Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Acquiring and Controlling Ships: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
Line 7: Line 7:


=== Crafting and Stat Randomization ===
=== Crafting and Stat Randomization ===
Ships begin as deeds crafted using the [[Carpentry]] skill. Each ship type demands specific resources and a minimum skill level. Upon crafting, a ship's base stats (like Hit Points, Speed, and Cannon capacity) are randomized, varying from '''-10% to +10%''' of the standard value. A higher Carpentry skill reduces the chance of negative variations; achieving '''120 Carpentry''' ensures stats only range from '''0% to +10%''' of the base, guaranteeing no penalties.
Ships begin as deeds crafted using the [[Carpentry]] skill. Each ship type demands specific resources and a minimum skill level. Upon crafting, a ship's base stats are randomized, varying from '''-10% to +10%''' of the standard value. A higher Carpentry skill reduces the chance of negative variations; achieving '''120 Carpentry''' ensures stats only range from '''0% to +10%''' of the base.


=== Crafting Recipes ===
=== Crafting Recipes ===
Line 13: Line 13:
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="3" | [[File:tinkering_saw.jpg|link=]]<br />Carpentry
! colspan="3" | Carpentry
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! Item
! Item
Line 81: Line 81:


=== Ship Types, Costs, and Speeds ===
=== Ship Types, Costs, and Speeds ===
The choice of ship impacts its cost and speed significantly. Note that Small Ships and Small Dragonships have no registration fee, making them ideal starter vessels. The table below provides a comparison of known base values:
The choice of ship impacts its cost and speed significantly. Note that Small Ships and Small Dragonships have no registration fee.


{{Ship Comparison Table}}
{{Ship Comparison Table}}
Line 93: Line 93:


=== Ship Deeds and Registration ===
=== Ship Deeds and Registration ===
[[File:asmallunnamedship.png|thumb|right|A newly placed Small Ship awaits its captain.]]
[[File:asmallunnamedship.png|thumb|left|A newly placed Small Ship awaits its captain.]]
Before a crafted Ship Deed (the miniature ship item) can be launched, it must be registered. Double-click the deed to open the Ship Gump, navigate to the Overview page, and click '''"Register Ship"'''. This deducts the required [[Doubloons]] fee from your bank (unless it's a Small Ship or Small Dragonship). Registration permanently links the deed to its stats and upgrades, allowing anyone holding the registered deed to launch it. You can inspect a deed's statistics and installed components via its Gump even before purchasing it from a vendor.
Before a crafted Ship Deed can be launched, it must be registered. Double-click the deed to open the Ship Gump, navigate to the Overview page, and click '''"Register Ship"'''. This deducts the required [[Doubloons]] fee from your bank (unless it's a Small Ship or Small Dragonship). Registration permanently links the deed to its stats and upgrades, allowing anyone holding the registered deed to launch it. You can inspect a deed's statistics and installed components via its Gump even before purchasing it from a vendor.


=== Placement Rules ===
=== Placement Rules ===
Launching a registered deed is done by double-clicking it near a suitable water location. However, certain restrictions apply. You cannot launch a ship if any vessel on your Account or IP address has been sunk within the last '''5 minutes'''; this delay increases to '''10 minutes''' if a [[Contested Ocean Boss]] is currently active. Furthermore, rapid travel methods impose a restriction: using Recall, Gate, or Hike prevents launching a ship deed for the next '''3 minutes'''. This restriction also applies to launching from [[Dockmasters]], unless the Dockmaster is located at a house owned by the same account/IP. Interestingly, using these travel methods also temporarily '''Blesses''' any Ship Deeds in your backpack for '''30 seconds''', protecting them from loss upon death.
Launching a registered deed is done by double-clicking it near a suitable water location. Certain restrictions apply: You cannot launch a ship if any vessel on your Account or IP address has been sunk within the last '''5 minutes''' (or '''10 minutes''' if a [[Contested Ocean Boss]] is active). Using Recall, Gate, or Hike prevents launching a ship deed for the next '''3 minutes'''. This restriction also applies to launching from [[Dockmasters]], unless the Dockmaster is located at a house owned by the same account/IP. Using these travel methods also temporarily '''Blesses''' any Ship Deeds in your backpack for '''30 seconds''', protecting them from loss upon death.


