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Acquiring and Controlling Ships: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Ships <noinclude>Category:Guides</noinclude> This page covers obtaining, placing, and controlling ships in UO Outlands, including details on ship types, speeds, and the user interfaces (Gump and Hotbars). Return to the main Ships page. == Ship Types == Ships are crafted using the Carpentry skill. Each type requires different materials and skill levels, and features randomized base stats upon crafting. Higher Carpentry skill improves the chance..."
 
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[[Category:Ships]]
[[Category:Ships]]
[[Category:NPCs]]
<noinclude>[[Category:Guides]]</noinclude>
<noinclude>[[Category:Guides]]</noinclude>


This page covers obtaining, placing, and controlling ships in UO Outlands, including details on ship types, speeds, and the user interfaces (Gump and Hotbars). Return to the main [[Ships]] page.
'''Ship Crewmembers''' are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main [[Ships]] page.


== Ship Types ==
== Acquiring Crewmembers ==
Ships are crafted using the [[Carpentry]] skill. Each type requires different materials and skill levels, and features randomized base stats upon crafting. Higher Carpentry skill improves the chance of better stats.
You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be '''hired''' directly from NPCs found in Taverns, Inns, and Docks using [[Doubloons]] (costs vary by rank, see below). Some may even be persuaded to join your cause through skillful use of the [[Begging]] skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as '''loot''' during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]].


=== Crafting and Stat Randomization ===
== Managing Your Crew ==
*  Ships are crafted via [[Carpentry]].
Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]] while the ship is either a deed in your possession or docked with a [[Dockmasters|Dockmaster]]. Removing a crewmember requires the Ship Deed to be in your backpack.
*  Base stats (HP, Speed, Cannons, etc.) vary between '''-10% to +10%''' of the default value upon crafting.
*  Carpentry skill above 100 reduces the chance of negative rolls.
*  At '''120 Carpentry''', stats only vary between '''0% to +10%'''.


=== Crafting Recipes ===
== Crewmember Professions and Bonuses ==
Each crewmember belongs to a specific '''Profession''' which dictates the types of passive, ship-wide bonuses they can provide. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains [[#Ship Crewmember Loyalty|Loyalty]].
 
{{ShipCrewmembers}} <!-- Embed the ShipCrewmembers template content here, likely using headings for professions and lists/prose for bonuses -->
''Example Structure:''
=== Pirate ===
Pirates are versatile combatants often providing bonuses to '''Cannon Damage''' and '''Boarding Chance'''. <!-- Add more descriptive prose based on template data -->
 
=== Carpenter ===
Essential for upkeep, Carpenters typically enhance '''Repair Speed''' (reducing cooldown) and the '''Amount Repaired''' per cycle for Hull, Sails, or Guns. <!-- Add more descriptive prose -->
 
''Continue for all professions...''
 
== Crewmember Cost ==
The initial [[Doubloon]] cost for hiring crew depends on their starting Rank:
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
! Base Rank !! Icon !! Cost<br />([[Doubloons]])
! colspan="3" | Carpentry
|- style="vertical-align: top;"
! Item
! Ingredients
! Min. Skill
|-
| [[File:shipdeed.png|link=]]<br />Small Ship Deed
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 85
|-
| <!-- Add other craftable ship deeds here, using the format above -->
|-
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| 4 Mastercrafting Diagrams<br />5 Board Commodities<br />2500 Iron Ingots<br />2500 Cloth
| 120
|}
''Note: Insert recipes for all craftable ship types from your source data.''
 
