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Mastery Chain: Difference between revisions

End-game character progression system providing customizable PvM bonuses.
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[[Category:Gameplay Systems]][[Category:PvM]]
{{Short description|End-game character progression system providing customizable PvM bonuses.}}
[[Category:Customization]]
[[Category:Gameplay Systems]][[Category:PvM]][[Category:Customization]]
[[File:masterychainexquisite2.png|thumb|right|180px|An Exquisite Mastery Chain equipped on the paperdoll.]]
The '''Mastery Chain''' system is an account-based, long-term Player versus Monster (PvM) progression system allowing players to customize their characters with various passive bonuses.
== Overview ==
Mastery Chains are wearable items that occupy the '''Talisman''' slot. While the experience earned towards unlocking slots is shared across all characters on an account, each character must possess and equip their own Mastery Chain to benefit from installed bonuses.


The '''Mastery Chain''' system is an end-game PvM system that provides players with various options to further progress their characters. Mastery Chains are '''Blessed''' wearable items that occupy the '''Talisman''' slot on a character. To bless or bind them to a character, the item must be equipped at least once.
*  '''Binding:''' A Mastery Chain must be equipped '''at least once''' to become '''Blessed''' and permanently bound to the specific character who equipped it. Single-clicking a bound chain shows the owner's name.
*  '''Usage:''' Once bound, the chain provides its bonuses even when stored in the character's backpack.
*  '''PvP Restriction:''' Mastery Chain bonuses are '''inactive''' during PvP combat or for 30 seconds after engaging another player.
'''Switching Cooldown:''' Equipping a different bound Mastery Chain incurs a '''30-second cooldown''' before its bonuses become active. The remaining cooldown duration is visible when single-clicking the chain. Bonus values are visible in the menu even during the cooldown.


Players can craft Mastery Chains with '''120 [[Tinkering]]''' and can add links to their chain that provide PvM bonuses once they have gained the required experience points (XP) to unlock a link slot. While a Mastery Chain is not required to begin accumulating XP, it is necessary to equip one to view the XP that has been accumulated.
== Acquiring and Crafting ==
Mastery Chains can be crafted by players with '''120.0 [[Tinkering]]''' skill.
*  Mastery Chain Links (which provide the actual bonuses) are acquired as rare loot or rewards from various end-game activities (see [[#Acquiring Mastery Chain Links|below]]).


Players can view their Mastery Chain’s gump by using the <code>[MasteryChain</code> [[Commands|command]], by double-clicking their Mastery Chain, or by selecting the "'''Mastery Chain'''" option in their character’s context menu. Mastery Chain XP is shared across all characters on a player's account, but each character must have their own Mastery Chain to receive any benefits.
== Appearance ==
The visual style of a Mastery Chain is purely cosmetic and does not affect its function.


Similarly to '''Aspect Gear''', Mastery Chains do not provide any bonuses to players who are currently in '''PvP''' or have engaged in combat with another player within the last 30 seconds. Additionally, players can only change their Mastery Chain '''once every 30 seconds'''. While players are not prevented from equipping a new Mastery Chain, its bonuses will not activate until the cooldown period has elapsed.
=== Craftable Styles ===
Eleven styles can be crafted:


==Chain Appearance==
{| class="wikitable" style="text-align: center;background:black;"
The visual style of a Mastery Chain does not affect its mechanics—only its appearance. There are '''eleven''' craftable visual styles for Mastery Chains:
 
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: bottom;"
|- style="vertical-align: bottom;"
| [[File:masterychainexquisite2.png]]<br />'''Exquisite'''
| [[File:masterychainexquisite2.png]]<br />'''Exquisite'''
Line 32: Line 40:
| [[File:twistedcablechain.png]]<br />'''Twisted Cable'''
| [[File:twistedcablechain.png]]<br />'''Twisted Cable'''
|}
|}
=== Restyle Deeds ===
Limited-time '''Restyle Deeds''' can unlock unique appearances:


===Mastery Chain Restyle Deeds===
{| class="wikitable" style="text-align: center;background:black;"
Mastery Chains can also be restyled into unique variants with limited-time '''Restyle Deeds''':
 
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: bottom;"
|- style="vertical-align: bottom;"
| [[File:toothchain.png]]<br />'''Tooth Necklace'''
| [[File:toothchain.png]]<br />'''Tooth Necklace'''
|}
|}


==Using Mastery Chains==
=== Mastery Chain Dyes ===
To receive bonuses from a Mastery Chain, it must be permanently bound to a character. Players can have multiple Mastery Chains bound to themselves. While a Mastery Chain must be '''equipped at least once''' to become active, players can keep it in their backpack after activation, as it occupies the '''Talisman slot'''.
Mastery Chains can be dyed using Mastery Chain Dyes, obtainable as loot (including Rare, Dungeon, and Thief hues) or potentially through other systems. These dyes can be stored in a Dyes Tome.