== Controlling Your Ship ==
== Controlling Your Ship ==
[[File:shiphotbarsfull1.jpg|thumb|center|Multiple Ship Hotbars arranged for efficient command.]]
Commanding a ship relies on the comprehensive '''Ship Gump''' and the customizable '''Ship Hotbars'''. Core ship operations like steering, firing cannons, activating abilities, managing crew readiness, initiating boarding or ramming, and docking are '''exclusive actions of the Ship's Captain'''. Other players act as passengers or co-owners (who can access the hold). Captains (and their followers) display as Orange to other players.
Commanding a ship relies on the comprehensive '''Ship Gump''' (accessed via the deed or the placed ship's Tillerman NPC) and the customizable '''Ship Hotbars'''. Note that since the removal of the "Fighting Party" system, core ship operations like steering, firing cannons, activating abilities, managing crew readiness, initiating boarding or ramming, and docking are '''exclusive actions of the Ship's Captain'''. Other players aboard act as passengers or co-owners with limited interaction capabilities (Co-owners can still access the hold). Captains (and their followers) display as Orange to other players.


=== The Ship Gump Interface ===
=== The Ship Gump Interface ===
The Ship Gump provides tabbed access to all ship management features.
[[File:shipgumpoverview.png|thumb|right|The main Overview Tab of the Ship Gump.]]
The Ship Gump provides tabbed access to all ship management features. Double-click the Ship Deed or the placed ship's Tillerman NPC to open it.


[[File:shipgumpoverview.png|thumb|left|The Overview Tab offers quick access to common actions.]]
==== Overview Tab ====
==== Overview Tab ====
This main tab provides buttons for essential actions such as opening the [[#Ship Hotbars|Ship Hotbars]], embarking/disembarking yourself and followers, setting cannon targeting modes, reloading cannons, launching (from deed), managing crew readiness and orders (Ready/Below, Attack/Stop, Boarding), initiating repairs, and yielding salvage. The "Register Ship" button is also found here when viewing an unregistered deed. Buttons present include:
This main tab provides buttons for essential actions: opening [[#Ship Hotbars|Ship Hotbars]], embark/disembark commands, setting cannon targeting modes, reloading cannons, launching (from deed), managing crew (Ready/Below, Attack/Stop, Boarding), initiating repairs, and yielding salvage. It also includes:
*  '''Throw Overboard:''' Immediately kills the player using the command. They reappear as a ghost at the location of the last town moongate they visited.
*  '''Throw Overboard:''' Immediately kills the player using the command, who reappears as a ghost at their last visited town moongate.
*  '''Clear the Deck:''' Removes all movable items currently on the ship's deck and places them into the ship's trash barrel.
*  '''Clear the Deck:''' Removes all movable items from the ship's deck into the ship's trash barrel.


[[File:shipgumpcrew.png|thumb|left|The Crew Tab manages your hired hands.]]
==== Other Gump Tabs ====
==== Crew Tab ====
*  '''Crew Tab:''' Manage [[Ship Crewmembers|NPC Crew]] contracts, view info, location, and loyalty.
Here you manage your [[Ship Crewmembers|NPC Crew]]. You can view current/maximum crew size, add new crewmembers from contracts (when docked or as a deed), and view detailed information, location, and loyalty status for each member.
*  '''Players Tab:''' Control co-owner access based on Guild/Party/Alliance or specific player names. Toggle auto-join for boarding parties.
 
*  '''Upgrades Tab:''' Install [[Ship Upgrades|Upgrades]] into designated slots (Themes, Paint, Cannons, Outfitting, Specialty, Abilities, Crew Supplies). A '''Remove Button''' allows removal of installed upgrades.
[[File:shipgumpplayers1.png|thumb|left|The Players Tab controls access rights.]]
*  '''Stats Tab:''' (2 Pages) Displays a detailed breakdown of all ship statistics, reflecting base values, crafting rolls, and installed upgrades. [[File:shipgumpstatspage1.png|thumb|left|Ship Stats Gump - Page 1]]
==== Players Tab ====
*  '''Roles Tab:''' Primarily legacy functions related to the removed Fighting Party system. May show friendly players.
This tab controls who can interact with your ship. You can grant co-owner status automatically based on Guild, Party, or Alliance membership, add specific players as co-owners, and manage an auto-join feature for boarding parties.
 
[[File:shipgumpupgrades.png|thumb|left|The Upgrades Tab is where enhancements are installed.]]
==== Upgrades Tab ====
Use this tab to install various [[Ship Upgrades|Ship Upgrades]] into their designated slots, enhancing the ship's appearance, stats, and abilities. This includes Themes, Paint, Cannon Metal, Outfittings, Specialty Items, Abilities (Lesser, Regular, Greater), and Crew Supplies. A '''Remove Button''' allows for the removal of installed upgrades via this interface.
 
