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[[Category:Gameplay Systems]][[Category:PvM]] | {{Short description|End-game character progression system providing customizable PvM bonuses.}} | ||
[[Category:Customization]] | [[Category:Gameplay Systems]][[Category:PvM]][[Category:Customization]] | ||
[[File:masterychainexquisite2.png|thumb|right|180px|An Exquisite Mastery Chain equipped on the paperdoll.]] | |||
The '''Mastery Chain''' system is an account-based, long-term Player versus Monster (PvM) progression system allowing players to customize their characters with various passive bonuses. | |||
== Overview == | |||
Mastery Chains are wearable items that occupy the '''Talisman''' slot. While the experience earned towards unlocking slots is shared across all characters on an account, each character must possess and equip their own Mastery Chain to benefit from installed bonuses. | |||
* '''Binding:''' A Mastery Chain must be equipped '''at least once''' to become '''Blessed''' and permanently bound to the specific character who equipped it. Single-clicking a bound chain shows the owner's name. | |||
* '''Usage:''' Once bound, the chain provides its bonuses even when stored in the character's backpack. | |||
* '''PvP Restriction:''' Mastery Chain bonuses are '''inactive''' during PvP combat or for 30 seconds after engaging another player. | |||
* '''Switching Cooldown:''' Equipping a different bound Mastery Chain incurs a '''30-second cooldown''' before its bonuses become active. The remaining cooldown duration is visible when single-clicking the chain. Bonus values are visible in the menu even during the cooldown. | |||
== Acquiring and Crafting == | |||
* Mastery Chains can be crafted by players with '''120.0 [[Tinkering]]''' skill. | |||
* Mastery Chain Links (which provide the actual bonuses) are acquired as rare loot or rewards from various end-game activities (see [[#Acquiring Mastery Chain Links|below]]). | |||
== Appearance == | |||
The visual style of a Mastery Chain is purely cosmetic and does not affect its function. | |||
=== Craftable Styles === | |||
Eleven styles can be crafted: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: bottom;" | |- style="vertical-align: bottom;" | ||
| [[File:masterychainexquisite2.png]]<br />'''Exquisite''' | | [[File:masterychainexquisite2.png]]<br />'''Exquisite''' | ||
Line 32: | Line 40: | ||
| [[File:twistedcablechain.png]]<br />'''Twisted Cable''' | | [[File:twistedcablechain.png]]<br />'''Twisted Cable''' | ||
|} | |} | ||
=== Restyle Deeds === | |||
Limited-time '''Restyle Deeds''' can unlock unique appearances: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: bottom;" | |- style="vertical-align: bottom;" | ||
| [[File:toothchain.png]]<br />'''Tooth Necklace''' | | [[File:toothchain.png]]<br />'''Tooth Necklace''' | ||
|} | |} | ||
== | === Mastery Chain Dyes === | ||
Mastery Chains can be dyed using Mastery Chain Dyes, obtainable as loot (including Rare, Dungeon, and Thief hues) or potentially through other systems. These dyes can be stored in a Dyes Tome. | |||
== Activating Mastery Chains == | |||
Players can activate a Mastery Chain either by equipping it to their Paperdoll or by '''Shift-clicking''' the chain in their backpack and selecting the '''"Activate this item"''' context menu entry. This makes the selected chain the active one for applying bonuses. | |||
== Mastery Chain Menu == | |||
Access the menu to manage links and view experience: | |||
* Type the <code>[MasteryChain</code> [[Commands|command]]. | |||
* Double-click a bound Mastery Chain (equipped or in backpack). | |||
* Right-click your character -> Context Menu -> "Mastery Chain". | |||
== Experience and Unlocking Slots == | |||
Mastery Chains have '''30 Link Slots''' that must be unlocked sequentially by earning Mastery Chain Experience. | |||
