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Template:TrapKit: Difference between revisions

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Created page with "{| class="wikitable" style="text-align: center;background:black;" !colspan="3"|25px|link= Trap Kit Upgrades |- ! Name ! Points Per Tier ! Description |- | Blasting Powder | 1 / 2 / 3 | style="text-align: left;"| Reduces the cumulative Damage Penalty of hitting more than one target by (3% / 6% / 9%) |- | Breaching Charge | 1 / 2 / 3 | style="text-align: left;"| Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5%..."
 
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{| class="wikitable" style="text-align: center;background:black;"
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!colspan="3"|Trap Kit Upgrades
Trap Kit Upgrades
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Revision as of 08:33, 9 March 2025

Trap Kit Upgrades
Name Points Per Tier Description
Blasting Powder 1 / 2 / 3 Reduces the cumulative Damage Penalty of hitting more than one target by (3% / 6% / 9%)
Breaching Charge 1 / 2 / 3 Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
Flashdust 1 / 2 / 3 Increases Damage by (5% / 10% / 15%) and each target hit will be will be Hindered for (1.5 / 3.0 / 4.5) seconds
Groundwork 1 / 2 / 3 Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds
Kill Switch 1 / 2 / 3 Detonating a trap has a (6% / 12% / 18%) chance for player to incur no Trap Cooldown
Nail Canister 1 / 2 / 3 Increases Damage by (4% / 8% / 12%) and hits will ignore (20% / 40% / 60%) of target's Armor
Razorglass 1 / 2 / 3 Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (2 / 4 / 6) seconds
Trigger Happy 1 / 2 / 3 Increases Damage by (3% / 6% / 9%) and reduces the time needed to place traps by (0.5 / 1.0 / 1.5) seconds