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Ships: Difference between revisions

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[[Category:Ships]][[Category:PvP]][[Category:PvM]][[Category:Bosses]]
[[Category:Ships]]
[[Category:PvP]]
[[Category:PvM]]
[[Category:Bosses]]
 
==Summary==
==Summary==
* Players can craft Ships with the [[Carpentry]] skill
Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the '''[[Carpentry]]''' skill and sail into a '''Lawless Zone''' where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level '''NPC Crewmembers''', who assist in battle and provide various enhancements while sailing.
* The seas are considered a '''Lawless Zone''', meaning all players may freely attack each other or commit criminal actions against each other without penalty
 
* Players can recruit and level NPC Crewmembers to assist in battle and provide enhancements while sailing
Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have '''unlimited weight capacity''', similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."
* Friends/Guildmates can ride on ships to Fish but not engage with other systems
 
* The Hold of Ships have unlimited weight capacity (similar to Bank Boxes)
Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.
* If the Captain of a ship has any living Followers they are unable to control (due to either too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop"
* Tamed and Summoned Creatures on board ships will no longer generate the same bonus Aggro that they generate on land (NPC Crewmembers will still generate large amounts of Aggro as normal)
* Players will now be considered to be Flagged in PvP if on board ships and their NPC Crewmembers attack the opposing player (even if the players themselves have not yet attacked each other)


{{ShipIndex}}
{{ShipIndex}}


===Types of Ships===
==Types of Ships==
Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.
 
{{ShipTypes}}
{{ShipTypes}}


===Doubloons===
==Doubloons==
* [[Doubloons]] are a unique currency that players earn from killing and looting enemy Ship Crewmembers, from sinking Enemy Ships, and a variety of other ocean-based activities (such as [[Fishing]], Frenzies, Nets, and more)
'''[[Doubloons]]''' are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as [[Fishing]], Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.
* Players can create Doubloon Checks by visiting a Banker, saying "balance" then typing an amount and clicking the Confirm button twice to receive a Doubloon Check in their backpack


[[File:doubloonsoncorpse.png|link=]]
[[File:doubloonsoncorpse.png|link=]]


==Crafting a Ship==
==Crafting a Ship==
* Players can craft Ships with the [[Carpentry]] skill
Players craft ships using the '''[[Carpentry]]''' skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A '''Ship Deed''' must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.
* Each type of Ship has different base stats, cannon amounts, and Crewmember capacities
 
* Players in possession of a Ship Deed must first register it before it may be launched
Players can access the '''Ship Gump''' by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.
* A Ship Deed must is only ever registered once, and once registered, anyone in possession of the Ship Deed (which looks like a miniature ship) will be able to launch the ship freely
 
* Players can double-click the Ship Deed to launch the Ship's gump window and review information about the Ship, including any Crew or Upgrades installed, or stats for the ship
Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between '''-10% to +10%''' of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At '''120 Carpentry skill''', all values will only vary between '''0% to +10%'''.
* Players are also able to double-click a Ship Deed that is currently for sale on a player-vendor and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired)
* Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
** Normally each stat will be randomized between -10% to +10% of it's base value, however, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships
** This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%


{| class="wikitable" style="text-align: center;background:black;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="3" |Carpentry
! colspan="3" | Carpentry
|-
|-
! Name
! Name
Line 43: Line 41:
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 2000 Boards<br />200 Iron Ingot<br />200 Cloth
| 85
| 85
|-
| [[File:shipdeed.png|link=]]<br />Small Dragonship Deed
| 2000 Boards<br />200 Iron Ingots<br />200 Cloth
| 90
|-
| [[File:shipdeed.png|link=]]<br />Medium Ship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 95
|-
| [[File:shipdeed.png|link=]]<br />Medium Dragonship Deed
| 3000 Boards<br />300 Iron Ingots<br />300 Cloth
| 100
|-
| [[File:shipdeed.png|link=]]<br />Large Ship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 105
|-
| [[File:shipdeed.png|link=]]<br />Large Dragonship Deed
| 1 Board Commodity<br />500 Iron Ingots<br />500 Cloth
| 110
|-
| [[File:shipdeed.png|link=]]<br />Carrack Deed
| 1 Mastercrafting Diagram<br />2 Board Commodities<br />1000 Iron Ingots<br />1000 Cloth
| 115
|-
| [[File:shipdeed.png|link=]]<br />Galleon Deed
| 2 Mastercrafting Diagrams<br />3 Board Commodities<br />1500 Iron Ingots<br />1500 Cloth
| 120
|-
| [[File:shipdeed.png|link=]]<br />Longship Deed
| 3 Mastercrafting Diagrams<br />4 Board Commodities<br />2000 Iron Ingots<br />2000 Cloth
| 120
|-
|-
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
| [[File:shipdeed.png|link=]]<br />Ship of the Line Deed
Line 80: Line 46:
| 120
| 120
|}
|}