=== Earning Experience === | |||
Mastery Chain XP is earned account-wide through activities that generate gold value, including: | |||
* Killing creatures. | |||
* [[Lockpicking]] dungeon chests and [[Treasure Hunting|Treasure Map Chests]]. | |||
* Looting NPC [[Ships|Ship Holds]] and MIB Salvage Crates. | |||
* Completing [[Trade Caravans]]. | |||
== | ==== Experience Calculation ==== | ||
Base XP earned is typically: <code>(Gold Value of Source * Player Damage Dealt %)</code> | |||
==== Multi-Player Experience Adjustment ==== | |||
When multiple players contribute significantly to killing a creature, the experience gain is adjusted upwards for '''all''' contributors: | |||
* For each player dealing '''5% or more''' damage, the "Effective Damage Dealt %" for calculating XP is scaled up by '''+25%''' per valid player. | |||
* This Effective Damage % is capped at '''15%''' for [[Bosses]] and '''66%''' for normal creatures. | |||
* This adjustment only affects XP gain, not <code>[BossResults</code> or <code>[ServerRank</code> stats. | |||
'''Example:''' 4 players kill a 1000 gold creature. | |||
* Player A: 20% dmg | Player B: 30% dmg | Player C: 49% dmg | Player D: 1% dmg | |||
* | * 3 players (A, B, C) dealt >= 5% damage. Adjustment = +75% (3 * 25%). | ||
* Effective % for XP: | |||
** | ** A: 20% * 1.75 = 35% -> 350 XP | ||
** | ** B: 30% * 1.75 = 52.5% -> 525 XP | ||
** | ** C: 49% * 1.75 = 85.75%, capped at 66% -> 660 XP | ||
** | ** D: 1% * 1.75 = 1.75% -> 17.5 XP | ||
** | |||
= | |||
=== Unlocking Slots === | |||
* As XP thresholds are met, Link Slots unlock automatically. | |||
* Unlocked slots appear '''green''' in the Mastery Chain menu. | |||
{{Template:MasteryChainXP}} | |||
== | == Mastery Chain Links == | ||
These are the items installed into unlocked slots to provide bonuses. | |||
=== Acquiring Mastery Chain Links === | |||
Links are rare rewards obtained from: | |||
* Completing [[Lore System#Lore Books|Lore Books]]. | |||
* Completing [[Tome of Heroism|Tomes of Heroism]]. | |||
* Slaying [[Omni Bosses]] (guaranteed at least 1 Gold link). | |||
* Purchasing with reward points from: | |||
** [[Arena|Arena & Duels]] | |||
** [[Factions]] | |||
** [[Achievements]] | |||
** [[Societies]] | |||
** [[Strangelands]] | |||
=== Link Tiers === | |||
Links come in four tiers, offering progressively stronger bonuses: | |||
* '''Bronze''' (Base) | |||
* '''Silver''' (+25% stronger than Bronze) | |||
* '''Gold''' (+50% stronger than Bronze) | |||
* '''[[Corrupted Mastery Chain Links|Corrupted]]''' (+10% stronger than Gold, special restrictions apply) | |||
=== Installing Links === | |||
* Drag a Link onto an unlocked (green) slot in the menu OR use the "Install All Links in Backpack" button. | |||
* Cost: '''10 [[Arcane Essence]]''' per link installed. | |||
* Limit: Up to '''10 links''' of the same bonus effect type can be installed (e.g., 10x Melee Damage Bonus). | |||
** Exception: '''Special Drop Chance''' links allow up to '''20''' installed. | |||
* '''[[Corrupted Mastery Chain Links|Corrupted Link]] Restriction:''' Only '''one''' Corrupted Link can be installed per Mastery Chain. | |||
''' | === Removing Links === | ||
* Click the "Remove" button next to an installed link in the menu. | |||
* The Link item is returned to your backpack. | |||
* The 10 Arcane Essence installation cost is '''not''' refunded. | |||
* Only the character the chain is bound to can remove links. | |||
=== Link Bonuses === | |||
Mastery Chain Links offer a wide variety of PvM bonuses. "Effective" skill bonuses boost the combat effects derived from skills, not the skill value for crafting checks.{{MasteryChainLinks}} <!-- Embed the template that lists all links and their values --> | |||
==== Specific Link Notes ==== | |||