=== Ship Type Details and Base Speeds ===
{| class="wikitable sortable" style="text-align: center;"
|+ Ship Types, Registration Costs, and Base Speeds
! Ship Type !! Registration Cost<br />([[Doubloons]]) !! Base Speed<br />(Tiles/sec) !! Max Crew !! Cannons Per Side !! Hold Capacity !! Hull Max HP (Base) !! Sail Max HP (Base) !! Gun Max HP (Base)
|-
| Small Ship || 0 || 6.25 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
|-
|-
| Small Dragonship || <!-- Add Data --> || 6.25 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Novice || [[File:shipcrewrank1.png|link=]] || 600
|-
|-
| Medium Ship || <!-- Add Data --> || 5.556 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Adept || [[File:shipcrewrank2.png|link=]] || 700
|-
|-
| Medium Dragonship || <!-- Add Data --> || 5.556 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Veteran || [[File:shipcrewrank3.png|link=]] || 800
|-
|-
| Large Ship || <!-- Add Data --> || 5 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Expert || [[File:shipcrewrank4.png|link=]] || 900
|-
|-
| Large Dragonship || <!-- Add Data --> || 5 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Master || [[File:shipcrewrank5.png|link=]] || 1000
|-
|-
| Carrack || <!-- Add Data --> || 4.545 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Heroic || [[File:shipcrewrank6.png|link=]] || 10000
|-
|-
| Galleon || <!-- Add Data --> || 4.167 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
| Legendary || [[File:shipcrewrank7.png|link=]] || 25000
|-
| Longship || <!-- Add Data --> || 3.846 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
|-
| Ship of the Line || 750,000 || 3.517 || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data --> || <!-- Add Data -->
|}
|}
''Note: Fill in the missing base stats (Crew, Cannons, Hold, HP) for each ship type from your data (likely found in the {{ShipTypes}} template content or Stats Gump page details).''
=== Speed Caps ===
[[File:shipspeedcappedgump.jpg|thumb|right|Ship Stats Gump showing speed exceeding the cap (Red text with *).]]
*  Maximum '''Forward Speed Cap''': '''6.5 Tiles/sec'''
*  Maximum '''Strafe/Reverse Speed Cap''': '''3.25 Tiles/sec'''
*  Activated abilities (e.g., '''Beat to Quarters''') can temporarily exceed these caps. The bonus is applied to the ship's current speed cap (e.g., 6.5 t/s + 15% boost = 7.475 t/s).
*  When exceeding a cap, the speed value in the "Stats" Gump page appears in '''Red text''' with an asterisk (*).
== Ship Deeds ==
A crafted ship exists as a '''Ship Deed''' (miniature ship item).
=== Registering a Ship ===
[[File:asmallunnamedship.png|thumb|right|A placed, unnamed Small Ship.]]
*  Before launching, a deed must be registered. Double-click the deed to open the Ship Gump.
*  Click '''"Register Ship"''' on the Overview page.
*  The required [[Doubloons|Doubloon]] fee (see table above) is automatically withdrawn from your bank. '''Small Ships have no registration fee.'''
*  Once registered, anyone holding the deed can launch it.
=== Inspecting Deeds ===
*  Double-click a Ship Deed (in backpack or on a vendor) to open the Ship Gump.
*  Review installed [[Ship Upgrades|upgrades]], [[Ship Crewmembers|crew status]], and ship [[#Ship Stats Gump|statistics]] before purchasing or launching.
=== Placement Rules and Restrictions ===
*  A registered deed can be launched by double-clicking it near water.
*  '''Launch Delay:''' Cannot launch if any ship on your Account/IP was sunk within the last '''5 minutes''' (or '''10 minutes''' if a [[Contested Ocean Boss]] is active).
*  '''Travel Restrictions:''' Cannot launch from a deed if you used Recall, Gate, or Hike within the last '''3 minutes'''. Ship Deeds in your backpack become '''Blessed''' if you used these travel methods within the last '''30 seconds''' (preventing theft/loss on death temporarily).
== Ship Controls ==
Ships are primarily controlled via the '''Ship Gump''' (accessed via the deed or Tillerman) and '''Ship Hotbars'''.
=== Captain-Only Actions ===