Single-clicking a '''bound''' Mastery Chain will display the name of the character it is bound to. Players can also single-click their Mastery Chains to see how long until their bonuses will activate after switching chains. While players are free to equip Mastery Chains as often as they like, newly equipped chains will '''not provide bonuses for 30 seconds'''.
== Activating Mastery Chains ==
Players can activate a Mastery Chain either by equipping it to their Paperdoll or by '''Shift-clicking''' the chain in their backpack and selecting the '''"Activate this item"''' context menu entry. This makes the selected chain the active one for applying bonuses.


Players can only '''remove Mastery Chain Links''' from a chain they own, as Mastery Chains are permanently bound to their owners.
== Mastery Chain Menu ==
Access the menu to manage links and view experience:
*  Type the <code>[MasteryChain</code> [[Commands|command]].
*  Double-click a bound Mastery Chain (equipped or in backpack).
*  Right-click your character -> Context Menu -> "Mastery Chain".


[[File:masterychaingumpaddalllinks.gif|link=]]
== Experience and Unlocking Slots ==
Mastery Chains have '''30 Link Slots''' that must be unlocked sequentially by earning Mastery Chain Experience.


The Mastery Chain menu includes an '''"Install All Links in Backpack"''' button, which allows players to automatically install all valid links from their inventory. Installation follows the same rules as normal link installation, including caps on duplicate effects, restrictions on Corrupted Links, and '''Arcane Essence''' install costs.
=== Earning Experience ===
Mastery Chain XP is earned account-wide through activities that generate gold value, including:
*  Killing creatures.
*  [[Lockpicking]] dungeon chests and [[Treasure Hunting|Treasure Map Chests]].
*  Looting NPC [[Ships|Ship Holds]] and MIB Salvage Crates.
*  Completing [[Trade Caravans]].


==Acquiring Mastery Chain Links==
==== Experience Calculation ====
[[File:howdoigetmasterychains.png]]
Base XP earned is typically: <code>(Gold Value of Source * Player Damage Dealt %)</code>


Players can acquire Mastery Chain Links through various methods, including:
==== Multi-Player Experience Adjustment ====
When multiple players contribute significantly to killing a creature, the experience gain is adjusted upwards for '''all''' contributors:
*  For each player dealing '''5% or more''' damage, the "Effective Damage Dealt %" for calculating XP is scaled up by '''+25%''' per valid player.
*  This Effective Damage % is capped at '''15%''' for [[Bosses]] and '''66%''' for normal creatures.
*  This adjustment only affects XP gain, not <code>[BossResults</code> or <code>[ServerRank</code> stats.


* Completing a '''[[Lore System#Lore Books|Lore Book]]'''
'''Example:''' 4 players kill a 1000 gold creature.
* Completing a '''[[Tome of Heroism]]'''
*   Player A: 20% dmg | Player B: 30% dmg | Player C: 49% dmg | Player D: 1% dmg
* Slaying an '''[[Omni Bosses|Omni Boss]]'''
*   3 players (A, B, C) dealt >= 5% damage. Adjustment = +75% (3 * 25%).
* Purchasing with reward points from:
*   Effective % for XP:
** '''[[Arena & Duels|Arenas]]'''
**   A: 20% * 1.75 = 35% -> 350 XP
** '''[[Factions]]'''
**   B: 30% * 1.75 = 52.5% -> 525 XP
** '''[[Achievements]]'''
**   C: 49% * 1.75 = 85.75%, capped at 66% -> 660 XP
** '''[[Societies]]'''
**  D: 1% * 1.75 = 1.75% -> 17.5 XP
** '''[[Strangelands]]'''
==Gaining Experience==
===Experience Formula===
When killing a creature, each player typically earns Experience towards various systems by calculating their Damage Dealt % to the Creature and multiplying it by the Gold Value of the creature


So a player who deals 33% of the total damage on a creature worth 1000 gold, would earn 333 Experience towards systems like Mastery Chains, Weapon Codexes, Wizard's Grimoires, etc
=== Unlocking Slots ===
*  As XP thresholds are met, Link Slots unlock automatically.
*  Unlocked slots appear '''green''' in the Mastery Chain menu.
{{Template:MasteryChainXP}}


===Experience Adjustments===
== Mastery Chain Links ==
Players will now receive an Experience Adjustment when killing creatures when multiple players damage the creature
These are the items installed into unlocked slots to provide bonuses.