[[File:shipgumpstatspage1.png|thumb|left|Stats Tab, Page 1 showing core vessel stats.]]
[[File:shipgumpstatspage2.png|thumb|left|Stats Tab, Page 2 showing combat and utility stats.]]
==== Stats Tab ====
This two-page tab provides a detailed breakdown of all ship statistics, reflecting base values modified by crafting rolls and installed upgrades. It covers everything from Hit Points and Speed to Cannon performance, Ability cooldowns, Crew bonuses, Repair effectiveness, and utility stats like Fishing skill bonuses.
 
[[File:shipgumproles.png|thumb|left|The Roles Tab (Largely deprecated).]]
==== Roles Tab ====
This tab previously managed the now-removed Fighting Party system. It may still display lists of friendly players aboard but has limited current functionality related to combat parties.


=== Ship Hotbars ===
=== Ship Hotbars ===
Activated from the Overview Gump, Ship Hotbars offer a modular, customizable interface for quick access to ship controls during active sailing and combat. These draggable windows update every few seconds and can be closed if not needed. Key hotbars include:
[[File:shiphotbarsfull1.jpg|thumb|center|Overview of customizable Ship Hotbars.]]
*  '''Stats Hotbar:''' [[File:shiphotbarsstats.png|thumb|right|Stats Hotbar]] Displays your ship's name and current Hull, Sail, and Gun HP. Double-clicking another ship shows its stats hotbar.
Activated from the Overview Gump, Ship Hotbars offer a modular interface for quick access to controls. These draggable windows update frequently and can be closed individually. They provide convenient access to stats display, ability activation, navigation, cannon firing/targeting, and crew management commands described in the Gump section.
*  '''Actions & Abilities Hotbar:''' [[File:shiphotbarsaction1a.png|thumb|right|Actions/Abilities Hotbar]] Allows activation of installed ship abilities and provides rotating access to nearly all ship commands via arrow buttons and a central execution button. Also includes a targeting pointer to open another ship's main gump.
*  '''Navigation Hotbar:''' [[File:shiphotbarsnavigation.png|thumb|right|Navigation Hotbar]] Provides intuitive steering controls, cannon firing buttons (which automatically determine the correct side to fire from based on target), ammunition count display, and cycling through cannon targeting modes (Hull, Sails, Guns, Crew, Accuracy).
*  '''Crewmember Hotbar:''' [[File:shiphotbarscrew.png|thumb|right|Crewmember Hotbar]] Shows hired crew, allows targeting for healing, displays their status via color-coding (White=Below, Blue=On Deck, Orange=Boarding, Grey=Recovering), and provides buttons for managing crew readiness, boarding initiation, and attack orders.


=== Embarking, Disembarking, and Movement ===
=== Embarking, Disembarking, and Movement ===
Using any ship command will reveal the player. Embarking and disembarking actions, performed via the Gump or Hotbars, will also reveal you. For '''30 seconds''' after embarking, disembarking, or docking, you cannot initiate harmful actions against Innocent (Blue) players on land (though self-defense is permitted). Embarking also cancels any active targeting cursors and resets your melee swing timer to prevent instant attacks upon boarding.
Using any ship command reveals the player. Embarking/Disembarking also reveals you. For '''30 seconds''' after embarking, disembarking, or docking, you cannot initiate harmful actions against Innocent (Blue) players on land (self-defense is allowed). Embarking cancels active targeting cursors and resets your melee swing timer.


== Docking and Storage ==
== Docking and Storage ==


=== Docking Procedures ===
=== Docking Procedures ===
[[File:shipdockingdockmaster.jpg|thumb|right|Dockmasters offer convenient docking services.]]
[[File:shipdockingdockmaster.jpg|thumb|right|Dockmasters offer convenient docking and shipping services.]]
To secure your ship, sail near a landmass or dock structure and use the '''Dock Ship''' command (via Gump or Hotbar). Alternatively, [[Dockmaster]] NPCs located at major town docks provide docking services. Be aware of a '''combat docking delay''': if your ship has been in combat within the last '''60 seconds''', it must remain completely stationary for '''10 seconds''' before it can be docked. Standard docking requires being stationary for '''5 seconds'''. Upon docking, any [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts (Pending Salvage)|Pending Salvage]] is transferred to the Captain's [[Naval Combat and Salvage#Ship Salvage System|Salvage System]].
To secure your ship, sail near land or a dock and use the '''Dock Ship''' command (Gump/Hotbar). [[Dockmaster]] NPCs at town docks also provide this service. If your ship was in combat within the last '''60 seconds''', it must be stationary for '''10 seconds''' before docking; otherwise, the requirement is '''5 seconds'''. Docking transfers any [[Naval Combat and Salvage#Looting Ship Upgrades and Crewmember Contracts (Pending Salvage)|Pending Salvage]] to the Captain's [[Naval Combat and Salvage#Ship Salvage System|Salvage System]].


