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Wildlands Expansion - Aspects

From Fiend's Outlands Wiki
Revision as of 12:59, 27 March 2025 by Fiend (talk | contribs) (Created page with "Category:Wildlands Expansion This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024). == Aspect Gear Updates == === Aspect Weapons === * Now provide a base bonus of +10% Accuracy (was 0%). * Now provide a base bonus of +10 Tactics (was 0). === Aspect Spellbooks === * Now provide a base bonus of +10% Mana Refund Chance (was 0%). * Bonus per Tier Level i...")
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This page details the new Aspects (Arcane, Frost, Madness, Lightning) and changes to existing Aspects introduced with the Wildlands Expansion (May 19, 2024).

Aspect Gear Updates

Aspect Weapons

  • Now provide a base bonus of +10% Accuracy (was 0%).
  • Now provide a base bonus of +10 Tactics (was 0).

Aspect Spellbooks

  • Now provide a base bonus of +10% Mana Refund Chance (was 0%).
  • Bonus per Tier Level increased to +2% Mana Refund Chance (was 1.5%).
  • Now provide a base bonus of +10% Spell Damage (was 0%).
  • Bonus per Tier Level increased to +2% Spell Damage (was 1.5%).

Aspect Armor

  • Now provides a base bonus of +20% Armor Rating (was 0%).
  • Bonus per Tier Level changed to +5% (was 8%).

Aspect Support Items (Oils, Foci, Ammo) [Phased Out]

  • These items no longer provide bonuses. See #Aspect Crystals below.
  • Previous Bonus: +25% Aspect Weapon/Spell Special Chances.

Aspect Crystals

  • Aspect Weapon Oils, Aspect Spell Foci, and Aspect Ammo Bundles are replaced by Aspect Crystals.
  • Bonuses (Damage Bonus + Aspect Special Chance) now provided by consuming Aspect Crystals of the matching Aspect from the player's backpack automatically on Melee Attack or Spellcast.
  • Consumption rate matches previous Charge loss rate.
  • Crafted via Alchemy (Aspect Items category, stacks of 2000).
  • Storable in Resource Stockpiles.
  • Remaining Oils/Foci/Bundles can be converted to Crystals (1 Crystal per Charge) at Prevalia Exchange Officer.

Arcane Aspect

  • New aspect enhancing Arcane Staves mechanics for pure spellcasters.

Arcane Aspect Armor

  • **Increase to Arcane Buildup Bonuses:** Damage and Damage Resistance bonuses from Arcane Buildup increased by (20% * (6% * Tier Level)) of normal.
  • **HP Recovered Per Mana Cost of Damaging Spell:** Recover health = (Mana Cost * (10% * (3% * Tier Level))). Occurs even on Mana Refund. (In PvP, this becomes Damage Resistance vs creatures: (3% * (1% * Tier Level))).
  • **Chance to Ignore Arcane Buildup Decay:** (12% * (4% * Tier Level)) chance.

Arcane Aspect Weapon/Spellbook

  • **Aspect Special Effect: Mana Thief:**
   *   Inflicts (500 + (50 * Tier Level)) damage divided among creatures within 3 tiles.
   *   Additionally, for 60 sec, Arcane Staff hits have (12% * (4% * Tier Level)) chance to restore 10 Mana (effect can stack).

Frost Aspect

  • New aspect focused on building Chill Effects for damage bonuses.

Frost Aspect Armor

  • **Chill Effect Applied Per Damage:** Damage inflicted applies (.006% * (.002% * Tier Level)) Chill Effect (lasts 5 min). Chill increases damage dealt by player/followers.
  • **Increase to Max Chill Effect:** Max Chill Effect on creatures increased by (8% + (0.8% * Tier Level)) (base max is 20%).
  • **Frost Shell Cooldown:** If reduced below 50 Health, Frost Shell triggers (lasts 5s, prevents dropping below 50 Health). Cooldown before next trigger: (30 - (1 * Tier Level)) seconds.

Frost Aspect Weapon/Spellbook

  • **Aspect Special Effect: Ice Blast:** (Formerly Water Aspect's special)
   *   Inflicts (600 + (60 * Tier Level)) damage divided among creatures within 6 tiles.
   *   Applies Chill Effect of (6% * (0.6% * Tier Level)) for 5 min to creatures hit.

Madness Aspect

  • New aspect focused on high damage output at the cost of player health loss.

Madness Aspect Armor

  • **Damage Bonus:** All player Damage increased by (15% * (4% * Tier Level)).
  • **Chance Per Sec to Lose Health After Dealing Dmg:** For 30s after dealing damage, (3.0% * (1.0% * Tier Level)) chance each second to lose 5 Health (unpreventable, ignores DR). Changing Aspect/Tier during this window uses the highest Tier active in the last 30s for checks.

Madness Aspect Weapon/Spellbook

  • **Aspect Special Effect: Mania:**
   *   Lose (7.5 + (1.5 * Tier Level)) health (unpreventable, ignores DR). (Note: Source text says 5 + (1 * Tier Level), but image shows 7.5 + (1.5 * Tier Level). Using image value.)
   *   Inflicts (1100 + (110 * Tier Level)) damage divided among creatures within 4 tiles.

Lightning Aspect

  • New aspect focusing on arcing damage and Shock debuffs.

