mechanics]]
[[Category:New Player]]
[[Category:PvP Mechanics]]
[[Category:Items]]


Note: the mastercrafted attribute is provided to exceptionally-crafted items crafted with 120 skill
'''Modifiers''' (also known as Magical Properties or Item Properties) are enhancements found on equipment that provide various bonuses beyond the item's base statistics. These modifiers can appear on crafted items, loot drops, and rewards.


*  Each piece of equipment can potentially have one modifier from each applicable category (e.g., a weapon could have one Durability mod, one Accuracy mod, one Damage mod, and one Slayer mod).
*  The specific modifiers available depend on the type of equipment (Weapon, Armor, Spellbook, Instrument).
== Modifier Types ==
{| class="contenttable" style="border: 0px; width: 100%"
{| class="contenttable" style="border: 0px; width: 100%"
|- style="border: 0px;"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;" |
| style="border: 0px; text-align: left; vertical-align: top; width: 25%;" |
===Weapons===
=== Weapons ===
{{ModifiersWeapons}}
{{ModifiersWeapons}}
 
| style="border: 0px; text-align: left; vertical-align: top; width: 25%;" |
| style="border: 0px; text-align: left; vertical-align: top;" |
=== Armor ===
===Armor===
{{ModifiersArmor}}
{{ModifiersArmor}}
 
| style="border: 0px; text-align: left; vertical-align: top; width: 25%;" |
| style="border: 0px; text-align: left; vertical-align: top;" |
=== Spellbooks ===
===Spellbooks===
{{ModifiersSpellbooks}}
{{ModifiersSpellbooks}}
 
| style="border: 0px; text-align: left; vertical-align: top; width: 25%;" |
| style="border: 0px; text-align: left; vertical-align: top;" |
=== Instruments ===
===Instruments===
{{ModifiersInstruments}}
{{ModifiersInstruments}}
|}
|}


* NPC bought or non-exceptional crafted gear has no bonus to its base stats.
== Material Bonuses ==
* Exceptional quality bonuses stack additively with material bonuses.
Crafted items also gain inherent bonuses based on the material used (colored ingots, leathers, or boards). These bonuses stack additively with magical modifiers.
* Potency property increases the chance to refund Mana on spellcast
* Players do not receive any bonuses from [[Magic Spellbook|Magic Spellbooks]] while in PvP
* Players cannot have more then 75% damage resistance, after bonuses from armor or skills.


==Ingot Material Bonuses==
*  '''Mastercrafted''' attribute: Exceptionally crafted items made with 120 skill gain this additional bonus (details vary by craft type, often durability or a minor stat boost). See [[Crafting]].
Crafted metal weapons and crafted metal armor (Ringmail, Chainmail and Platemail) gain the following bonuses when made from colored ingots:
*  '''Exceptional Quality:''' Items crafted with high skill but below 120 may be Exceptional, granting bonuses (often +10 Damage/Tactics on weapons, +40% AR on armor, +5 Bard Skill on instruments). These stack with material bonuses.
*  '''NPC/Non-Exceptional Gear:''' Standard gear bought from NPCs or crafted without exceptional quality typically has no material or quality bonuses.


=== Metal Bonuses (Ingots) ===
Applies to metal weapons (Swords, Maces, Fencing) and metal armor (Ringmail, Chainmail, Platemail).
{{ColoredIngotDurabilityBonus}}
{{ColoredIngotDurabilityBonus}}


==Leather Material Bonuses==
=== Leather Bonuses ===
 
Applies to leather/studded/bone armor, crafted [[Material Spellbooks|Spellbooks]], and [[Fishing#Fishing Nets|Fishing Nets]].
Armor crafted from leather (Bone, Studded and Leather), leather crafted [[Material Spellbooks|crafted spellbooks]], and crafted Fishing Nets gain the following bonuses to, respectively, their AR and Durability, their Damage and Double Mana Regen Chance, and their chance to catch special fish:
 
{{ColoredLeatherDurabilityBonus}}
{{ColoredLeatherDurabilityBonus}}


==Board Material Bonuses==
=== Wood Bonuses (Boards) ===
Wooden weapons, shields, instruments and fishing poles receive the following bonuses when crafted with colored boards:
Applies to wooden weapons (Staves, Bows), wooden/bone shields, instruments, and [[Fishing#Fishing Poles|Fishing Poles]].
 