=== Shipping Crates ===
=== Shipping Crates ===
[[File:shippingcrate1.png|thumb|right|Use a Dockmaster to request a Shipping Crate for easy unloading.]]
[[File:shippingcrate1.png|thumb|left|The Shipping Crate button in the Dockmaster menu.]]
For homeowners, the '''Shipping Crate''' feature offers a convenient way to transfer the entire contents of your ship's hold directly to your house. Accessed via the [[Dockmaster]] menu for a fee of '''250 gold''', this sends all items to your designated '''Shipping Crate Tile''' or '''Ban Location'''. The ship must meet the standard docking requirements (being stationary for 5 seconds, or 10 if recently in combat) to use this service. This feature is unavailable to players who do not own a house or rent an Inn room.
Homeowners can use the '''Shipping Crate''' feature via a [[Dockmaster]] to instantly transfer their ship hold's contents to their house's Ban Location or Shipping Crate Tile for '''250 gold'''. The ship must meet docking requirements (5 or 10 seconds stationary). This is unavailable if you don't own a house or rent an Inn.


{{Navbox Ships}}
{{Navbox Ships}}

Revision as of 17:31, 26 March 2025


This page details how to obtain, launch, and command ships in UO Outlands, including specifics on ship types, speed mechanics, and the control interfaces. Return to the main Ships page.

Obtaining a Ship

Crafting and Stat Randomization

Ships begin as deeds crafted using the Carpentry skill. Each ship type demands specific resources and a minimum skill level. Upon crafting, a ship's base stats are randomized, varying from -10% to +10% of the standard value. A higher Carpentry skill reduces the chance of negative variations; achieving 120 Carpentry ensures stats only range from 0% to +10% of the base.

Crafting Recipes

The following recipes are used to craft ship deeds:

Carpentry
Item Ingredients Min. Skill

Small Ship Deed
2000 Boards
200 Iron Ingot
200 Cloth
85

Small Dragonship Deed
2000 Boards
200 Iron Ingots
200 Cloth
90

Medium Ship Deed
3000 Boards
300 Iron Ingots
300 Cloth
95

Medium Dragonship Deed
3000 Boards
300 Iron Ingots
300 Cloth
100

Large Ship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
105

Large Dragonship Deed
1 Board Commodity
500 Iron Ingots
500 Cloth
110

Carrack Deed
1 Mastercrafting Diagram
2 Board Commodities
1000 Iron Ingots
1000 Cloth
115

Galleon Deed
2 Mastercrafting Diagrams
3 Board Commodities
1500 Iron Ingots
1500 Cloth
120

Longship Deed
3 Mastercrafting Diagrams
4 Board Commodities
2000 Iron Ingots
2000 Cloth
120

Ship of the Line Deed
4 Mastercrafting Diagrams
5 Board Commodities
2500 Iron Ingots
2500 Cloth
120

Ship Types, Costs, and Speeds

The choice of ship impacts its cost and speed significantly. Note that Small Ships and Small Dragonships have no registration fee.

Ship Types, Registration Costs, and Base Speeds
Ship Type Registration Cost
(Doubloons)
Base Speed
(Tiles/sec)
Small Ship 0 6.25
Small Dragonship 0 6.25
Medium Ship 10,000 5.556
Medium Dragonship 10,000 5.556
Large Ship 50,000 5
Large Dragonship 50,000 5
Carrack 125,000 4.545
Galleon 250,000 4.167
Longship 500,000 3.846
Ship of the Line 750,000 3.517

Note: The table above is generated by Template:Ship Comparison Table.

Speed Mechanics

The Stats Gump highlights speed exceeding the cap in Red with an asterisk (*).

While ships have different base speeds, their movement is constrained by universal caps: 6.5 Tiles/sec maximum for forward movement, and 3.25 Tiles/sec for strafing or reversing. Certain ship abilities, like 'Beat to Quarters', can provide temporary speed boosts that allow exceeding these standard caps. The boost percentage applies to the existing cap (e.g., a 15% boost on a 6.5 t/s cap results in 7.475 t/s). The ship's "Stats" page visually indicates when a cap is exceeded by displaying the speed value in Red text with an asterisk (*).

Deploying Your Ship

Ship Deeds and Registration

A newly placed Small Ship awaits its captain.

Before a crafted Ship Deed can be launched, it must be registered. Double-click the deed to open the Ship Gump, navigate to the Overview page, and click "Register Ship". This deducts the required Doubloons fee from your bank (unless it's a Small Ship or Small Dragonship). Registration permanently links the deed to its stats and upgrades, allowing anyone holding the registered deed to launch it. You can inspect a deed's statistics and installed components via its Gump even before purchasing it from a vendor.