* '''Damage to Diseased/Bleeding Creatures:''' New link types added [[Outlands Patch December 10, 2024|Dec 10, 2024]]. Diseased links mirror Poisoned links in value. | |||
* '''Damage to Poisoned Creatures:''' Only applies if the target has Greater Poison or higher. | |||
* '''Effective Arms Lore Skill:''' Bonus fixed [[Outlands Patch July 12, 2024|July 12, 2024]]. | |||
* '''Effective Skill on Chests:''' Formerly "Effective Lockpicking Skill". | |||
* '''Trap Damage:''' Formerly "Trap and Wand Damage". Bonus no longer applies to wands. | |||
* '''Follower Links:''' Several types exist (Damage Resistance, Attack Speed). Older DR/Healing links could be converted to Attack Speed links via double-click option. | |||
=== Reforging Links === | |||
* | Players can change the bonus type of an existing link using '''Reforging Tools'''. | ||
* | * Tool material (Bronze, Silver, Gold, Corrupted) must match the Link's material. | ||
* | * Double-click the Reforging Tool, then target the Link (in backpack or installed in chain). | ||
* Select a new bonus type from the provided list. | |||
* Reforging Tools are purchasable with reward points or gold from the [[Prevalia Market]]. | |||
== Managing Links == | |||
== | === Mastery Chain Link Tome === | ||
Mastery | [[File:masterychainlinktome.png|thumb|A Mastery Chain Link Tome]] | ||
A container for storing and organizing Mastery Chain Links. | |||
* Purchasable from the [[Prevalian Merchant]]. | |||
* Supports drag-and-drop and "Add All in Backpack" functionality. | |||
* | === Install All Links Button === | ||
* Located in the Mastery Chain menu. | |||
* | * Automatically installs all valid links from the character's backpack, respecting installation costs and limits. | ||
== | === Liftlock === | ||
Mastery | * Mastery Chains feature a '''[[Liftlock]]''' mechanic. | ||
* Shift-click the chain (equipped or in backpack) -> "Enable/Disable Liftlock". | |||
* When enabled, prevents the chain from being accidentally moved/dropped. | |||
== Redline System == | |||
{{Main|Redline System}} | |||
The [[Redline System]] interacts with Mastery Chains, potentially increasing the maximum number of installable links or enhancing the effectiveness of installed links beyond their normal caps. See the [[Redline System]] page for details. | |||
== Pawnbroker Recovery == | |||
{{Main|Pawnbroker}} | |||
If a bound Mastery Chain decays on a house floor, it can be recovered from the [[Pawnbroker]] NPC in Prevalia for a fee within 30 days of decay. Use the "Recover Mastery Chains" button in the Pawnbroker menu to retrieve '''all''' chains bound to you into your backpack. | |||
== | |||
Latest revision as of 01:45, 29 April 2025

The Mastery Chain system is an account-based, long-term Player versus Monster (PvM) progression system allowing players to customize their characters with various passive bonuses.
Overview
Mastery Chains are wearable items that occupy the Talisman slot. While the experience earned towards unlocking slots is shared across all characters on an account, each character must possess and equip their own Mastery Chain to benefit from installed bonuses.
- Binding: A Mastery Chain must be equipped at least once to become Blessed and permanently bound to the specific character who equipped it. Single-clicking a bound chain shows the owner's name.
- Usage: Once bound, the chain provides its bonuses even when stored in the character's backpack.
- PvP Restriction: Mastery Chain bonuses are inactive during PvP combat or for 30 seconds after engaging another player.
- Switching Cooldown: Equipping a different bound Mastery Chain incurs a 30-second cooldown before its bonuses become active. The remaining cooldown duration is visible when single-clicking the chain. Bonus values are visible in the menu even during the cooldown.