==Registering a Ship==
==Registering a Ship==
* To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount
To register a ship, players must click the '''"Register Ship"''' button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. '''Small Ships''' do not require a Doubloon Registration Fee, making them ideal for new sailors.
* The Registration Fee is automatically withdrawn from the player's Bank
* Small Ships are perfect to start on the seas, as they do '''not''' have a Doubloon Registration Fee


{| class="wikitable" style="text-align: center;background:black;"
{| class="wikitable" style="text-align: center;background:black;"
Line 94: Line 56:
| Small Ship
| Small Ship
| 0
| 0
|-
| Small Dragonship
| 0
|-
| Medium Ship
| 10,000
|-
| Medium Dragonship
| 10,000
|-
| Large Ship
| 50,000
|-
| Large Dragonship
| 50,000
|-
| Carrack
| 125,000
|-
| Galleon
| 250,000
|-
| Longship
| 500,000
|-
|-
| Ship of the Line
| Ship of the Line
| 750,000
| 750,000
|-
|}
|}


[[File:asmallunnamedship.png|link=]]
[[File:asmallunnamedship.png|link=]]


==Ship Deeds and Placement==
==Ship Deeds and Placement==
* Players cannot launch a ship in any manner if a ship of theirs (same Account/IP) has been sunk in the last 5 minutes
Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last '''5 minutes'''. This delay increases to '''10 minutes''' if a '''Contested Ocean Boss''' is active. Ship Deeds in player backpacks are '''Blessed''' if the player has used Recall, Gate, or Hike in the last '''30 seconds'''. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last '''3 minutes'''.
** The delay to launch a new ship after sinking is increased to 10 minutes if there is a Contested Ocean Boss currently active (previously was 5 minutes)
* Ship Deeds in player backpacks are treated as Blessed if the player has Recalled/Gated/Hiked in the last 30 seconds
* Ships cannot be launched from Ship Deeds in player backpacks if the player has Recalled/Gated/Hiked in the last 3 minutes
* Ships cannot be launched from [[Dockmasters]] if the player has Recalled/Gated/Hiked in the last 3 minutes, unless the Dockmaster is at a house they are the Owner of (same account or IP Address as owner)
* Using any Ship command will reveal the player
* Players who Embark, Disembark, or Dock from a ship are prevented from initiating any harmful actions against Innocent (Blue) targets on land for 30 seconds (they can defend themselves as normal, however)
** Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
** Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)


Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for '''30 seconds'''. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.


==Ship Tillerman Gumps==
==Ship Tillerman Gumps==
===Overview===
Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Overview
|- style="vertical-align: top;"
| [[File:shipgumpoverview.png|link=]]
| style="padding: 5px" |
* Open Ship Hotbars
* Embark
* Embark Followers
* Disembark Followers
* Targeting Mode
* Reload Cannons
* Launch Ship
* Throw Overboard
* Ready Crew
* Send Crew Below
* Send Boarding Party
* Recall Boarding
* Crew Attack
* Crew Stop
* Repair Ship
* Clear the Deck
* Yield Salvage
|}
 
===Crew===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Crew
|- style="vertical-align: top;"
| [[File:shipgumpcrew.png|link=]]
| style="padding: 5px" |
* Crew Size
* Add Crewmember
* View Crewmember Info
* View Crewmember Location
* View Crewmember Loyalty
|}
 
===Players===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Players
|- style="vertical-align: top;"
| [[File:shipgumpplayers1.png|link=]]
| style="padding: 5px" |
* Auto-Join All Boarding Parties
* Treat All in Guild as Co-Owners
* Treat All in Party as Co-Owners
* Treat All in Alliance as Co-Owners
* Add Entire Party to Co-Owners List
* Add Co-Owner
* View Co-Owners List
|}
 
===Upgrades===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Upgrades
|- style="vertical-align: top;"
| [[File:shipgumpupgrades.png|link=]]
| style="padding: 5px" | Install Upgrade Parts
* Theme
* Paint
* Cannon Metal
* Outfitting
* Specialty Item
* Lesser Ability
* Regular Ability
* Greater Ability
* Crew Supplies
* Lesser Ability
* Regular Ability
* Greater Ability
|}
 
