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==Ship Sinking and Salvaging== | ==Ship Sinking and Salvaging== | ||
When a player's ship sinks, the captain immediately receives '''80% of the Total Doubloon Value''' of the ship, deposited into their bank. '''10% of the Doubloon Value''' is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the '''Salvage System''', where the captain can recover them. | {{Main|Ship Salvaging}} | ||
When a player's ship sinks, the captain immediately receives '''80% of the Total Doubloon Value''' of the ship, deposited into their bank. '''10% of the Doubloon Value''' is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the '''Salvage System''', where the captain can recover them. Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks | |||
==Docking the Ship== | ==Docking the Ship== |
Revision as of 04:59, 3 March 2025
Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the Carpentry skill and sail into a Lawless Zone where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level NPC Crewmembers, who assist in battle and provide various enhancements while sailing.
Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have unlimited weight capacity, similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."
Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.
Ship People Things | ||
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![]() Ships Overview |
![]() Ship Hotbars |
![]() Ship Activities |
![]() Ship Crewmembers |
![]() Ship Upgrades |
![]() Ship Salvaging |
Types of Ships
Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.
Ship Types | |
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![]() Small Ship |
![]() Small Dragonship |
![]() Medium Ship |
![]() Medium Dragonship |
![]() Large Ship |
![]() Large Dragonship |
![]() Carrack |
![]() Galleon |
Doubloons
Doubloons are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as Fishing, Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.
Crafting a Ship
Players craft ships using the Carpentry skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A Ship Deed must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.
Players can access the Ship Gump by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.
Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between -10% to +10% of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At 120 Carpentry skill, all values will only vary between 0% to +10%.
Carpentry | ||
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Name | Ingredients | Min. Skill |
![]() Small Ship Deed |
2000 Boards 200 Iron Ingot 200 Cloth |
85 |
![]() Ship of the Line Deed |
4 Mastercrafting Diagrams 5 Board Commodities 2500 Iron Ingots 2500 Cloth |
120 |
Registering a Ship
To register a ship, players must click the "Register Ship" button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. Small Ships do not require a Doubloon Registration Fee, making them ideal for new sailors.
Ship Type | Registration Cost (Doubloons) |
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Small Ship | 0 |
Ship of the Line | 750,000 |
Ship Deeds and Placement
Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last 5 minutes. This delay increases to 10 minutes if a Contested Ocean Boss is active. Ship Deeds in player backpacks are Blessed if the player has used Recall, Gate, or Hike in the last 30 seconds. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last 3 minutes.
Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for 30 seconds. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.
Ship Tillerman Gumps
Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.
Overview
Overview | |
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Crew
Crew | |
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Players
Players | |
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Upgrades
Upgrades | |
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Install Upgrade Parts
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Stats
Stats Page 1 | |
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Stats Page 2 | |
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Roles
Roles | |
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Ship Speeds
Ship speed varies by vessel type, determining movement efficiency in combat and navigation. Each ship has a defined base speed, measured in Tiles Per Second (t/s). Smaller ships tend to be faster, while larger ships move more slowly.
Base Ship Speeds
Different ship types have different base speeds:
Ship Type | Tiles Per Second (t/s) |
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Small Ship | 6.25 |
Small Dragonship | 6.25 |
Medium Ship | 5.556 |
Medium Dragonship | 5.556 |
Large Ship | 5 |
Large Dragonship | 5 |
Carrack | 4.545 |
Galleon | 4.167 |
Longship | 3.846 |
Ship of the Line | 3.517 |
Speed Caps
Ship movement is subject to maximum speed limitations. All ships have a Forward Speed Cap of 6.5 Tiles/sec and a Strafe/Reverse Speed Cap of 3.25 Tiles/sec. Some activated ship abilities, such as Beat to Quarters, allow temporary speed boosts that exceed the standard Speed Cap. However, the bonus is applied based on the ship's existing Speed Cap. For example, a ship with a 6.5 Tiles/sec Speed Cap using a 15% speed boost will move at 7.475 Tiles/sec.
