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Outlands Patch June 15, 2024

Outlands patch released on 2024-06-15
Released
2024-06-15 - 15 months ago

Outlands Patch June 15th, 2024 is an update for Outlands.

This patch introduces the Mid-Sea themed items on the Prevalian Merchant, adds hue unlocking and restyling options for certain containers, implements an Identify feature for Magic Item Recyclers, caps Guild Dungeon Boss Summoning progress, restricts ship movement based on uncontrolled followers, updates Fishing gains, adjusts the Sword Weapon Special, modifies Aspect Experience from ship sinking, changes Poison damage resolution for hidden players, fixes dungeon region restrictions, updates Boss HP scaling, fixes various Mastery Chain Links, addresses Chaos Shrine patrols, enables Crewmember recruitment via Begging, fixes clothing item names/graphics, updates Harvesting nodes, fixes Mount Breeding fertility, improves Lockpicking flow, corrects Emote sounds, refines revealing action penalties, and adjusts Time Dungeon loot/Echo usage/rune functionality.

Prevalian Merchant

A number of limited edition items themed for Mid-Sea are now available for purchase on the Prevalian Merchant.

Shimmer Selkie Items (Hue 1572)

Shimmer Selkie is a limited-edition hue that players can purchase a variety of items in, and will never return:

  • Cloth
  • Backpack Dye
  • Hair Dye
  • Facial Hair Dye
  • Furniture Dye
  • Runebook Dye
  • Lantern
  • Accessory Dye
  • Carpet Dye
  • Tattoo Dye
  • Melloweed Leaves
  • Drinking Vessel Refill
  • Mount Gear Dye

Limited Edition Wearables

  • Admiral Epaulettes (Shoulder Layer)
  • Buckled Suspenders (Outer Body Layer)
  • Corsair Belt (Waist Layer)
  • Cowlneck Blouse (Shirt Layer)
  • Deckhand Shirt (Shirt Layer)
  • Laced Middy Vest (Outer Torso Layer)
  • Striped Cargo Pants (Pants Layer)
  • Sailing Vest (Outer Torso Layer)

Limited Edition Decorative Items

These decorative items can be purchased with Doubloons in addition to Gold and Prevalia Coin.

  • Stately Chair (Can be dyed with Furniture Dye)
  • Pirate Telescope
  • Cannon Ball Crate (Container) (Rotate for various styles)
  • Powder Stick (Rotate for various styles)
  • Shipwrecked Cannon
  • Vase of Maps (Random hue)
  • Net Covered Crates (Container)
  • Skull Chest (Container) (Can be dyed with Furniture Dye)
  • Pirate Treasure Chest (Container)
  • Coral Encrusted Chest (Container)
  • Canvas Bunk Bed (Addon)
  • Captain's Sofa (Addon)
  • Hammock Cot (Addon)
  • Skull Rug (Addon)

Returning Wearables

  • Seascale Robe (Outer Torso Layer)
  • Seascale Dress (Female Only) (Outer Torso Layer)
  • Seascale Bandolier (Middle Torso Layer)
  • Seascale Belt (Waist Layer)
  • Seascale Boots (Shoes Layer)
  • Seascale Fancy Shirt (Shirt Layer)
  • Seascale Tunic (Middle Torso Layer)
  • Seascale Mantle (Shoulder Layer)

Returning Decorative Items

  • Players are allowed to use Doubloons to purchase these Decorative Items. (List includes various nautical/pirate themed items from previous events).

Limited Edition Craftables

  • For a limited time, players will be able to craft Mariner's Rope using the Tailoring skill under the "Event" category (Note: Different version from previous year).

Prevalian Merchant Permanent Additions

  • A new Shoulder Parrot clothing item has been permanently added under the Doubloons category (purchasable only with Doubloons).
  • Shoulder Parrots are Blessed, occupy the Back Layer, and can be dyed with Accessory Dyes.
  • Players can shift-click a Shoulder Parrot in their backpack and select "Restyle" to rotate through three base visual styles: Blue Parrot, Green Parrot, and Red Parrot.

Hue Unlocks

  • Using Furniture Dye on any Magic Item Vault, Distribution Chest, or Magic Item Recycler will now permanently add the Hue to a collection of Unlocked Hues for that item.
  • Players can rotate through any Unlocked Hues by shift-clicking the item and selecting "Hue" from the context menu.

Magic Item Vault

  • All existing Magic Item Vaults can now be restyled into a more compact visual style by shift-clicking the item and selecting the "Restyle" context menu entry.

Distribution Chest

  • Players can now purchase a "Mystical Distribution Chest Restyle Deed" from the Prevalia Market to unlock a new animated visual style.
  • Players can rotate through unlocked visual styles via Shift-click -> "Restyle".

Magic Item Recycler

  • Players can now purchase an "Industrious Magic Item Recycler Restyle Deed" from the Prevalia Market to unlock a new visual style that animates when used.
  • Players can rotate through unlocked visual styles via Shift-click -> "Restyle".
  • While the Industrious style is displayed, the recycler adopts a unique Container Graphic.