===Stats===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Stats Page 1
|- style="vertical-align: top;"
| [[File:shipgumpstatspage1.png|link=]]
| style="padding: 5px" |
* Ship Type
* Max Crew Size
* Hold Capacity
* Registration Cost
* Upgrade Cost Multiplier
* Total Value
* Hull Max Points
* Sail Max Points
* Gun Max Points
* Forward Speed
* Strafe Speed
* Reverse Speed
* Cannons Per Side
* Cannon Range
* Cannon Accuracy
* Cannon Min Damage
* Cannon Max Damage
* Cannon Reload Time
|- style="vertical-align: top;"
! colspan="2" | Stats Page 2
|- style="vertical-align: top;"
| [[File:shipgumpstatspage2.png|link=]]
| style="padding: 5px" |
* Lesser Ability Cooldown
* Regular Ability Cooldown
* Greater Ability Cooldown
* Crew Hit Points Bonus
* Crew Breach Bonus
* Crew Damage Bonus
* Crew Healing Bonus
* Repair Cooldown
* Hull Repair Amount
* Sails Repair Amount
* Guns Repair Amount
* Boarding Chance
* Doubloons Earned Bonus
* Effective Fishing Skill
* Spyglass Distance Bonus
* Wake Scalar
|}
 
===Roles===
{| class="wikitable"
|- style="vertical-align: top;"
! colspan="2" | Roles
|- style="vertical-align: top;"
| [[File:shipgumproles.png|link=]]
| style="padding: 5px" |
* View/Add/Remove Fighting Party Members
* View/Remove Friendly Players
|}
 
 
==Ship Speeds==
===Base Ship Speeds===
{| class="wikitable" style="text-align: center;"
! Ship Type
! Tiles Per Second<br />(t/s)
|-
| Small Ship
| 6.25
|-
| Small Dragonship
| 6.25
|-
| Medium Ship
| 5.556
|-
| Medium Dragonship
| 5.556
|-
| Large Ship
| 5
|-
| Large Dragonship
| 5
|-
| Carrack
| 4.545
|-
| Galleon
| 4.167
|-
| Longship
| 3.846
|-
| Ship of the Line
| 3.517
|-
|}
 
===Speed Caps===
* All ships have a Forward Speed Cap of 6.5 Tiles/sec
* All ships have a Strafe/Reverse Speed Cap of 3.25 Tiles/sec
* Activated Ship Abilities that increase a ship's Speed (such as Beat to Quarters) will allow a ship to temporarily exceed their Speed Cap, but will still use the ship's Speed Cap as the baseline starting point before bonuses (i.e. 6.5 Tiles/sec * 1.15x speed = 7.475 Tiles/sec)
* If a ship is over the Speed Cap, the "Stats" page of the Ship Menu will display an "*" next to the Speed value and display the numbers in Red text
 
[[File:shipspeedcappedgump.jpg|link=]]
 
 
==Ship Repairing==
* Players use [[Ship Repair Kits]] to repair damage sustained to their ships
* Players can craft a Ship Repair Kit with the [[Tinkering]] skill
* When players do a Repair actions, it will display an overhead message with the specific location that is being repaired, such as "*Repairing Hull*" or "*Repairing Sails*"
* By default a ship can only be repaired once every 5 minutes during combat, but players may reduce this cooldown with the ship Repair Cooldown stat
* Once a ship has been out of combat for 60 seconds and the last Repair Cooldown has been resolved, players may repair the ship continuously without any cooldown
* Players must select which ship Hit Point type they will repair (Hull/Sails/Guns) and each ship has stat that modifies the amount repaired for each
* Repairing the ship requires the to stay stationary for 10 seconds to complete the repairs, and will fail should the player die or be moved from their location in some manner
 
[[File:shiprepairinggump1a.png|link=]]
 
 
==Ship Hotbars==
* Players can activate a series of individual Hotbars that can be used to manage and monitor the ship and its Crewmembers easily
* Players can drag and move each individual Hotbar, as well as close any Hotbars they do not wish to have up
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipbasicsitem2.png|link=Ship Hotbars]]<br />[[Ship Hotbars|Read Detailed Information about Ship Hotbars]]
|}


[[File:shipgumpoverview.png|link=]]


