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[[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]][[Category:Crafting]] | [[Category:New Player]][[Category:Mechanics]][[Category:PvM]][[Category:PvP]][[Category:Crafting]] | ||
== '''Weapons and Armor Overview''' == | |||
Weapons and armor mechanics on Outlands feature various balance changes to improve gameplay. | |||
* '''Weapons are Insta-Hit and Quick Switch''', meaning a player who swings with a halberd and then switches to a katana will only wait for the katana's swing delay before attacking again. | |||
* '''Ranged weapons''' have a flat **0.5-second stationary delay**, regardless of Dexterity. | |||
* '''Armor Values are cumulative''', meaning melee damage reduction is based on total armor value rather than individual armor pieces. | |||
* '''Meditation Penalties are cumulative''', rather than being dictated by the worst piece of armor worn. | |||
* '''Dexterity penalties have been removed''' from armor/shields and replaced with a '''Stamina Fatigue Penalty''' that increases stamina loss when taking damage. | |||
* '''Mind Blast deals more damage''' based on a player’s Meditation Penalty from armor. | |||
* Players can inspect full weapon and armor stats via the '''[[Arms Lore]]''' skill. | |||
* Players can access their '''[[Player Stats]] Profile''' page to view their equipped gear and overall stats. | |||
--- | |||
== | == '''Colored Materials''' == | ||
In addition to traditional colored ores for blacksmithing, there are colored boards and colored leathers that serve as equivalents. | |||
For example: | |||
* A '''Valorite Viking Sword''' provides the same material bonuses as a '''Valewood Quarterstaff'''. | |||
* A '''Shadow Iron Ringmail''' set offers the same bonuses as a '''Shadowhide Leather Armor''' set. | |||
--- | |||
== '''Accuracy Bonuses''' == | |||
[http://forums.uooutlands.com/index.php?threads/patch-notes-for-august-22-2019.2411/ As per the August 22, 2019 patch], melee accuracy bonuses from materials, magical properties, aspects, and mastery chains are now capped by a player's melee skill. | |||
'''Examples:''' | |||
* A player with '''100 Swordsmanship''' can receive a maximum '''+100% melee accuracy bonus''' from items. | |||
* | * A player with '''50 Swordsmanship''' can receive a maximum '''+50% melee accuracy bonus''' from items. | ||
* A player with '''0 Swordsmanship''' receives '''no bonus''' from accuracy-enhancing items. | |||
* | |||
* | |||
--- | |||
== | == '''Swing Speed Bonuses''' == | ||
{{Main|Swing Speed}} | |||
* '''Swing Speed''' determines the delay between weapon swings. | |||
* '''Swing Speed is affected by current Stamina''', up to a max of '''100 Stamina'''. | |||
* | * Swing Speed can be increased via: | ||
** | ** '''[[Template:FoodSatisfaction|Delectable Foods]]''' | ||
** | ** '''[[Air Aspect|Air]]/[[Holy Aspect|Holy]] Aspects''' | ||
* | ** '''[[Chivalry]]/[[Focus]]/[[Taste Identification|Taste ID]]/[[Cooking]]/[[Resisting Spells]] Skills''' | ||
** '''[[Mastery Chain|Swing Speed Increase]] Links''' | |||
** '''[[Weapon and Parry Codex|Fencing/Wrestling Codexes]]''' | |||
* '''Swing Speed Increase cap:''' '''50% base, 60% Hard Cap (with the [[Redline System|Redline System]])''' | |||
* '''Weapon Speed is capped at 0.5s per swing, regardless of Swing Speed Increase.''' | |||
--- | |||
== | == '''Weapon Timers''' == | ||
* '''Weapons are Insta-Hit and Quick Switch.''' | |||
* After attacking with a '''halberd (3.0s swing speed)''', equipping and attacking with a '''katana (1.5s swing speed)''' would take only '''1.5 seconds'''. | |||
* '''Ranged weapons (except Ocean Weapons)''' have a **0.5s stationary delay** before firing. | |||
** '''PvP scaling''': '''1.0s delay at 25 Dex, decreasing to 0.5s at 100 Dex.''' | |||
* '''Ocean Weapons (Harpoons, Tridents, etc.)''' have a flat **1.0s stationary delay**. | |||
--- | |||
== '''Damage Delays in PvP''' == | |||