If a ship exceeds its Speed Cap, the "Stats" page in the Ship Menu will display an "*" next to the Speed value, and the numbers will appear in Red text, indicating that the ship is operating beyond its normal speed limitations.
Ship Repairing
Ships can sustain damage during combat, requiring repairs to maintain their effectiveness. Players repair ships using Ship Repair Kits, which can be crafted with the Tinkering skill. When a repair action is performed, an overhead message will indicate the specific location being repaired, such as "*Repairing Hull*"' or '"*Repairing Sails*"'.
Ship repairs are subject to cooldown mechanics. By default, a ship can only be repaired once every 5 minutes while in combat. However, players can reduce this cooldown by increasing their Ship Repair Cooldown stat. Once a ship has been out of combat for 60 seconds, and the last repair cooldown has resolved, it may be repaired continuously without restrictions.
When repairing, players must select which Hit Point type to restore—Hull, Sails, or Guns. Each ship has individual stats that determine the effectiveness of the repair for each category. The repair process requires the ship to remain stationary for 10 seconds. If the repairing player is killed or moved before the repair completes, the action will fail.
Ship Hotbars
Ship Hotbars provide players with an intuitive way to manage and monitor their ship and its Crewmembers. Players can activate multiple individual Hotbars, each serving a specific function for ship control and combat.
Hotbars are fully customizable—players can drag, move, and position each Hotbar according to their preference. Any Hotbars that are not needed can be closed to reduce on-screen clutter.
Ship Activities
Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.
Ship Crewmembers
Ship Crewmembers can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with Doubloons or through the Begging Skill. Crewmembers belong to different Professions and provide ship-wide bonuses while sailing, as well as earn Loyalty Experience when the player earns Doubloons.
Ship Upgrades
Ship Upgrades enhance various ship attributes, providing players with a range of customization and performance improvements. Unlike traditional loot, Ship Upgrades and Crewmember Contracts do not appear as physical items in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs). Instead, these upgrades are automatically assigned to ships as "Pending Salvage", which can only be accessed once the ship docks.
Upgrades offer beneficial enhancements to ship stats and abilities, allowing players to optimize their vessel for combat, speed, or utility. Available upgrade categories include Themes, Paint, Cannon Metal, Outfittings, Specialty Items, Abilities, and Crew Supplies.
Ship Boarding
Players can board enemy ships using Boarding Rope, provided the target ship’s Sail or Gun HP is below 50%. Successfully boarding allows players and their crew to engage in close-quarters combat, looting valuable Doubloons from enemy crewmembers.
Ship Sinking and Salvaging
When a player's ship sinks, the captain immediately receives 80% of the Total Doubloon Value of the ship, deposited into their bank. 10% of the Doubloon Value is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the Salvage System, where the captain can recover them. Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks
Docking the Ship
Players dock their ships by reaching a landmass and clicking Dock Ship. Alternatively, Dockmasters facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last 60 seconds must remain stationary for 10 seconds before docking.
Fighting Parties
The Fighting Party system has been removed. Now, only the Ship’s Captain can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.
Ship Ramming and Sinking
Players may attempt to ram enemy ships if their vessel is stationary for at least 5 seconds and has not rammed another ship in the last 10 seconds. Ramming inflicts Hull Damage based on ship size and impact force.
General Damage Scaling
All damage from Players, Tamed Creatures, and Summons toward enemies on different ships is reduced by 50%. However, NPC Crewmembers deal 50% increased damage in ship battles. Poison damage follows similar reductions to balance ship combat.
Ship People Things | ||
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![]() Ships Overview |
![]() Ship Hotbars |
![]() Ship Activities |
![]() Ship Crewmembers |
![]() Ship Upgrades |
![]() Ship Salvaging |