Due to the removal of the Fighting Party system, the following core actions can '''only''' be performed by the '''Ship's Captain''':
*  Moving/Steering
*  Firing Cannons
*  Activating Ship Abilities
*  Managing Crew (Ready/Send Below)
*  Nominating Crew Attack Targets / Stopping Crew Attack
*  Sending/Recalling Boarding Parties (others can auto-join)
*  Performing Ship Ramming
*  Docking / Using Shipping Crates
=== Ship Gump ===
Accessed by double-clicking the Ship Deed (before launch) or the Tillerman NPC (after launch).
[[File:shipgumpoverview.png|thumb|left|Overview Tab]]
==== Overview Tab ====
Provides access to common actions:
*  Open Ship Hotbars
*  Embark / Embark Followers
*  Disembark Followers
*  Targeting Mode (Cannons)
*  Reload Cannons
*  Launch Ship (from deed)
*  Throw Overboard (Items? Players?) <!-- Clarify what can be thrown -->
*  Ready Crew / Send Crew Below
*  Send Boarding Party / Recall Boarding Party
*  Crew Attack / Crew Stop
*  Repair Ship (Initiates repair targeting)
*  Clear the Deck <!-- What does this do? Remove corpses/items? -->
*  Yield Salvage (Transfers [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts|Pending Salvage]])
*  Register Ship (from deed)
[[File:shipgumpcrew.png|thumb|left|Crew Tab]]
==== Crew Tab ====
Manages [[Ship Crewmembers|NPC Crewmembers]]:
*  View Crew Size / Max Crew Size
*  Add Crewmember (from contract)
*  View Crewmember Info / Location / Loyalty
[[File:shipgumpplayers1.png|thumb|left|Players Tab]]
==== Players Tab ====
Manages ship access and co-ownership:
*  Toggle: Auto-Join All Boarding Parties
*  Toggle: Treat All in Guild/Party/Alliance as Co-Owners
*  Add Entire Party to Co-Owners List
*  Add/View/Remove specific Co-Owners
[[File:shipgumpupgrades.png|thumb|left|Upgrades Tab]]
==== Upgrades Tab ====
Installs [[Ship Upgrades|Ship Upgrades]]:
*  Install Upgrade Parts for:
**  Theme, Paint, Cannon Metal
**  Outfitting, Specialty Item
**  Lesser/Regular/Greater Ability (Slots 1 & 2)
**  Crew Supplies <!-- What do these do? Link to upgrade section needed -->
[[File:shipgumpstatspage1.png|thumb|left|Stats Tab (Page 1)]]
[[File:shipgumpstatspage2.png|thumb|left|Stats Tab (Page 2)]]
==== Stats Tab ====
Displays detailed ship statistics (Base values modified by [[#Crafting and Stat Randomization|crafting rolls]] and [[Ship Upgrades|Upgrades]]):
*  '''Page 1:''' Ship Type, Max Crew, Hold Capacity, Reg. Cost, Upgrade Cost Multiplier, Total Value, Max Hull/Sail/Gun Points, Forward/Strafe/Reverse Speed, Cannons Per Side, Cannon Range/Accuracy/Min-Max Damage/Reload Time.
*  '''Page 2:''' Ability Cooldowns (Lesser/Regular/Greater), Crew HP/Breach(Bravery)/Damage/Healing Bonuses, Repair Cooldown, Hull/Sails/Guns Repair Amount, Boarding Chance Bonus, Doubloons Earned Bonus, Effective Fishing Skill, Spyglass Distance Bonus, Wake Scalar.
[[File:shipgumproles.png|thumb|left|Roles Tab]]
==== Roles Tab ====
Previously managed Fighting Parties (now removed). May still show:
*  View/Add/Remove "Friendly Players" (Passengers/Co-owners?)
*  (Fighting Party sections are likely defunct)
=== Ship Hotbars ===
[[File:shiphotbarsfull1.jpg|thumb|center|Example of multiple Ship Hotbars active.]]
*  Accessible via the Ship Gump (Overview Tab).
*  Provides customizable, movable windows for quick access to ship functions. Updated every 3 seconds.
*  Can be closed individually.
==== Stats Hotbar ====
[[File:shiphotbarsstats.png|thumb|left|Stats Hotbar]]
*  Displays Ship Name and current Hull/Sail/Gun HP.
*  Double-clicking another ship opens its Stats Hotbar.
==== Actions and Abilities Hotbar ====
[[File:shiphotbarsaction1a.png|thumb|left|Actions/Abilities Hotbar]]
*  Displays installed [[Ship Upgrades#Abilities|Abilities]]. Click large blue buttons to activate ready abilities (2 Lesser, 2 Regular, 2 Greater possible).
*  Ship Pointer button (top right) brings up targeting cursor to open another ship's main gump.
*  Bottom arrows cycle through various commands (Co-owner, Reload, Embark, etc.). Large blue button executes selected command.