For each valid player that inflicts 5% Damage or more to the creature, all players will have their "Effective" Damage Dealt % scaled upwards by (+25% * Valid Players) for the purposes of calculating Experience Gains
=== Acquiring Mastery Chain Links ===
Links are rare rewards obtained from:
*  Completing [[Lore System#Lore Books|Lore Books]].
*  Completing [[Tome of Heroism|Tomes of Heroism]].
*  Slaying [[Omni Bosses]] (guaranteed at least 1 Gold link).
*  Purchasing with reward points from:
**  [[Arena|Arena & Duels]]
**   [[Factions]]
**  [[Achievements]]
**  [[Societies]]
**  [[Strangelands]]


Players cannot have their Effective Damage Dealt % increased from this mechanic above 15% for Bosses or above 66% for Normal Creatures
=== Link Tiers ===
Links come in four tiers, offering progressively stronger bonuses:
*  '''Bronze''' (Base)
*  '''Silver''' (+25% stronger than Bronze)
*  '''Gold''' (+50% stronger than Bronze)
*  '''[[Corrupted Mastery Chain Links|Corrupted]]''' (+10% stronger than Gold, special restrictions apply)


Any Experience Adjustments players receive will not affect the numbers shown for [BossResults or [ServerRank calculations: these adjustments are only considered for Experience Gains for systems
=== Installing Links ===
*  Drag a Link onto an unlocked (green) slot in the menu OR use the "Install All Links in Backpack" button.
*  Cost: '''10 [[Arcane Essence]]''' per link installed.
*  Limit: Up to '''10 links''' of the same bonus effect type can be installed (e.g., 10x Melee Damage Bonus).
**  Exception: '''Special Drop Chance''' links allow up to '''20''' installed.
*  '''[[Corrupted Mastery Chain Links|Corrupted Link]] Restriction:''' Only '''one''' Corrupted Link can be installed per Mastery Chain.


'''Example''': 4 players kill a creature worth 1000 gold
=== Removing Links ===
*  Click the "Remove" button next to an installed link in the menu.
*  The Link item is returned to your backpack.
*  The 10 Arcane Essence installation cost is '''not''' refunded.
*  Only the character the chain is bound to can remove links.


* Player A dealt 20% damage to the creature
=== Link Bonuses ===
* Player B dealt 30% damage to the creature
Mastery Chain Links offer a wide variety of PvM bonuses. "Effective" skill bonuses boost the combat effects derived from skills, not the skill value for crafting checks.{{MasteryChainLinks}} <!-- Embed the template that lists all links and their values -->
* Player C dealt 49% damage to the creature
* Player D dealt 1% damage to the creature


Since three players dealt at least 5% damage or more to the creature, all players will have their "Effective" damage dealt scaled up by (25% * 3) = +75%
==== Specific Link Notes ====
*  '''Damage to Diseased/Bleeding Creatures:''' New link types added [[Outlands Patch December 10, 2024|Dec 10, 2024]]. Diseased links mirror Poisoned links in value.
*  '''Damage to Poisoned Creatures:''' Only applies if the target has Greater Poison or higher.
*  '''Effective Arms Lore Skill:''' Bonus fixed [[Outlands Patch July 12, 2024|July 12, 2024]].
*  '''Effective Skill on Chests:''' Formerly "Effective Lockpicking Skill".
*  '''Trap Damage:''' Formerly "Trap and Wand Damage". Bonus no longer applies to wands.
*  '''Follower Links:''' Several types exist (Damage Resistance, Attack Speed). Older DR/Healing links could be converted to Attack Speed links via double-click option.


* Player A will now be treated as (20% * 1.75) = 35% Damage Dealt
=== Reforging Links ===
* Player B will now be treated as (30% * 1.75) = 52.5% Damage Dealt
Players can change the bonus type of an existing link using '''Reforging Tools'''.
* Player C will now be treated as (49% * 1.75) = 66% Damage Dealt (would be 85.75% but 66% is the max cap for bonuses)
*   Tool material (Bronze, Silver, Gold, Corrupted) must match the Link's material.
* Player D will now be treated as (1% * 1.75) = 1.75% Damage Dealt
*   Double-click the Reforging Tool, then target the Link (in backpack or installed in chain).
*  Select a new bonus type from the provided list.
*   Reforging Tools are purchasable with reward points or gold from the [[Prevalia Market]].