Acquiring and Crafting
Appearance
The visual style of a Mastery Chain is purely cosmetic and does not affect its function.
Craftable Styles
Eleven styles can be crafted:
![]() Exquisite |
![]() Fashionable |
![]() Gilded |
![]() Twin Loop |
![]() Briolette |
![]() Cabochon |
![]() Chandelier |
![]() Graduated Bead |
![]() Horn Pendant |
![]() Layered |
![]() Twisted Cable |
Restyle Deeds
Limited-time Restyle Deeds can unlock unique appearances:
![]() Tooth Necklace |
Mastery Chain Dyes
Mastery Chains can be dyed using Mastery Chain Dyes, obtainable as loot (including Rare, Dungeon, and Thief hues) or potentially through other systems. These dyes can be stored in a Dyes Tome.
Activating Mastery Chains
Players can activate a Mastery Chain either by equipping it to their Paperdoll or by Shift-clicking the chain in their backpack and selecting the "Activate this item" context menu entry. This makes the selected chain the active one for applying bonuses.
Mastery Chain Menu
Access the menu to manage links and view experience:
- Type the
[MasteryChain
command. - Double-click a bound Mastery Chain (equipped or in backpack).
- Right-click your character -> Context Menu -> "Mastery Chain".
Experience and Unlocking Slots
Mastery Chains have 30 Link Slots that must be unlocked sequentially by earning Mastery Chain Experience.
Earning Experience
Mastery Chain XP is earned account-wide through activities that generate gold value, including:
- Killing creatures.
- Lockpicking dungeon chests and Treasure Map Chests.
- Looting NPC Ship Holds and MIB Salvage Crates.
- Completing Trade Caravans.
Experience Calculation
Base XP earned is typically: (Gold Value of Source * Player Damage Dealt %)
Multi-Player Experience Adjustment
When multiple players contribute significantly to killing a creature, the experience gain is adjusted upwards for all contributors:
- For each player dealing 5% or more damage, the "Effective Damage Dealt %" for calculating XP is scaled up by +25% per valid player.
- This Effective Damage % is capped at 15% for Bosses and 66% for normal creatures.
- This adjustment only affects XP gain, not
[BossResults
or[ServerRank
stats.
Example: 4 players kill a 1000 gold creature.
- Player A: 20% dmg | Player B: 30% dmg | Player C: 49% dmg | Player D: 1% dmg
- 3 players (A, B, C) dealt >= 5% damage. Adjustment = +75% (3 * 25%).
- Effective % for XP:
- A: 20% * 1.75 = 35% -> 350 XP
- B: 30% * 1.75 = 52.5% -> 525 XP
- C: 49% * 1.75 = 85.75%, capped at 66% -> 660 XP
- D: 1% * 1.75 = 1.75% -> 17.5 XP
Unlocking Slots
- As XP thresholds are met, Link Slots unlock automatically.
- Unlocked slots appear green in the Mastery Chain menu.
Mastery Chain XP Table
Amount of XP needed to unlock each link
Link # | XP | Cumulative XP |
---|---|---|
1 | 250,000 | 250,000 |
2 | 500,000 | 750,000 |
3 | 750,000 | 1,500,000 |
4 | 1,000,000 | 2,500,000 |
5 | 1,250,000 | 3,750,000 |
6 | 1,500,000 | 5,250,000 |
7 | 1,750,000 | 7,000,000 |
8 | 2,000,000 | 9,000,000 |
9 | 2,250,000 | 11,250,000 |
10 | 2,500,000 | 13,750,000 |
11 | 2,750,000 | 16,500,000 |
12 | 3,000,000 | 19,500,000 |
13 | 3,250,000 | 22,750,000 |
14 | 3,500,000 | 26,250,000 |
15 | 3,750,000 | 30,000,000 |
16 | 4,000,000 | 34,000,000 |
17 | 4,250,000 | 38,250,000 |
18 | 4,500,000 | 42,750,000 |
19 | 4,750,000 | 47,500,000 |
20 | 5,000,000 | 52,500,000 |
21 | 5,250,000 | 57,750,000 |
22 | 5,500,000 | 63,250,000 |
23 | 5,750,000 | 69,000,000 |
24 | 6,000,000 | 75,000,000 |
25 | 6,250,000 | 81,250,000 |
26 | 6,500,000 | 87,750,000 |
27 | 6,750,000 | 94,500,000 |
28 | 7,000,000 | 101,500,000 |
29 | 7,250,000 | 108,750,000 |
30 | 7,500,000 | 116,250,000 |
Mastery Chain Links
These are the items installed into unlocked slots to provide bonuses.
