
Players who commit criminal actions by healing a grey or red player or creature will now receive a notification informing them of their criminal act. While a player has an active criminal timer, they will always flag as grey, even to their own guild members.
Previously, dying would immediately clear a player's criminal flag, but now, players must wait the full two-minute duration for the flag to expire. This change addresses several notoriety and flagging issues. Additionally, when a player commits a criminal action, the system will now specify the victim, such as: "You have committed a criminal act! (corpse looting on Luthius)"
To prevent excessive system message spam, if a player is already criminal, they will not receive additional notifications for subsequent criminal actions until their criminal timer expires.
Heat of Battle
Read more about Heat of Battle.
Stealing
Visit the Stealing page to see how it affects Criminality.
Murderers & Resurrection
Visit the Murderers & Resurrection page to see how it affects Criminality.