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Ships

From Fiend's Outlands Wiki


Ships play a vital role in naval combat, trade, and exploration. Players can craft ships using the Carpentry skill and sail into a Lawless Zone where all players can freely attack or commit criminal actions against one another without penalty. Ships also allow players to recruit and level NPC Crewmembers, who assist in battle and provide various enhancements while sailing.

Friends and Guildmates can ride on ships to fish but are restricted from engaging with other ship-related systems. Ship Holds have unlimited weight capacity, similar to Bank Boxes, making them effective for storing large quantities of loot. However, ship captains must be mindful of their followers—if they have any living followers they cannot control due to exceeding Control Slots or lacking Taming skills, they will be unable to issue movement commands beyond "Stop."

Naval combat mechanics are also adjusted for balance. Tamed and Summoned creatures on board ships do not generate the same level of bonus Aggro as they do on land, although NPC Crewmembers still generate significant Aggro. Additionally, players will be considered flagged for PvP if they are on board ships and their NPC Crewmembers attack an opposing player, even if they have not personally initiated an attack.

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Types of Ships

Ships come in multiple types, each with unique attributes, sizes, and capabilities. These ships range from small, nimble vessels to massive warships with significant firepower and defensive capabilities.

Ship Types

Small Ship

Small Dragonship

Medium Ship

Medium Dragonship

Large Ship

Large Dragonship

Carrack

Galleon

Doubloons

Doubloons are a unique currency that players earn from various naval activities, including sinking enemy ships, looting enemy ship crewmembers, and engaging in ocean-based events such as Fishing, Frenzies, and Nets. Doubloons can also be stored in the bank and converted into checks for easier trade. Players can create a Doubloon Check by visiting a Banker, saying "balance," then entering the desired amount and confirming the transaction.

Crafting a Ship

Players craft ships using the Carpentry skill, with each ship type requiring different materials and skill levels. Ships vary in stats, including cannon numbers and crewmember capacities. A Ship Deed must be registered before it can be launched, and once registered, anyone in possession of the deed (which appears as a miniature ship) can launch it freely.

Players can access the Ship Gump by double-clicking the Ship Deed, allowing them to review details such as installed upgrades, crew status, and ship statistics. Additionally, players can inspect ship details before purchasing from player vendors.

Each ship type has preset base values for stats, but these stats are randomized slightly upon crafting. Normally, stats vary between -10% to +10% of the base value, though players with Carpentry skill above 100 reduce the likelihood of receiving negative values. At 120 Carpentry skill, all values will only vary between 0% to +10%.

Carpentry
Name Ingredients Min. Skill

Small Ship Deed
2000 Boards
200 Iron Ingot
200 Cloth
85

Ship of the Line Deed
4 Mastercrafting Diagrams
5 Board Commodities
2500 Iron Ingots
2500 Cloth
120

Registering a Ship

To register a ship, players must click the "Register Ship" button in the Overview page and pay the required Doubloon amount, which is automatically withdrawn from the bank. Small Ships do not require a Doubloon Registration Fee, making them ideal for new sailors.

Ship Type Registration Cost
(Doubloons)
Small Ship 0
Ship of the Line 750,000

Ship Deeds and Placement

Players cannot launch a ship if another of their ships (same Account/IP) has been sunk within the last 5 minutes. This delay increases to 10 minutes if a Contested Ocean Boss is active. Ship Deeds in player backpacks are Blessed if the player has used Recall, Gate, or Hike in the last 30 seconds. However, ships cannot be launched from Ship Deeds if the player has used those travel methods within the last 3 minutes.

Using any ship command reveals the player, and embarking, disembarking, or docking prevents them from initiating harmful actions against Innocent (Blue) targets for 30 seconds. Additionally, embarking cancels active targeting cursors and resets melee swing timers to prevent instant attacks.

Ship Tillerman Gumps

Players can manage ship controls, crew, upgrades, and stats through the Ship Gump. The Overview page provides access to essential ship commands, while other pages allow for more detailed management of crew, upgrades, and ship statistics.