Player B would normally have earned (30% * 1000) = 300 Experience, but instead now earns (52.5% * 1000) = 525 Experience because of adjustments.
== Managing Links ==


==Upgrading Mastery Chains==
=== Mastery Chain Link Tome ===
Mastery Chains do not provide benefits until '''Mastery Chain Links''' are installed. Players can install up to '''30 links''', but must first '''unlock link slots''' by earning XP.
[[File:masterychainlinktome.png|thumb|A Mastery Chain Link Tome]]
A container for storing and organizing Mastery Chain Links.
*  Purchasable from the [[Prevalian Merchant]].
*  Supports drag-and-drop and "Add All in Backpack" functionality.


* Players earn XP by engaging in activities that generate gold (killing monsters, unlocking dungeon chests, etc.).
=== Install All Links Button ===
* Unlocking a new link slot triggers a notification.
*   Located in the Mastery Chain menu.
* Unlocked links appear '''green''' in the chain interface.
*   Automatically installs all valid links from the character's backpack, respecting installation costs and limits.
* Installing a link consumes '''10 Arcane Essence'''.


==Mastery Chain Link Types==
=== Liftlock ===
Mastery Chain Links are '''rare loot items''' obtainable through select mechanics such as '''Omni Bosses''' and '''Treasure Hunting''', or by spending a significant amount of '''reward points'''.
Mastery Chains feature a '''[[Liftlock]]''' mechanic.
*  Shift-click the chain (equipped or in backpack) -> "Enable/Disable Liftlock".
*  When enabled, prevents the chain from being accidentally moved/dropped.


There are '''four material types''' for Mastery Chain Links:
== Redline System ==
{{Main|Redline System}}
The [[Redline System]] interacts with Mastery Chains, potentially increasing the maximum number of installable links or enhancing the effectiveness of installed links beyond their normal caps. See the [[Redline System]] page for details.


* '''Bronze'''
== Pawnbroker Recovery ==
* '''Silver''' (25% better than Bronze)
{{Main|Pawnbroker}}
* '''Gold''' (50% better than Bronze)
If a bound Mastery Chain decays on a house floor, it can be recovered from the [[Pawnbroker]] NPC in Prevalia for a fee within 30 days of decay. Use the "Recover Mastery Chains" button in the Pawnbroker menu to retrieve '''all''' chains bound to you into your backpack.
* '''[[Corrupted Mastery Chain Links|Corrupted]]''' (10% better than Gold)
 
Each link provides a unique bonus that scales with material quality.
 
==Mastery Chain Link Bonus Values==
Current values for potential Mastery Chain Links are listed in the table below
 
"Effective" skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat
 
It does not increase your skill value for crafting
 
Elective Upgrades means that you can convert the link on the left, to the one in the Elective Upgrades column by double clicking on the link. This cannot be reversed without using a reforging tool.
 
===Other Restrictions===
Damage to Poisoned Creatures links will only apply if the target is affected with Greater Poison or above{{MasteryChainLinks}}
 
==Installing & Removing Mastery Chain Links==
Players can install '''up to 10 links of the same bonus effect''' (except for Special Drop Chances, which allows up to 20).
 
Players can '''remove links''' via the Mastery Chain menu. Removing a link does not refund '''Arcane Essence''', but the removed link is returned to the player’s backpack.
 
==Mastery Chain Link Reforging==
Players can use '''Reforging Tools''' (Bronze, Silver, Gold, Corrupted) to modify the effect of a Mastery Chain Link.
 
* Players must use a '''Reforging Tool of the same material type''' as the link.
* Reforging allows selecting a '''new bonus type''' from a list.
* Tools are purchasable with '''reward points''' or '''gold at the Prevalia Market'''.
 
==Mastery Chain Link Tome==
Players can purchase a '''Mastery Chain Link Tome''' from the '''Prevalia Market Merchant''' to store and organize their collected Mastery Chain Links.
 
[[File:masterychainlinktome.png|link=]]
 
{{Template:MasteryChainXP}}

Latest revision as of 01:45, 29 April 2025

An Exquisite Mastery Chain equipped on the paperdoll.

The Mastery Chain system is an account-based, long-term Player versus Monster (PvM) progression system allowing players to customize their characters with various passive bonuses.

Overview

Mastery Chains are wearable items that occupy the Talisman slot. While the experience earned towards unlocking slots is shared across all characters on an account, each character must possess and equip their own Mastery Chain to benefit from installed bonuses.

