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Fiend>AI Assistant Formatted and integrated into PvM Mechanics cluster. Added TOC and calculator link formatting. |
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[[Category:PvM]][[Category:PvM Mechanics]] | [[Category:PvM]] | ||
[[Category:PvM Mechanics]] | |||
[[Category:Combat Mechanics]] | |||
[[Category:Stats]] | |||
__TOC__ | |||
'''Swing Speed''' refers to how quickly a character performs melee attacks with their equipped weapon. It is a critical statistic for melee-focused ("dexxer") characters as it directly impacts Damage Per Second (DPS). | |||
Swing speed | * Swing speed is measured by the '''swing delay''' – the time in seconds between consecutive attacks. Lower swing delay means faster attacks. | ||
* Swing delay is decreased by acquiring '''Swing Speed Increase''' (SSI) bonuses from various sources. | |||
* '''Swing Delay Cap:''' The minimum possible swing delay is '''0.5 seconds''' (2 attacks per second). Many weapons cannot reach this cap even with maximum SSI. | |||
* '''SSI Cap:''' The maximum effective Swing Speed Increase bonus is normally '''+50%'''. This cap can be raised to '''+60%''' via the [[Redline System]]. | |||
==Weapon Base Swing Speed== | == Weapon Base Swing Speed == | ||
Each weapon type has a specific base swing speed (swing delay with 0 Stamina and 0% SSI). You can view a weapon's base speed using [[Arms Lore]]. | |||
{{WeaponsChart}} | {{WeaponsChart}} | ||
''(See the "Base Sec/Swing" column for base speeds. The columns on the far right show calculated speeds at 40%, 50%, and 60% SSI, assuming 100+ Stamina).'' | |||
==Swing Speed Formula== | == Swing Speed Formula == | ||
A character's actual swing delay is calculated based on their weapon's base speed, their current Stamina, and their total Swing Speed Increase (SSI). | |||
'''Formula (at 100+ Stamina):''' | |||
` Swing Delay = Weapon Base Speed * (1 - (Total SSI % / 100)) ` | |||
==Swing Speed Increase Sources== | * '''Stamina Impact:''' Stamina below 100 increases the swing delay. The exact formula is complex, but maintaining high stamina is crucial for maximum attack speed. Stamina above 100 provides no further speed increase. | ||
* The resulting Swing Delay cannot go below '''0.5 seconds'''. | |||
== Swing Speed Increase (SSI) Sources == | |||
SSI bonuses are cumulative (additive) from various sources: | |||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''[[Template:FoodSatisfaction|Delectable Food]]''' | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Provides SSI based on [[Taste Identification]] or [[Cooking]] skill (whichever is higher): | |||
* Formula: ` 5% + (10% * (Highest Skill / 100)) ` | |||
* Example: 100 Taste ID provides 5% + (10% * 1.0) = +15% SSI. | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''[[Aspect Gear|Aspect Armor]]''' | |||
<div class="mw-collapsible-content">{{AirSwingSpeed}}{{Template:HolySwingSpeed}} | <div class="mw-collapsible-content"> | ||
* [[Air Aspect]]: Provides SSI based on Tier (see Aspect page). {{AirSwingSpeed}} | |||
* [[Holy Aspect]]: Provides SSI based on Tier (see Aspect page). {{Template:HolySwingSpeed}} | |||
* [[Void Aspect]]: Provides SSI based on Tier (see Aspect page). ''(Template missing, check Void Aspect page)'' | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Skills''' | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Focus | Certain skills grant passive SSI bonuses: | ||
Taste | * [[Chivalry]]: ` 15% * (Skill / 100) ` | ||
* [[Focus]]: ` 15% * (Skill / 100) ` | |||
* [[Taste Identification]] or [[Cooking]] (whichever is higher): ` 10% * (Skill / 100) ` ''(Note: This is separate from the Delectable Food bonus)'' | |||
* [[Resisting Spells]]: ` 10% * (Skill / 100) ` | |||
* [[Arms Lore]]: ` 5% * (Skill / 100) ` | |||
* [[Anatomy]]: ` 5% * (Skill / 100) ` | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''[[Mastery Chain]] Links''' | |||
<div class="mw-collapsible-content">{{Template:SwingSpeedLinks}}{{Template:ChivalryLinks}} | <div class="mw-collapsible-content"> | ||
* Swing Speed Increase Links: Provide direct % SSI per link. {{Template:SwingSpeedLinks}} | |||
* Effective Chivalry Links: Increase SSI via the Chivalry skill formula. {{Template:ChivalryLinks}} | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''[[Weapon and Parry Codex|Weapon Codexes]]''' | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
Certain Codex abilities or stances provide temporary or conditional SSI: | |||
* '''Fencing Codex:''' | |||
Wrestling | * Aggressive Stance: +2.5% SSI per Rank (Max +17.5% at Rank 7). | ||
* Flurry (Finisher): +20% SSI for 30 seconds. | |||
* Swiftstrikes (Ability): +5% SSI per hit for 15 seconds (Max +25%). | |||
* '''Wrestling Codex:''' | |||
* Brawl (Ability): +4% SSI per hit for 15 seconds (Max +20%). | |||
</div> | </div> | ||
</div> | </div> | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''[[Arcane Rune]]s''' | |||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* Frenzy Rune: Provides +7.5% SSI. | |||
</div> | </div> | ||
</div> | </div> | ||
== Overcapping Swing Speed (PvM) == | |||
{{Main|Overcapping}} | |||