==Ship Activities==
==Ship Activities==
* What can you do out on the seas?
Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.
* List all the stuff here
* One more thing
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipactivitiesitem.png|link=Ship Activities]]<br />[[Ship Activities|Read Detailed Information about Ship Activities]]
|}


[[File:shipactivitiesitem.png|link=Ship Activities]]


==Ship Crewmembers==
==Ship Crewmembers==
* [[Ship Crewmembers]] can be found in Taverns, Inns, Docks, or as loot while seafaring
'''[[Ship Crewmembers]]''' can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with '''Doubloons''' or through the '''[[Begging]] Skill'''. Crewmembers belong to different '''Professions''' and provide ship-wide bonuses while sailing.
* Players can hire Ship Crewmembers with Doubloons or using the [[Begging]] Skill  
* Each Ship Crewmember has a specific Profession that provides certain bonuses while out at sea
* When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn [[Ship Crewmembers#Crewmember Loyalty|Loyalty Experience]] points based on the Doubloon amount
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]<br />[[Ship Crewmembers|Read Detailed Information about Ship Crewmembers]]
|}


[[File:shipnpccrewmembersitem1.png|link=Ship Crewmembers]]


==Ship Upgrades==
==Ship Upgrades==
* [[Ship Upgrades]] and [[Ship Crewmembers|Crewmember Contracts]] do not appear as physical loot in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs)
'''[[Ship Upgrades]]''' enhance ship performance and provide various bonuses. These include '''Themes, Paints, Cannons, Outfittings, Specialty Items, Abilities, and Crew Supplies'''. Upgrades are obtained from ship salvaging and ocean-based encounters.
* Instead, Ship Upgrades and Crewmember Contracts will still occur from those same systems, but they will automatically be attached to player ships as '''"Pending Salvage"''' that cannot be accessed until the ship Docks
* These Upgrades provide beneficial bonuses to various ship stats and abilities
* Ship Upgrades include [[Ship Upgrades#Themes|Themes]], [[Ship Upgrades#Ship Paint Hues|Paint]], [[Ship Upgrades#Ship Cannon Hues|Cannon Metal]], [[Ship Upgrades#Outfittings|Outfittings]], [[Ship Upgrades#Specialty Items|Specialty Items]], [[Ship Upgrades#Abilities|Abilities]], and [[Ship Upgrades#Crew Supplies|Crew Supplies]]
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipupgradesitem3.png|link=Ship Upgrades]]<br />[[Ship Upgrades|Read Detailed Information about Ship Upgrades]]
|}
 
 
==Ship Salvaging==
* When player ships Sink, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks
 
{| class="wikitable" style="text-align: center;"
|-
| style="width:325px;" | [[File:shipsalvageitem1a.png|link=Ship Salvaging]]<br />[[Ship Salvaging|Read Detailed Information about Ship Salvaging]]
|}
 
 
 
==Fighting Parties==
* The Fighting Party mechanic for ships has been removed in its entirety, and now only the Ship's Captain will be able to perform core ship actions previously available to Fighting Party members (such Firing Cannons, Steering, Repairing, Harmful and Beneficial actions, Begging Motivation, Barding Skills, etc)
* The Captain of a player ship (and their Followers) will now display as Orange to other players, rather than Grey, to provide a visual indicator they are the Captain of the ship
* Other non-captain players may still embark onto a ship as passengers, however they will not be able to perform any Harmful or Beneficial actions while on board, and will remain flagging as Grey to players on other ships
* Co-Owners of a ship will continue to be able to access the Ship's Hold
* Co-Owners and Friends of a ship will continue to display as Green to other friendly members of the ship (and other "Friendly" ships)
 
[[File:fightingpartysailing1.jpg|link=]]
 
 
==Ship Ramming==
===Ram Requirements===
* Players may attempt to Ram another Player Ship if the following is valid:
* The ramming ship has been stationary for at least 5 seconds
* The ramming ship hasn't rammed another ship in the last 10 seconds
* The ramming ship is unable to move in 6 or more directions
 
[[File:shipramming1.png|link=]]
 
===Ram Damage===
{| class="wikitable"
! PvP
|
* Will inflict Hull Damage on the target ship equal to 30% of the target ship's Max Hull Hit Points<br />
* The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|-
! PvE
|
* An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
* The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
* The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
|}
 


[[File:shipupgradesitem3.png|link=Ship Upgrades]]


==Ship Boarding==
==Ship Boarding==
Enemy crew that are killed will typically have Doubloons on their corpses: players are highly encouraged to try to board enemy ships, kill the crew, and loot these Doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.
Players can board enemy ships using '''[[Boarding Rope]]''', provided the target ship’s '''Sail or Gun HP''' is below '''50%'''. Successfully boarding allows players and their crew to engage in close-quarters combat, looting valuable Doubloons from enemy crewmembers.
 