Acquiring Mastery Chain Links
Links are rare rewards obtained from:
- Completing Lore Books.
- Completing Tomes of Heroism.
- Slaying Omni Bosses (guaranteed at least 1 Gold link).
- Purchasing with reward points from:
Link Tiers
Links come in four tiers, offering progressively stronger bonuses:
- Bronze (Base)
- Silver (+25% stronger than Bronze)
- Gold (+50% stronger than Bronze)
- Corrupted (+10% stronger than Gold, special restrictions apply)
Installing Links
- Drag a Link onto an unlocked (green) slot in the menu OR use the "Install All Links in Backpack" button.
- Cost: 10 Arcane Essence per link installed.
- Limit: Up to 10 links of the same bonus effect type can be installed (e.g., 10x Melee Damage Bonus).
- Exception: Special Drop Chance links allow up to 20 installed.
- Corrupted Link Restriction: Only one Corrupted Link can be installed per Mastery Chain.
Removing Links
- Click the "Remove" button next to an installed link in the menu.
- The Link item is returned to your backpack.
- The 10 Arcane Essence installation cost is not refunded.
- Only the character the chain is bound to can remove links.
Link Bonuses
Mastery Chain Links offer a wide variety of PvM bonuses. "Effective" skill bonuses boost the combat effects derived from skills, not the skill value for crafting checks.
Bonus Type | Bronze Link Bonus | Silver Link Bonus | Gold Link Bonus | Corrupted Link Bonus | Elective Upgrades | Multi Type |
---|---|---|---|---|---|---|
Barding Type Links | ||||||
Bard Reset/Break Ignore Chance | 2.50% | ~3.13% | 3.75% | 4.06% | ||
Barding Effect Durations | 3.00% | 3.75% | 4.50% | ~4.88% | Bard Reset/Break Ignore Chance | |
Damage to Barded Creatures | 1.75% | ~2.19% | ~2.63% | ~2.84% | Multiplicative | |
Effective Barding Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Bard Reset/Break Ignore Chance | |
Boating Type Links | ||||||
Damage on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage Resistance on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Damage Resistance | |
Ship Cannon Damage** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Crewmember Damage*** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Crewmember Damage Resistance*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Type Links | ||||||
Follower Accuracy/Defense*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Attack Speed | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Follower Damage | 2.00% | 2.50% | 3.00% | 3.25% | Follower Attack Speed | Additive |
Follower Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Alchemy/Healing/Veterinary Follower Attack Speed |
|
Follower Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Alchemy/Healing/Veterinary, Follower Attack Speed | |
Melee Type Links | ||||||
Melee Aspect Effect Chance**** | 4.50% | ~5.63% | 6.75% | ~7.31% | ||
Melee Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Melee Accuracy | 1.75% | ~2.19% | ~2.62% | ~2.84% | Melee Accuracy/Defense | |
Melee Defense | 2.50% | ~3.13% | 3.75% | 4.06% | Melee Accuracy/Defense | |
Melee Accuracy/Defense | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Melee Special Chance** | 2.00% | 2.50% | 3.00% | 3.25% | Melee Special Chance/Special Damage | |
Melee Special Chance/Special Damage** | 1.75% | ~2.19% | ~2.63% | ~2.88% | Additive | |
Melee Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Melee Damage/Ignore Armor Chance | Additive |
Melee Ignore Armor Chance | 4.00% | 5.00% | 6.00% | 6.50% | Melee Damage/Ignore Armor Chance | |
Melee Damage/Ignore Armor Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Melee Swing Speed**** | 0.80% | 1.00% | 1.20% | 1.30% | ||
Spell Type Links | ||||||
Meditation Rate | 2.00% | 2.50% | 3.00% | 3.25% | Meditation Rate/Disrupt Avoid Chance | |
Spell Disrupt Avoid Chance | 6.00% | 7.50% | 9.00% | 9.75% | Meditation Rate/Disrupt Avoid Chance Spell Damage When No Followers |
|
Meditation Rate/Disrupt Avoid Chance | 2.00% | 2.50% | 3.00% | 3.25% | Spell Damage When No Followers | |