==== Navigation Hotbar ====
== Crewmember Stats ==
[[File:shiphotbarsnavigation.png|thumb|left|Navigation Hotbar]]
[[File:shipcrewmemberloyalty.jpg|thumb|right|The Crewmember Info Gump displays stats, Loyalty, and XP progress.]]
*  Provides quick steering controls.
A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the [[#Ship Crewmember Loyalty|Loyalty system]].
*  Shows ammo count per side.
*  Large blue buttons fire cannons (auto-selects side based on target).
*  Small arrows cycle through Cannon Targeting Modes (Hull, Sails, Guns, Crew, Accuracy). Firing sets the selected mode.


==== Crewmember Hotbar ====
The former "Breach" stat has been replaced by '''Bravery''', which no longer provides an Armor Ignoring effect. Instead, Bravery grants a direct '''Damage Bonus''' when crewmembers fight enemies on the '''same ship''' (like repelling boarders) or engage powerful [[Bosses|Ocean Bosses]] and their minions.
[[File:shiphotbarscrew.png|thumb|left|Crewmember Hotbar]]
*  Displays hired [[Ship Crewmembers|Crewmembers]].
*  Buttons allow targeting crew for Magery/Healing skills.
*  Name/HP Bar Color Coding:
**  '''White:''' Below Deck (Not readied)
**  '''Blue:''' On Deck (Readied)
**  '''Orange:''' Boarding enemy ship
**  '''Grey''' (with Skull): Incapacitated/Recovering
*  Buttons toggle Send Below / Ready Crew.
*  Buttons initiate Boarding Attempt / Order Crew Stand Down / Order Crew Attack (target ship/creature or own ship for boarders).


=== Embarking and Disembarking ===
== Ship Crewmember Loyalty ==
*  Use commands/buttons on the Ship Gump (Overview) or Actions Hotbar.
Loyalty reflects a crewmember's experience and effectiveness, ranging from '''Level 0 to 10'''. Higher loyalty significantly boosts their provided ship bonuses and personal stats.
*  Embarking/Disembarking reveals the player.
*  Prevents initiating harmful actions against Innocents (Blues) for '''30 seconds''' after embarking/disembarking/docking.
*  Embarking cancels active targeting cursors and resets melee swing timers.


== Docking and Storage ==
=== Gaining Loyalty Experience ===
Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns [[Doubloons]] from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, [[Fishing Spot]]s, and [[SOS]]/[[Message in a Bottle|MIB]] quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump (accessible via the [[Acquiring and Controlling Ships#Crew Tab|Crew Gump Tab]]). The rate of XP gain was increased by 50% in a previous patch (Nov 8, 2021).


=== Docking the Ship ===
=== Upgrading Loyalty Level ===
[[File:shipdockingdockmaster.jpg|thumb|right|Docking via a Dockmaster.]]
[[File:shipcrewmemberloyalty02.jpg|thumb|right|Pirate Booty is consumed to upgrade Loyalty Level.]]
*  Sail near a landmass or dock.
Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while '''on land or docked''' (not at sea). Upgrading requires spending '''Pirate Booty''', a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.
*  Click '''Dock Ship''' button (Gump/Hotbar?).
*  Alternatively, use a [[Dockmaster]] NPC (found at town docks).
'''Combat Delay:''' Ships in combat within the last '''60 seconds''' must remain stationary for '''10 seconds''' before docking.


=== Shipping Crates ===
=== Effects of Loyalty Upgrades ===
[[File:shippingcrate1.png|thumb|right|Shipping Crate button in Dockmaster menu.]]
Each level gained provides significant enhancements: the crewmember's passive '''Ship Bonuses''' increase by a scalar +5%, and they receive random boosts to their personal combat stats: '''Hit Points''' (+25 to +50), '''Dexterity''' (+0 to +2), '''Damage Bonus''' (+0 to +2), '''Wrestling''' (+0 to +2), '''Armor Rating''' (+0 to +2), and '''Magic Resist''' (+0 to +3). Reaching the pinnacle at '''Max Loyalty Level 10''' grants a further '''+50% multiplier''' to the crewmember's base Ship Bonuses, making high-loyalty crew incredibly valuable.
*  Quickly transfer all items from ship's hold to your house.
*  Available via the [[Dockmaster]] menu for '''250 gold''' (deducted from bank).
*  Requires owning a house. Items go to the '''Shipping Crate Tile''' or '''Ban Location'''.
*  Requires the ship to be stationary long enough to meet normal docking conditions (including combat delays).
*  Not available if you don't own a house or rent an Inn room.