Lightning Aspect Armor

  • **Chance on Melee/Spell to Arc:** (7.5% + (2.5% * Tier Level)) chance [scaled by Speed/Mana Cost] to arc to random target within 6 tiles (was 4) for 50% Damage. 50% chance to arc again, repeating until failure. Can hit same target multiple times (cumulative 33% damage penalty after first hit). If no other targets, arcs again on current target.
  • **Chance on Arc to Shock:** Creatures hit by Arc have (9% + (3.0% * Tier Level)) chance to be Shocked.
  • **Shock Effect:** Entangled for 3s, Player Damage vs target +50% for 5s (no stack).
  • **Volt Shield Cooldown:** First damage taken every (30 - (1 * Tier Level)) seconds triggers Volt Shield: 1s Hinder to adjacent creatures, reduces further damage taken to 1 for 3s.

Lightning Aspect Weapon/Spellbook

  • **Aspect Special Effect: Sky Bolt:**
   *   Inflicts (600 + (60 * Tier Level)) damage divided among creatures within 3 tiles.
   *   Creatures hit have (9% + (3.0% * Tier Level)) chance to be Shocked (see effect above).
  • Fixed issue with Shock damage bonus not applying correctly.

Existing Aspects

Water Aspect

  • Previous "Ice Storm" special moved to Frost Aspect.
  • New Special: Tidal Boon.

Water Aspect Weapon/Spellbook Special

  • **Aspect Special Effect: Tidal Boon:**
   *   Inflicts (700 + (70 * Tier Level)) damage divided among creatures within 4 tiles.
   *   Clears all Poison, Bleed, and Disease effects on Player and nearby Followers.

Gadget Aspect

Gadget Aspect Weapon/Spellbook Special

  • Can now trigger when detonating Ground Traps.
  • Banked damage bonuses now stack.
  • Bonuses from Support Items (now Crystals) and Mastery Chains determined by currently equipped item (Weapon or Spellbook) at time of detonation.

Gadget Aspect Armor

  • Now provides:
   *   Trap Damage Bonus: (15% + (5% * Tier Level))
   *   Trap Cooldown Reduction: (1.2 sec + (0.4 sec * Tier Level))
   *   Damage Resist for 15 sec After Trap Detonation: (5% + (1.5% * Tier Level))

Artisan Aspect

Artisan Aspect Armor

  • Now provides:
   *   Crafting Skill Worn Equipment Bonus: (30% + (10% * Tier Level))
   *   Repair Kit Boosts Target's Damage (20 min): (2.0% + (0.75% * Tier Level))
   *   Exceptional Crafting Chance Bonus: (5% + (1.5% * Tier Level))
  • **Repair Kit Boost:** Using Repair Kit on a player increases their damage dealt by the specified amount for 20 min. Target must stay within 50 tiles of Artisan. Bonus requires Artisan Armor active.

Artisan Aspect Weapon/Spellbook Special

  • **Aspect Special Effect: Fortify:**
   *   Inflicts (500 + (50 * Tier Level)) damage to target.
   *   Grants Damage and Damage Resistance bonus of (5% + (0.5% * Tier Level)) to friendly players within 12 tiles for 30 seconds (no stack).

Death Aspect

Death Aspect Armor

  • Now provides:
   *   Effective Necromancy Skill Bonus: (6 + (2 * Tier Level))
   *   Chance for Bonus Unholy Symbol on Tick: (20% + (4% * Tier Level))
   *   Chance to Inflict Disease on Melee or Spell: (5% + (1.5% * Tier Level))
  • **Chance to Inflict Disease:** Applies Disease effect dealing 50% of Hit/Spell damage every 5s for 20s.

Death Aspect Weapon/Spellbook Special

  • **Aspect Special Effect: Decay:**
   *   Inflicts (1000 + (100 * Tier Level)) Disease damage to target over 20 seconds.
   *   Your Undead followers prevented from undead decay for 30 seconds.

Holy Aspect

Holy Aspect Armor

  • Now provides:
   *   Effective Chivalry Skill Bonus: (6 + (2 * Tier Level))
   *   Chance for Bonus Holy Symbol on Tick: (20% + (4% * Tier Level))
   *   Holy Shield Chance on Melee or Spell (scaled by speed/mana): (7.5% + (2.5% * Tier Level))
  • **Holy Shield Chance:** Applies Holy Shield effect preventing up to 15 damage within next 10 seconds (no stack).

Holy Aspect Weapon/Spellbook Special

  • **Aspect Special Effect: Judgment:**
   *   Inflicts (600 + (60 * Tier Level)) damage to target.
   *   Applies Holy Shield on friendly players within 12 tiles preventing up to (15 + (1.5 * Tier Level)) damage within 30 seconds (can stack).

Lyric Aspect

Lyric Aspect Armor

  • Now provides:
   *   Effective Barding Skill Bonus: (6 + (2 * Tier Level))
   *   Damage Bonus to Barded Targets: (6% + (2% * Tier Level))
   *   Bard Reset/Break Ignore Chance: (7.5% + (2.5% * Tier Level))
  • **Bard Reset:** Functions like Mastery Chain link, potentially removing skill cooldown. Multiple sources checked independently.
  • **Resolving Barding Breaks:** If multiple bards have effects and Ignore Chance, each source (Lyric Aspect, Mastery Chain) resolves separately using the highest effect among active bards.

Earth Aspect

Earth Aspect Armor

  • Now provides:
   *   Chance to Increase Melee/Spell Damage by 250%: (5% + (1.5% * Tier Level))
   *   Damage Resistance While Above 33% HP or Stationary for 3 sec: (6% + (2% * Tier Level))
   *   Damage Resistance Max Cap Increase: (2% + (0.75% * Tier Level))

Void Aspect

Void Aspect Weapon/Spellbook Special

  • **Aspect Special Effect: Claws of the Abyss:**
   *   Inflicts (600 + (60 * Tier Level)) Damage to target.
   *   Player gains bonuses of (15% + (1.5% * Tier Level)) Damage AND (15% + (1.5% * Tier Level)) Damage Resistance against that target for 15 seconds.