{{ColoredBoardsDurabilityBonus}}
{{ColoredBoardsDurabilityBonus}}


 
== Important Notes ==
==Overview==
*   '''Potency (Spellbooks):''' Increases the chance to refund Mana when casting spells. Capped at +50% (can be raised to +60% via [[Redline System]]). Excess chance converts to PvM spell damage ([[Overcapping]]).
* A graphical overview comparing the various modifiers is availible below. Pull the image out to a new tab to view it properly.
*   '''PvP Limitations:''' Bonuses from [[Magic Spellbook]] modifiers (Potency, Damage, Slayer) do '''not''' apply in PvP combat. Accuracy bonuses on weapons have reduced effect in PvP (see {{ModifiersWeapons}} table).
* [[File:CraftedVSMagicItems-byRakar.png|thumb|Click on the image to view it in a large size.|left]]
*  '''Damage Resistance Cap:''' Total [[Damage Resistance]] from sources '''other than''' base Armor Rating (AR), [[Magic Resist]] skill, and [[Parrying]] skill is capped at '''75%''' (can be raised to '''85%''' via [[Redline System]]). Sources include Protection mods, Aspect effects, Codex abilities, etc.

Latest revision as of 04:07, 28 March 2025


Modifiers (also known as Magical Properties or Item Properties) are enhancements found on equipment that provide various bonuses beyond the item's base statistics. These modifiers can appear on crafted items, loot drops, and rewards.

  • Each piece of equipment can potentially have one modifier from each applicable category (e.g., a weapon could have one Durability mod, one Accuracy mod, one Damage mod, and one Slayer mod).
  • The specific modifiers available depend on the type of equipment (Weapon, Armor, Spellbook, Instrument).

Modifier Types

Weapons

Weapons
Modifier Bonus
Durability
(Increased Usage)
Durable +20
Substantial +40
Massive +60
Fortified +80
Indestructible +100
Accuracy
(Increased Hit Chance)
Modifier PvM PvP
Exceptional +3% +0%
Accurate +5% +1%
Surpassingly Accurate +10% +2%
Eminently Accurate +15% +3%
Exceedingly Accurate +20% +4%
Supremely Accurate +25% +5%
Damage
(Increased Tactics)
Ruin +5
Exceptional/Might +10
Force +15
Power +20
Vanquishing +25
Slayer (Slayer Types)
(Increased PvM Damage)
Lesser Slaying +15%
Slaying +20%
Greater Slaying +25%

Armor

Armor
Modifier Bonus
Durability
(Increased Usage)
Durable +20
Exceptional +25
Substantial +40
Mastercrafted +50
Massive +60
Fortified +80
Indestructible +100
Protection
(Increased Armor Rating)
Defense +20%
Guarding +40%
Hardening +60%
Fortification +80%
Invulnerability +100%

Spellbooks

Spellbooks
Modifier Bonus
Durability
(Increased Uses)
Durable +100
Substantial +150
Massive +200
Fortified +250
Indestructible +300
Potency
(Mana Refund on Cast)
Potent +5%
Surpassingly Potent +10%
Eminently Potent +15%
Exceedingly Potent +20%
Supremely Potent +25%
Damage
(Increased Damage)
Ruin +5%
Might +10%
Force +15%
Power +20%
Vanquishing +25%
Slayer
(Increased Damage)
Lesser +15%
Slaying +20%
Greater +25%

Instruments

Instruments
Modifier Bonus
Durability
(Increased Uses)
Durable +100
Substantial +200
Massive +300
Fortified +400
Indestructible +500
Artistry
(Increased Barding)
Melodious +5
Surpassingly Melodious +10
Eminently Melodious +15
Exceedingly Melodious +20
Supremely Melodious +25
Slayer
(Increased Barding)
Lesser +10
Slaying +20
Greater +30

Material Bonuses

Crafted items also gain inherent bonuses based on the material used (colored ingots, leathers, or boards). These bonuses stack additively with magical modifiers.

  • Mastercrafted attribute: Exceptionally crafted items made with 120 skill gain this additional bonus (details vary by craft type, often durability or a minor stat boost). See Crafting.
  • Exceptional Quality: Items crafted with high skill but below 120 may be Exceptional, granting bonuses (often +10 Damage/Tactics on weapons, +40% AR on armor, +5 Bard Skill on instruments). These stack with material bonuses.
  • NPC/Non-Exceptional Gear: Standard gear bought from NPCs or crafted without exceptional quality typically has no material or quality bonuses.

Metal Bonuses (Ingots)

Applies to metal weapons (Swords, Maces, Fencing) and metal armor (Ringmail, Chainmail, Platemail).

Material Durability AR Tactics (Damage) Accuracy (PvM)

Iron
+0 +0% +0 +0%

Exceptional
+0 +40% +10 +3%

Dull Copper
+15 +5% +1 +1%

Shadow
+20 +10% +2 +2%

Copper
+25 +15% +3 +3%

Bronze
+30 +20% +4 +4%

Gold
+35 +25% +5 +5%

Agapite
+40 +30% +6 +6%

Verite
+45 +35% +7 +7%

Valorite
+50 +40% +8 +8%

Avarite
+55 +45% +9 +9%

Leather Bonuses

Applies to leather/studded/bone armor, crafted Spellbooks, and Fishing Nets.

Material Durability

(Armor)

AR

(Armor)

Mana Regen

(Spellbook)

Damage

(Spellbook)

Fishing Bonus

(Fishing Net)


Leather
0 0 0 0 0

Exceptional
0 +40% +10% +10 +4%

Mastercrafted
0 0 0 0 +8%

Dullhide
+15 +5% +10% +1 +2%

Shadowhide
+20 +10% +15% +2 +4%

Copperhide
+25 +15% +20% +3 +6%

Bronzehide
+30 +20% +25% +4 +8%

Goldenhide
+35 +25% +30% +5 +10%

Rosehide
+40 +30% +35% +6 +12%

Verehide
+45 +35% +45% +7 +14%

Valehide
+50 +40% +50% +8 +16%

Avarhide
+55 +45% +55% +9 +18%

Wood Bonuses (Boards)

Applies to wooden weapons (Staves, Bows), wooden/bone shields, instruments, and Fishing Poles.

Material Durability AR Tactics (Damage) Accuracy (PvM) Bard Skill Fishing Bonus

Regular
0 0 0 0 0 0%

Exceptional
+0 +40% +10 +3% +5 +0%

Mastercrafted
0 0 0 0 0 +8%

Dullwood
+15 +5% +1 +1% +3 +2%

Shadowwood
+20 +10% +2 +2% +4 +4%

Copperwood
+25 +15% +3 +3% +5 +6%

Bronzewood
+30 +20% +4 +4% +6 +8%

Goldenwood
+35 +25% +5 +5% +7 +10%

Rosewood
+40 +30% +6 +6% +8 +12%

Verewood
+45 +35% +7 +7% +9 +14%

Valewood
+50 +40% +8 +8% +10 +16%

Avarwood
+55 +45% +9 +9% +11 +18%

Important Notes

  • Potency (Spellbooks): Increases the chance to refund Mana when casting spells. Capped at +50% (can be raised to +60% via Redline System). Excess chance converts to PvM spell damage (Overcapping).
  • PvP Limitations: Bonuses from Magic Spellbook modifiers (Potency, Damage, Slayer) do not apply in PvP combat. Accuracy bonuses on weapons have reduced effect in PvP (see
Weapons
Modifier Bonus
Durability
(Increased Usage)
Durable +20
Substantial +40
Massive +60
Fortified +80
Indestructible +100
Accuracy
(Increased Hit Chance)
Modifier PvM PvP
Exceptional +3% +0%
Accurate +5% +1%
Surpassingly Accurate +10% +2%
Eminently Accurate +15% +3%
Exceedingly Accurate +20% +4%
Supremely Accurate +25% +5%
Damage
(Increased Tactics)
Ruin +5
Exceptional/Might +10
Force +15
Power +20
Vanquishing +25
Slayer (Slayer Types)
(Increased PvM Damage)
Lesser Slaying +15%
Slaying +20%
Greater Slaying +25%

table).

  • Damage Resistance Cap: Total Damage Resistance from sources other than base Armor Rating (AR), Magic Resist skill, and Parrying skill is capped at 75% (can be raised to 85% via Redline System). Sources include Protection mods, Aspect effects, Codex abilities, etc.