Spell Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Spell Aspect Special Chance**** | 4.50% | ~5.63% | 6.75% | 6.50% | ||
Spell Charged Chance** | 4.00% | 5.00% | 6.00% | 6.50% | Spell Charged Chance/Charged Damage | |
Spell Charged Damage** | 6.00% | 7.50% | 9.00% | 9.75% | Spell Charged Chance/Charged Damage | Additive |
Spell Charged Chance/Charged Damage** | 3.50% | ~4.38% | 5.25% | ~5.69% | Additive | |
Spell Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Spell Damage/Ignore Resist Chance | Additive |
Spell Ignore Resist Chance | 4.00% | 5.00% | 6.00% | 6.50% | Spell Damage/Ignore Resist Chance | |
Spell Damage/Ignore Resist Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Spell Damage When No Followers** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Monster Slayer Links | ||||||
Damage to Bestial Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Nusero Damage | Multiplicative |
Damage to Construct Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mausoleum Damage | Multiplicative |
Damage to Daemonic Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Inferno Damage | Multiplicative |
Damage to Elemental Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mount Petram Damage | Multiplicative |
Damage to Humanoid Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Aegis Keep Damage | Multiplicative |
Damage to Monstrous Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Cavernam Damage | Multiplicative |
Damage to Nature Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Darkmire Temple Damage | Multiplicative |
Damage to Undead Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Ossuary Damage | Multiplicative |
Dungeon Slayer Links | ||||||
Aegis Keep Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Cavernam Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Darkmire Temple Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Inferno Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Kraul Hive Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Mausoleum Damage **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Mount Petram Damage **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Netherzone Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Nusero Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Ossuary Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Pulma Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Shadowspire Cathedral Damage*** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Time Dungeon Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Wilderness Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Netherzone Damage | Multiplicative |
Other Damage Type Links | ||||||
Backstab Damage**** | 4.50% | ~5.63% | 6.75% | ~7.31% | Multiplicative? | |
Damage to Diseased Creatures**** | 1.75% | 2.1875% | 2.625% | 2.84375% | Multiplicative | |
Damage to Bleeding Creatures | 1.75% | 2.1875% | 2.625% | 2.84375% | Multiplicative | |
Damage to Bosses | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage to Creatures Above 66% HP**** | 2.00% | 2.50% | 3.00% | 3.25% | Damage Dealt By Player | Multiplicative |
Damage to Creatures Below 33% HP | 2.50% | ~3.13% | 3.75% | 4.06% | Damage Dealt By Player | Multiplicative |
Damage Dealt By Player | 1.25% | ~1.56% | ~1.88% | ~2.03% | Multiplicative | |
Trap Damage** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Poison Type Links | ||||||
Damage to Poisoned Creatures**** | 1.75% | ~2.19% | ~2.63% | ~2.84% | Multiplicative | |
Effective Poisoning Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Poison Damage/Resist Ignore, Damage To Diseased | |
Poison Damage** | 5.00% | 6.25% | 7.50% | ~8.13% | Poison Damage/Poison Resist Ignore | Multiplicative? |
Poison Damage/Resist Ignore**** | 4.00% | 5.00% | 6.00% | 6.50% | Damage To Diseased | Multiplicative? |
Resistance Type Links | ||||||
Boss Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Damage Resistance | |