==Overcapping Swing Speed== | When attacking '''creatures''' in PvM, if a player's total calculated SSI bonus exceeds their current [[#Swing Speed Formula|SSI Cap]] (usually 50% or 60% with Redline), the excess SSI is converted into a direct Damage Bonus against that creature. | ||
When | |||
* '''Conversion Ratio:''' 1% Excess SSI = +1% Damage Bonus. | |||
'''Example:''' | |||
* A player has +75% total SSI from all sources. | |||
* Their SSI Cap is +60% (due to Redline upgrades). | |||
* Excess SSI = 75% - 60% = 15%. | |||
* The player gains a '''+15% Damage Bonus''' against creatures on top of attacking at the maximum capped speed (likely 0.5s delay if the weapon allows). | |||
==Swing Speed Calculator== | == Swing Speed Calculator == | ||
An external swing speed calculator can help determine your final swing delay with different weapons and SSI values: | |||
* [https://www.outlandsbutler.com/swingspeed Outlands Butler - Swing Speed Calculator] | |||
== Value of Swing Speed == | |||
Swing speed is multiplicative with other damage sources. Attacking faster allows all other damage bonuses (from skills, stats, items, buffs) to apply more frequently, significantly increasing overall DPS. Due to the formula, each percentage point of SSI provides slightly more absolute reduction in swing delay than the previous point, making higher SSI values increasingly impactful until the 0.5s cap is reached. | |||
[[File:Swingspeedchart.png| | [[File:Swingspeedchart.png|center|thumb|400px|Graph showing how swing delay decreases with increasing SSI for different base weapon speeds.]] |
Revision as of 10:15, 23 March 2025
Swing Speed refers to how quickly a character performs melee attacks with their equipped weapon. It is a critical statistic for melee-focused ("dexxer") characters as it directly impacts Damage Per Second (DPS).
- Swing speed is measured by the swing delay – the time in seconds between consecutive attacks. Lower swing delay means faster attacks.
- Swing delay is decreased by acquiring Swing Speed Increase (SSI) bonuses from various sources.
- Swing Delay Cap: The minimum possible swing delay is 0.5 seconds (2 attacks per second). Many weapons cannot reach this cap even with maximum SSI.
- SSI Cap: The maximum effective Swing Speed Increase bonus is normally +50%. This cap can be raised to +60% via the Redline System.
Weapon Base Swing Speed
Each weapon type has a specific base swing speed (swing delay with 0 Stamina and 0% SSI). You can view a weapon's base speed using Arms Lore.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 40% SSi |
Sec/Swing 50% SSi |
Sec/Swing 60% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 4 | 4 | 4 | 8 | 20 | 14 | 11.57 | 7.42 | 10.85 | 8.97 | 5.75 | 0.77 | 0.65 | 0.52 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 5 | 5 | 3 | 10 | 20 | 15 | 12.4 | 7.95 | 11.19 | 9.25 | 5.93 | 0.8 | 0.67 | 0.54 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 6 | 3 | 9 | 21 | 15 | 12.40 | 7.95 | 10.79 | 8.92 | 5.72 | 0.83 | 0.7 | 0.56 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.5 | 7 | 4 | 4 | 11 | 23 | 17 | 14.05 | 9.01 | 11.33 | 9.37 | 6.01 | 0.9 | 0.75 | 0.6 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 11.54 | 9.54 | 6.12 | 0.94 | 0.78 | 0.62 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 11.04 | 9.13 | 5.85 | 0.98 | 0.82 | 0.65 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 9 | 4 | 4 | 13 | 25 | 19 | 15.71 | 10.07 | 8.6 | 7.11 | 4.56 | 1.33 | 1.11 | 0.88 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.5 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 12 | 9.92 | 6.36 | 0.9 | 0.75 | 0.6 | (2H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 9 | 4 | 6 | 13 | 33 | 23 | 19.02 | 12.18 | 12.23 | 10.12 | 6.48 | 1.13 | 0.94 | 0.75 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 12 | 5 | 4 | 17 | 32 | 24.5 | 20.26 | 12.98 | 12.44 | 10.28 | 6.59 | 1.18 | 0.99 | 0.79 | (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 6 | 4 | 15 | 33 | 24 | 19.84 | 12.71 | 11.54 | 9.54 | 6.11 | 1.25 | 1.04 | 0.83 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 11 | 4 | 6 | 15 | 35 | 25 | 20.67 | 13.24 | 9.33 | 7.71 | 4.94 | 1.61 | 1.34 | 1.07 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.5 | 13 | 4 | 6 | 17 | 37 | 27 | 22.32 | 14.3 | 10.8 | 8.93 | 5.72 | 1.5 | 1.25 | 1 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3 | 16 | 5 | 6 | 21 | 46 | 33.5 | 27.7 | 17.75 | 11.17 | 9.23 | 5.92 | 1.8 | 1.5 | 1.2 | (2H) Halberd, Bardiche, Zweihander, Great Axe |
Mace Fighting | 27 | 2.78 | 12 | 6 | 5 | 18 | 42 | 30 | 24.80 | 15.89 | 10.79 | 8.92 | 5.72 | 1.67 | 1.39 | 1.11 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 13 | 4 | 8 | 17 | 45 | 31 | 25.63 | 16.42 | 8.27 | 6.83 | 4.38 | 2.25 | 1.88 | 1.5 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 14 | 4 | 8 | 15 | 43 | 29 | 23.98 | 15.36 | 7.73 | 6.39 | 4.1 | 2.25 | 1.88 | 1.5 | (2H) Harpoon, Trident |
Arcane | 20 | 3.75 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 4.8 | 3.97 | 2.54 | 2.25 | 1.88 | 1.5 | (2H) Arcane Staves |
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
(See the "Base Sec/Swing" column for base speeds. The columns on the far right show calculated speeds at 40%, 50%, and 60% SSI, assuming 100+ Stamina).
