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* '''[[Region Bonus Board|Region Bonus]]''' – Increases Gold and Special Loot. | * '''[[Region Bonus Board|Region Bonus]]''' – Increases Gold and Special Loot. | ||
* '''[[Guild Prestige|Guild Favor]]''' – Increases Gold, Special Loot, and Rare Loot. | * '''[[Guild Prestige|Guild Favor]]''' – Increases Gold, Special Loot, and Rare Loot. | ||
* '''Mastery Chain''' – Enhances Gold, Special Loot, and Rare Loot. | * '''[[Mastery Chain]]''' – Enhances Gold, Special Loot, and Rare Loot. | ||
* '''Fortune Aspect''' – Provides bonuses to Gold, Special Loot, and Rare Loot. | * '''[[Fortune Aspect]]''' – Provides bonuses to Gold, Special Loot, and Rare Loot. | ||
* '''Event Bonus''' – Temporary boosts that can influence loot rewards. | * '''Event Bonus''' – Temporary boosts that can influence loot rewards. | ||
Revision as of 01:40, 3 March 2025
Loot items in the game are categorized into regular loot, special loot, and rare loot. Various bonuses can independently affect these loot categories, including:
- Region Bonus – Increases Gold and Special Loot.
- Guild Favor – Increases Gold, Special Loot, and Rare Loot.
- Mastery Chain – Enhances Gold, Special Loot, and Rare Loot.
- Fortune Aspect – Provides bonuses to Gold, Special Loot, and Rare Loot.
- Event Bonus – Temporary boosts that can influence loot rewards.
Regular Loot | Special Loot | Rare Loot |
---|---|---|
![]() Gold |
![]() Research Materials |
![]() Mastercrafting Diagram |
![]() Doubloons |
![]() Skill Mastery Scroll |
![]() Skill Mastery Orb |
![]() Treasure Map |
![]() Aspect Core |
![]() Collectable Card |
![]() Resource Map |
![]() Plant Seed |
![]() Dungeon Lantern |
![]() ![]() Magical Items |
![]() Aspect Phylactery/Distillation |
![]() Rare Cloth |
![]() Gems |
![]() Arcane Rune |
![]() Rare Footwear |
![]() ![]() Reagents Spell Scrolls |
![]() Arcane Scroll |
![]() Dyeable Carpet Tile |
![]() ![]() ![]() Arrows & Bolts Bandages Potions |
![]() Plant Chemical |
![]() Carpet Dye |
![]() Spell Hue Deed | ||
![]() Accessory Dye Backpack Dye Facial Hair Dye Furniture Dye Hair Dye Headwear Dye Mastery Chain Dye Runebook Dye |
Bonuses to Loot
Several mechanics influence loot distribution across different activities. The table below outlines how these bonuses apply:
Loot | Bonuses | Criteria |
---|---|---|
Creatures | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by all players who attacked the creature |
NPC Ship Holds | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by the player who is the Captain of the player ship attacking the NPC ship. (Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot) |
Salvage Crates | Mastery Chain Links Fortune Aspect Region Bonuses Guild Favors |
Affected by the player who fished up the creature that dropped the Salvage Crate |
Treasure Chests Dungeon Chests |
Mastery Chain Links Fortune Aspect Harvest Aspect Region Bonuses Guild Favors |
Affected by the player who completes the lockpicking of the chest |
Progressive Loot
Creatures on the Test Shard are NOT affected by Progressive Loot Bonuses.
Dungeon and Wilderness creatures now accumulate a Progressive Loot bonus of +5% per hour for each hour they remain alive, up to a maximum of +250%. This bonus increases the amount of gold dropped and adjusts the percentage chance for encountering Special and Rare Loot. These bonuses stack with all other available loot enhancements.
Ocean creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses.
For example, a creature that normally drops 100 gold and has been alive for 10 hours will now drop 150 gold due to the accumulated Progressive Loot bonus.