* **Ranged Weapon PvP attacks** have a **randomized damage delay based on Dexterity**. | |||
* The delay scales between **0 seconds (100 Dex) and 0.5 seconds (25 Dex or lower).** | |||
--- | |||
== '''Weapons Chart''' == | |||
=== '''Weapon Roles''' === | |||
Weapons are grouped into PvP roles: | |||
* '''Interrupt''' – Fast weapons used to disrupt spellcasting. | |||
* '''Grinding (Light/Medium)''' – Steady damage over time. | |||
** '''Light''' = One-handed weapons. | |||
** '''Medium''' = Two-handed weapons. | |||
* '''Burst''' – Slow weapons with high max damage, useful for burst combos. | |||
{ | {{WeaponsChart}} | ||
--- | |||
== | == '''Armor Mechanics''' == | ||
* | ### '''Armor Values''' | ||
Armor reduces **physical attack damage** (melee, breath attacks, boss abilities) based on total armor value. | |||
'''Damage reduction range:''' | |||
* | * '''Minimum:''' <code>0.333% * (Total Armor Value)</code> | ||
* | * '''Maximum:''' <code>0.666% * (Total Armor Value)</code> | ||
'''Example:''' | |||
A player with '''50 Armor Value''' reduces melee damage by '''16.5% to 33%'''. | |||
--- | |||
### '''Durability''' | |||
Armor and weapons degrade over time and suffer penalties when durability reaches **0 HP**. | |||
* '''Weapon Durability:''' | |||
* | ** Broken weapons suffer '''-25% damage'''. | ||
* | ** Starting durability: '''50 HP'''. | ||
* | |||
* | |||
* '''Spellbook & Arcane Staff Durability:''' | |||
** Broken books/staves suffer '''-25% spell damage'''. | |||
** Starting durability: '''150 HP'''. | |||
* '''Armor Durability:''' | |||
** Broken armor suffers '''-50% armor rating'''. | |||
** Starting durability: '''50 HP'''. | |||
--- | |||
### '''Meditation & Armor''' | |||
* | * **Base mana regen:** '''1 mana every 2 seconds.''' | ||
* **Passive meditation:** '''+100% mana regen.''' | |||
* **Active meditation:** '''+100% additional mana regen.''' | |||
* **Armor Meditation Penalty reduces regen by:** <code>2% * (player's Total Armor Meditation Penalty)</code> | |||
* **Max mana regen:** '''1 mana every 0.5 seconds.''' | |||
* **Min mana regen:** '''1 mana every 8 seconds.''' | |||
{{MeditationPenalty}} | |||
--- | |||
### '''Stamina Fatigue & Armor''' | |||
Dexterity penalties have been replaced with **Stamina Fatigue Penalty**, increasing stamina loss when taking damage. | |||
* **Total Stamina Fatigue Penalty** = <code>(Total Armor Meditation Penalty / 2)</code> | |||
* **Example:** Chainmail armor (80% penalty) → **40% stamina fatigue penalty** | |||
{{ArmorChart}} | |||
{ | |||
--- | |||
### '''Mind Blast & Armor''' | |||
* | * **Against Players:** | ||
<code>Total Meditation Penalty % / 3</code> | |||
**Example:** A **100% penalty** results in **+50% Mind Blast damage**. | |||
* **Against Creatures:** | |||
<code>0.25% * Total Armor Value</code> | |||
**Example:** A **creature with 100 Armor** takes **+25% Mind Blast damage**. | |||
--- | |||
== | == '''Viewing Weapon & Armor Stats''' == | ||
Players | Players can use the '''[[Arms Lore]]''' skill to view detailed stats of their equipped weapons and armor. | ||
[[File:armsloregump1.jpg|link=Arms Lore]] | [[File:armsloregump1.jpg|link=Arms Lore]] | ||
Base | * The '''Arms Lore Window''' displays: | ||
** '''Base and effective weapon stats.''' | |||
** '''Full armor suit values.''' | |||
** '''Player-specific adjustments''' (e.g., Swing Delays, Tactics modifiers). | |||
* Players can also access their **[[Player Stats]] Profile** to view a full summary of their gear. |
Revision as of 02:07, 2 March 2025
Weapons and Armor Overview
Weapons and armor mechanics on Outlands feature various balance changes to improve gameplay.
- Weapons are Insta-Hit and Quick Switch, meaning a player who swings with a halberd and then switches to a katana will only wait for the katana's swing delay before attacking again.
- Ranged weapons have a flat **0.5-second stationary delay**, regardless of Dexterity.