Placement Rules

Launching a registered deed is done by double-clicking it near a suitable water location. Certain restrictions apply: You cannot launch a ship if any vessel on your Account or IP address has been sunk within the last 5 minutes (or 10 minutes if a Contested Ocean Boss is active). Using Recall, Gate, or Hike prevents launching a ship deed for the next 3 minutes. This restriction also applies to launching from Dockmasters, unless the Dockmaster is located at a house owned by the same account/IP. Using these travel methods also temporarily Blesses any Ship Deeds in your backpack for 30 seconds, protecting them from loss upon death.

Controlling Your Ship

Commanding a ship relies on the comprehensive Ship Gump and the customizable Ship Hotbars. Core ship operations like steering, firing cannons, activating abilities, managing crew readiness, initiating boarding or ramming, and docking are exclusive actions of the Ship's Captain. Other players act as passengers or co-owners (who can access the hold). Captains (and their followers) display as Orange to other players.

The Ship Gump Interface

The main Overview Tab of the Ship Gump.

The Ship Gump provides tabbed access to all ship management features. Double-click the Ship Deed or the placed ship's Tillerman NPC to open it.

Overview Tab

This main tab provides buttons for essential actions: opening Ship Hotbars, embark/disembark commands, setting cannon targeting modes, reloading cannons, launching (from deed), managing crew (Ready/Below, Attack/Stop, Boarding), initiating repairs, and yielding salvage. It also includes:

  • Throw Overboard: Immediately kills the player using the command, who reappears as a ghost at their last visited town moongate.
  • Clear the Deck: Removes all movable items from the ship's deck into the ship's trash barrel.

Other Gump Tabs

  • Crew Tab: Manage NPC Crew contracts, view info, location, and loyalty.
  • Players Tab: Control co-owner access based on Guild/Party/Alliance or specific player names. Toggle auto-join for boarding parties.
  • Upgrades Tab: Install Upgrades into designated slots (Themes, Paint, Cannons, Outfitting, Specialty, Abilities, Crew Supplies). A Remove Button allows removal of installed upgrades.
  • Stats Tab: (2 Pages) Displays a detailed breakdown of all ship statistics, reflecting base values, crafting rolls, and installed upgrades.
    Ship Stats Gump - Page 1
  • Roles Tab: Primarily legacy functions related to the removed Fighting Party system. May show friendly players.

Ship Hotbars

Overview of customizable Ship Hotbars.

Activated from the Overview Gump, Ship Hotbars offer a modular interface for quick access to controls. These draggable windows update frequently and can be closed individually. They provide convenient access to stats display, ability activation, navigation, cannon firing/targeting, and crew management commands described in the Gump section.

Embarking, Disembarking, and Movement

Using any ship command reveals the player. Embarking/Disembarking also reveals you. For 30 seconds after embarking, disembarking, or docking, you cannot initiate harmful actions against Innocent (Blue) players on land (self-defense is allowed). Embarking cancels active targeting cursors and resets your melee swing timer.

Docking and Storage

Docking Procedures

Dockmasters offer convenient docking and shipping services.

To secure your ship, sail near land or a dock and use the Dock Ship command (Gump/Hotbar). Dockmaster NPCs at town docks also provide this service. If your ship was in combat within the last 60 seconds, it must be stationary for 10 seconds before docking; otherwise, the requirement is 5 seconds. Docking transfers any Pending Salvage to the Captain's Salvage System.

Shipping Crates

The Shipping Crate button in the Dockmaster menu.

Homeowners can use the Shipping Crate feature via a Dockmaster to instantly transfer their ship hold's contents to their house's Ban Location or Shipping Crate Tile for 250 gold. The ship must meet docking requirements (5 or 10 seconds stationary). This is unavailable if you don't own a house or rent an Inn.

Navigation

Overview of ship mechanics, lawless zones, key concepts, Doubloons, and links to detailed ship topics.
Details on crafting, registering, placing, controlling ships via Gump/Hotbars, ship types, speeds, docking, and shipping crates.
Information on recruiting, managing, professions, stats, and the Loyalty system for NPC crewmembers.
Covers acquiring and applying Themes, Paints, Cannon Hues, Abilities, Outfittings, Specialty Items, and Crew Supplies via Pending Salvage.
Explains combat rules, ship repair, boarding, ramming, sinking consequences, Doubloon distribution, and the ship/item recovery Salvage system.
Return to the main page of the Wiki.