<!-- Removed redundant {{ShipIndex}} template -->
== Crewmembers in Combat ==
In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew" (bring them on deck), "Send Below", "Attack" (targeting an enemy vessel or their own ship to fight boarders), and "Stand Down" via the [[Acquiring and Controlling Ships#Crewmember Hotbar|Crewmember Hotbar]]. The [[Begging]] skill's "Motivation" ability can boost crew damage temporarily. Remember that NPC Crew deal '''+50% increased damage''' in ship combat compared to players or pets. Their roles during [[Naval Combat and Salvage#Boarding|Boarding actions]], including incapacitation and recovery, are detailed on the Naval Combat page.

Revision as of 16:03, 26 March 2025


Ship Crewmembers are indispensable allies on the high seas, providing vital ship-wide bonuses, combat support, and progression through a Loyalty system. This page covers their acquisition, roles, and development. Return to the main Ships page.

Acquiring Crewmembers

You can bolster your ship's roster by obtaining Crewmember Contracts through several methods. They can be hired directly from NPCs found in Taverns, Inns, and Docks using Doubloons (costs vary by rank, see below). Some may even be persuaded to join your cause through skillful use of the Begging skill; notably, 120 Begging provides a small chance (2% Heroic, 1% Legendary) to recruit high-rank crew found in towns. Lastly, Crewmember Contracts are often found as loot during various seafaring activities, though these looted contracts always start at Loyalty Level 0 and arrive as Pending Salvage.

Managing Your Crew

Crewmembers exist as contract items until assigned to a ship. Adding or removing crew is done via the Crew Gump Tab while the ship is either a deed in your possession or docked with a Dockmaster. Removing a crewmember requires the Ship Deed to be in your backpack.

Crewmember Professions and Bonuses

Each crewmember belongs to a specific Profession which dictates the types of passive, ship-wide bonuses they can provide. These bonuses might enhance cannon damage, speed up repairs, improve movement speed, increase boarding success, or offer other valuable perks. Crewmembers can potentially possess multiple instances of the same bonus type, further specializing their contribution. The effectiveness of these bonuses increases as the crewmember gains Loyalty.


Ship Crewmember Professions
Potential Bonuses Potential Bonuses Potential Bonuses Potential Bonuses
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level
Profession Ship Bonuses Stats +% per
level

Carpenter
Repair Cooldown
Hull Repair
Hull Max Hits
2
2
1
0.1
0.1
0.05

Hedge Mage
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
1.5
2
2
0.075
0.1
0.1

Navigator
Movement Speed
Sails Max Hits
Sails Repair
0.5
2
?
0.10
0.1
?

Powder Monkey
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
2
0.15
0.025
0.1

Cook
Crew Hit Points
Crew Wrestling
Crew Damage
Crew Healing
2
0.75
0.5
3
0.1
0.015
0.025
0.15

Marine
Crew Boarding Success
Crew Wrestling
Crew Damage
4
0.75
0.5
0.2
0.015
0.025

Orc Reaver
Crew Damage
Crew Wrestling
Crew Boarding Success
0.5
0.75
4
0.025
0.015
0.2

Raider
Crew Wrestling
Crew Boarding Success
Crew Damage
0.75
4
0.5
0.015
0.2
0.025

Engineer
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
2
2
2
3
0.5
2
0.1
0.1
0.1
0.15
0.025
0.1

Marksman
Cannon Accuracy
Cannon Damage
Crew Wrestling
0.5
0.5
0.75
0.05
0.025
0.015

Paviseman
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.05
0.025

Sailor
Movement Speed
Sails Max Hits
Sails Repair
Cannon Accuracy
0.5
2
?
0.5
?
0.1
?
0.05

Fisherman
Fishing Effective Skill
Doubloons Earned
Sails Max Hits
Sails Repair
0.2
0.5
2
4
0.01
0.025
0.1
0.2