Damage Resistance | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Physical Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Spell Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Effective Skill Links | ||||||
Effective Alchemy Skill*** | 3.00 | 3.75 | 4.50 | ~4.88 | Alchemy/Healing/Veterinary | |
Alchemy/Healing/Veterinary | 3.00 | 3.75 | 4.50 | ~4.88 | Follower Attack Speed | |
Effective Arms Lore*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Camping Skill*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Chivalry Skill | 2.50 | ~3.13 | 3.75 | 4.06 | ||
Effective Harvest Skill*** | 1.00 | 1.25 | 1.50 | ~1.63 | ||
Effective Magic Resist Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Necromancy Skill | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Effective Parrying Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Effective Skill on Chests | 3.00 | 3.75 | 4.50 | ~4.88 | Chest Success Chances/Progress | |
Spirit Speak/Inscription | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Other Links | ||||||
Chance on Stealth for 5 Extra Steps | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Chest Success Chances/Progress | 3.00% | 3.75% | 4.50% | ~4.88% | ||
Exceptional Quality Chance*** | 1.50% | ~1.88% | 2.25% | ~2.44% | Multiplicative | |
Gold/Doubloon Drop Increase | 1.00% | 1.50% | 2.00% | 2.25% | ||
Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Alchemy/Healing/Veterinary | |
Special Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Rare Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Special/Rare Loot Chance | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Summon Duration and Dispel Resist* | 3.00% | 3.75% | 4.5% | 4.88% | Spirit Speak/Inscription | |
* = Link no longer drops | ** = Chain link changed with the Wildlands Expansion | |||||
*** = New chain link introduced with the Wildlands Expansion | **** = Chain link changed in the Phase 1 Rebalance |
Specific Link Notes
- Damage to Diseased/Bleeding Creatures: New link types added Dec 10, 2024. Diseased links mirror Poisoned links in value.
- Damage to Poisoned Creatures: Only applies if the target has Greater Poison or higher.
- Effective Arms Lore Skill: Bonus fixed July 12, 2024.
- Effective Skill on Chests: Formerly "Effective Lockpicking Skill".
- Trap Damage: Formerly "Trap and Wand Damage". Bonus no longer applies to wands.
- Follower Links: Several types exist (Damage Resistance, Attack Speed). Older DR/Healing links could be converted to Attack Speed links via double-click option.
Reforging Links
Players can change the bonus type of an existing link using Reforging Tools.
- Tool material (Bronze, Silver, Gold, Corrupted) must match the Link's material.
- Double-click the Reforging Tool, then target the Link (in backpack or installed in chain).
- Select a new bonus type from the provided list.
- Reforging Tools are purchasable with reward points or gold from the Prevalia Market.
Managing Links
Mastery Chain Link Tome

A container for storing and organizing Mastery Chain Links.
- Purchasable from the Prevalian Merchant.
- Supports drag-and-drop and "Add All in Backpack" functionality.
Install All Links Button
- Located in the Mastery Chain menu.
- Automatically installs all valid links from the character's backpack, respecting installation costs and limits.
Liftlock
- Mastery Chains feature a Liftlock mechanic.
- Shift-click the chain (equipped or in backpack) -> "Enable/Disable Liftlock".
- When enabled, prevents the chain from being accidentally moved/dropped.
Redline System
The Redline System interacts with Mastery Chains, potentially increasing the maximum number of installable links or enhancing the effectiveness of installed links beyond their normal caps. See the Redline System page for details.
Pawnbroker Recovery
If a bound Mastery Chain decays on a house floor, it can be recovered from the Pawnbroker NPC in Prevalia for a fee within 30 days of decay. Use the "Recover Mastery Chains" button in the Pawnbroker menu to retrieve all chains bound to you into your backpack.