  • Binding: A Mastery Chain must be equipped at least once to become Blessed and permanently bound to the specific character who equipped it. Single-clicking a bound chain shows the owner's name.
  • Usage: Once bound, the chain provides its bonuses even when stored in the character's backpack.
  • PvP Restriction: Mastery Chain bonuses are inactive during PvP combat or for 30 seconds after engaging another player.
  • Switching Cooldown: Equipping a different bound Mastery Chain incurs a 30-second cooldown before its bonuses become active. The remaining cooldown duration is visible when single-clicking the chain. Bonus values are visible in the menu even during the cooldown.

Acquiring and Crafting

  • Mastery Chains can be crafted by players with 120.0 Tinkering skill.
  • Mastery Chain Links (which provide the actual bonuses) are acquired as rare loot or rewards from various end-game activities (see below).

Appearance

The visual style of a Mastery Chain is purely cosmetic and does not affect its function.

Craftable Styles

Eleven styles can be crafted:


Exquisite

Fashionable

Gilded

Twin Loop

Briolette

Cabochon

Chandelier

Graduated Bead

Horn Pendant

Layered

Twisted Cable

Restyle Deeds

Limited-time Restyle Deeds can unlock unique appearances:


Tooth Necklace

Mastery Chain Dyes

Mastery Chains can be dyed using Mastery Chain Dyes, obtainable as loot (including Rare, Dungeon, and Thief hues) or potentially through other systems. These dyes can be stored in a Dyes Tome.

Activating Mastery Chains

Players can activate a Mastery Chain either by equipping it to their Paperdoll or by Shift-clicking the chain in their backpack and selecting the "Activate this item" context menu entry. This makes the selected chain the active one for applying bonuses.

Mastery Chain Menu

Access the menu to manage links and view experience:

  • Type the [MasteryChain command.
  • Double-click a bound Mastery Chain (equipped or in backpack).
  • Right-click your character -> Context Menu -> "Mastery Chain".

Experience and Unlocking Slots

Mastery Chains have 30 Link Slots that must be unlocked sequentially by earning Mastery Chain Experience.

Earning Experience

Mastery Chain XP is earned account-wide through activities that generate gold value, including:

Experience Calculation

Base XP earned is typically: (Gold Value of Source * Player Damage Dealt %)

Multi-Player Experience Adjustment

When multiple players contribute significantly to killing a creature, the experience gain is adjusted upwards for all contributors:

  • For each player dealing 5% or more damage, the "Effective Damage Dealt %" for calculating XP is scaled up by +25% per valid player.
  • This Effective Damage % is capped at 15% for Bosses and 66% for normal creatures.
  • This adjustment only affects XP gain, not [BossResults or [ServerRank stats.

Example: 4 players kill a 1000 gold creature.

  • Player A: 20% dmg | Player B: 30% dmg | Player C: 49% dmg | Player D: 1% dmg
  • 3 players (A, B, C) dealt >= 5% damage. Adjustment = +75% (3 * 25%).
  • Effective % for XP:
    • A: 20% * 1.75 = 35% -> 350 XP
    • B: 30% * 1.75 = 52.5% -> 525 XP
    • C: 49% * 1.75 = 85.75%, capped at 66% -> 660 XP
    • D: 1% * 1.75 = 1.75% -> 17.5 XP

Unlocking Slots

  • As XP thresholds are met, Link Slots unlock automatically.
  • Unlocked slots appear green in the Mastery Chain menu.

Mastery Chain XP Table

Amount of XP needed to unlock each link

Link # XP Cumulative XP
1 250,000 250,000
2 500,000 750,000
3 750,000 1,500,000
4 1,000,000 2,500,000
5 1,250,000 3,750,000
6 1,500,000 5,250,000
7 1,750,000 7,000,000
8 2,000,000 9,000,000
9 2,250,000 11,250,000
10 2,500,000 13,750,000
11 2,750,000 16,500,000
12 3,000,000 19,500,000
13 3,250,000 22,750,000
14 3,500,000 26,250,000
15 3,750,000 30,000,000
16 4,000,000 34,000,000
17 4,250,000 38,250,000
18 4,500,000 42,750,000
19 4,750,000 47,500,000
20 5,000,000 52,500,000
21 5,250,000 57,750,000
22 5,500,000 63,250,000
23 5,750,000 69,000,000
24 6,000,000 75,000,000
25 6,250,000 81,250,000
26 6,500,000 87,750,000
27 6,750,000 94,500,000
28 7,000,000 101,500,000
29 7,250,000 108,750,000
30 7,500,000 116,250,000

Mastery Chain Links

These are the items installed into unlocked slots to provide bonuses.

