Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Loot: Difference between revisions

From Fiend's Outlands Wiki
m 1 revision imported
No edit summary
Line 1: Line 1:
[[Category:PvM]][[Category:Bosses]]
[[Category:PvM]]
[[Category:Bosses]]
[[Category:PvM Mechanics]]
 
==Summary==
==Summary==
Loot items that drop can be divided into regular loot, special loot and rare loot. Various bonuses can affect these categories separately such as:
Loot items in the game are categorized into '''regular loot''', '''special loot''', and '''rare loot'''. Various bonuses can independently affect these loot categories, including:
 
* '''[[Region Bonus Board|Region Bonus]]''' – Increases Gold and Special Loot.
* [[Region Bonus Board|Region Bonus]] (Gold, Special Loot)
* '''[[Guild Prestige|Guild Favor]]''' – Increases Gold, Special Loot, and Rare Loot.
* [[Guild Prestige|Guild Favor]] (Gold, Special Loot, Rare Loot)
* '''Mastery Chain''' – Enhances Gold, Special Loot, and Rare Loot.
* Mastery Chain (Gold, Special Loot, Rare Loot)
* '''Fortune Aspect''' – Provides bonuses to Gold, Special Loot, and Rare Loot.
* Fortune Aspect (Gold, Special Loot, Rare Loot)
* '''Event Bonus''' – Temporary boosts that can influence loot rewards.
* Event Bonus


{{Loot}}
{{Loot}}


==Bonuses to Loot==
Several mechanics influence loot distribution across different activities. The table below outlines how these bonuses apply:


==Bonuses to Loot==
{|class="wikitable mw-collapsible" style="text-align:center"
{|class="wikitable mw-collapsible" style="text-align:center"
! Loot
! Loot
Line 24: Line 27:
! [[Ships|NPC Ship Holds]]
! [[Ships|NPC Ship Holds]]
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| [[Mastery Chain|Mastery Chain Links]]<br>[[Fortune Aspect]]<br>[[Region Bonus Board|Region Bonuses]]<br>[[Guild Favors]]
| Affected by the player who is the Captain of the player ship attacking the NPC ship<br>(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
| Affected by the player who is the Captain of the player ship attacking the NPC ship.<br>(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
|-
|-
! [[Fishing#Messages_in_a_Bottle.2FSOS|Salvage Crates]]
! [[Fishing#Messages_in_a_Bottle.2FSOS|Salvage Crates]]
Line 35: Line 38:
|}
|}


==Progressive Loot==
'''Creatures on the Test Shard are NOT affected by Progressive Loot Bonuses.'''


==Progressive Loot==
Dungeon and Wilderness creatures now accumulate a '''Progressive Loot bonus''' of '''+5% per hour''' for each hour they remain alive, up to a maximum of '''+250%'''. This bonus increases the amount of '''gold dropped''' and adjusts the percentage chance for encountering '''Special''' and '''Rare Loot'''. These bonuses stack with all other available loot enhancements.
'''Creatures On the Test Shard are NOT affected by Progressive Loot Bonuses'''
 
Ocean creatures and New Player Dungeon creatures are '''exempt''' from Progressive Loot bonuses.


* Dungeon and Wilderness creatures now gain a Progressive Loot bonus of +5% per hour for each hour they are alive up to a maximum of +250%
For example, a creature that normally drops '''100 gold''' and has been alive for '''10 hours''' will now drop '''150 gold''' due to the accumulated Progressive Loot bonus.
* Progressive Loot Bonuses increase gold drops as well as adjust the % chance to encounter Special and Rare Loot (and will stack with all other available loot bonus)
* Ocean Creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses
* For example, a Creature that is normally worth 100 gold and has been alive for 10 hours will now be worth 150 gold

Revision as of 01:36, 3 March 2025


Summary

Loot items in the game are categorized into regular loot, special loot, and rare loot. Various bonuses can independently affect these loot categories, including:

  • Region Bonus – Increases Gold and Special Loot.
  • Guild Favor – Increases Gold, Special Loot, and Rare Loot.
  • Mastery Chain – Enhances Gold, Special Loot, and Rare Loot.
  • Fortune Aspect – Provides bonuses to Gold, Special Loot, and Rare Loot.
  • Event Bonus – Temporary boosts that can influence loot rewards.
Regular Loot Special Loot Rare Loot

Gold
Research Materials
Research Materials

Mastercrafting Diagram

Doubloons

Skill Mastery Scroll

Skill Mastery Orb

Treasure Map

Aspect Core

Collectable Card

Resource Map

Plant Seed

Dungeon Lantern

Magical Items

Aspect Phylactery/Distillation

Rare Cloth

Gems

Arcane Rune

Rare Footwear

Reagents

Spell Scrolls


Arcane Scroll

Dyeable Carpet Tile

Arrows & Bolts
Bandages
Potions

Plant Chemical

Carpet Dye

Spell Hue Deed

Accessory Dye
Backpack Dye
Facial Hair Dye
Furniture Dye
Hair Dye
Headwear Dye
Mastery Chain Dye
Runebook Dye

Bonuses to Loot

Several mechanics influence loot distribution across different activities. The table below outlines how these bonuses apply:

Loot Bonuses Criteria
Creatures Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by all players who attacked the creature
NPC Ship Holds Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who is the Captain of the player ship attacking the NPC ship.
(Multiple player ship captains can increase loot similarly to how multiple players can increase Creature Loot)
Salvage Crates Mastery Chain Links
Fortune Aspect
Region Bonuses
Guild Favors
Affected by the player who fished up the creature that dropped the Salvage Crate
Treasure Chests
Dungeon Chests
Mastery Chain Links
Fortune Aspect
Harvest Aspect
Region Bonuses
Guild Favors
Affected by the player who completes the lockpicking of the chest

Progressive Loot

Creatures on the Test Shard are NOT affected by Progressive Loot Bonuses.

Dungeon and Wilderness creatures now accumulate a Progressive Loot bonus of +5% per hour for each hour they remain alive, up to a maximum of +250%. This bonus increases the amount of gold dropped and adjusts the percentage chance for encountering Special and Rare Loot. These bonuses stack with all other available loot enhancements.

Ocean creatures and New Player Dungeon creatures are exempt from Progressive Loot bonuses.

For example, a creature that normally drops 100 gold and has been alive for 10 hours will now drop 150 gold due to the accumulated Progressive Loot bonus.