- Armor Values are cumulative, meaning melee damage reduction is based on total armor value rather than individual armor pieces.
- Meditation Penalties are cumulative, rather than being dictated by the worst piece of armor worn.
- Dexterity penalties have been removed from armor/shields and replaced with a Stamina Fatigue Penalty that increases stamina loss when taking damage.
- Mind Blast deals more damage based on a player’s Meditation Penalty from armor.
- Players can inspect full weapon and armor stats via the Arms Lore skill.
- Players can access their Player Stats Profile page to view their equipped gear and overall stats.
---
Colored Materials
In addition to traditional colored ores for blacksmithing, there are colored boards and colored leathers that serve as equivalents.
For example:
- A Valorite Viking Sword provides the same material bonuses as a Valewood Quarterstaff.
- A Shadow Iron Ringmail set offers the same bonuses as a Shadowhide Leather Armor set.
---
Accuracy Bonuses
As per the August 22, 2019 patch, melee accuracy bonuses from materials, magical properties, aspects, and mastery chains are now capped by a player's melee skill.
Examples:
- A player with 100 Swordsmanship can receive a maximum +100% melee accuracy bonus from items.
- A player with 50 Swordsmanship can receive a maximum +50% melee accuracy bonus from items.
- A player with 0 Swordsmanship receives no bonus from accuracy-enhancing items.
---
Swing Speed Bonuses
- Swing Speed determines the delay between weapon swings.
- Swing Speed is affected by current Stamina, up to a max of 100 Stamina.
- Swing Speed can be increased via:
- Delectable Foods
- Air/Holy Aspects
- Chivalry/Focus/Taste ID/Cooking/Resisting Spells Skills
- Swing Speed Increase Links
- Fencing/Wrestling Codexes
- Swing Speed Increase cap: 50% base, 60% Hard Cap (with the Redline System)
- Weapon Speed is capped at 0.5s per swing, regardless of Swing Speed Increase.
---
Weapon Timers
- Weapons are Insta-Hit and Quick Switch.
- After attacking with a halberd (3.0s swing speed), equipping and attacking with a katana (1.5s swing speed) would take only 1.5 seconds.
- Ranged weapons (except Ocean Weapons) have a **0.5s stationary delay** before firing.
- PvP scaling: 1.0s delay at 25 Dex, decreasing to 0.5s at 100 Dex.
- Ocean Weapons (Harpoons, Tridents, etc.) have a flat **1.0s stationary delay**.
---
Damage Delays in PvP
- **Ranged Weapon PvP attacks** have a **randomized damage delay based on Dexterity**.
- The delay scales between **0 seconds (100 Dex) and 0.5 seconds (25 Dex or lower).**
---
Weapons Chart
Weapon Roles
Weapons are grouped into PvP roles:
- Interrupt – Fast weapons used to disrupt spellcasting.
- Grinding (Light/Medium) – Steady damage over time.
- Light = One-handed weapons.
- Medium = Two-handed weapons.
- Burst – Slow weapons with high max damage, useful for burst combos.
Speed | Sec/Swing | Base | DiceCount | DiceMax | MinDmg | MaxDmg | Avg Dmg | Avg Dmg vs 35AR |
Avg Dmg vs 95AR |
Avg DPS | Avg DPS 35AR |
Avg DPS 95AR |
Sec/Swing 40% SSi |
Sec/Swing 50% SSi |
Sec/Swing 60% SSi | ||
Interrupt | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fencing | 58 | 1.29 | 4 | 4 | 4 | 8 | 20 | 14 | 11.57 | 7.42 | 10.85 | 8.97 | 5.75 | 0.77 | 0.65 | 0.52 | (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri |
Swordsmanship | 56 | 1.34 | 5 | 5 | 3 | 10 | 20 | 15 | 12.4 | 7.95 | 11.19 | 9.25 | 5.93 | 0.8 | 0.67 | 0.54 | (1H) Katana, Cutlass, Scimitar |
Mace Fighting | 54 | 1.39 | 3 | 6 | 3 | 9 | 21 | 15 | 12.40 | 7.95 | 10.79 | 8.92 | 5.72 | 0.83 | 0.7 | 0.56 | (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club |
Grinding (Light) | |||||||||||||||||
Fencing | 50 | 1.5 | 7 | 4 | 4 | 11 | 23 | 17 | 14.05 | 9.01 | 11.33 | 9.37 | 6.01 | 0.9 | 0.75 | 0.6 | (1H) Warfork, Epee, Rapier, Fencing Sabre |
Swordsmanship | 48 | 1.56 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 11.54 | 9.54 | 6.12 | 0.94 | 0.78 | 0.62 | (1H) Longswords, Broadsword, Viking Sword, Norse Axe |
Mace Fighting | 46 | 1.63 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 11.04 | 9.13 | 5.85 | 0.98 | 0.82 | 0.65 | (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe |
Archery | 34 | 2.21 | 9 | 4 | 4 | 13 | 25 | 19 | 15.71 | 10.07 | 8.6 | 7.11 | 4.56 | 1.33 | 1.11 | 0.88 | (2H) Bow, Hunting Bow, Recurve Bow |
Wrestling | 50 | 1.5 | 8 | 5 | 3 | 13 | 23 | 18 | 14.88 | 9.54 | 12 | 9.92 | 6.36 | 0.9 | 0.75 | 0.6 | (2H) Martial Manual, Cestus, Fistblade |
Grinding (Medium) | |||||||||||||||||
Fencing | 40 | 1.88 | 9 | 4 | 6 | 13 | 33 | 23 | 19.02 | 12.18 | 12.23 | 10.12 | 6.48 | 1.13 | 0.94 | 0.75 | (2H) Short Spear, Pitchfork |
Swordsmanship | 38 | 1.97 | 12 | 5 | 4 | 17 | 32 | 24.5 | 20.26 | 12.98 | 12.44 | 10.28 | 6.59 | 1.18 | 0.99 | 0.79 | (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet |
Mace Fighting | 36 | 2.08 | 9 | 6 | 4 | 15 | 33 | 24 | 19.84 | 12.71 | 11.54 | 9.54 | 6.11 | 1.25 | 1.04 | 0.83 | (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook |
Archery | 28 | 2.68 | 11 | 4 | 6 | 15 | 35 | 25 | 20.67 | 13.24 | 9.33 | 7.71 | 4.94 | 1.61 | 1.34 | 1.07 | (1H) Crossbow, Balestra, Pistol Crossbow |
Burst | |||||||||||||||||
Fencing | 30 | 2.5 | 13 | 4 | 6 | 17 | 37 | 27 | 22.32 | 14.3 | 10.8 | 8.93 | 5.72 | 1.5 | 1.25 | 1 | (2H) Spear, Sarissa |
Swordsmanship | 25 | 3 | 16 | 5 | 6 | 21 | 46 | 33.5 | 27.7 | 17.75 | 11.17 | 9.23 | 5.92 | 1.8 | 1.5 | 1.2 | (2H) Halberd, Bardiche, Zweihander, Great Axe |
Mace Fighting | 27 | 2.78 | 12 | 6 | 5 | 18 | 42 | 30 | 24.80 | 15.89 | 10.79 | 8.92 | 5.72 | 1.67 | 1.39 | 1.11 | (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club |
Archery | 20 | 3.75 | 13 | 4 | 8 | 17 | 45 | 31 | 25.63 | 16.42 | 8.27 | 6.83 | 4.38 | 2.25 | 1.88 | 1.5 | (2H) Heavy Crossbow, Rampart Crossbow, Great Bow |
Fishing | 20 | 3.75 | 14 | 4 | 8 | 15 | 43 | 29 | 23.98 | 15.36 | 7.73 | 6.39 | 4.1 | 2.25 | 1.88 | 1.5 | (2H) Harpoon, Trident |
Arcane | 20 | 3.75 | 6 | 6 | 3 | 12 | 24 | 18 | 14.88 | 9.54 | 4.8 | 3.97 | 2.54 | 2.25 | 1.88 | 1.5 | (2H) Arcane Staves |
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none) | |||||||||||||||||
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing | |||||||||||||||||
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures (This is to offset not being able to use a shield) |
---
Armor Mechanics
- Armor Values
Armor reduces **physical attack damage** (melee, breath attacks, boss abilities) based on total armor value.
Damage reduction range:
- Minimum:
0.333% * (Total Armor Value)
- Maximum:
0.666% * (Total Armor Value)
Example: A player with 50 Armor Value reduces melee damage by 16.5% to 33%.
---
- Durability
Armor and weapons degrade over time and suffer penalties when durability reaches **0 HP**.
- Weapon Durability:
- Broken weapons suffer -25% damage.