Overview

Overview
  • Open Ship Hotbars
  • Embark
  • Embark Followers
  • Disembark Followers
  • Targeting Mode
  • Reload Cannons
  • Launch Ship
  • Throw Overboard
  • Ready Crew
  • Send Crew Below
  • Send Boarding Party
  • Recall Boarding
  • Crew Attack
  • Crew Stop
  • Repair Ship
  • Clear the Deck
  • Yield Salvage

Crew

Crew
  • Crew Size
  • Add Crewmember
  • View Crewmember Info
  • View Crewmember Location
  • View Crewmember Loyalty

Players

Players
  • Auto-Join All Boarding Parties
  • Treat All in Guild as Co-Owners
  • Treat All in Party as Co-Owners
  • Treat All in Alliance as Co-Owners
  • Add Entire Party to Co-Owners List
  • Add Co-Owner
  • View Co-Owners List

Upgrades

Upgrades
Install Upgrade Parts
  • Theme
  • Paint
  • Cannon Metal
  • Outfitting
  • Specialty Item
  • Lesser Ability
  • Regular Ability
  • Greater Ability
  • Crew Supplies
  • Lesser Ability
  • Regular Ability
  • Greater Ability

Stats

Stats Page 1
  • Ship Type
  • Max Crew Size
  • Hold Capacity
  • Registration Cost
  • Upgrade Cost Multiplier
  • Total Value
  • Hull Max Points
  • Sail Max Points
  • Gun Max Points
  • Forward Speed
  • Strafe Speed
  • Reverse Speed
  • Cannons Per Side
  • Cannon Range
  • Cannon Accuracy
  • Cannon Min Damage
  • Cannon Max Damage
  • Cannon Reload Time
Stats Page 2
  • Lesser Ability Cooldown
  • Regular Ability Cooldown
  • Greater Ability Cooldown
  • Crew Hit Points Bonus
  • Crew Breach Bonus
  • Crew Damage Bonus
  • Crew Healing Bonus
  • Repair Cooldown
  • Hull Repair Amount
  • Sails Repair Amount
  • Guns Repair Amount
  • Boarding Chance
  • Doubloons Earned Bonus
  • Effective Fishing Skill
  • Spyglass Distance Bonus
  • Wake Scalar

Roles

Roles
  • View/Add/Remove Fighting Party Members
  • View/Remove Friendly Players

Ship Speeds

Ship speed varies by vessel type, determining movement efficiency in combat and navigation. Each ship has a defined base speed, measured in Tiles Per Second (t/s). Smaller ships tend to be faster, while larger ships move more slowly.

Base Ship Speeds

Different ship types have different base speeds:

Ship Type Tiles Per Second
(t/s)
Small Ship 6.25
Small Dragonship 6.25
Medium Ship 5.556
Medium Dragonship 5.556
Large Ship 5
Large Dragonship 5
Carrack 4.545
Galleon 4.167
Longship 3.846
Ship of the Line 3.517

Speed Caps

Ship movement is subject to maximum speed limitations. All ships have a Forward Speed Cap of 6.5 Tiles/sec and a Strafe/Reverse Speed Cap of 3.25 Tiles/sec. Some activated ship abilities, such as Beat to Quarters, allow temporary speed boosts that exceed the standard Speed Cap. However, the bonus is applied based on the ship's existing Speed Cap. For example, a ship with a 6.5 Tiles/sec Speed Cap using a 15% speed boost will move at 7.475 Tiles/sec.

If a ship exceeds its Speed Cap, the "Stats" page in the Ship Menu will display an "*" next to the Speed value, and the numbers will appear in Red text, indicating that the ship is operating beyond its normal speed limitations.

Ship Repairing

Ships can sustain damage during combat, requiring repairs to maintain their effectiveness. Players repair ships using Ship Repair Kits, which can be crafted with the Tinkering skill. When a repair action is performed, an overhead message will indicate the specific location being repaired, such as "*Repairing Hull*"' or '"*Repairing Sails*"'.

Ship repairs are subject to cooldown mechanics. By default, a ship can only be repaired once every 5 minutes while in combat. However, players can reduce this cooldown by increasing their Ship Repair Cooldown stat. Once a ship has been out of combat for 60 seconds, and the last repair cooldown has resolved, it may be repaired continuously without restrictions.