[[File:shipboardingrope1.png|link=]]
 
* Players can begin making boarding attempts on enemy ships if either the target ship's Sail or Gun Hit Points remaining are below 50%
* Players send Boarding Parties using [[Boarding Rope]]
* Players may now only launch Boarding Parties from ships if they are part of that ship's Fighting Party
* On a successful boarding action, whichever shipmembers (yourself, your followers, the ship's crew) you selected from the boarding gump jump over to the enemy vessel and begin to fight in close quarters
** Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
** Any Crewmember currently part of a boarding party will have their name and ship gump healthbars displayed in Orange
** If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship


[[File:shipboardingparty.jpg|link=]]
[[File:shipboardingparty.jpg|link=]]


* Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a "Recovery in X" duration next to them
==Ship Sinking and Salvaging==
* Ships can only make Boarding Attempts every 20 seconds
When a player's ship sinks, the captain immediately receives '''80% of the Total Doubloon Value''' of the ship, deposited into their bank. '''10% of the Doubloon Value''' is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the '''Salvage System''', where the captain can recover them.
* Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
* A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
* When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
* Embarking or Boarding a Ship will cancel any existing Targeting Cursor a player has up
* Embarking or Boarding a Ship will reset a player's Melee Swing timer (i.e. cannot board and instantly attack targets)
* Ships must be stationary for 0.1 seconds before they may attempt to Board another ship
* If a player uses an Explosion Potion or casts an Explosion Spell while onboard a Ship, and then is onboard a different ship when it detonates, the damage from the Potion/Spell will be reduced to 25% of normal
 
 
 
==Ship Sinking==
* When a player's ship Sinks, the Captain of the ship will immediately receive 80% of the Total Doubloon Value of the ship deposited into their Bank Box
* 10% of the Total Doubloon Value of the ship being sunk will be distributed to the Ship Holds of any Enemy Player Ship(s) that damaged them, with amounts scaled based on how damage each Enemy Player Ship dealt
* There is a 1% chance for each Ship Upgrade and Crewmember Installed in the ship that they will be removed from the ship and sent to the Salvage System for the ship's Captain as '''"Wayward Salvage"'''
* The Ship Deed itself is then immediately sent to the Salvage System with all remaining Upgrades and Crewmembers still installed (there is no longer a 30 minute delay for a Ship or items to appear in the Salvage System)
* Read more details about [[Ship Salvaging|Sinking Ships]]
 
{| class="wikitable"
|-
| [[File:shipsinking1.png|link=Ship Salvaging]]
|-
| [[File:shipsinking2.png|link=Ship Salvaging]]
|}


[[File:shipsinking1.png|link=Ship Salvaging]]


==Docking the Ship==
==Docking the Ship==
* Players dock their ship by heading to land and by clicking the Dock Ship button on the ship main gump, or by using the Dock Ship action on the Actions / Abilities hotbar
Players dock their ships by reaching a landmass and clicking '''Dock Ship'''. Alternatively, [[Dockmasters]] facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last '''60 seconds''' must remain stationary for '''10 seconds''' before docking.
* Players can also use [[Dockmasters]] to dock and stow away their ship
* Ships must be stationary for 5 seconds in order to Dock
* Ships that have recently been in combat (within last 60 seconds) must now be stationary for 10 seconds in order to Dock
* Docking a Ship will move all Pending Salvage items over to the Salvage System for the Ship's Captain


[[File:shipdockingdockmaster.jpg|link=]]
[[File:shipdockingdockmaster.jpg|link=]]


===Shipping Crates===
==Fighting Parties==
* In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate
The Fighting Party system has been removed. Now, only the '''Ship’s Captain''' can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.
* If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the contents of that ship's hold to the Ban Location of that player's house
* In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)
* If the player does not own a house AND is not currently renting an Inn they cannot use this option


[[File:shippingcrate1.png|link=]]
==Ship Ramming and Sinking==
Players may attempt to ram enemy ships if their vessel is stationary for at least '''5 seconds''' and has not rammed another ship in the last '''10 seconds'''. Ramming inflicts '''Hull Damage''' based on ship size and impact force.
 
