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Template:FoodSatisfaction: Difference between revisions

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Created page with " * Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type * Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill ** The Add. Bonus is not active while PvP Flagged ==Mana Regen== * Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking. {| class="wikitable" style="text-align: cente..."
 
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* Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill
* Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill
** The Add. Bonus is not active while PvP Flagged
 
==Mana Regen==
==Mana Regen==
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].
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| + 50% * (Highest Skill / 100)
| + 50% * (Highest Skill / 100)
|}
|}
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''
If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''


==Swing Speed Bonus==
==Swing Speed Bonus==
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].
Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]].


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"

Revision as of 14:55, 27 February 2025

Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's Cooking skill or Taste Identification skill

Mana Regen

Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)

If the player is actively Meditating, the chance is reduced to 50% of normal

Swing Speed Bonus

Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)