When repairing, players must select which Hit Point type to restore—Hull, Sails, or Guns. Each ship has individual stats that determine the effectiveness of the repair for each category. The repair process requires the ship to remain stationary for 10 seconds. If the repairing player is killed or moved before the repair completes, the action will fail.

Ship Hotbars

Ship Hotbars provide players with an intuitive way to manage and monitor their ship and its Crewmembers. Players can activate multiple individual Hotbars, each serving a specific function for ship control and combat.

Hotbars are fully customizable—players can drag, move, and position each Hotbar according to their preference. Any Hotbars that are not needed can be closed to reduce on-screen clutter.

Ship Activities

Ships offer a variety of activities, including combat, treasure hunting, and PvP engagements. Players can engage in battles against NPC or player-controlled vessels, earn Doubloons, and partake in large-scale oceanic events.

Ship Crewmembers

Ship Crewmembers can be recruited from Taverns, Inns, and Docks or acquired as loot while at sea. Players hire them with Doubloons or through the Begging Skill. Crewmembers belong to different Professions and provide ship-wide bonuses while sailing, as well as earn Loyalty Experience when the player earns Doubloons.

Ship Upgrades

Ship Upgrades enhance various ship attributes, providing players with a range of customization and performance improvements. Unlike traditional loot, Ship Upgrades and Crewmember Contracts do not appear as physical items in Ship Holds, Boss Creature Corpses, or Salvage Crates (MIBs). Instead, these upgrades are automatically assigned to ships as "Pending Salvage", which can only be accessed once the ship docks.

Upgrades offer beneficial enhancements to ship stats and abilities, allowing players to optimize their vessel for combat, speed, or utility. Available upgrade categories include Themes, Paint, Cannon Metal, Outfittings, Specialty Items, Abilities, and Crew Supplies.

Ship Boarding

Players can board enemy ships using Boarding Rope, provided the target ship’s Sail or Gun HP is below 50%. Successfully boarding allows players and their crew to engage in close-quarters combat, looting valuable Doubloons from enemy crewmembers.

Ship Sinking and Salvaging

When a player's ship sinks, the captain immediately receives 80% of the Total Doubloon Value of the ship, deposited into their bank. 10% of the Doubloon Value is distributed among enemy players who contributed to sinking the ship. Ships and their contents are transferred to the Salvage System, where the captain can recover them. Players can access the Salvage System by saying "Salvage", "Recover", or "Buy" near any Salvage Foreman, which can be found at all town Docks

Docking the Ship

Players dock their ships by reaching a landmass and clicking Dock Ship. Alternatively, Dockmasters facilitate docking, with some restrictions based on recent travel methods. Ships that have been in combat within the last 60 seconds must remain stationary for 10 seconds before docking.

Fighting Parties

The Fighting Party system has been removed. Now, only the Ship’s Captain can perform core actions like firing cannons, steering, and repairing. Other players may still board ships as passengers, but they cannot engage in combat actions.

Ship Ramming and Sinking

Players may attempt to ram enemy ships if their vessel is stationary for at least 5 seconds, has not rammed another ship in the last 10 seconds and is unable to move in 6 more directions. Ramming inflicts Hull Damage based on ship size and impact force.

Ram Damage

PvP
  • Will inflict Hull Damage on the target ship equal to 30% of the target ship's Max Hull Hit Points
  • The ramming ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points
PvE
  • An NPC ship will automatically attempt to ram a player ship if they become stuck next to them
  • The NPC Ship will inflict Hull Damage on the player ship equal to 20% of the player ship's Max Hull Hit Points
  • The NPC Ship will suffer Hull Damage equal to 5% of their own Max Hull Hit Points


General Damage Scaling

All damage from Players, Tamed Creatures, and Summons toward enemies on different ships is reduced by 50%. However, NPC Crewmembers deal 50% increased damage in ship battles. Poison damage follows similar reductions to balance ship combat.

Ship People Things

Ships Overview

Ship Hotbars

Ship Activities

Ship Crewmembers

Ship Upgrades

Ship Salvaging