Swing Speed Formula
A character's actual swing delay is calculated based on their weapon's base speed, their current Stamina, and their total Swing Speed Increase (SSI).
Formula (at 100+ Stamina): ` Swing Delay = Weapon Base Speed * (1 - (Total SSI % / 100)) `
- Stamina Impact: Stamina below 100 increases the swing delay. The exact formula is complex, but maintaining high stamina is crucial for maximum attack speed. Stamina above 100 provides no further speed increase.
- The resulting Swing Delay cannot go below 0.5 seconds.
Swing Speed Increase (SSI) Sources
SSI bonuses are cumulative (additive) from various sources:
Provides SSI based on Taste Identification or Cooking skill (whichever is higher):
- Formula: ` 5% + (10% * (Highest Skill / 100)) `
- Example: 100 Taste ID provides 5% + (10% * 1.0) = +15% SSI.
- Air Aspect: Provides SSI based on Tier (see Aspect page). Template:AirSwingSpeed
- Holy Aspect: Provides SSI based on Tier (see Aspect page). Template:HolySwingSpeed
- Void Aspect: Provides SSI based on Tier (see Aspect page). (Template missing, check Void Aspect page)
Skills
Certain skills grant passive SSI bonuses:
- Chivalry: ` 15% * (Skill / 100) `
- Focus: ` 15% * (Skill / 100) `
- Taste Identification or Cooking (whichever is higher): ` 10% * (Skill / 100) ` (Note: This is separate from the Delectable Food bonus)
- Resisting Spells: ` 10% * (Skill / 100) `
- Arms Lore: ` 5% * (Skill / 100) `
- Anatomy: ` 5% * (Skill / 100) `
Mastery Chain Links
- Swing Speed Increase Links: Provide direct % SSI per link. Template:SwingSpeedLinks
- Effective Chivalry Links: Increase SSI via the Chivalry skill formula. Template:ChivalryLinks
Certain Codex abilities or stances provide temporary or conditional SSI:
- Fencing Codex:
* Aggressive Stance: +2.5% SSI per Rank (Max +17.5% at Rank 7). * Flurry (Finisher): +20% SSI for 30 seconds. * Swiftstrikes (Ability): +5% SSI per hit for 15 seconds (Max +25%).
- Wrestling Codex:
* Brawl (Ability): +4% SSI per hit for 15 seconds (Max +20%).
- Frenzy Rune: Provides +7.5% SSI.
Overcapping Swing Speed (PvM)
When attacking creatures in PvM, if a player's total calculated SSI bonus exceeds their current SSI Cap (usually 50% or 60% with Redline), the excess SSI is converted into a direct Damage Bonus against that creature.
- Conversion Ratio: 1% Excess SSI = +1% Damage Bonus.
Example:
- A player has +75% total SSI from all sources.
- Their SSI Cap is +60% (due to Redline upgrades).
- Excess SSI = 75% - 60% = 15%.
- The player gains a +15% Damage Bonus against creatures on top of attacking at the maximum capped speed (likely 0.5s delay if the weapon allows).
Swing Speed Calculator
An external swing speed calculator can help determine your final swing delay with different weapons and SSI values:
Value of Swing Speed
Swing speed is multiplicative with other damage sources. Attacking faster allows all other damage bonuses (from skills, stats, items, buffs) to apply more frequently, significantly increasing overall DPS. Due to the formula, each percentage point of SSI provides slightly more absolute reduction in swing delay than the previous point, making higher SSI values increasingly impactful until the 0.5s cap is reached.