Medic
Crew Healing
Crew Hit Points
3
2
0.15
0.1

Pilgrim
Wake Scalar
Fishing Effective Skill
Movement Speed
1.5
0.2
0.5
0.075
?
0.025

Sea Dog
Doubloons Earned
Movement Speed
Crew Wrestling
Sails Max Hits
0.5
0.5
0.75
2
0.025
0.025
0.015
0.1

Gunner
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair
0.5
0.5
3
2
4
0.025
0.05
0.15
0.1
0.2

Merchant
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025

Pirate
Crew Boarding Success
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025

Spy
Wake Scalar
Tidings
Lesser Ability Cooldown
1.5
0.5
2
0.075
0.025
0.1

Example Structure:

Pirate

Pirates are versatile combatants often providing bonuses to Cannon Damage and Boarding Chance.

Carpenter

Essential for upkeep, Carpenters typically enhance Repair Speed (reducing cooldown) and the Amount Repaired per cycle for Hull, Sails, or Guns.

Continue for all professions...

Crewmember Cost

The initial Doubloon cost for hiring crew depends on their starting Rank:

Base Rank Icon Cost
(Doubloons)
Novice 600
Adept 700
Veteran 800
Expert 900
Master 1000
Heroic 10000
Legendary 25000

Crewmember Stats

The Crewmember Info Gump displays stats, Loyalty, and XP progress.

A crewmember's potential is determined by their Rank, represented by statistical "pips" randomly allocated across their profession's possible bonuses when the contract is generated. These base stats, along with personal combat attributes like Hit Points, Dexterity, Damage, Wrestling, Armor, and Magic Resist, improve as the crewmember levels up through the Loyalty system.

The former "Breach" stat has been replaced by Bravery, which no longer provides an Armor Ignoring effect. Instead, Bravery grants a direct Damage Bonus when crewmembers fight enemies on the same ship (like repelling boarders) or engage powerful Ocean Bosses and their minions.

Ship Crewmember Loyalty

Loyalty reflects a crewmember's experience and effectiveness, ranging from Level 0 to 10. Higher loyalty significantly boosts their provided ship bonuses and personal stats.

Gaining Loyalty Experience

Crewmembers gain Loyalty Experience (XP) passively whenever the captain's ship earns Doubloons from sinking NPC ships or killing their crew. Completing activities like Special Fishing Nets, Fishing Spots, and SOS/MIB quests also contribute XP. Progress is tracked via a bar and specific values in the Crewmember Info gump (accessible via the Crew Gump Tab). The rate of XP gain was increased by 50% in a previous patch (Nov 8, 2021).

Upgrading Loyalty Level

Pirate Booty is consumed to upgrade Loyalty Level.

Once a crewmember's XP bar is full, they are eligible for a Loyalty Level upgrade. This process must be performed via the Crewmember Info page while on land or docked (not at sea). Upgrading requires spending Pirate Booty, a special resource found during seafaring activities, with the cost increasing for each subsequent level. The current Loyalty Level is visually represented by the number of Rum Bottles displayed in their info gump.

Effects of Loyalty Upgrades

Each level gained provides significant enhancements: the crewmember's passive Ship Bonuses increase by a scalar +5%, and they receive random boosts to their personal combat stats: Hit Points (+25 to +50), Dexterity (+0 to +2), Damage Bonus (+0 to +2), Wrestling (+0 to +2), Armor Rating (+0 to +2), and Magic Resist (+0 to +3). Reaching the pinnacle at Max Loyalty Level 10 grants a further +50% multiplier to the crewmember's base Ship Bonuses, making high-loyalty crew incredibly valuable.

Crewmembers in Combat

In battle, crewmembers act autonomously, engaging the nearest enemy. While they cannot be directly controlled, the captain can issue orders like "Ready Crew" (bring them on deck), "Send Below", "Attack" (targeting an enemy vessel or their own ship to fight boarders), and "Stand Down" via the Crewmember Hotbar. The Begging skill's "Motivation" ability can boost crew damage temporarily. Remember that NPC Crew deal +50% increased damage in ship combat compared to players or pets. Their roles during Boarding actions, including incapacitation and recovery, are detailed on the Naval Combat page.