[[File:shipramming1.png|link=]]


==General Damage Scaling==
==General Damage Scaling==
* All damage from Players and Tamed/Summoned Creatures towards ALL other players and all creatures on other ships (i.e. not the same ship) has been reduced by 50%
All damage from '''Players, Tamed Creatures, and Summons''' toward enemies on different ships is '''reduced by 50%'''. However, '''NPC Crewmembers''' deal '''50% increased damage''' in ship battles. Poison damage follows similar reductions to balance ship combat.
* All damage from Crewmembers belonging to player ships towards other creatures on other ships (i.e. not the same ship) has been increased by 50%
* Non-Damaging spells such as Curse/Weaken will not interrupt spellcasting on Ships
* NPC Ships that use abilities that heal or buff their crewmembers (such as Furious Assault, Hold Fast, or Rum Rations) or debuff/harm boarders (Bad Rations/Razorwire) will only receive 50% of the normal bonuses/effects
 
===Poison Damage===
* Poison Damage caused by Players and Tamed/Summoned Creatures towards ALL other players and creatures on other ships (i.e. not the same ship) has been reduced by 50% (this is in addition to any other scaling that occurs)


==Ship People Things==
{{ShipIndex}}
{{ShipIndex}}

Revision as of 02:26, 3 March 2025


Summary

Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the Carpentry skill and sail into a Lawless Zone where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level NPC Crewmembers, who assist in battle and provide various enhancements while sailing.

Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have unlimited weight capacity, similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."

Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Types of Ships

Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.

Ship Types

Small Ship

Small Dragonship

Medium Ship

Medium Dragonship

Large Ship

Large Dragonship

Carrack

Galleon

Doubloons

Doubloons are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as Fishing, Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.

Crafting a Ship

Players craft ships using the Carpentry skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A Ship Deed must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.

Players can access the Ship Gump by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.

Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between -10% to +10% of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At 120 Carpentry skill, all values will only vary between 0% to +10%.

Carpentry
Name Ingredients Min. Skill

Small Ship Deed
2000 Boards
200 Iron Ingot
200 Cloth
85

Ship of the Line Deed
4 Mastercrafting Diagrams
5 Board Commodities
2500 Iron Ingots
2500 Cloth
120

Registering a Ship

To register a ship, players must click the "Register Ship" button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. Small Ships do not require a Doubloon Registration Fee, making them ideal for new sailors.

Ship Type Registration Cost
(Doubloons)
Small Ship 0
Ship of the Line 750,000

Ship Deeds and Placement

Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last 5 minutes. This delay increases to 10 minutes if a Contested Ocean Boss is active. Ship Deeds in player backpacks are Blessed if the player has used Recall, Gate, or Hike in the last 30 seconds. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last 3 minutes.

Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for 30 seconds. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.

Ship Tillerman Gumps

Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.

Ship Activities

Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.

Ship Crewmembers

Ship Crewmembers can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with Doubloons or through the Begging Skill. Crewmembers belong to different Professions and provide ship-wide bonuses while sailing.

Ship Upgrades

Ship Upgrades enhance ship performance and provide various bonuses. These include Themes, Paints, Cannons, Outfittings, Specialty Items, Abilities, and Crew Supplies. Upgrades are obtained from ship salvaging and ocean-based encounters.

Ship Boarding

Players can board enemy ships using Boarding Rope, provided the target ship’s Sail or Gun HP is below 50%. Successfully boarding allows players and their crew to engage in close-quarters combat, looting valuable Doubloons from enemy crewmembers.

Ship Sinking and Salvaging

When a player's ship sinks, the captain immediately receives 80% of the Total Doubloon Value of the ship, deposited into their bank. 10% of the Doubloon Value is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the Salvage System, where the captain can recover them.

Docking the Ship

Players dock their ships by reaching a landmass and clicking Dock Ship. Alternatively, Dockmasters facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last 60 seconds must remain stationary for 10 seconds before docking.

Fighting Parties

The Fighting Party system has been removed. Now, only the Ship’s Captain can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.

Ship Ramming and Sinking

Players may attempt to ram enemy ships if their vessel is stationary for at least 5 seconds and has not rammed another ship in the last 10 seconds. Ramming inflicts Hull Damage based on ship size and impact force.

General Damage Scaling

All damage from Players, Tamed Creatures, and Summons toward enemies on different ships is reduced by 50%. However, NPC Crewmembers deal 50% increased damage in ship battles. Poison damage follows similar reductions to balance ship combat.

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging