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Thieves Guild

From Fiend's Outlands Wiki
Revision as of 03:25, 10 March 2025 by Fiend (talk | contribs) (Created page with "Category:ThievesCategory:PvMCategory:PvP There are two types of membership in the '''Thieves Guild''': '''Grey Hand''' and '''Red Hand'''. Players in the Thieves Guild must choose one membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay. Players can access the '''Thieves Guild Menu''' by approaching any '''Thief NPC''' (even while dead) and either using the shift-click '''"Thieves G...")
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There are two types of membership in the Thieves Guild: Grey Hand and Red Hand. Players in the Thieves Guild must choose one membership type, which determines what types of targets they may steal from, as well as what mechanics affect their thief gameplay. Players can access the Thieves Guild Menu by approaching any Thief NPC (even while dead) and either using the shift-click "Thieves Guild" context menu option or by saying "Thief", "Thieves", "Guild", or "Market" near them. The Thief NPC on Shelter Island is located in the basement of the inn in the main square.

Basic Membership Rules

While there are two different types of membership in the Thieves Guild, the following rules apply to both Grey Hand and Red Hand. Players must have at least 80 Stealing skill or higher to join the Thieves Guild and must maintain this skill level to benefit from Thieves Guild mechanics such as the Thieves Codex. Additionally, the Thieves Codex requires at least 80 in one of the following skills: Snooping, Hiding, or Stealth. Players can only change their Thieves Guild membership, including leaving the guild, once every 24 hours. Membership changes cannot be made while the player is flagged in PvP. Lastly, players are able to use Detective Lenses to determine another player's membership type in the Thieves Guild.

Grey Hand Membership

Grey Hand membership costs 5,000 gold to join, though the fee is waived when switching from Red Hand to Grey Hand. Members of the Grey Hand can only steal from Wild (Uncontrolled) creatures and are allowed to use the Thieves Codex. This membership type caters to PvM-oriented thieves, restricting them from stealing from blue (innocent) players.

Red Hand Membership

Red Hand membership also costs 5,000 gold to join, with the fee waived when switching from Grey Hand to Red Hand. Members of the Red Hand can steal from both Wild (Uncontrolled) creatures and blue (innocent) players. They also gain access to the Thieves Codex and receive a bonus chance to upgrade Black Goods obtained from PvM stealing. However, Red Hand members can never report Murders and will always turn Grey (but not Criminal) to any player who attacks them, even if they initially appeared as Blue (Innocent).

Detailed Mechanics

Stealing Notoriety and Flagging

If a player attempts to steal from another player, they will flag as Grey/Attackable to the victim for the next 2 minutes (but not to anyone else by default). Stealing actions are not automatically considered criminal actions. However, if a stealing attempt against a blue (innocent) target is noticed by any player or an invulnerable NPC outside of a house, the action will be upgraded to a Criminal Action, triggering a guard kill if within town limits.

Stealing from another player will always initiate a Heat of Battle timer, preventing Recall, Gate, or Hiking. This lasts 2 minutes for Blue/Innocent targets and 30 seconds for Grey/Red/Orange targets. Unlike before, thieves do not have a permanent victim list tracked. Players who are not in the Thieves Guild are still allowed to steal from any Green (Ally), Orange (Enemy), Grey (Criminal), or Red (Murderer) targets.

Snooping

All rules that determine who thieves can steal from also apply to Snooping attempts. Players must be Red Hand members to Snoop a blue (innocent) player. Additionally, thieves no longer flag as Grey for Snooping a container or triggering a Trapped Pouch in another player's backpack.

Stealing Mechanics

Stealing now has a 1-second delay between Snooping actions. Players can now steal while wielding a one-handed weapon, mirroring Potion usage mechanics.

Stealing Skill Check (Against Players)

The success chance to steal an item from another player is calculated as follows:

  • Base Success Chance: (1 * (Stealing Skill / 100))
  • Bonus if Target is Disarmed: +25%
  • Bonus if Target is Hamstrung: +25%

Locked Containers

Players can no longer drag, drop, or stack items into Locked Containers in their backpack. However, players can now use Lockpicking on Locked Containers inside other players' backpacks.

Stealing from Wild Creatures

Players in the Thieves Guild can steal from Wild (Uncontrolled) creatures using two methods: Pilfering and Mugging.

Pilfering

Players can Pilfer from creatures by activating the Stealing skill and targeting the creature. This requires 80 Stealing skill and an additional Snooping skill check, unless bypassed via the Thieves Codex Shadow Hands Upgrade. Pilfering can be attempted from Hiding, though the player will be revealed after the attempt. A successful Pilfering attempt grants Gold and a chance to obtain Black Goods in the player's backpack.

Success

Successful Pilfering provides Gold and a chance to receive Black Goods. The stolen Gold does not reduce the Gold amount on the creature's corpse.

Failure

If the Pilfer attempt fails, and the player is not hidden, the creature will retaliate, inflicting raw damage scaled by difficulty.

Mugging

Mugging occurs when a player lands a Stealth Backstab on a creature within 1 tile, automatically triggering a Mugging attempt. This requires 80 Stealing, 80 Stealth, and 80 Hiding.

Success

A successful Mugging grants Gold and a chance to receive Black Goods. Gold stolen does not reduce the amount on the creature's corpse.

Failure

There is no penalty for a failed Mugging attempt.

Black Goods

Black Goods come in multiple rarity levels, ranging from Extremely Common to Legendary. Players can exchange Black Goods for rewards via the Black Market in the Thieves Guild Menu.

Black Market

The Black Market can be accessed through the Thieves Guild Menu. Here, players can exchange Black Goods for rewards.

Thief Hue Items

Players exchanging Black Goods may receive rare Thief-Hued items (Hue 1067), including:

  • Cloth, Dyes, Lanterns, Shields, Spell Hue Deeds, Runebook Dyes, and more

Thieves Codex

The Thieves Codex is a craftable item that allows members of the Thieves Guild to improve their stealing mechanics against creatures.

Book of Grifts

Thieves can purchase a Book of Grifts from the Prevalia Market. This functions similarly to the Book of Grudges, but instead tracks successful Stealing and Snooping actions against non-friendly players.