Acquiring Mastery Chain Links

Links are rare rewards obtained from:

Link Tiers

Links come in four tiers, offering progressively stronger bonuses:

  • Bronze (Base)
  • Silver (+25% stronger than Bronze)
  • Gold (+50% stronger than Bronze)
  • Corrupted (+10% stronger than Gold, special restrictions apply)

Installing Links

  • Drag a Link onto an unlocked (green) slot in the menu OR use the "Install All Links in Backpack" button.
  • Cost: 10 Arcane Essence per link installed.
  • Limit: Up to 10 links of the same bonus effect type can be installed (e.g., 10x Melee Damage Bonus).
    • Exception: Special Drop Chance links allow up to 20 installed.
  • Corrupted Link Restriction: Only one Corrupted Link can be installed per Mastery Chain.

Removing Links

  • Click the "Remove" button next to an installed link in the menu.
  • The Link item is returned to your backpack.
  • The 10 Arcane Essence installation cost is not refunded.
  • Only the character the chain is bound to can remove links.

Link Bonuses

Mastery Chain Links offer a wide variety of PvM bonuses. "Effective" skill bonuses boost the combat effects derived from skills, not the skill value for crafting checks.

Bonus Type Bronze Link Bonus Silver Link Bonus Gold Link Bonus Corrupted Link Bonus Elective Upgrades Multi Type
Barding Type Links
Bard Reset/Break Ignore Chance 2.50% ~3.13% 3.75% 4.06%
Barding Effect Durations 3.00% 3.75% 4.50% ~4.88% Bard Reset/Break Ignore Chance
Damage to Barded Creatures 1.75% ~2.19% ~2.63% ~2.84% Multiplicative
Effective Barding Skill 3.00 3.75 4.50 ~4.88 Bard Reset/Break Ignore Chance
Boating Type Links
Damage on Ships 3.00% 3.75% 4.50% ~4.88% Multiplicative
Damage Resistance on Ships 3.00% 3.75% 4.50% ~4.88% Damage Resistance
Ship Cannon Damage** 1.50% ~1.88% 2.25% ~2.44% Additive?
Crewmember Damage*** 1.50% ~1.88% 2.25% ~2.44% Additive?
Crewmember Damage Resistance*** 1.50% ~1.88% 2.25% ~2.44%
Follower Type Links
Follower Accuracy/Defense*** 1.50% ~1.88% 2.25% ~2.44%
Follower Attack Speed 1.00% 1.25% 1.50% ~1.63%
Follower Damage 2.00% 2.50% 3.00% 3.25% Follower Attack Speed Additive
Follower Damage Resistance 2.00% 2.50% 3.00% 3.25% Alchemy/Healing/Veterinary
Follower Attack Speed
Follower Healing Received 3.00% 3.75% 4.50% ~4.88% Alchemy/Healing/Veterinary, Follower Attack Speed
Melee Type Links
Melee Aspect Effect Chance**** 4.50% ~5.63% 6.75% ~7.31%
Melee Aspect Effect Modifier 5.00% 6.25% 7.50% ~8.13%
Melee Accuracy 1.75% ~2.19% ~2.62% ~2.84% Melee Accuracy/Defense
Melee Defense 2.50% ~3.13% 3.75% 4.06% Melee Accuracy/Defense
Melee Accuracy/Defense 1.50% ~1.88% 2.25% ~2.44%
Melee Special Chance** 2.00% 2.50% 3.00% 3.25% Melee Special Chance/Special Damage
Melee Special Chance/Special Damage** 1.75% ~2.19% ~2.63% ~2.88% Additive
Melee Damage** 3.00% 3.75% 4.50% ~4.88% Melee Damage/Ignore Armor Chance Additive
Melee Ignore Armor Chance 4.00% 5.00% 6.00% 6.50% Melee Damage/Ignore Armor Chance
Melee Damage/Ignore Armor Chance** 2.50% ~3.13% 3.75% ~4.06% Additive
Melee Swing Speed**** 0.80% 1.00% 1.20% 1.30%
Spell Type Links
Meditation Rate 2.00% 2.50% 3.00% 3.25% Meditation Rate/Disrupt Avoid Chance
Spell Disrupt Avoid Chance 6.00% 7.50% 9.00% 9.75% Meditation Rate/Disrupt Avoid Chance
Spell Damage When No Followers
Meditation Rate/Disrupt Avoid Chance 2.00% 2.50% 3.00% 3.25% Spell Damage When No Followers
Spell Aspect Effect Modifier 5.00% 6.25% 7.50% ~8.13%
Spell Aspect Special Chance**** 4.50% ~5.63% 6.75% 6.50%
Spell Charged Chance** 4.00% 5.00% 6.00% 6.50% Spell Charged Chance/Charged Damage
Spell Charged Damage** 6.00% 7.50% 9.00% 9.75% Spell Charged Chance/Charged Damage Additive
Spell Charged Chance/Charged Damage** 3.50% ~4.38% 5.25% ~5.69% Additive
Spell Damage** 3.00% 3.75% 4.50% ~4.88% Spell Damage/Ignore Resist Chance Additive
Spell Ignore Resist Chance 4.00% 5.00% 6.00% 6.50% Spell Damage/Ignore Resist Chance
Spell Damage/Ignore Resist Chance** 2.50% ~3.13% 3.75% ~4.06% Additive
Spell Damage When No Followers** 4.00% 5.00% 6.00% 6.50% Additive
Monster Slayer Links
Damage to Bestial Creatures 2.50% ~3.13% 3.75% 4.06% Nusero Damage Multiplicative
Damage to Construct Creatures 2.50% ~3.13% 3.75% 4.06% Mausoleum Damage Multiplicative