- Starting durability: 50 HP.
- Spellbook & Arcane Staff Durability:
- Broken books/staves suffer -25% spell damage.
- Starting durability: 150 HP.
- Armor Durability:
- Broken armor suffers -50% armor rating.
- Starting durability: 50 HP.
---
- Meditation & Armor
- **Base mana regen:** 1 mana every 2 seconds.
- **Passive meditation:** +100% mana regen.
- **Active meditation:** +100% additional mana regen.
- **Armor Meditation Penalty reduces regen by:**
2% * (player's Total Armor Meditation Penalty)
- **Max mana regen:** 1 mana every 0.5 seconds.
- **Min mana regen:** 1 mana every 8 seconds.
Armor Location Penalty
![]() Shield |
![]() Chest |
![]() Legs |
![]() Arms |
![]() Helmet |
![]() Gloves |
![]() Gorget |
---|---|---|---|---|---|---|
35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
![]() ![]() ![]() |
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% |
![]() ![]() |
Studded Armor or Wooden Kite Shield | 20% |
![]() ![]() ![]() |
Bone Armor, Metal Shield or Bone Shield | 40% |
![]() ![]() |
Ringmail Armor or Bronze Shield | 60% |
![]() ![]() |
Chainmail Armor or Metal Kite Shield | 80% |
![]() ![]() ![]() ![]() |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
---
- Stamina Fatigue & Armor
Dexterity penalties have been replaced with **Stamina Fatigue Penalty**, increasing stamina loss when taking damage.
- **Total Stamina Fatigue Penalty** =
(Total Armor Meditation Penalty / 2)
- **Example:** Chainmail armor (80% penalty) → **40% stamina fatigue penalty**
Piece | Material | Armor Rating | Material Penalty | Location Penalty |
---|---|---|---|---|
Chest/ Bustier |
Leather | 9 | 0% | 35% |
Studded | 11 | 10% | ||
Bone | 12 | 25% | ||
Ringmail | 14 | 50% | ||
Chainmail | 16 | 75% | ||
Platemail | 18 | 100% | ||
Legs/ Skirt |
Leather | 6 | 0% | 22% |
Studded | 7 | 10% | ||
Bone | 8 | 25% | ||
Ringmail | 9 | 50% | ||
Chainmail | 10 | 75% | ||
Platemail | 11 | 100% | ||
Arms | Leather | 4 | 0% | 15% |
Studded | 5 | 10% | ||
Bone | 5 | 25% | ||
Ringmail | 6 | 50% | ||
Chainmail | 7 | 75% | ||
Platemail | 8 | 100% | ||
Gloves | Leather | 2 | 0% | 7% |
Studded | 2 | 10% | ||
Bone | 2 | 25% | ||
Ringmail | 3 | 50% | ||
Chainmail | 3 | 75% | ||
Platemail | 4 | 100% | ||
Gorget | Leather | 2 | 0% | 7% |
Studded | 2 | 10% | ||
Bone | 2 | 25% | ||
Ringmail | 3 | 50% | ||
Chainmail | 3 | 75% | ||
Platemail | 4 | 100% | ||
Helmet | Leather | 4 | 0% | 14% |
Studded | 4 | 10% | ||
Bone | 5 | 25% | ||
Ringmail Orc Helm |
6 | 50% | ||
Chainmail | 6 | 75% | ||
Platemail | 7 | 100% | ||
Shield | Buckler Wooden |
4 | 0% | 35% |
Wooden Kite | 5 | 10% | ||
Metal | 6 | 25% | ||
Bronze | 7 | 50% | ||
Metal Kite | 8 | 75% | ||
Heater Order Chaos |
9 | 100% | ||
Non-GM, NPC bought armors |
---
- Mind Blast & Armor
- **Against Players:**
Total Meditation Penalty % / 3
**Example:** A **100% penalty** results in **+50% Mind Blast damage**.
- **Against Creatures:**
0.25% * Total Armor Value
**Example:** A **creature with 100 Armor** takes **+25% Mind Blast damage**.
---
Viewing Weapon & Armor Stats
Players can use the Arms Lore skill to view detailed stats of their equipped weapons and armor.
- The Arms Lore Window displays:
- Base and effective weapon stats.
- Full armor suit values.
- Player-specific adjustments (e.g., Swing Delays, Tactics modifiers).
- Players can also access their **Player Stats Profile** to view a full summary of their gear.