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Created page with " * Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type * Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste Identification skill ** The Add. Bonus is not active while PvP Flagged ==Mana Regen== * Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking. {| class="wikitable" style="text-align: cente..." |
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Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's [[Cooking]] skill or [[Taste Identification]] skill | |||
==Mana Regen== | ==Mana Regen== | ||
* Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. | * Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. | ||
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| + 50% * (Highest Skill / 100) | | + 50% * (Highest Skill / 100) | ||
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If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal''' | |||
==Swing Speed Bonus== | ==Swing Speed Bonus== | ||
Food Satisfaction bonus is calculated by the Highest Skill between [[Taste Identification]] and [[Cooking]]. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" |
Revision as of 14:55, 27 February 2025
Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's Cooking skill or Taste Identification skill
Mana Regen
- Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | % Chance for 2 Mana Regen | Add. Bonus |
---|---|---|
Measly | 2.5% | + 5% * (Highest Skill / 100) |
Paltry | 5% | + 10% * (Highest Skill / 100) |
Meager | 10% | + 20% * (Highest Skill / 100) |
Adequate | 15% | + 30% * (Highest Skill / 100) |
Appetizing | 20% | + 40% * (Highest Skill / 100) |
Delectable | 25% | + 50% * (Highest Skill / 100) |
If the player is actively Meditating, the chance is reduced to 50% of normal
Swing Speed Bonus
Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | Swing Speed Bonus | Add. Bonus |
---|---|---|
Measly | +0.5% | + 1% * (Highest Skill / 100) |
Paltry | +1% | + 2% * (Highest Skill / 100) |
Meager | +2% | + 4% * (Highest Skill / 100) |
Adequate | +3% | + 6% * (Highest Skill / 100) |
Appetizing | +4% | + 8% * (Highest Skill / 100) |
Delectable | +5% | + 10% * (Highest Skill / 100) |