Damage to Daemonic Creatures 2.50% ~3.13% 3.75% 4.06% Inferno Damage Multiplicative
Damage to Elemental Creatures 2.50% ~3.13% 3.75% 4.06% Mount Petram Damage Multiplicative
Damage to Humanoid Creatures 2.50% ~3.13% 3.75% 4.06% Aegis Keep Damage Multiplicative
Damage to Monstrous Creatures 2.50% ~3.13% 3.75% 4.06% Cavernam Damage Multiplicative
Damage to Nature Creatures 2.50% ~3.13% 3.75% 4.06% Darkmire Temple Damage Multiplicative
Damage to Undead Creatures 2.50% ~3.13% 3.75% 4.06% Ossuary Damage Multiplicative
Dungeon Slayer Links
Aegis Keep Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Cavernam Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Darkmire Temple Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Inferno Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Kraul Hive Damage*** **** 2.00% 2.50% 3.00% 3.25% Multiplicative
Mausoleum Damage **** 2.00% 2.50% 3.00% 3.25% Multiplicative
Mount Petram Damage **** 2.00% 2.50% 3.00% 3.25% Multiplicative
Netherzone Damage*** **** 2.00% 2.50% 3.00% 3.25% Multiplicative
Nusero Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Ossuary Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Pulma Damage**** 2.00% 2.50% 3.00% 3.25% Multiplicative
Shadowspire Cathedral Damage*** 2.00% 2.50% 3.00% 3.25% Multiplicative
Time Dungeon Damage*** **** 2.00% 2.50% 3.00% 3.25% Multiplicative
Wilderness Damage**** 2.00% 2.50% 3.00% 3.25% Netherzone Damage Multiplicative
Other Damage Type Links
Backstab Damage**** 4.50% ~5.63% 6.75% ~7.31% Multiplicative?
Damage to Diseased Creatures**** 1.75% 2.1875% 2.625% 2.84375% Multiplicative
Damage to Bleeding Creatures 1.75% 2.1875% 2.625% 2.84375% Multiplicative
Damage to Bosses 3.00% 3.75% 4.50% ~4.88% Multiplicative
Damage to Creatures Above 66% HP**** 2.00% 2.50% 3.00% 3.25% Damage Dealt By Player Multiplicative
Damage to Creatures Below 33% HP 2.50% ~3.13% 3.75% 4.06% Damage Dealt By Player Multiplicative
Damage Dealt By Player 1.25% ~1.56% ~1.88% ~2.03% Multiplicative
Trap Damage** 4.00% 5.00% 6.00% 6.50% Additive
Poison Type Links
Damage to Poisoned Creatures**** 1.75% ~2.19% ~2.63% ~2.84% Multiplicative
Effective Poisoning Skill 3.00 3.75 4.50 ~4.88 Poison Damage/Resist Ignore, Damage To Diseased
Poison Damage** 5.00% 6.25% 7.50% ~8.13% Poison Damage/Poison Resist Ignore Multiplicative?
Poison Damage/Resist Ignore**** 4.00% 5.00% 6.00% 6.50% Damage To Diseased Multiplicative?
Resistance Type Links
Boss Damage Resistance 2.00% 2.50% 3.00% 3.25% Damage Resistance
Damage Resistance 1.00% 1.25% 1.50% ~1.63%
Physical Damage Resistance 1.50% ~1.88% 2.25% ~2.44% Damage Resistance
Spell Damage Resistance 1.50% ~1.88% 2.25% ~2.44% Damage Resistance
Effective Skill Links
Effective Alchemy Skill*** 3.00 3.75 4.50 ~4.88 Alchemy/Healing/Veterinary
Alchemy/Healing/Veterinary 3.00 3.75 4.50 ~4.88 Follower Attack Speed
Effective Arms Lore*** 3.00 3.75 4.50 ~4.88
Effective Camping Skill*** 3.00 3.75 4.50 ~4.88
Chivalry Skill 2.50 ~3.13 3.75 4.06
Effective Harvest Skill*** 1.00 1.25 1.50 ~1.63
Effective Magic Resist Skill 3.00 3.75 4.50 ~4.88 Damage Resistance
Necromancy Skill 2.50 ~3.13 3.75 4.06 Follower Damage
Follower Damage Resistance
Effective Parrying Skill 3.00 3.75 4.50 ~4.88 Damage Resistance
Effective Skill on Chests 3.00 3.75 4.50 ~4.88 Chest Success Chances/Progress
Spirit Speak/Inscription 2.50 ~3.13 3.75 4.06 Follower Damage
Follower Damage Resistance
Other Links
Chance on Stealth for 5 Extra Steps 5.00% 6.25% 7.50% ~8.13%
Chest Success Chances/Progress 3.00% 3.75% 4.50% ~4.88%
Exceptional Quality Chance*** 1.50% ~1.88% 2.25% ~2.44% Multiplicative
Gold/Doubloon Drop Increase 1.00% 1.50% 2.00% 2.25%
Healing Received 3.00% 3.75% 4.50% ~4.88% Alchemy/Healing/Veterinary
Special Loot Chance* 1.00% 1.50% 2.00% 2.25% Special/Rare Loot Chance
Rare Loot Chance* 1.00% 1.50% 2.00% 2.25% Special/Rare Loot Chance
Special/Rare Loot Chance 1.00% 1.50% 2.00% 2.25% Special/Rare Loot Chance
Summon Duration and Dispel Resist* 3.00% 3.75% 4.5% 4.88% Spirit Speak/Inscription
* = Link no longer drops ** = Chain link changed with the Wildlands Expansion
*** = New chain link introduced with the Wildlands Expansion **** = Chain link changed in the Phase 1 Rebalance