Identifying Items

  • Players can now add Item Identification Charges to Magic Item Recyclers to Identify Magical Items stored inside.

Add ID Charges

  • Click "Add ID Charges" button and target either an individual Item Identification / Container ID Wand or target self to consume all such wands in the backpack.
  • Item Identification Wand adds 1 charge per Use Remaining.
  • Container Identification Wand adds 50 charges per Use Remaining.

Identifying Items

  • Click the "Identify Items" button to identify all Unidentified magical items currently in the Recycler.
  • Each item Identified consumes 1 ID Charge.

Guild Dungeon Boss Summoning

  • The amount of Progress a guild can store for Summoning Bosses for a Dungeon is now capped at 200% of the current highest cost (Mini-Boss or Boss) for that Dungeon.
  • Progress at the cap displays in ORANGE text.
  • At the start of a new week (when costs reset), guilds will NOT lose stored progress exceeding the new cap, but cannot earn more until the excess is spent.
  • The menu now shows the selected boss-type's current Summoning Cost (displays GREEN if affordable).
  • Fixed the progress bar graphic to scale correctly based on selected Boss Type cost relative to stored Progress.

Ships

  • If the Captain of a ship has any Followers they are unable to control (due to too many Control Slots or insufficient Taming Skills) they will not be able to perform any Movement Commands on the ship other than "Stop".

Fishing / Fishing Weapons

  • Players can now gain Fishing Skill up to 100, and other combat skills to their normal limit, while using Fishing Weapons (Harpoons / Tridents) in combat.
  • Players can now gain Fishing Skill when tossing Special Fishing Nets.
  • Fishing Skill Gain for Fishing Spots / Fishing Frenzies / MIBs has been vastly increased.

Weapons

  • Players should now be able to double-click any Kukri to Equip/Unequip them (instead of carving handling).

Sword Weapon Special

  • The Sword Weapon Special now has the following handling:
    • Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) * (100% - (2% * Unresolved Bleed Ticks from Player)).
    • Bleed damage is resolved as Ticks occurring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage.
    • Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%.

Example

  • If a player lands a melee hit dealing 500 damage, and has 8 Bleed Ticks still unresolved from player's previous weapon specials, the total amount of Bleed damage inflicted will be (500 * (100% - (2% * 8)) = 420.

Aspect Experience

  • The amount of Aspect Experience received from earning Doubloons by Sinking NPC Ships has been reduced by 50% (mirrors previous Redline Experience adjustment).

Poison Damage

  • Poison ticks from player-based poison will resolve as Lesser Poison for damage if any of the following are true:
    • The player is Not Alive (no change).
    • The player is more than 18 Tiles away from the creature (no change).
    • The player is Hidden.

Dungeons

  • Fixed an issue that was causing Kraul Hive to not properly apply Region Restrictions to PKs and prevent Multi-Clienting in the dungeon.

Resource Stockpile

  • Aspect Crystals will not be collected by Resource Stockpiles when a player restocks if the "Grab Aspect Items on Restock" setting is disabled.

Bosses

  • Lore Bosses now increase Hit Points by 30,000 Per Engaging player (was 25,000).
  • Mini-Bosses now increase Hit Points by 30,000 Per Engaging player (was 25,000).
  • Bosses now increase Hit Points by 60,000 Per Engaging player (was 50,000).

Mastery Chain Links

Damage to Diseased Targets

  • Fixed an issue where Corrupted Links were not receiving the correct bonus amount (4.0625%).

Chaos Shrine

  • Custodians should now correctly patrol the Chaos Shrine / Wilderness Bosses area.

Crewmember Recruitment (Begging)

  • Fixed an issue where Heroic and Legendary Crewmembers spawning in Towns could not be recruited via Begging.
  • Players with 120 Begging Skill have a 2% chance to recruit Heroic Crewmembers in Towns.
  • Players with 120 Begging Skill have a 1% chance to recruit Legendary Crewmembers in Towns.

Clothing

  • Fixed an issue with Spring Floral Gown displaying as "Romantic Dress".
  • Fixed an issue where Armored Floppy Hats were appearing as Wizard Hats.

Harvesting

  • Added a large number of Tree types that can be harvested with Lumberjacking.
  • Fixed a number of surface tiles that were Mineable but not intended to be mined.

Mount Breeding

  • Fixed an issue where Aspect Hued Mounts would not be properly set to 0% Fertility.

Lockpicking

  • If a player successfully removes a Trap from a Chest, they can now immediately begin Lockpicking (previously had a 3 second delay).

Emotes

  • Fixed an issue where the `[Cackle` emote would sometimes play the "Boo" emote sound.

Revealing Actions (Fixed From Last Patch)

  • Hidden players Revealed due to a creature ability will be prevented from any form of Hiding/Invisibility for the next 10 seconds (some higher level creatures may have longer durations).

Time Dungeon

  • Reduced the rate at which Timely Bank Notes occur as loot.
  • Players may now only activate Echoes while inside of Time Dungeon if they are within 24 tiles of a Timely Banker NPC.
  • Fixed an issue where the Silver Sapling rune was not visible to Ghosts and would not resurrect players.