Specific Link Notes

  • Damage to Diseased/Bleeding Creatures: New link types added Dec 10, 2024. Diseased links mirror Poisoned links in value.
  • Damage to Poisoned Creatures: Only applies if the target has Greater Poison or higher.
  • Effective Arms Lore Skill: Bonus fixed July 12, 2024.
  • Effective Skill on Chests: Formerly "Effective Lockpicking Skill".
  • Trap Damage: Formerly "Trap and Wand Damage". Bonus no longer applies to wands.
  • Follower Links: Several types exist (Damage Resistance, Attack Speed). Older DR/Healing links could be converted to Attack Speed links via double-click option.

Reforging Links

Players can change the bonus type of an existing link using Reforging Tools.

  • Tool material (Bronze, Silver, Gold, Corrupted) must match the Link's material.
  • Double-click the Reforging Tool, then target the Link (in backpack or installed in chain).
  • Select a new bonus type from the provided list.
  • Reforging Tools are purchasable with reward points or gold from the Prevalia Market.

Managing Links

Mastery Chain Link Tome

A Mastery Chain Link Tome

A container for storing and organizing Mastery Chain Links.

  • Purchasable from the Prevalian Merchant.
  • Supports drag-and-drop and "Add All in Backpack" functionality.

Install All Links Button

  • Located in the Mastery Chain menu.
  • Automatically installs all valid links from the character's backpack, respecting installation costs and limits.

Liftlock

  • Mastery Chains feature a Liftlock mechanic.
  • Shift-click the chain (equipped or in backpack) -> "Enable/Disable Liftlock".
  • When enabled, prevents the chain from being accidentally moved/dropped.

Redline System

The Redline System interacts with Mastery Chains, potentially increasing the maximum number of installable links or enhancing the effectiveness of installed links beyond their normal caps. See the Redline System page for details.

Pawnbroker Recovery

If a bound Mastery Chain decays on a house floor, it can be recovered from the Pawnbroker NPC in Prevalia for a fee within 30 days of decay. Use the "Recover Mastery Chains" button in the Pawnbroker menu to retrieve all chains bound to you into your backpack.